Recommended Posts

yeah, expect v.9 soon...i will have some time after finally moving and unpacking this weekend to get on the bugs....does anyone want to sum up the bugs from .8? hidea...?

<rant>This is what I was talking about in the LunaIII thread, unique. If you cared about this theme that you took over for mgartner, you would have made MUCH more progress with this theme than where you are now. Hell, you don't even know what's wrong with it...you have to ask other people. There are STILL bugs in it that people have been reporting to you since you STARTED this project (content margins as one example).

My main point is that if you saw that you weren't going to have time to update this, you should have passed this theme and the permissions along to someone else. No, "theming" shouldn't be your life and no one demanded it from you but when you say you'd do something and you don't do it, that says a lot about your character.

So don't get your panties in a wad when someone actually produces results and posts their work on a project that the original author has given his permissions away on. If you cared, you would have produced results like you said you would.</rant>

Thanks!

<rant>This is what I was talking about in the LunaIII thread, unique. If you cared about this theme that you took over for mgartner, you would have made MUCH more progress with this theme than where you are now. Hell, you don't even know what's wrong with it...you have to ask other people. There are STILL bugs in it that people have been reporting to you since you STARTED this project (content margins as one example).

My main point is that if you saw that you weren't going to have time to update this, you should have passed this theme and the permissions along to someone else. No, "theming" shouldn't be your life and no one demanded it from you but when you say you'd do something and you don't do it, that says a lot about your character.

So don't get your panties in a wad when someone actually produces results and posts their work on a project that the original author has given his permissions away on. If you cared, you would have produced results like you said you would.</rant>

Thanks!

Exactly.

<rant>This is what I was talking about in the LunaIII thread, unique. If you cared about this theme that you took over for mgartner, you would have made MUCH more progress with this theme than where you are now. Hell, you don't even know what's wrong with it...you have to ask other people. There are STILL bugs in it that people have been reporting to you since you STARTED this project (content margins as one example).

My main point is that if you saw that you weren't going to have time to update this, you should have passed this theme and the permissions along to someone else. No, "theming" shouldn't be your life and no one demanded it from you but when you say you'd do something and you don't do it, that says a lot about your character.

So don't get your panties in a wad when someone actually produces results and posts their work on a project that the original author has given his permissions away on. If you cared, you would have produced results like you said you would.</rant>

Thanks!

tru that

<rant>This is what I was talking about in the LunaIII thread, unique. If you cared about this theme that you took over for mgartner, you would have made MUCH more progress with this theme than where you are now. Hell, you don't even know what's wrong with it...you have to ask other people. There are STILL bugs in it that people have been reporting to you since you STARTED this project (content margins as one example).

My main point is that if you saw that you weren't going to have time to update this, you should have passed this theme and the permissions along to someone else. No, "theming" shouldn't be your life and no one demanded it from you but when you say you'd do something and you don't do it, that says a lot about your character.

So don't get your panties in a wad when someone actually produces results and posts their work on a project that the original author has given his permissions away on. If you cared, you would have produced results like you said you would.</rant>

Thanks!

Quoted for emphasis. I think the proper thing to do now unique would be to pass the theme to someone who is passionate and dedicated to the completion of this wonderful theme ('cept alanzeino :whistle: )

Bah, I finished this theme on my own over the past two weeks, with a few minor mods and got rid of the bugs. Good intro for me since I've never themed before. I look forward to unique's updates, wanna see how close I came to what his final vision is. :)

[edit] Well that was a quick. :) There's only one screenshot and it's in my sig :p . I worked on the theme for myself, not to egg on unique (besides, he did the work, I just tweaked). Posting screens of my mod will just add fuel to the banter --though I admit, this post did just that. At least wait until .9 is released, hopefully this weekend. [/edit]

Edited by Lighter
I thought Xeon contributed the most to this startup...where'd he go?

actually, that is false...I took some things from him, and we conversed about changes...other than that, he has disapeered....I will be finishing this theme, to get you guys off my back...yeah, i am passionate about this theme, but I am passionate about eating/living first. fool.

Ok, what are the main things people want to see in the next release .9. We lost a load of posts due to the neowin crash (THAT IS WHY I NEED TO KNOW...I CAN'T GET POSTS BACK)

So please post what you want done...start button is fixed...few other changes I wanted...anyone have anything else they want to see?

Ok, what are the main things people want to see in the next release .9. We lost a load of posts due to the neowin crash (THAT IS WHY I NEED TO KNOW...I CAN'T GET POSTS BACK)

So please post what you want done...start button is fixed...few other changes I wanted...anyone have anything else they want to see?

20 pages, most bugs/suggestions are still there

start button

start menu dead space (just looks too empty above 'turn off')

all-progs menu width

kill excess space between progs in all-progs menu

white border highlight for mouseover close/min/max buttons (request)

increase the small taskbar size by ~2px so systray icons don't hit top border (I couldn't get this right myself)

shellstyle? (request)

can you make a softer systray open/close chevron? I've been playing with that but nothing I've done seems to fit the theme without altering the systray. :)

Ok, what are the main things people want to see in the next release .9. We lost a load of posts due to the neowin crash (THAT IS WHY I NEED TO KNOW...I CAN'T GET POSTS BACK)

So please post what you want done...start button is fixed...few other changes I wanted...anyone have anything else they want to see?

i love the thin taskbar, please leave that as an option. I would love a outline for the mousover on the min, max, close icons...possibly a white box outline? A shell would be incredible if you end up with the time. Thank you for all your hard work.

is it possible to have the user pic back on the star menu? that would be great, thanks

and btw keep up the good work, although the updates are a bit long to wait for they are worth it... it's a shame your getting so much heat for this...

anyhow good luck with the updates.

start button

start menu dead space (just looks too empty above 'turn off')

all-progs menu width

kill excess space between progs in all-progs menu

white border highlight for mouseover close/min/max buttons (request)

increase the small taskbar size by ~2px so systray icons don't hit top border (I couldn't get this right myself)

shellstyle? (request)

All these are a great start.

If the taskbar was a bit taller, you wouldn't have to move the start flag, I don't think.

All-Programs menu width (content margins, I'm told) still needs to be corrected.

The white border around the min/max/x would be used instead of the awkward blue that's in place now? I still like the caption buttons in Watercolor Lite and noodle's Classic 2...I think something like that would fit this VS nicely.

Active tabs still look terrible (example, display properties), mainly just get rid of the shading and leave the blue highlight on top.

Shellstyle would be nice but I don't think any ideas have been presented yet...would be ncie to see what anybody had in mind.

Edited by Smitjel

If you could create an alternate start panel without the curved lines/colors, but maybe just straight lines/colors.

That way it would look cleaner.

Maybe an alternate start button with 4 squares making the windows flag (LIKE MOST PEOPLE SUGGESTED)

This things gonna be a the best theme ever made when it's done. A team of German Artists and Scientists have been working on it under Unique's watchfull eye for almost a month now. ;)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Spyro: A Realm Beyond revealed by Toys for Bob, the first new entry after almost 20 years by Pulasthi Ariyasinghe The Xbox Games Showcase had a surprise reveal from Activision that wasn't related to Call of Duty. The Microsoft-owned publisher revealed a brand-new Spyro game, confirming the return of the series that last had a brand-new entry appear nearly 20 years ago. Watch the new Spyro: A Realm Beyond trailer above, which shows off a new look for the iconic dragon. While most of the trailer is a rendered cinematic, the very end does feature a snippet of gameplay captured on PC. The development team working on this project is Toys for Bob. This is the same studio that delivered the Spyro Reignited Trilogy remasters that brought back the original games for fans. "We are huge Spyro fans ourselves and we are so excited that 'the adventure continues'," says Toys For Bob Studio Head, Paul Yan. "I know the wait has been excruciating but we’re so thrilled to finally come out of stealth and confirm that a new Spyro game is indeed what we’ve been up to these past few years." As is evident from the trailer, Spyro has grown since his previous adventures, and that means he is better at flying too. Players will be able to fly around with freedom for the first time in the series this time, and not just inside mini-levels. "In Spyro: A Realm Beyond, Spyro will experience the freedom of true dragon flight," adds Yan. "He’s small, but mighty, so we had to do a lot of different experiments to explore how he could be both nimble and still be very physical when actively pushing his way through the air." The studio promises the return of whimsical worlds to explore, with plenty of treasure and activities to find. There is a new antagonist coming in to threaten this peaceful world too. Moreover, Tom Kenny is returning to voice Spyro. Spyro: A Realm Beyond is releasing sometime in Spring 2027 across PC, Xbox Series X|S, PlayStation 5, and Nintendo Switch 2.
    • They couldn't have done a better job, this is beautiful!
    • Oh, of course not. The real "victims" are the people who snipe kids in the head, have killed more journalist than all the worlds wars combined, do double tap strikes on medical personnel, claim history started on October 7th, have a $700 million dollar annual Hasbara budget and pay influencers $7k a post to spout exactly this kind of propaganda. How dare you question the most moral army in the world. Victimhood belongs to these genocidal freaks alone. Anyone who denies that is literally Hitler. If you're going to support a terrorist state, the least you could do is come up with better talking points.
    • Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more by Pulasthi Ariyasinghe Right as the Xbox Games Showcase came to an end today, The Gears of War developer The Coalition took over to show off its next project: E-Day. This prequel project was announced back in 2024, but now we have a lot more details about its campaign, new gameplay mechanics, and even a release date. The studio says this is the first time it has managed to get the time to build the entire game in a new engine, as it had worked non-stop on new titles for years while porting classic code and assets. With Unreal Engine 5 now powering Gears of War: E-Day, The Coalition says it started completely anew, with all assets, animations, environments, and others being built from scratch. The campaign will take place across three days in the city of Kalona. The story will follow the events through the eyes of Bravo Squad. This is made up of the returning classic duo Marcus and Dom, as well as the new characters Mags Carter and Lucas Reyes. Watch the trailer below to see Marcus in action without his iconic armor and gear, just as the Locust invasion kicks off. The story will draw on classic Gears novels like Aspho Fields as well, with the studio even collaborating with author Karen Traviss. "That continuity is what makes the destruction land," says the studio. "In E-Day, you watch a living city torn apart—homes still lit, meals half-finished—while people abandon their cars and run for cover. Small details—a child’s toy, an uneaten dinner—make the loss real as everyday places collapse under the Locust assault." The movement system is getting a big overhaul here. Players will be able to slide while running, jump across gaps, climb head-height covers, and even crawl on the ground to avoid fire from enemies. As for the returning horde mode, The Coalition teased a new 12-player PvE mode. This will involve three squads of Gears going up against the incoming Locusts in larger city maps than usual. The studio says that it is going to reimagine the classic formula just as co-op games are going through a resurgence. Multiplayer was touched on today too, where Versus is coming back touting four versus four Gears PVP action set across Kalona maps. More details about multiplayer will be revealed later. Open beta weekends are kicking off this August for fans wanting to jump in early too. Gears of War: E-Day is releasing on Xbox Series X|S and PC on October 6 with pre-orders available now. It will also be a part of Xbox Game Pass on day one. Microsoft has confirmed this as an Xbox platform exclusive, as there are no plans to bring it to PlayStation or Switch.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      66
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!