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How to be a game programmer and developer?


Question

Hello :) .I am new in this forum and i am really interested in programming.I really want to learn to program with Cuda, C++ you know. I want to make my own game engines and 3D games with stunning grafiks. I saw really interesting things in the Nvidia developer zone like Nvidia PhysX SDK, OpenGL, OpenCL, DirectX and many other stuff. I want to learn how to program with them and for what and how can i use it? What i must learn first? From what i must start? What book's i must read of i am new to software and game programming? I am really confused. Thank's :D .

Recommended Posts

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From what I can tell you've only just begun to grasp the concepts of functions. Although there are other ways of tackling this program to make it smaller and more compact your level of skill is fine for this program.

Some tips:

#1 - Implement one AI for now. Add the other two later.

#2 - Know your data structures, loops, and functions. Read up on all of them. Write simple programs to play around with all the various things they can do.

#3 - Use a two-dimensional array of type char (a type of data structure) instead of a bunch of individual chars. This will allow you to simplify/compact your code.

#4 - Learn how to break your code down into reusable functions. This just takes some thought. For example: a function that checks to see if the game has been won, a function that gets user input, a function for AI, a function that checks for valid moves (either player or AI), et cetera. Think of high-level tasks, like the aforementioned, each one should be in its own function.

  • 0

#include <iostream>
using namespace std;
float input;

int main()
{
	cout<<"Input:";
	cin>>input;
	for (int count=input; count>-1; count--) 
	{
    cout << count << ", ";
	}
	cin.get();
	return 0;
}

This should do the work.

  • 0

#include <iostream>
#include <string>
using namespace std;
char board[8];
char turn='X';
int input;

int main()
{
	for (int moves=0; moves<10; moves++)
	{
		cout<<"|"<<board[0]<<"|"<<board[1]<<"|"<<board[2]<<"|"<<endl;
		cout<<"-------"<<endl;
		cout<<"|"<<board[3]<<"|"<<board[4]<<"|"<<board[5]<<"|"<<endl;
		cout<<"-------"<<endl;
		cout<<"|"<<board[6]<<"|"<<board[7]<<"|"<<board[8]<<"|"<<endl<<endl;
		cout<<"Input:";
		cin>>input;
		turn=board[input];
		if (turn=='X')
		{
			turn='O';
		}
		else
		turn='X';
	}
}

This is the new Tic-Tac-Toe code, but it isn't finished. I have a question for it. When i input something from 0 to 8 it must then update the board, but it don't. And sorry for not using a 2D array. This is because of the:

turn=board[input];

  • 0

Ok let me point out a few things you can improve in the code you just posted:

char board[8];

Here the number 8 is not an array index: it specifies the size of the array. Your Tic-Tac-Toe is 9 squares, therefore you should write

char board[9];

Even better, you should use a two-dimensional array, because this more closely models your data:

char board[3][3];

In C++, things are not initialized to "empty" or "zero". In fact, they contain whatever data was in memory before they were created, even if it doesn't make any sense. So you have to initialize your board data, otherwise it will initially contain random data.

	char board[3][3] = {
		{ ' ', ' ', ' ' },
		{ ' ', ' ', ' ' },
		{ ' ', ' ', ' ' }
	}; // declares an 3x3 array and initialize it to contain space characters.

Ok next.

for (int moves=0; moves<10; moves++)

This is incorrect. A game of Tic-Tac-Toe may take a variable number of moves, not necessarily 10. Therefore, a for loop is not appropriate, since for loops are only good when you know how many times you want to loop. Instead, use a while loop:

bool gameOver = false;

while (!gameOver) // while the game is not over
{
    // play a turn
    // if one player won, say
    // gameOver = true;
    // this will break the loop on the next iteration
}

Next.

                cout<<"|"<<board[0]<<"|"<<board[1]<<"|"<< board[2]<<"|"<<endl;
                cout<<"-------"<<endl;
                cout<<"|"<<board[3]<<"|"<<board[4]<<"|"<< board[5]<<"|"<<endl;
                cout<<"-------"<<endl;
                cout<<"|"<<board[6]<<"|"<<board[7]<<"|"<< board[8]<<"|"<<endl<<endl;

This can be written much more concisely with a for loop (I'll let you do that as an exercice). Imagine trying to print a board of an arbitrary size, say, 20x20. Are you going to copy that code 20 times? How many errors would you make doing so? Copy-pasting code is a big no-no. Anytime you find yourself writing the same thing over and over, think how you could write it only once and use loops, functions or data structures to automate the repetition for you.

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And sorry for not using a 2D array. This is because of the:

turn=board[input];

int row;
int col;
cout << "\n Row: ";
cin >> row;
cout << "\n Column: ";
cin >> col;

gameBoard[row][col] = turn;

There are ways to improve this but this is the simplest to understand.

  • 0

There is a reason to use the for loop by my program. And i don't use a 2D array, because of the construction of the code. And i use board[8], because it has 9 values in it, because it starts from 0 and ends with 8 like board[0] to board[8].For the board i find the idea for making it with a loop interesting. This will make the code cleaner an faster. For now i haven't used a loop for the board, but i will. Now i will show you the source code. It works really good. I don't tracked bugs in it. This is the code without AI. And it's just 36 lines of code :) . I think the checking for who wins isn't really good made.

#include <iostream>
#include <string>
using namespace std;
char board[8];
char turn='X';
int input;

int main()
{
	for (int moves=0; moves<10; moves++)
	{
		cout<<"|"<<board[0]<<"|"<<board[1]<<"|"<<board[2]<<"|"<<endl;
		cout<<"-------"<<endl;
		cout<<"|"<<board[3]<<"|"<<board[4]<<"|"<<board[5]<<"|"<<endl;
		cout<<"-------"<<endl;
		cout<<"|"<<board[6]<<"|"<<board[7]<<"|"<<board[8]<<"|"<<endl<<endl;
		input:
		cout<<"Input:";
		cin>>input;
		if(input!=0||input!=1||input!=2||input!=3||input!=4||input!=5||input!=6||input!=7||input!=8)
			goto input;
		if(board[input]=='X'||board[input]=='O')
			goto input;
		board[input]=turn;
		if (turn=='X')
		{
			turn='O';
		}
		else
		turn='X';
	}
	if(board[0]=='X'&&board[1]=='X'&&board[2]=='X'||board[3]=='X'&&board[4]=='X'&&board[5]=='X'||board[6]=='X'&&board[7]=='X'&&board[8]=='X'||board[0]=='X'&&board[3]=='X'&&board[6]=='X'||board[1]=='X'&&board[4]=='X'&&board[7]=='X'||board[2]=='X'&&board[5]=='X'&&board[8]=='X'||board[0]=='X'&&board[4]=='X'&&board[8]=='X'||board[2]=='X'&&board[4]=='X'&&board[6]=='X')
		cout<<"Congratulations, X won.";
	if(board[0]=='O'&&board[1]=='O'&&board[2]=='O'||board[3]=='O'&&board[4]=='O'&&board[5]=='O'||board[6]=='O'&&board[7]=='O'&&board[8]=='O'||board[0]=='O'&&board[3]=='O'&&board[6]=='O'||board[1]=='O'&&board[4]=='O'&&board[7]=='O'||board[2]=='O'&&board[5]=='O'&&board[8]=='O'||board[0]=='O'&&board[4]=='O'&&board[8]=='O'||board[2]=='O'&&board[4]=='O'&&board[6]=='O')
		cout<<"Congratulations, O won.";
}

int row;
int col;
cout << "\n Row: ";
cin >> row;
cout << "\n Column: ";
cin >> col;

gameBoard[row][col] = turn;

There are ways to improve this but this is the simplest to understand.

Good idea, but 2 inputs for just one move? And i thinked to make it in this way, but there are some reasons why.

  • 0

Your program doesn't work at all, and you have no way of knowing other than debugging (which you're probably not familiar with), because the board isn't printed after each move (there's a bug preventing it). If you did, you would see that nothing ever changes on the board. The game continues forever.

This is because one of your goto label "input" has the same name as one of your variables ("input"). For some reason ( I've never seen that one before :blink: ) it screws up the value of that variable, so it's never a valid value. So you just ask for user input indefinitely without ever updating the board.

You could fix it by renaming your goto label, but instead, stop using gotos. You can achieve what you want using a while loop instead. Gotos lead to code that is difficult to understand and modify, and to subtle bugs like what I just described.

And i use board[8], because it has 9 values in it, because it starts from 0 and ends with 8 like board[0] to board[8]
board[8] accesses the 9th value in the array, yes. However, when you declare the array, the number is not an array index. It is the size of the array. You must put 9 there, otherwise your code will crash when you try to access the 9th value.

Think how you could make your "ifs" much, much shorter. Hint: use boolean variables and for loops.

  • 0

Your program doesn't work at all, and you have no way of knowing other than debugging (which you're probably not familiar with), because you don't print the board after each move. If you did, you would see that nothing ever changes on the board. The game continues forever.

This is because one of your goto label "input" has the same name as one of your variables ("input"). For some reason ( I've never seen that one before :blink: ) it screws up the value of that variable, so it's never a valid value. So you just ask for user input indefinitely without ever updating the board.

You could fix it by renaming your goto label, but instead, stop using gotos. You can achieve what you want using a while loop instead. Gotos lead to code that is difficult to understand and modify, and to subtle bugs like what I just described.

board[8] accesses the 9th value in the array, yes. However, when you declare the array, the number is not an array index. It is the size of the array. You must put 9 there, otherwise your code will crash when you try to access the 9th value.

Think how you could make your "ifs" much, much shorter. Hint: use boolean variables and for loops.

Sorry for this. Now it's fixed. And i fixed it with debugging. I know how to debug.

#include <iostream>
#include <string>
using namespace std;
char board[8];
char turn='X';
int input;

int main()
{
	for (int moves=0; moves<10; moves++)
	{
		cout<<"|"<<board[0]<<"|"<<board[1]<<"|"<<board[2]<<"|"<<endl;
		cout<<"-------"<<endl;
		cout<<"|"<<board[3]<<"|"<<board[4]<<"|"<<board[5]<<"|"<<endl;
		cout<<"-------"<<endl;
		cout<<"|"<<board[6]<<"|"<<board[7]<<"|"<<board[8]<<"|"<<endl<<endl;
		/*for(int boardParts=0; boardParts<10; boardParts++)
		{
			cout<<"|"<<board[boardParts];
		}*/
		input:
		cout<<"Input:";
		cin>>input;
		if(input==0||input==1||input==2||input==3||input==4||input==5||input==6||input==7||input==8)
		{
		}
		else
			goto input;
		if(board[input]=='X'||board[input]=='O')
			goto input;
		board[input]=turn;
		if (turn=='X')
		{
			turn='O';
		}
		else
		turn='X';
	}
	if(board[0]=='X'&&board[1]=='X'&&board[2]=='X'||board[3]=='X'&&board[4]=='X'&&board[5]=='X'||board[6]=='X'&&board[7]=='X'&&board[8]=='X'||board[0]=='X'&&board[3]=='X'&&board[6]=='X'||board[1]=='X'&&board[4]=='X'&&board[7]=='X'||board[2]=='X'&&board[5]=='X'&&board[8]=='X'||board[0]=='X'&&board[4]=='X'&&board[8]=='X'||board[2]=='X'&&board[4]=='X'&&board[6]=='X')
		cout<<"Congratulations, X won.";
	if(board[0]=='O'&&board[1]=='O'&&board[2]=='O'||board[3]=='O'&&board[4]=='O'&&board[5]=='O'||board[6]=='O'&&board[7]=='O'&&board[8]=='O'||board[0]=='O'&&board[3]=='O'&&board[6]=='O'||board[1]=='O'&&board[4]=='O'&&board[7]=='O'||board[2]=='O'&&board[5]=='O'&&board[8]=='O'||board[0]=='O'&&board[4]=='O'&&board[8]=='O'||board[2]=='O'&&board[4]=='O'&&board[6]=='O')
		cout<<"Congratulations, O won.";
	cin.get();
	return 0;
}

The solution was transforming:

if(input!=0||input!=1||input!=2||input!=3||input!=4||input!=5||input!=6||input!=7||input! 
=8) 
      goto input;

to this:

if(input==0||input==1||input==2||input==3||input==4||input==5||input==6||input==7||input==8)
		{
		}
		else
			goto input;

I don't know why it worked. I thing some problem with the != operator? And i has a bug at the end. When i fix all bugs i will post the code.

  • 0

Good idea, but 2 inputs for just one move? And i thinked to make it in this way, but there are some reasons why.

You can always have them input a string then convert each char in the string to an int.

Don't use gotos.

Your empty if is the same as:

if (input <= 8 && input >= 0) { /*do nothing*/ }

which is entirely pointless. If you just want the else statement then check for the else conditions only.

  • 0

There is a bug. I will not work until you delete the:

if(input!=0||input!=1||input!=2||input!=3||input!=4||input!=5||input!=6||input!=7||input!=8)
      goto input;

I am thinking why it executes the goto then the if isn't true.

Don't use the same name for the goto label as you are for the variable name. Even if it doesn't cause a flaw it's confusing to look at. :)

if ((input < 0) || (input > 8))
   goto labelName;

Better yet, try to rewrite it without the "goto." It's an evil thing. :)

  • 0

#include <iostream>
#include <string>
using namespace std;
char board[8],desizion;
char turn='X';
int input;

void assigning()
{
board[0]=' ';
board[1]=' ';
board[2]=' ';
board[3]=' ';
board[4]=' ';
board[5]=' ';
board[6]=' ';
board[7]=' ';
board[8]=' ';
turn='X';
}
int main()
{
	for (int moves=0; moves<9; moves++)
	{
		cout<<"|"<<board[0]<<"|"<<board[1]<<"|"<<board[2]<<"|"<<endl;
		cout<<"-------"<<endl;
		cout<<"|"<<board[3]<<"|"<<board[4]<<"|"<<board[5]<<"|"<<endl;
		cout<<"-------"<<endl;
		cout<<"|"<<board[6]<<"|"<<board[7]<<"|"<<board[8]<<"|"<<endl<<endl;
		/*for(int boardParts=0; boardParts<10; boardParts++)
		{
			cout<<"|"<<board[boardParts];
		}*/
		input:
		cout<<"Input:";
		cin>>input;
		if(input==0||input==1||input==2||input==3||input==4||input==5||input==6||input==7||input==8)
		{
		}
		else
			goto input;
		if(board[input]=='X'||board[input]=='O')
			goto input;
		board[input]=turn;
		if (turn=='X')
		{
			turn='O';
		}
		else
		turn='X';
		if(board[0]=='X'&&board[1]=='X'&&board[2]=='X'||board[3]=='X'&&board[4]=='X'&&board[5]=='X'||board[6]=='X'&&board[7]=='X'&&board[8]=='X'||board[0]=='X'&&board[3]=='X'&&board[6]=='X'||board[1]=='X'&&board[4]=='X'&&board[7]=='X'||board[2]=='X'&&board[5]=='X'&&board[8]=='X'||board[0]=='X'&&board[4]=='X'&&board[8]=='X'||board[2]=='X'&&board[4]=='X'&&board[6]=='X')
		{
			cout<<"Congratulations, X won.";
			break;
		}
		if(board[0]=='O'&&board[1]=='O'&&board[2]=='O'||board[3]=='O'&&board[4]=='O'&&board[5]=='O'||board[6]=='O'&&board[7]=='O'&&board[8]=='O'||board[0]=='O'&&board[3]=='O'&&board[6]=='O'||board[1]=='O'&&board[4]=='O'&&board[7]=='O'||board[2]=='O'&&board[5]=='O'&&board[8]=='O'||board[0]=='O'&&board[4]=='O'&&board[8]=='O'||board[2]=='O'&&board[4]=='O'&&board[6]=='O')
		{
			cout<<"Congratulations, O won.";
			break;
		}
	}
	cout<<"Do you want to continue:";
	cin>>desizion;
	switch (desizion)
		case 'y':
			//assigning();
		case 'Y':
			//assigning();
		default:
			break;
	cin.get();
	return 0;
}

This should comply and work. And the array has 9 elements belive me. It can fill the whole board. And i have a question: There is a function assigning. I think i don't speal it correctly, but it generates a bug when i run it in the switch in the end of the program. Why?

PS: The function isn't complete.

Don't use the same name for the goto label as you are for the variable name. Even if it doesn't cause a flaw it's confusing to look at. :)

if ((input < 0) || (input > 8))
   goto labelName;

Better yet, try to rewrite it without the "goto." It's an evil thing. :)

Yes it's confusing you are right.I think rewriting isn't nessecerly, but renaiming the input from goto input is nessecerly.

  • 0
And the array has 9 elements belive me. It can fill the whole board.
:laugh: Your program doesn't crash but only because C++ lets you read and write outside the bounds of an array. Actually, try this:

char board[8];

board[20] = 'x'; // impossible! 
cout << board[20]; // yet this works!

and that should probably work! ... but maybe not. Read/write operations outside the bounds of an array are a C/C++ specialty: undefined behavior. It might work, or it might not. It might crash your program or do anything. If you were using a nice language like the aforementionned Smallbasic, the runtime would tell you clearly that you can't do that. C++ is much more evil. It lets you do things that make no sense and doesn't even bother to tell you.

Your array contains 8 elements. :devil:

And i have a question: There is a function assigning. I think i don't speal it correctly, but it generates a bug when i run it in the switch in the end of the program. Why?
You must add a "break;" instruction inside each "case" statement, otherwise execution continues to the next case statement.
  • 0

:laugh: Your program doesn't crash but only because C++ lets you read and write outside the bounds of an array. Actually, try this:

char board[8];

board[20] = 'x'; // impossible! 
cout << board[20]; // yet this works!

and that should probably work! ... but maybe not. Read/write operations outside the bounds of an array are a C/C++ specialty: undefined behavior. It might work, or it might not. It might crash your program or do anything. If you were using a nice language like the aforementionned Smallbasic, the runtime would tell you clearly that you can't do that. C++ is much more evil.

Your array contains 8 elements. :devil:

You must add a "break;" instruction inside each "case" statement, otherwise execution continues to the next case statement.

I saw how to fix the switch. I forgot the {} betwen the 2 case and default so {2 case and default}. It should look like this. And see deaper in the code. the impossible is possible xD. Ok not what you pointed there, but this:

board[0]

board[1]

board[2]

board[3]

board[4]

board[5]

board[6]

board[7]

board[8]

You can assign the a value. See in the code when you input something and then it assings it X or O. And i have a new better code for the program. I've tested it and it works prety good. I haven't tracked an error.

#include <iostream>
#include <string>
using namespace std;
char board[8],desizion;
char turn='X';
int input;

void assigning()
{
board[0]=' ';
board[1]=' ';
board[2]=' ';
board[3]=' ';
board[4]=' ';
board[5]=' ';
board[6]=' ';
board[7]=' ';
board[8]=' ';
turn='X';
}
int main()
{
	start:
	for (int moves=0; moves<9; moves++)
	{
		cout<<"|"<<board[0]<<"|"<<board[1]<<"|"<<board[2]<<"|"<<endl;
		cout<<"-------"<<endl;
		cout<<"|"<<board[3]<<"|"<<board[4]<<"|"<<board[5]<<"|"<<endl;
		cout<<"-------"<<endl;
		cout<<"|"<<board[6]<<"|"<<board[7]<<"|"<<board[8]<<"|"<<endl<<endl;
		/*for(int boardParts=0; boardParts<10; boardParts++)
		{
			cout<<"|"<<board[boardParts];
		}*/
		input:
		cout<<"Input:";
		cin>>input;
		if(input==0||input==1||input==2||input==3||input==4||input==5||input==6||input==7||input==8)
		{
		}
		else
			goto input;
		if(board[input]=='X'||board[input]=='O')
			goto input;
		board[input]=turn;
		if (turn=='X')
		{
			turn='O';
		}
		else
		turn='X';
		if(board[0]=='X'&&board[1]=='X'&&board[2]=='X'||board[3]=='X'&&board[4]=='X'&&board[5]=='X'||board[6]=='X'&&board[7]=='X'&&board[8]=='X'||board[0]=='X'&&board[3]=='X'&&board[6]=='X'||board[1]=='X'&&board[4]=='X'&&board[7]=='X'||board[2]=='X'&&board[5]=='X'&&board[8]=='X'||board[0]=='X'&&board[4]=='X'&&board[8]=='X'||board[2]=='X'&&board[4]=='X'&&board[6]=='X')
		{
			cout<<"Congratulations, X won.";
			break;
		}
		if(board[0]=='O'&&board[1]=='O'&&board[2]=='O'||board[3]=='O'&&board[4]=='O'&&board[5]=='O'||board[6]=='O'&&board[7]=='O'&&board[8]=='O'||board[0]=='O'&&board[3]=='O'&&board[6]=='O'||board[1]=='O'&&board[4]=='O'&&board[7]=='O'||board[2]=='O'&&board[5]=='O'&&board[8]=='O'||board[0]=='O'&&board[4]=='O'&&board[8]=='O'||board[2]=='O'&&board[4]=='O'&&board[6]=='O')
		{
			cout<<"Congratulations, O won.";
			break;
		}
	}
	cout<<"Do you want to continue:";
	cin>>desizion;
	switch (desizion)
	{		
		case 'y':
			assigning();
		goto start;
		case 'Y':
			assigning();
			goto start;
		default:
			break;
	}
	cin.get();
	return 0;
}

Now i will try to make the AI.

PS: I have tried to make the board with a loop, but i don't know how to add the new lines.

  • 0
board[0]

board[1]

board[2]

board[3]

board[4]

board[5]

board[6]

board[7]

board[8]

You can assign the a value. See in the code when you input something and then it assings it X or O. And i have a new better code for the program. I've tested it and it works prety good. I haven't tracked an error.

You cannot assign a value. It works BY CHANCE: writing outside the bounds of an array is UNDEFINED BEHAVIOR. What is undefined behavior? It's doing things that compile and run, but don't make any sense in the C++ language. Undefined behavior might:

- Do what you want

- Crash your program

- Introduce subtle bugs

- Format your hard drive

- Dump all your porn to the school printer

- Go back in time and make sure your parents never met each other

In your case, you are LUCKY so it's doing what you want. But instead of pushing your luck, you could just as well write:

char board[9];

And have C++ guarantee to you that this:

board[8] = value;

is, in fact, defined behavior.

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    • Anthropic pulls Fable 5 and Mythos 5 after US export control order by Pradeep Viswanathan In April this year, Anthropic launched the Claude Mythos Preview frontier model with state-of-the-art cyber and coding capabilities for a select set of companies around the world. After preparing appropriate guardrails, early this week, Anthropic launched Claude Fable 5 and Mythos 5, its most capable AI models. Claude Fable 5 is for general users and comes with strict safeguards, while Mythos 5 is designed with fewer safeguards for cybersecurity and biology use cases. Today, Anthropic abruptly suspended access to its Fable 5 and Mythos 5 AI models for all customers after receiving an export control directive from the US government. The company received the directive from the government today at 5:21 p.m. ET, and the received letter did not provide any details regarding the national security concern. Anthropic understands that the government became aware of a method to bypass, or “jailbreak,” Fable 5, which might be the reason behind the directive. The order was issued under national security authorities and requires the company to suspend all access to Fable 5 and Mythos 5 by any foreign national, whether they are inside or outside the United States. The restriction also applies to foreign national employees working at Anthropic. As a result, the company has disabled both models for all customers to ensure compliance. Access to previous Anthropic models like Opus and Sonnet is not affected by this government order. The company highlighted that it had developed strong safeguards to reduce the possibility that Fable is misused for tasks related to cybersecurity. In fact, many developers are complaining that the safeguards are going overboard. Additionally, the company worked with the US government, the UK AISI, multiple private third-party organizations, and internal teams to red-team Fable’s safeguards for thousands of hours. Finally, Anthropic noted that no testers have yet been able to find a universal jailbreak on Fable 5. As expected, Anthropic disagrees that a narrow potential jailbreak should lead to the recall of a commercial model used by hundreds of millions of people. It warned that applying this standard across the AI industry could effectively halt new frontier model deployments. Anthropic concluded by mentioning that it is working to restore access to Fable 5 and Mythos 5 as soon as possible and plans to share more details within the next 24 hours.
    • Brave Browser 1.91.172 is out.
    • Any Video Converter Free 9.2.3 by Razvan Serea Any Video Converter is an All-in-One video converting tool with an easy-to-use graphical interface, fast converting speed and excellent video quality. Any Video Converter supports all popular video formats and converts your videos to different video formats including MP4, MOV, MKV, M2TS, M4V, MPEG, AVI, WMV, ASF, OGV, WEBM, and more. It supports converting videos to customized percent (50%, 100%, 200%, and more) or resolution (480p, 720p, 1080p, 4K, and more); It supports encoding videos into x264, x265, h263p, xvid, mpeg, wmv, and more. Any Video Converter Free key features: Compatible with Windows 11/10/8.1/8/7 (32-64bit) User interface are available in 14 languages Convert all kinds of video formats including high-definition videos Extract audio from any videos and save as MP3/WMA for your mp3 player Take snapshot from any videos and build your own picture collection Support high-definition for both input and output Batch add videos from hard drive and batch convert Customize output parameters completely as you like Manage your output videos files by group or output profile Merge several video files into a single and long one Clip a video into segments Free Audio Filter: Adjust audio volume and add audio effects Crop frame size to remove black bars and retain what you want only Adjust the brightness, contrast, saturation Rotate or flip or add noise/sharpen effects Produce output video with subtitles of your own dialogue and much, much more... Any Video Converter Free 9.2.3 changelog: Fixed video download engine auto-update failures. Added custom speed control support in the speed change tool. Added support for downloading YouTube AI-generated subtitles. Added support for preserving original audio stream in the format convert tool (e.g., Dolby Atmos, DTS:X). Fixed other bugs and improved overall performance. Download: Any Video Converter Free 9.2.3 | 7.6 MB (Freeware) View: Any Video Converter Free Home Page | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Not sure what country you’re in but in many countries you can absolutely jail the sellers behind businesses… in fact I’d say in most countries you can do that
    • I guess we are done since you refuse to read my comment you replied to or my other comment in another thread you were also a part of here.
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