• 0

How to be a game programmer and developer?


Question

Hello :) .I am new in this forum and i am really interested in programming.I really want to learn to program with Cuda, C++ you know. I want to make my own game engines and 3D games with stunning grafiks. I saw really interesting things in the Nvidia developer zone like Nvidia PhysX SDK, OpenGL, OpenCL, DirectX and many other stuff. I want to learn how to program with them and for what and how can i use it? What i must learn first? From what i must start? What book's i must read of i am new to software and game programming? I am really confused. Thank's :D .

Recommended Posts

  • 0

No, it must check if it's not 1, 2................ And for that it must return false every time of it is a 1, 2.................., but it don't works with the !=. I don't now why.

Well lets think about this logically. Your statement

               if(input==0||input==1||input==2||input==3||input==4||input==5||input==6||input==7||input==8)
                {
                }
                else
                        goto input;

says ?If input is equal to 0 or if input is equal to 1 or? or if input is equal to 8: do nothing. Otherwise: goto input?.

If you change the statement to be

               if(input!=0||input!=1||input!=2||input!=3||input!=4||input!=5||input!=6||input!=7||input!=8)
                               goto input;

it says ?If input is not equal to 0(in other words, if input is any number but 0) or if input is not equal to 1 ? or if input is any number but 8: goto input?. Since any number but 0 makes the statement true and any number but 1 makes the statement true, any number makes the statement true and will always execute the goto. So, this is not correct.

Here's a hint:

Consider the way that an if else statement works. If a statement is true, a block of code in your if (your empty code block) will execute. If a statement is false, a block of code in your else(your goto) will execute.

To switch the code blocks but maintain the same logic, you have to have the new if statement be false when the original would be true and have the new if statement be true when the original would be false, because you would want it to act like the original else.

Do you know an operation you could apply to the original condition of your if statement to do this?

  • 0

Well lets think about this logically. Your statement

               if(input==0||input==1||input==2||input==3||input==4||input==5||input==6||input==7||input==8)
                {
                }
                else
                        goto input;

says ?If input is equal to 0 or if input is equal to 1 or? or if input is equal to 8: do nothing. Otherwise: goto input?.

If you change the statement to be

               if(input!=0||input!=1||input!=2||input!=3||input==4||input==5||input==6||input==7||input==8)
                               goto input;

it says ?If input is not equal to 0(in other words, if input is any number but 0) or if input is not equal to 1 ? or if input is any number but 8: goto input?. Since any number but 0 makes the statement true and any number but 1 makes the statement true, any number makes the statement true and will always execute the goto. So, this is not correct.

Ok this:

if(input!=0||input!=1||input!=2||input!=3||input==4||input==5||input==6||input==7||input==8) 
                               goto input;

isn't the code that i have. If it is then i have made a msitake. I must be:

if (input!=0||input!=1||input!=2||input!=3||input!=4||input!=5||input!=6||input!=7||input!=8)
    goto input;

This must be the code. I have no idea what you mean. If the input is 0,1,2,3,4,5,6,7 and 8 then it must return false, because it will return true when it isn't 0,1,2,3,4,5,6,7 and 8.

  • 0

Ok this:

if(input!=0||input!=1||input!=2||input!=3||input==4||input==5||input==6||input==7||input==8) 
                               goto input;

isn't the code that i have. If it is then i have made a msitake. I must be:

if (input!=0||input!=1||input!=2||input!=3||input!=4||input!=5||input!=6||input!=7||input!=8)
    goto input;

This must be the code. I have no idea what you mean. If the input is 0,1,2,3,4,5,6,7 and 8 then it must return false, because it will return true when it isn't 0,1,2,3,4,5,6,7 and 8.

Sorry about that, I meant to finish changing all the == to !=. Reread my last post. The statement will always be true.

Say input is 1. Your statement asks "is it not 0?", it isn't, so the statement is true. Since only one part of an OR needs to be true to make the entire statement true, we get true and your goto runs.

Say input is 0. Your statement asks "is it not 0?", it is, so that part of the statement (input!=0) is false. Then you have || (an OR), so your statement asks "is it not 1?", it isn't, so the statement is true. Since only one part of an OR needs to be true to make the entire statement true, we get true and your goto runs.

  • 0

Sorry about that, I meant to finish changing all the == to !=. Reread my last post. The statement will always be true.

Say input is 1. Your statement asks "is it not 0?", it isn't, so the statement is true. Since only one part of an OR needs to be true to make the entire statement true, we get true and your goto runs.

Say input is 0. Your statement asks "is it not 0?", it is, so that part of the statement (input!=0) is false. Then you have || (an OR), so your statement asks "is it not 1?", it isn't, so the statement is true. Since only one part of an OR needs to be true to make the entire statement true, we get true and your goto runs.

Oh of course.Yes you are right. I must thing again.

  • 0

Ah i have no idea how to make it without leaving the if statement empty. Any suggestions? And i am still thinking for the AI code. I saw the exmaple and i understand it a little, but i need some time to thing more on it.

My hint should be helpful, if you didn't read it (I added it after I edited my post), I'll repost it:

Consider the way that an if else statement works. If a statement is true, a block of code in your if (your empty code block) will execute. If a statement is false, a block of code in your else(your goto) will execute.

To switch the code blocks but maintain the same logic, you have to have the new if statement be false when the original would be true and have the new if statement be true when the original would be false, because you would want it to act like the original else.

Do you know an operation you could apply to the original condition of your if statement to do this?

  • 0

My hint should be helpful, if you didn't read it (I added it after I edited my post), I'll repost it:

Consider the way that an if else statement works. If a statement is true, a block of code in your if (your empty code block) will execute. If a statement is false, a block of code in your else(your goto) will execute.

To switch the code blocks but maintain the same logic, you have to have the new if statement be false when the original would be true and have the new if statement be true when the original would be false, because you would want it to act like the original else.

Do you know an operation you could apply to the original condition of your if statement to do this?

I know how the if statement works and how to switch it, but i don't know how to do it in this case. It's really confusing.

  • 0

I know how the if statement works and how to switch it, but i don't know how to do it in this case. It's really confusing.

Have you heard of negation?

You want to negate the entire statement.

if(!(input==0||input==1||input==2||input==3||input==4||input==5||input==6||input==7||input==8))
               goto input;

When your original statement was false (and your original else was triggered), your new if is true and will trigger.

Now you should have something in your code like:

input:
                cout<<"Input:";
                cin>>input;
                if(!(input==0||input==1||input==2||input==3||input==4||input==5||input==6||input==7||input==8))
                                goto input;
                if(board[input]=='X'||board[input]=='O')
                                goto input;

This can (and should) be converted to a loop. First step is to combine the two if statements, since the both have the same body. The structure of the loop should pop out at you after that.

  • 0

Have you heard of negation?

You want to negate the entire statement.

if(!(input==0||input==1||input==2||input==3||input==4||input==5||input==6||input==7||input==8))
               goto input;

When your original statement was false (and your original else was triggered), your new if is true and will trigger.

Now you should have something in your code like:

input:
                cout<<"Input:";
                cin>>input;
                if(!(input==0||input==1||input==2||input==3||input==4||input==5||input==6||input==7||input==8))
                                goto input;
                if(board[input]=='X'||board[input]=='O')
                                goto input;

This can (and should) be converted to a loop. First step is to combine the two if statements, since the both have the same body. The structure of the loop should pop out at you after that.

Thank you. I haven't heard for negation before. And what's the plus for making the goto to a loop? Better speed?

  • 0

And what's the plus for making the goto to a loop? Better speed?

Goto is bad. Unless you have a large structure of loops and switches with all sort of crazy conditions going on and you need to break out of it you shouldn't be using it at all. It makes things unmanageable very quickly.

  • 0

Goto is bad.

A lot of people have the wrong impression about goto. I use it often to eliminate clean-up repetition. I think the misrepresentation stems from the overuse/abuse of it instead of applying other more appropriate constructs to certain situations. Keeping the size of a function to manageable levels and implementing pragmatic conditional statements prevent the aforementioned abuse. However, goto has its uses and I would never label it 'bad'. Any construct can be 'bad' if the programmer misuses it.

Besides, when you get down to it, a loop is compiled to a loop <label> or jmp <label>, which acts just like a goto, in x86/x86_64 assembly format anyway.

  • 0

if(!(input==0||input==1||input==2||input==3||input==4||input==5||input==6||input==7||input==8))
   			goto input;

This statement can also be condensed by using greater than and less than.

if (input &lt; 0 || input &gt; 8) { goto input; }

or

if (!(input &gt; 0 &amp;&amp; input &lt; 8)) { goto input; }

You could also wrap the user input section in a do-while loop.

do
{
 	//get user input
} while (/*some condition here*/);

Your program will keep asking for input until they enter valid input. The difference between a do-while loop and a while loop is that a do-while executes the the code inside of its braces at least once. You use the do-while when the evaluated condition is determined inside the do-while itself.

  • 0

Goto can be a useful tool if you know what you're doing. emilxp learned loops yesterday. :rolleyes: It's a bit early to start using goto when you're barely aware that safer constructs exist. In this particular case, the use of goto simply shows that he's not familiar with the while loop, rather than the carefully weighed decision of an experienced developper.

Not using goto will also force him to structure his programs in more intelligent ways than spaghetti. An experienced developper knows how to avoid spaghetti code, even with a few gotos here and there; emilxp doesn't.

One thing at a time.

  • 0

Goto can be a useful tool if you know what you're doing. emilxp learned loops yesterday. :rolleyes: It's a bit early to start using goto when you're barely aware that safer constructs exist. In this particular case, the use of goto simply shows that he's not familiar with the while loop, rather than the carefully weighed decision of an experienced developper.

Not using goto will also force him to structure his programs in more intelligent ways than spaghetti. An experienced developper knows how to avoid spaghetti code, even with a few gotos here and there; emilxp doesn't.

One thing at a time.

Of course i know what's a while loop. This was the first loop that i have learned. I learned it before a few months. Yesterday i learned the for loop. The do while loop i have learned with the while loop.

  • 0

Ok sorry I assumed you had just learned the while loop. However, your use of a goto there shows you're not very familiar with loops in general. What most programmers would do there is use a while loop; a goto is a bizarre way of achieving what you're trying to do. As others have said, it's better to avoid the goto if you can, because it'll lead to better organized, easier to understand code. That doesn't mean it has no use, but those uses are far and few between, i.e. when using a more robust loop would not be feasible. This is not such a case.

If you read the cplusplus.com tutorial, you'll see that it says:

The goto statement

(...) You should use this feature with caution since its execution causes an unconditional jump ignoring any type of nesting limitations.

(...) Generally speaking, this instruction has no concrete use in structured or object oriented programming aside from those that low-level programming fans may find for it.

  • 0

Ok sorry I assumed you had just learned the while loop. However, your use of a goto there shows you're not very familiar with loops in general. What most programmers would do there is use a while loop; a goto is a bizarre way of achieving what you're trying to do. As others have said, it's better to avoid the goto if you can, because it'll lead to better organized, easier to understand code. That doesn't mean it has no use, but those uses are far and few between, i.e. when using a more robust loop would not be feasible. This is not such a case.

If you read the cplusplus.com tutorial, you'll see that it says:

I think i am familiar with how to use loops, but for when to use loops and from time to time how to use them i am not.I think goto is just easier to use, but if it isn't so much used then i will use loops. And can i see a code example of a real life situation of using a goto?

  • 0

I think i am familiar with how to use loops, but for when to use loops and from time to time how to use them i am not.I think goto is just easier to use, but if it isn't so much used then i will use loops. And can i see a code example of a real life situation of using a goto?

When you end up with something like this:

for (...) {
   for (...) {
    	while (...) {
             	if (should_exit_loops) {
                     	goto the_end;
              	}
     	}
   }
}
the_end:
MessageBoxW("The end", "", MB_OK);

  • 0

When you end up with something like this:

for (...) {
   for (...) {
    	while (...) {
             	if (should_exit_loops) {
                     	goto the_end;
              	}
     	}
   }
}
the_end:
MessageBoxW("The end", "", MB_OK);

Ou yes you are absolutely right. This is the best method in this situation, but it is possible to be made without the goto, but why to make it without the goto when the goto exist :) . Ok i thing i am learning really slowly, because i know people who make game engine from the ground and they are just a few years older than me.

  • 0

Ok we are talking for a Tic-Tac-Toe game more than 10 pages! The good thing is that there is now a topic specialy for Tic-Tac-Toe games now :) . Ok really this topic isn't for programming Tic-Tac-Toe. Lets talk about the subject of this topic?

  • 0

Ok we are talking for a Tic-Tac-Toe game more than 10 pages! The good thing is that there is now a topic specialy for Tic-Tac-Toe games now :) . Ok really this topic isn't for programming Tic-Tac-Toe. Lets talk about the subject of this topic?

You?re right. Tic-Tac-Toe was a nice project, but it doesn?t let you focus on the fundamentals. I posted the a while ago in this thread but it didn?t get noticed, I?m going to give you some of the assignments I was given in one of my high school courses. Hopefully they won?t be so hard, but help you get some of the fundamentals. Here are 3 separate assignments.

  • Populate an array with 10 random numbers. Print out those numbers, then ask the user if they want to search for a value (printing out it?s index), find the max value, find the minimum value, or to quit and have the program respond appropriately.
  • Populate an array with the following values ?a?, ?b?, ?c?, ?d?, ?e?. Ask the user for a number value and preform a right shift operation on the array and prints the new array. For instance a value of 1 would produce the output ?eabcd? and 2 would be ?deabc?.
  • Preform a Selection Sort on an array of 5 random integers, printing out the array at each step. For example:
    5 2 7 4 1
    1 2 7 4 5
    1 2 7 4 5
    1 2 4 7 5
    1 2 4 5 7
    1 2 4 5 7

  • 0

Once you've been through the cplusplus.com tutorial, make sure to check out How To Think Like a Computer Scientist, C++ edition. This is a very solid, comprehensive course on all the basic concepts of computer science, with exercices.

  • 0

Aham. Ok what do you thing about this:

1st: C++ Primer Plus

2nd: The C++ Programming Language Special Edition

3th:Effective C++ and STL books

I thing this is the perfect path for learning C++. C++ Primer Plus covers so many stuff. I haven't hear more than 50% from them. The second book and the effective C++ and STL books help you master the language. What do you thing about my choice?

  • 0

Once you've been through the cplusplus.com tutorial, make sure to check out How To Think Like a Computer Scientist, C++ edition. This is a very solid, comprehensive course on all the basic concepts of computer science, with exercices.

Aham. Ok what do you thing about this:

1st: C++ Primer Plus

2nd: The C++ Programming Language Special Edition

3th:Effective C++ and STL books

I thing this is the perfect path for learning C++. C++ Primer Plus covers so many stuff. I haven't hear more than 50% from them. The second book and the effective C++ and STL books help you master the language. What do you thing about my choice?

I've been lurking this thread a while, haven't read all pages but most people that give you advice point you to online resources that are great at teaching you programming.

The three books that you suggests are no doubt good books, but what is wrong with for instance cplusplus.com? The BIG important thing when you pick up programming is to teach yourself the principles and thinking like a computer scientist. The language you write your programs in when you learn the principles are largely irrelevant. It's the logic behind how programs are made that are important. Once you master one language, learning the next one is easy, and the next one after will be even easier. The thought processes behind writing code will be about the same in any language.

Look, you've been asking about books since December, and you only recently seem to have grasped the basics of logical statements and loops. In the same time you could've finished several courses of computer science. I understand your desire to read up on the subjects, but trust me, without lots and lots of practice at coding principles you will get stumped even trying to draw a teapot with C++ and OpenGL.

  • 0

I've been lurking this thread a while, haven't read all pages but most people that give you advice point you to online resources that are great at teaching you programming.

The three books that you suggests are no doubt good books, but what is wrong with for instance cplusplus.com? The BIG important thing when you pick up programming is to teach yourself the principles and thinking like a computer scientist. The language you write your programs in when you learn the principles are largely irrelevant. It's the logic behind how programs are made that are important. Once you master one language, learning the next one is easy, and the next one after will be even easier. The thought processes behind writing code will be about the same in any language.

Look, you've been asking about books since December, and you only recently seem to have grasped the basics of logical statements and loops. In the same time you could've finished several courses of computer science. I understand your desire to read up on the subjects, but trust me, without lots and lots of practice at coding principles you will get stumped even trying to draw a teapot with C++ and OpenGL.

Ok you said that you haven't read the whole topic. Yes i think it's true, because there are many reasons why i haven't started a course of computer science of something other.You will se in the topic the reasons, but i will tell them in this post: 1st: I am 13 years old so i can't go to college or univercity, 2nd: in december i had to go to school. I am in vacation from i can say the begginning of july, but we've finished the year in thr 15 of june, but i had work so my vacation started from the bugginning of july, 3th: I have no idea where in Bulgaria are good courses for computer science, programming etc. 4th: I don't have the money for that.

And i thing the books are great. Why you don't like them? Ok for effective c++ and/or stl it is possible, because you can learn these things from other books or alone i thing, but the books from the creator of c++? And C++ Primer Plus for me is not so bad. It covers so many stuff, but for now i am 100% sure if it's good or not. I thing i will understand the stuff in the book, because you see i can program alone a tic-tac-toe and the new version of it with the help of the forum :) .

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft Weekly: Xbox exclusives are back, big Windows app updates, and more by Taras Buria This week's news recap is here. Microsoft is returning to XBOX exclusives, Windows 11 gets new preview builds, the Low-latency Profile is here, big updates for inbox Windows apps, Patch Tuesday updates, and more. Quick links: Windows 10 and 11 Windows Insider Program Updates are available Reviews are in Gaming news Great deals to check Windows 11 and Windows 10 Here, we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And, of course, you may find a word or two about older versions. The June 2026 Patch Tuesday updates are now publicly available. Windows 11 users can download KB5094126, which introduces plenty of new features and security updates, including the Low-latency Profile for better performance, shared Bluetooth audio support, and more. Windows 10 users with PCs enrolled in the Extended Security Update program can download KB5094127. In addition, Microsoft released new Defender updates for its operating systems. Speaking of Defender, Microsoft will now deliver EDR updates via Microsoft Update for faster security improvements independent of Patch Tuesday updates. Following the release of this month's Patch Tuesday updates, Microsoft also published new Windows 11 images available in the Media Creation Tool app. Now, you can create bootable USB media for clean Windows 11 installations with the latest releases. Some unfortunate stuff is going on with certain PCs from Dell and HP. Dell acknowledged that the SupportAssist bug causes black screens of death, while HP systems are suffering from Secure Boot update issues and boot loops. Both companies issued official advisories. Windows Insider Program Here is what Microsoft released for Windows Insiders this week: Builds Canary Channel Builds 29610.1000 and 28120.2302 This week's "Canary" builds only contain performance improvements and fixes, including the Low-latency mode, which is now available in the Stable channel for all Windows 11 24H2 and 25H2 users. Dev Channel Build 26300.8687 Microsoft brought some useful File Explorer changes with this build. You can now open folders in a new tab by middle-clicking them in the address bar. Beta Channel Build 26220.8680 and 28020.2298 Screen Tint, improved Windows Widgets, and other enhancements are included in this week's Beta releases. Release Preview Channel Builds 26200.8728 and 26100.8728 These builds also feature better widgets, new Windows Update controls, point-in-time restore, File Explorer improvements, and more. In addition to new Windows 11 preview builds, Microsoft announced that inbox Windows 11 apps now have their dedicated release notes in the official documentation. Also, Microsoft dropped massive feature updates for six apps, including Paint, Clock, Calculator, Camera, Media Player, Photos, and more. Updates are available This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties. Google has some bad news for those still using MV2-based extensions in Chromium-based browsers, particularly Chrome. The company is now removing flags responsible for Manifest V2-based extensions (uBlock Origin is one of the most popular). However, some browsers resist this change, and Opera issued a statement that it will allow users to continue using MV2 extensions for as long as possible. While Microsoft is still not ready to share new details about MV2 extensions in Microsoft Edge, the company shared important details about the way it will be updating the browser going forward. Now, Microsoft wants to update Edge every two weeks across all platforms instead of the current four-week schedule (only the Extended Stable is exempt from this change). This week, Microsoft confirmed a useful new Teams feature that is coming to the messenger soon. It also detailed all the improvements that made the platform better for users in 2026. However, not all changes are great, as the company is moving ahead with the check-in feature, which many believe will lead to employee monitoring. PowerToys received a feature update this week. Version 0.100 arrived with a big rework for the Shortcut Guide, a new extension gallery for Command Palette, new Dock features, and plenty of other changes. Here are other updates and releases you may find interesting: Microsoft is bringing big performance improvements to OneDrive on Mac Popular Windows 11 file manager Files gets improved tags, layouts, and a new OneDrive icon New Outlook for Windows and Web is getting a simple but very useful email feature Microsoft had to shut down 70+ GitHub repos after getting hacked, bringing back some Microsoft AI boss no longer believes that AI will replace human workers Microsoft wants to end printer driver headaches with Windows Ready Print SQL Server Management Studio 22.7 brings "What's New" page, T-SQL formatting, and lots more Microsoft releases Visual Studio Code 1.124 with smarter autonomous AI agents Windows Server gets DNS over HTTPS (DoH) support Here are the latest drivers and firmware updates released this week: NVIDIA 610.52 Hotfix with multiple fixes for black screens of death, sleep issues, G-SYNC, and more. Reviews are in Here is the hardware and software we reviewed this week Steven Parker reviewed a rather unorthodox device here on Neowin this week. He took for a spin the DWARF mini, the world's smallest smart telescope for night and day sky captures. It tracks objects in the sky, has a sun filter, and has a low learning curve. There is also nice build quality and a quite affordable price. Pulasthi Ariyasinghe reviewed 007 First Light. The game turned out to be a satisfying spy adventure in the James Bond universe with great gunplay and combat, impressive crowds, over-the-top action sequences, and more. There are a few quirks here and there, but overall, the game scored high on our scale. On the gaming side Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more. Microsoft held the latest XBOX Games Showcase this week. There, the company announced plenty of cool stuff, including a remake of Halo: Combat Evolved, a special 25th anniversary XBOX Series X with a classic translucent green design (coming in November 2026), details about Gears of War: E-Day, Spyro: A Realm Beyond after nearly 20 years since the last release, a new Hellblade game from Ninja Theory, a new expansion for DOOM: The Dark Ages, fresh details about State of Decay 3, and even a new entry in the Crazy Taxi series. More improtantly for XBOX fans, Microsoft announced the return of XBOX exclusives, with Gears of War: E-Day and Clockwork Revolution kicking it off. Microsoft also has some good news for Nintendo Switch 2 owners. Minecraft is coming natively to the second-gen Switch, offering better performance and new features, including the visual overhaul called "Vibrant Visuals." Playground Games revealed a 30-minute gameplay video of the upcoming Fable, showcasing combat, action, NPC simulation, relationships, and player choices. Additionally, the studio confirmed a bug with Forza Horizon 6 wiping saves for some gamers. It also had to shut down one of the game's online modes after users discovered an infinite money glitch. NVIDIA announced new games for the GeForce NOW streaming service and a big Summer sale that lets you get 12 months of GeForce NOW for $35 or $70 less, depending on the tier. Speaking of discounts, check out this week's Weekend PC Game Deals article, full of discounts and the latest freebies from the Epic Games Store. Great deals to check Every week, we cover many deals on different hardware and software. The following discounts are still available, so check them out. You might find something you want or need. GIGABYTE Radeon RX 9070 XT Gaming OC ICE 16G - $649.99 | 13% off 1TB Samsung T7 Portable SSD - $189.98 | 31% off AirPods Pro 3 - $179 | $50 off Edifier R1280Ts Powered Bookshelf Speakers - $129.99 | 24% off This link will take you to other issues of the Microsoft Weekly series. You can also support Neowin by registering for a free member account or subscribing for extra member benefits, along with an ad-free tier option.
    • Microsoft Flight Simulator's City Update 15 enhances Midwest cities by Pulasthi Ariyasinghe The third major city update of the year has landed for the original Microsoft Flight Simulator and the 2024 release. The latest drop is upgrading the visuals and regional accuracy of three metropolitan regions in the American states of Illinois, Minnesota, and Wisconsin. The 15th city update is adding eight new areas of interest that have been enhanced with high-fidelity TIN (triangulated irregular network) surface texturing in the mentioned regions. The free update highlights Chicago, Elgin, Cicero, and Arlington Heights in Illinois, as well as Minneapolis, St. Paul, Bloomington, Duluth, Brooklyn Park, Woodbury, Lakeville, Plymouth, and Blaine in Minnesota. In Wisconsin, the development has also upgraded the lands and buildings of Milwaukee, Madison, and Racine. The update lands just as one of the world's largest enthusiast flight simulation conventions, FlightSimExpo, kicks off in downtown St. Paul, Minnesota, on June 14. The Flight Sim development team's 40-minute keynote at the event can be watched here. At the same time, Microsoft is bringing the 6-seat, single-engine, multi-use light civil airplane Piper M600 into the game as a part of its Expert Series 2 program. This premium plane can be purchased from the in-game marketplace for $24.99. City Update 15: The United States Midwest is now available in Microsoft Flight Simulator, as well as the newer Microsoft Flight Simulator 2024, as an optional download. It can be accessed across Steam and the Microsoft Store for PC, Xbox Series X|S, and PlayStation 5, as well as Xbox and PC Game Pass subscriptions. Xbox One, mobile, and PC players can also jump into the new content using Xbox Cloud Gaming if they have a Game Pass Ultimate membership. The game must be updated to the latest version to download this free update from the in-game marketplace.
    • Five things you might have missed during Apple's WWDC 2026 by Aditya Tiwari Image: Apple Apple's annual developer event, WWDC 2026, happened from June 8 through June 12. We have already covered several new features and updates that the iPhone maker unveiled during the official keynote. Apple took Google's help and finally announced the upgraded Siri AI personal assistant, which now comes with an app. Moreover, a truckload of Apple Intelligence features took the center stage. That said, this year's WWDC is a bit different, and you might have noticed or missed the following stuff: Apple's ongoing unification of platforms Image: Apple One thing Apple is widely known for is its seamless hardware-software ecosystem. The company added a new chapter in 2020, when it began the Apple Silicon transition and launched macOS 11 Big Sur with native ARM support. Some major changes happened last year as well, when Apple renamed all of its operating systems to version 26 and introduced the Liquid Glass design language. Until WWDC 2025, Apple keynotes had dedicated segments for iOS, iPadOS, macOS, watchOS, and other operating systems, in which the company discussed each in detail. The WWDC 2026 keynote was different, and Apple allotted most of the screen time to Apple Intelligence and Siri. It didn't even publish separate press releases on its website for different operating systems. While it might seem surprising at first, it shows how Apple plans to move forward with its software ecosystem. Be it the Liquid Glass changes, child safety updates, or other features, they are mostly rolling out across multiple platforms. In other words, Apple is slowly blurring the line between its operating systems and achieving feature parity wherever possible. It's easy to rule out that someone in Apple's marketing team forgot to press the publish button. Everything is a calculated move when it comes to a company like Apple. Putting Apple Intelligence left, right, and center hints that the OS itself is no longer the product anymore. It's Siri, not Pepsi Time and again, various Apple products have been compared to unrelated things and turned into meme material. You might have heard about the "cheese grater" Mac Pro or the "trash can" Mac Pro, to name a few. It's Siri's turn this time. The upgraded AI assistant got a fresh logo, and people have started comparing it with Pepsi. There are other contenders, such as the Sony Ericsson logo and the Yin and Yang symbol. Shot on iPhone. Edited on Mac Image: Apple Apple has been putting the iPhone's camera muscles to the test on various occasions. Even NASA astronauts took it to Space earlier this year and captured some out-of-this-world photos. Recently, Apple TV streamed the first major live sporting event shot entirely on iPhone 17 Pro: an MLS match featuring the LA Galaxy vs. the Houston Dynamo FC. The 'Pro' iPhone has also been used to shoot Apple events in recent years. It's "Scary Fast" Mac event in 2023 was among the earliest attempts, and the tradition trickled down to the WWDC 2026 keynote, which ended with the tag line "Shot on iPhone. Edited on Mac." It's unsurprising to see Apple flexing the camera capabilities of its Pro models, especially when it has been baking professional-grade features, including ProRes RAW and Genlock. Hints for the foldable Apple has been sitting on the foldable iPhone for so long. There is still confusion over when the company will make it official. A recent report said that the iPhone Fold might get delayed as Apple is struggling to perfect its hinge mechanism. But Apple has been dropping hints here and there. A developer dug into the iOS 27 beta code and found internal references about device folding states. As verified by Macworld, the code includes references to "foldState" and "angleDegrees" internal status values, which are apparently designed to tell apps if a device is folded and at what angle. As of now, no other Apple device uses these states. The publication also found internal code suggesting Apple has been testing a device with both Touch ID and Dynamic Island, a combo that doesn't exist today. Last event as Apple CEO Image: Apple Tim Cook's bond with Apple is now almost three decades old, having started in 1998 as the SVP of Worldwide Operations. Back in August 2011, Steve Jobs stepped down as Apple CEO months before his passing, and Cook took charge. Now, the baton has been passed to the hardware chief, John Ternus, who will take over the role on September 1. WWDC 2026 is the last major Apple Event for Tim Cook as CEO. We have seen so much during Cook's tenure over the years, much of which defines Apple as we know it today. From new hardware product lines like Apple Watch, AirPods, Apple Vision Pro, and Apple Silicon, to boosting Apple's services business with Apple Music, Apple TV, Apple Pay, Apple Arcade, Apple Fitness+, Apple Care One, and more. That said, the first developer betas for Apple's latest operating systems are now available. You can check if your device is supported on iOS 27, iPadOS 27, macOS 27 Golden Gate, watchOS 27, and other platforms. What's your favorite feature that Apple announced this year at WWDC 2026? Tell us in the comments.
    • Trailer park trash “sport “, fits the current White House
  • Recent Achievements

    • Week One Done
      ssd21345 earned a badge
      Week One Done
    • Contributor
      MarkHughes4096 went up a rank
      Contributor
    • Dedicated
      jordanspringer earned a badge
      Dedicated
    • Rookie
      Rimplesnort went up a rank
      Rookie
    • One Year In
      Markus94287 earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      138
    4. 4
      ATLien_0
      94
    5. 5
      Steven P.
      79
  • Tell a friend

    Love Neowin? Tell a friend!