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Wow and they send em every four to eight weeks too. Hopefully they're not too disappointing...

I think I now have a pretty firm decision on Sith Warrior at this point. My alt will be a Trooper though I know that.

I found some more in-game interior screenshots of the starships.

X-70B Phantom-Class Prototype

http://swtor.com/media/screens/x-70b-phantom-class-prototype-0

Corellian XS Stock Light Freighter

http://swtor.com/media/screens/corellian-xs-stock-light-freighter-0

Corellian XS Stock Light Freighter

http://swtor.com/media/screens/corellian-xs-stock-light-freighter-1

Jedi Starship

http://swtor.com/media/screens/jedi-starship-0

Sith Starship

http://swtor.com/media/screens/sith-starship

Starships are looking awesome so far. A lot of space and everything just looks so well done. What do you guys think?

Starships are looking awesome so far. A lot of space and everything just looks so well done. What do you guys think?

There needs to be more of them. I'm also not too sure but will starships just function as renamed houses for players? Cause if that is the case I'll be very irritated.

There needs to be more of them. I'm also not too sure but will starships just function as renamed houses for players? Cause if that is the case I'll be very irritated.

They said that your starship will act as your house. So far, they haven't said you can also build a house on land. I'll look for the source for that.

I wish the housing worked like it did on SWG. That was great! :D

They said that your starship will act as your house. So far, they haven't said you can also build a house on land. I'll look for the source for that.

I wish the housing worked like it did on SWG. That was great! :D

Space MMO's need space travel, IMO.

A completely new planet has been unveiled!

http://swtor.com/news/news-article/20110121

It all looks great. The fact that the game will have 17 planets and maybe even more, just shows that this game will have so much content at launch. What do you guys think of this weeks update?

some people like that kind of thing.

i personally don't care about the space mini game thing. crafting system sounds kinda cool. probably won't do much in person socializing.

I just don't see the point of having a ship if you can't actually fly it beyond a mini-game. I would rather just bypass the dumb mini game and "charter transport" through a splash screen.

you don't do the mini game to travel. it's just a mini game.

Then there really is no purpose besides a hub for crafting and other character based things? Why even make it a ship? It's not like everyone in the galaxy lives out of their version of a trailer home. Ah well, just irritates me that actual space flight doesn't exist in the game. That is a huge part of Star Wars and for it to be reduced to a mini game is just... ugh.

meh if it waa full fledged game in itself with a separate progression tree it would've divided the community of the game(like it did in SWG). loading a load screen just to go into space to go into hyperspace to load a loading screen to land on the planet to load a loading screen would've gotten tired as **** after the 5th time doing it.

in star wars there was this impression you got that the heroes had their own transportation all the time(well in 2/3 movies kinda, and in the prequels for sure). so it's not so strange that your ship would be you travel hub and a private social location and your own mobile crafting station. imho at least.

some people on the other hand want to be able to full customize the ship. modular exterior models. modular internal customization. in some case to the extent of SWG houses.

Some stunning screenshots on the newly unveiled planet, Quesh.

34hglch.jpg

294jtyb.jpg

So, these are the planets that have been unveiled so far. Which one will be your home planet?

Tatooine will definitely be my home planet. After so many quests and adventures there on Star Wars Galaxies, Tatooine will feel like home again! :D

Every single planet that has been unveiled just looks great. I'm going to do so much roaming... :laugh:

It should get released when it's ready, I would rather not play a rushed to market buggy version.

+1

this comes as no surprise. i was thinking a couple weeks ago(i might've mentioned it in this thread or another) that it wasn't going to make a spring release date.

guys we don't know if it coming out in 2011 spring or fall 2011 lets not start rumors the one that saying it coming out in 2011 fall seems to be a ex employee that work for EA a unreliable source and that he or she upset with ea and that source hasn't been confirm yet if it will be out in fall 2011.

meh i don;t think the spring release window was anything more than a rumour to begin with.

march or april are typical spring release windows and that would mean more open closed beta invitations starting now or very soon, followed by an open beta of some kind.

guys we don't know if it coming out in 2011 spring or fall 2011 lets not start rumors the one that saying it coming out in 2011 fall seems to be a ex employee that work for EA a unreliable source and that he or she upset with ea and that source hasn't been confirm yet if it will be out in fall 2011.

There is no set date, but they have said several times they're aiming for Spring 2011.

Check this thread: http://swtor.com/community/showthread.php?t=109426

I'm relieved to see a post by a staff saying they're still aiming for Spring 2011 release date.

2i6i7th.png

And you'll find that post here: http://swtor.com/community/showthread.php?t=255000

The fact they're aiming for Spring 2011 is definitely not a rumor.

There is no set date, but they have said several times they're aiming for Spring 2011.

Check this thread: http://swtor.com/community/showthread.php?t=109426

I'm relieved to see a post by a staff saying they're still aiming for Spring 2011 release date.

2i6i7th.png

And you'll find that post here: http://swtor.com/community/showthread.php?t=255000

The fact they're aiming for Spring 2011 is definitely not a rumor.

Yes I understand that I meant that the fall 2011 was the rumor not the spring 2011 and people are saying a ex employee from EA is starting this rumor.

i'm reading the dev tracker and i'm going to take back that fall release window estimate.

total speculation:

release date announced at pax east along side wider CB/open beta test session dates. (pax is in march).

release date sometime in early/mid may.

i'm reading some recent dev posts on death penalty and i like what i'm seeing. no negative exp or exp debt, which i see being a cause for friends quitting in every mmo that has this kind of thiing. or otherwise raging over trivial deaths.

i liked this post about how combat works:

At this point in development, the combat design of Star Wars: The Old Republic does not include an auto attack feature and the flow of combat is designed around this fact.

A number of associated facts to help your discussion:

* Basic attack sequences in Star Wars: The Old Republic generally consist of multiple blaster bolts or strikes, so you don't click-spam attacks. We call these attacks 'flurries'.

* The actual number of flurries during a basic combat cycle against a normal creature is generally low, we try to put an emphasis on special attacks instead.

* As a result, an auto attack feature becomes unnecessary, since you chain few flurries together and often switch up your combat routine to deal with emergent issues during a fight.

* You can definitely shoot on the run (or backpaddle and shoot on those following you).

Fine print: We reserve the right to change this design, like any other, based on feedback from those currently in Game Testing and potentially from community commentary. At this point, such a decision seems unlikely however, as testers have been commenting very favorably on this aspect of the combat system so far.

Thanks for reading.

hopefully we can take it that melee can strike on the run from teh shoot on the run comment.

Another great update this Friday called "Flash Points."

Band together with your most trusted allies to undertake some of the most dangerous missions in the galaxy! Flashpoints are action-packed, story-driven adventures that test a group of players to their limits, putting them up against difficult foes in volatile situations. You and your group need your wits, your skills, and all your resources to emerge victorious. Every Flashpoint begins with an exciting story and contains difficult decisions ? choose carefully, because your group?s choices have a meaningful impact on the challenges you?ll face, the enemies you?ll fight, and the outcome of the story! All the danger is certainly worthwhile; the rewards from Flashpoints are some of the most powerful you?ll find.

The page gives screenshots and scenarios you'll be encountering. http://swtor.com/info/systems/flashpoints

This topic is now closed to further replies.
  • Posts

    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • A bit premature... 100% Marketing. Bizarre.
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