Help with Gigabit NetWork Cabling


Recommended Posts

I would say go for Cat6. 5e will support it but only over short distances, so might as well get the "better" one. Price difference is negligible too.

Really really quick google search yields: http://www.amazon.com/Black-Patch-Cable-Snagless-RJ45M/dp/B000CNBQAS

I see 2 people state over short distances..

? for you -- what do you consider short? 5 and 5e will support gig over the full length supported by any cable 100M.. So stop putting out nonsense.

From summary of 802.3ab (1000Base-T Standard)

UTP CAT5 cable was chosen because it represents the majority of all existing horizontally installed UTP cable. The designation for this physical layer interface is 1000BASE-T. It supports distances up to 100 meters.

http://ieeexplore.ieee.org/xpl/freeabs_all.jsp?arnumber=798775

Physical Layer Parameters and Specifications for 1000 Mb/s Operation Over 4-Pair of Category 5 Balanced Copper Cabling, Type 1000BASE-T

Is 5e or 6 better than just plain ole 5 -- sure.. Will you notice any speed difference, highly doubt it! Will you be able to run gig over Cat 5 = YES!! Unless there is something wrong with the cable run, your fine with just 5.. Its prob 5e anyway unless its really really old?

If you want future proofing then go with Fiber! Cat 6 is good but over a long run there's considerable price difference.

And I totally agree with BudMan what's with the short distance, BS.?

100M = 328 feet, so if your under that, then cat 5 would be fine.

Personally though i would run at least cat5e.

If you want future proofing then go with Fiber!

Fiber isn't really something which has alot of support at the moment, I mean there are not many home user friendly routers which support it.

Also, is there anywhere which sells fiber cables longer than 5m? Fiber is also expensive.

For the home user about 50 Cents more for a 7ft patch ;)

In the home there really is no difference that would come into play.

The difference comes down to details of the specification, but to the home user its not going to ever matter.. 5e is fine!

Cat 6 has tighter specifications for crosstalk and system noise and must be tested to 250Mhz, while cat 5 and 5e must meet 100Mhz, while 6a is 500Mhz. Cat 6 and 6a are rated for 10GBASE-T, but I highly doubt anyone is running that in their home ;)

If your suggesting the guy future proof -- he should install Cat 7 ;)

http://www.blackbox.com/Store/Detail.aspx/Category-7-S-FTP-Bulk-Cable-Solid-1000-MHz-PVC-CMR-Blue-1000-ft-304-8-m/EYNC770A%C4%821000

Category 7 S/FTP Bulk Cable, Solid, 1000-MHz, PVC CMR, Blue, 1000-ft. (304.8-m)

$1,016.95

Whats that $1 a foot, very reasonable ;)

Fiber isn't really something which has alot of support at the moment, I mean there are not many home user friendly routers which support it.

Also, is there anywhere which sells fiber cables longer than 5m? Fiber is also expensive.

We have fiber running from our coms-cabinet to our server room, which is about 50 meters. And no, i'm not telling you where we got it :p

We have fiber running from our coms-cabinet to our server room, which is about 50 meters. And no, i'm not telling you where we got it :p

Loads of places sell it, but it's so damn expensive!

http://www.cableuniverse.co.uk/lindy-100m-fibre-optic-cable-sc-to-sc-50/125um-om2.html

'is there anywhere which sells fiber cables longer than 5m?"

Sure - like anywhere that would sell computer supplies

http://www.cdw.com/shop/products/default.aspx?EDC=214684

Belkin 600' Multimode SC/SC Duplex Fiber Optic Patch Cable

http://www.cdw.com/shop/products/default.aspx?EDC=1984028

Tripp Lite 100 Meter SC/SC Duplex 62.5/125 Multimode Fiber cable, 330ft

Clearly long enough for any HOME ;) hehehe

http://www.monoprice.com/products/subdepartment.asp?c_id=102&cp_id=10237#1023704

From 1 to 40 Meters

etc.. etc..

Recommended by who? And why?

By me, because the price difference between 5e and 6 is negligible yet you're future-proofing that much more.

I agree with BudMan, et. al. that the distance argument is BS. You could run Cat5 if you want (can you even buy that anymore?) but why when Cat6 is just pennies more? Cat6 will probably be the home standard for years and years to come.

'is there anywhere which sells fiber cables longer than 5m?"

Sure - like anywhere that would sell computer supplies

http://www.cdw.com/shop/products/default.aspx?EDC=214684

Belkin 600' Multimode SC/SC Duplex Fiber Optic Patch Cable

http://www.cdw.com/shop/products/default.aspx?EDC=1984028

Tripp Lite 100 Meter SC/SC Duplex 62.5/125 Multimode Fiber cable, 330ft

Clearly long enough for any HOME ;) hehehe

http://www.monoprice.com/products/subdepartment.asp?c_id=102&cp_id=10237#1023704

From 1 to 40 Meters

etc.. etc..

Sure the cabling is cheap, now to find some fibre equipment for a home user budget lol

Well you can do it for sure.. TP-LINK has some really cheap media converters you could use to go from copper to fiber, and then back from fiber to copper. Like $60 each, you could pickup their 16 port gig smart switch with 2 SFP pors for like $260, then modules for it for like $120 each.

Thats doable even on a home budget ;) Not sure why anyone would -- but it is doable.

CAT5 has far end crosstalk issues. CAT5e generally has higher specifications, but a "good" CAT5 cable (Or short one) should work within 1000Mbps specs. This is why it is generally recommended for using a CAT5 cable for short distances only for 1000mbps performance. Either way the performance degradation is going to be significant depending on the quality and length of the cable.

"it is generally recommended for using a CAT5 cable for short distances only for 1000mbps performance. "

Again this short distance nonsense... What part do you people not understand about the freaking gig standard clearly calling for it to work over Cat 5 for up to 100M

If you going to say only short distances -- then at least mention what you mean my short.. Is it 1M, 10M, 20M, 99M what???

The spec calls for it to work to 100M, so unless there something wrong with your cable it will work.. I would not call 100M short ;)

Because people who know nothing about networking insist on using it unnecessarily.

That makes no sense whatsoever. And I think you know what I mean, stop trying to over-complicate it.

If you have Cat5(e) lying around, use it. If you're buying new cable, buy Cat6.

Given that Cat6 is is dirt cheap, I don't see any point in arguing that.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft releases PowerToys v0.100.1, fixes a bug that made remapped keys misbehave by Ivan Jenic Microsoft just released PowerToys v0.100.1, a patch update that addresses several stability and behavior issues found in v0.100.0. The v0.100.0 patch was a significant update for PowerToys, as it introduced all sorts of new features and additions, such as a rebuilt Shortcut Guide, a Command Palette Extension Gallery, webcam overlay support in ZoomIt, and more. However, the v0.100.0 version also introduced some bugs and stability issues. And now, Microsoft is addressing these issues in the new patch. The most impactful fix in this release perhaps is in Keyboard Manager, where remapped modifier keys were being delivered as system-key events, causing unexpected behavior in apps. The clearest example of this was Alt-to-Backspace remaps, deleting whole words instead of a single character. So, if you thought there was an issue with your keyboard, Microsoft just confirmed that it was PowerToys. Beyond the Keyboard Manager fix, v0.100.1 also addresses several other issues. It fixes a bug with Power Display that was preventing monitors from waking from standby correctly. Additionally, the new update patches Quick Access crashes on launch, and resolves a Shortcut Guide crash that occurred when switching between sidebar sections. Here’s the full changelog: Color Picker Fixed a bug where the main Color Picker window could appear inside the zoomed-in picker view Command Palette Fixed Run history initialization in AOT builds Fixed a bug where the Performance Monitor dock item could show ??? after restart Fixed the Hibernate command using the Sleep icon Limited the "pin to dock" dialog to displays where the dock is enabled Keyboard Manager Fixed modifier keys remapped to non-modifier keys being delivered as system-key events, which caused unexpected behavior in apps such as Alt-to-Backspace deleting whole words Power Display Fixed a bug where selecting On in the monitor power-state control did not wake a monitor from standby Fixed built-in display detection and brightness control on dual-GPU laptops where the internal panel is driven by the discrete GPU PowerToys Run Fixed VS Code Workspaces discovery after VS Code moved recently opened workspace data to shared storage Quick Access Fixed Quick Access flyout crashes caused by unhandled XAML exceptions during launch or page navigation Shortcut Guide Fixed a crash when navigating between Shortcut Guide sidebar sections Fixed number-key rendering in shortcut manifests and added a Postman shortcut manifest Updated bundled shortcut manifests to use the literal number-key token so number keys render correctly across apps ZoomIt Fixed a race condition in audio initialization for ZoomIt video recording You can download PowerToys v0.100.1 from the official GitHub releases page.
    • OBS Studio 32.2.0 Beta 2 by Razvan Serea OBS Studio is software designed for capturing, compositing, encoding, recording, and streaming video content, efficiently. It is the re-write of the widely used Open Broadcaster Software, to allow even more features and multi-platform support. OBS Studio supports multiple sources, including media files, games, web pages, application windows, webcams, your desktop, microphone and more. OBS Studio Features: High performance real time video/audio capturing and mixing, with unlimited scenes you can switch between seamlessly via custom transitions. Live streaming to Twitch, YouTube, Periscope, Mixer, GoodGame, DailyMotion, Hitbox, VK and any other RTMP server Filters for video sources such as image masking, color correction, chroma/color keying, and more. x264, H.264 and AAC for your live streams and video recordings Intel Quick Sync Video (QSV) and NVIDIA NVENC support Intuitive audio mixer with per-source filters such as noise gate, noise suppression, and gain. Take full control with VST plugin support. GPU-based game capture for high performance game streaming Unlimited number of scenes and sources Number of different and customizable transitions for when you switch between scenes Hotkeys for almost any action such as start or stop your stream or recording, push-to-talk, fast mute of any audio source, show or hide any video source, switch between scenes,and much more Live preview of any changes on your scenes and sources using Studio Mode before pushing them to your stream where your viewers will see those changes DirectShow capture device support (webcams, capture cards, etc) Powerful and easy to use configuration options. Add new Sources, duplicate existing ones, and adjust their properties effortlessly. Streamlined Settings panel for quickly configuring your broadcasts and recordings. Switch between different profiles with ease. Light and dark themes available to fit your environment. …and many other features. For free. At all. OBS Studio 32.2.0 Beta 2 changelog: Beta 2 Changes Fixed a CI deployment issue. There are no application changes since Beta 1. 32.2 New Features Replaced add source dropdown with new dialog [Warchamp7] Improved FPS selector UX [jcm93] Added missing file support for filters [exeldro] Added ability for plugins to set custom icons for new source types [cg2121] Included .webp files when adding a directory to Image Slide Show source [TarunCore] Added copy paste functions to frontend API [exeldro] Added filter to compose SDR into HDR [jpark37] Added delete as a hotkey to delete sources on macOS [PatTheMav] Added dynamic bitrate support to multitrack video [lexano-ivs] 32.2 Changes Forced Intel-based installations to update to Apple Silicon version on macOS [PatTheMav] This change means that OBS Studio versions built for Intel-based Macs but running on Apple Silicon Macs will automatically update to OBS Studio built for Apple Silicon Macs. If an installation was using third-party plugins, those plugins will no longer load until replaced with Apple Silicon versions. Fixed audio mixer state getting out of sync when changing settings via websockets or plugins [Warchamp7] Added theming for checked QToolButtons [glikely] Improved OpenGL performance slightly on low-end machines [kkartaltepe] Set minimum size for color source to 1 pixel [exeldro] Added minimum width to spinboxes [Warchamp7] Disallowed overwriting the crash handler [sebastian-s-beckmann] Applied process mitigation policies for Windows [notr1ch] Adjusted description of multitrack video [jhnbwrs] Changed new capture devices to use fallback frame rate by default [PatTheMav] Improved DLL loading behavior on Windows [notr1ch] Limited multitrack video config to Custom service [PatTheMav] 32.2 Bug Fixes Fixed OAuth and dock state save corruption [PatTheMav] Fixed group bounds not resizing when removing items [howellrl] Fixed canvas mixes not being restored after video reset [dsaedtler] Fixed some erroneous crashes during shutdown [Warchamp7] Fixed display capture sometimes capturing black after a duplicator failure [ThrowTop] Fixed color of controls dock output buttons in System theme [shiina424] Fixed virtual camera reset failures [stephematician] Fixed potential crash when user discards changes in the settings window [suogesi] Fixed incorrect return value in virtualcam filter [xtfo] Fixed source toolbar buttons not working after dragging a source into a group [Warchamp7] Fixed properties hint icon spacing [Warchamp7] Fixed potential crash when a video device reconnects on macOS [jcm93] Fixed an issue where PipeWire could fail on NVIDIA GPUs [hoshinolina] Fixed obs_canvas_get_video_info returning incorrect framerate [dsaedtler] 32.2 Deprecations Deprecated obs_properties_add_button [sebastian-s-beckmann] Download: OBS Studio 32.2.0 Beta 2 | Portable | ARM64 | ~200.0 MB (Open Source) View: OBS Studio Homepage | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Is a fast food restaurant a good metric to compare against?
    • Grand Theft Auto VI pricing revealed alongside Ultimate Edition and pre-loading details by Pulasthi Ariyasinghe Last week, Rockstar revealed Grand Theft Auto VI pre-orders will be starting soon, and just a day ahead of that, now the studio has announced the official pricing for the highly anticipated game. This has been a hotly debated topic among fans and industry veterans for a long time, considering the game is expected to be the biggest entertainment product launch ever. The confirmed pricing for the Grand Theft Auto VI standard edition is $79.99, which Rockstar says gives access to the "single-player experience set in the biggest, most immersive evolution of the series yet." This follows what most of our readers thought would happen with the pricing too. At the same time, a $99.99 Grand Theft Auto VI: Ultimate Edition has been confirmed as well, which lands with "an exclusive collection of premium vehicles, weapons, apparel, and action threaded across all aspects of Jason and Lucia’s story." Pre-ordering will also give fans extra bonuses, including a Vintage Vice City Pack of cosmetic items as well as a free month of GTA+. Head to the official website of the game here to check out all the cosmetic rewards the Ultimate Edition and pre-orders bring. Interestingly, the studio does not mention Grand Theft Auto VI multiplayer at all in today's announcement. Perhaps this will arrive later, following the campaign launch, or the studio is keeping that reveal for a later date. Digital pre-orders for Grand Theft Auto VI will begin on June 25, 2026, at midnight local time across regions for Xbox Series X|S and PlayStation 5. The title is slated to launch on November 19 on those same platforms. Pre-loading for Grand Theft Auto VI will kick off on November 12, giving players a week to get the game ready on their consoles. As for the physical edition, Take-Two has confirmed that this will be available without a disc, with the box only containing a download code inside. This will be purchasable starting November 12, giving players who take this route time to pre-load the title as well.
  • Recent Achievements

    • One Year In
      OHI Accounting earned a badge
      One Year In
    • First Post
      Almohandis earned a badge
      First Post
    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      122
    4. 4
      Michael Scrip
      82
    5. 5
      Xenon
      71
  • Tell a friend

    Love Neowin? Tell a friend!