Playstation "Suite", Android PS Store Announced


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1:18AM He's now talking about portable gaming ? "a ubiquity of entertainment" is how Sony will expand its appeal. "No one in the industry could even imagine such a dramatic change taking place," Kaz says, talking about the original PSP. But he says that while people would once play games on a standalone gaming device, like the PSP, smartphones are changing that landscape and Sony, as a platform holder, needs to recognize that.

1:19AM "After 6 years, these multifunction devices are tehcnically ready for a PSP-like experience." "As a company that provides new forms to users, we also consider it our mission to help the content creators in this room find the answers."

1:21AM "Ladies and gentlemen, today we are announcing PlayStation Suite." Wow! PlayStation Suite brings PlayStation content to Android-based smartphones and tablets.

1:22AM But it's not just existing PlayStation content, "it will also provide a new mobile framework for the development of totally new content." But it's not just the Sony-developed Xperia Play ? Kaz says they'll be approving multiple devices to ensure a quality PlayStation experience. The platform will include "legacy games of PlayStation archives."

1:24AM "We will first emulate the first generation PSP titles to be available on PS Suite devices." So that's PSP1 games in, and we imagine PS1 games as well, in addition to PS Suite-exclusive games. Wonder if there's any chance of seeing PSP2 games on PS Suite ... oh yeah, PSP2 hasn't been announced yet. PS Suite is a "unique and secure environment for distributing content."

1:25AM "This new game framework is to attract as many new developers as possible... This is a hardware-agnostic game framework that simplifies content" creation.

1:26AM Also announced: The PlayStation Store for Android. Users can purchase games directly from their Android phones or tablets. Titles shown on stage include: Cool Boarders 2, Syphon Filter, Rally Cross, Wild Arms, and MediEvil ... waitaminute, those aren't PSP1 titles. Those are PlayStation titles.

Joystiq

bashcraft: At the time we revealed the PSP, cell phones were not capable of playing PSP level games

bashcraft: But that has changed

bashcraft: The question is, how do we deliver the PS experience and grow our business

bashcraft: Its our mission to help the content creators in this room

bashcraft: Today, we are announcing PlayStation Suite. It extends the PlayStation experience beyond. Its our first cross platform

bashcraft: PlayStation content for android

bashcraft: They are launching a new program, called "PlayStation Certified"

bashcraft: This is to ensure playstaiton quality across various devices

bashcraft: "This means users have a choice among preferred hardware"

bashcraft: It aims to emulate first gen PlayStation games

bashcraft: This is "hardware neutral game framework"

bashcraft: Its designed to attract as many devs as possible

bashcraft: "THis is a hardware agnostic game framework"

Kotaku

sony-tokyo-event-1307-1296109531.jpg

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Anddddddddddddddddd, I believe the PSP2 has just been announced! Might be truly called the NGP(Next Generation Portable)

Quick Specs:

Front and Rear facing Camera with a mic

5" OLED Screen

Front and Rear Touch Pads

3G + Wifi, GPOS

Six Axis Motion Sensing

4x Resolution of the PSP

YUP, confirmed.

"10:34 Ryan Clements:

NGP will accept a new game medium, flash based.

10:34 Ryan Clements:

I think this is actually called the NGP. Wow.

"

EDIT:

Released this holiday season for Japan. So expect it next year for everyone else i guess.

Ok, interesting tidbit

"10:36 Ryan Clements:

Graphical features are said to rival that of the PS3.

"

I hope sony's not talking too far, for a handheld.

But how will people install these in their phones, due to the rules of the android store, they can't offer it through that, so people will need to manually download and install it. then there's the issue of how it actually works. their original non android store that came with the xperia didn't allow you to redownload stuff you bought, so if you had to reformat or something, you needed to buy again.

But how will people install these in their phones, due to the rules of the android store, they can't offer it through that, so people will need to manually download and install it. then there's the issue of how it actually works. their original non android store that came with the xperia didn't allow you to redownload stuff you bought, so if you had to reformat or something, you needed to buy again.

I imagine it would be a separate app that you can download from the Android Marketplace or maybe just from a website (I don't have an Android, so I can't say for sure). You'll then most likely use your PSN credentials to login and buy the games. If that is the case, it would be nice if you could just freely download games that you've already paid for on the PSP or PS3.

Sounds nice... But... L and R buttons on a touch screen?.... (talking PSP emu here...)

I guess this is profits-wise better than a PSP Phone, way better, but I'm still not really in there...

IMHO: smartphone = light gaming

handheld console = real gaming...

Glassed Silver:win

Sounds nice... But... L and R buttons on a touch screen?.... (talking PSP emu here...)

I guess this is profits-wise better than a PSP Phone, way better, but I'm still not really in there...

IMHO: smartphone = light gaming

handheld console = real gaming...

Glassed Silver:win

then again, the xperia play has all those button built in so that's a smartphone with real gaming then.

and no they can't, as I said, let you download it over marketplace, they'll run into the same wall as Kongregate, only a lot harder.

The whole playstation phone I don't really care about.

But sony bringing their games to the android market is HUGE.

to bad they'll be virtually unplayable on anythign but the Xperia play though. no physical buttons. and you have to used the analogs sticks and the buttons and the dpad on the screen...

to bad they'll be virtually unplayable on anythign but the Xperia play though. no physical buttons. and you have to used the analogs sticks and the buttons and the dpad on the screen...

Or pair up a bluetooth gaming device with it

And... In YOUR FACE DOUBTERS!! (see my post and its replies)

https://www.neowin.net/news/sonys-playstation-phone-shown-off-in-detail

that would be awfully complicated to use a BT controller on your cell phone...

either you're going to have to set down your phone on something and squint to see it in the difference, or you'll have one of those awfully flimsy universal holders, that attaches the phone to the controller device, and sort of holds it in pklace. except the whole thing is hueg

Sony doesn't, besides this would never be allowed on the iPhone anyway.

Even on android this needs to be donwloaded manually, since google don't allow other app sotres on the app store. iPhone don't allow other app stores period.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
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