Playstation "Suite", Android PS Store Announced


Recommended Posts

1:18AM He's now talking about portable gaming ? "a ubiquity of entertainment" is how Sony will expand its appeal. "No one in the industry could even imagine such a dramatic change taking place," Kaz says, talking about the original PSP. But he says that while people would once play games on a standalone gaming device, like the PSP, smartphones are changing that landscape and Sony, as a platform holder, needs to recognize that.

1:19AM "After 6 years, these multifunction devices are tehcnically ready for a PSP-like experience." "As a company that provides new forms to users, we also consider it our mission to help the content creators in this room find the answers."

1:21AM "Ladies and gentlemen, today we are announcing PlayStation Suite." Wow! PlayStation Suite brings PlayStation content to Android-based smartphones and tablets.

1:22AM But it's not just existing PlayStation content, "it will also provide a new mobile framework for the development of totally new content." But it's not just the Sony-developed Xperia Play ? Kaz says they'll be approving multiple devices to ensure a quality PlayStation experience. The platform will include "legacy games of PlayStation archives."

1:24AM "We will first emulate the first generation PSP titles to be available on PS Suite devices." So that's PSP1 games in, and we imagine PS1 games as well, in addition to PS Suite-exclusive games. Wonder if there's any chance of seeing PSP2 games on PS Suite ... oh yeah, PSP2 hasn't been announced yet. PS Suite is a "unique and secure environment for distributing content."

1:25AM "This new game framework is to attract as many new developers as possible... This is a hardware-agnostic game framework that simplifies content" creation.

1:26AM Also announced: The PlayStation Store for Android. Users can purchase games directly from their Android phones or tablets. Titles shown on stage include: Cool Boarders 2, Syphon Filter, Rally Cross, Wild Arms, and MediEvil ... waitaminute, those aren't PSP1 titles. Those are PlayStation titles.

Joystiq

bashcraft: At the time we revealed the PSP, cell phones were not capable of playing PSP level games

bashcraft: But that has changed

bashcraft: The question is, how do we deliver the PS experience and grow our business

bashcraft: Its our mission to help the content creators in this room

bashcraft: Today, we are announcing PlayStation Suite. It extends the PlayStation experience beyond. Its our first cross platform

bashcraft: PlayStation content for android

bashcraft: They are launching a new program, called "PlayStation Certified"

bashcraft: This is to ensure playstaiton quality across various devices

bashcraft: "This means users have a choice among preferred hardware"

bashcraft: It aims to emulate first gen PlayStation games

bashcraft: This is "hardware neutral game framework"

bashcraft: Its designed to attract as many devs as possible

bashcraft: "THis is a hardware agnostic game framework"

Kotaku

sony-tokyo-event-1307-1296109531.jpg

sony-tokyo-event-1311-1296109532.jpg

sony-tokyo-event-1314-1296109533.jpg

sony-tokyo-event-1317-1296109536.jpg

sony-tokyo-event-1321-1296109538.jpg

Anddddddddddddddddd, I believe the PSP2 has just been announced! Might be truly called the NGP(Next Generation Portable)

Quick Specs:

Front and Rear facing Camera with a mic

5" OLED Screen

Front and Rear Touch Pads

3G + Wifi, GPOS

Six Axis Motion Sensing

4x Resolution of the PSP

YUP, confirmed.

"10:34 Ryan Clements:

NGP will accept a new game medium, flash based.

10:34 Ryan Clements:

I think this is actually called the NGP. Wow.

"

EDIT:

Released this holiday season for Japan. So expect it next year for everyone else i guess.

Ok, interesting tidbit

"10:36 Ryan Clements:

Graphical features are said to rival that of the PS3.

"

I hope sony's not talking too far, for a handheld.

But how will people install these in their phones, due to the rules of the android store, they can't offer it through that, so people will need to manually download and install it. then there's the issue of how it actually works. their original non android store that came with the xperia didn't allow you to redownload stuff you bought, so if you had to reformat or something, you needed to buy again.

But how will people install these in their phones, due to the rules of the android store, they can't offer it through that, so people will need to manually download and install it. then there's the issue of how it actually works. their original non android store that came with the xperia didn't allow you to redownload stuff you bought, so if you had to reformat or something, you needed to buy again.

I imagine it would be a separate app that you can download from the Android Marketplace or maybe just from a website (I don't have an Android, so I can't say for sure). You'll then most likely use your PSN credentials to login and buy the games. If that is the case, it would be nice if you could just freely download games that you've already paid for on the PSP or PS3.

Sounds nice... But... L and R buttons on a touch screen?.... (talking PSP emu here...)

I guess this is profits-wise better than a PSP Phone, way better, but I'm still not really in there...

IMHO: smartphone = light gaming

handheld console = real gaming...

Glassed Silver:win

Sounds nice... But... L and R buttons on a touch screen?.... (talking PSP emu here...)

I guess this is profits-wise better than a PSP Phone, way better, but I'm still not really in there...

IMHO: smartphone = light gaming

handheld console = real gaming...

Glassed Silver:win

then again, the xperia play has all those button built in so that's a smartphone with real gaming then.

and no they can't, as I said, let you download it over marketplace, they'll run into the same wall as Kongregate, only a lot harder.

The whole playstation phone I don't really care about.

But sony bringing their games to the android market is HUGE.

to bad they'll be virtually unplayable on anythign but the Xperia play though. no physical buttons. and you have to used the analogs sticks and the buttons and the dpad on the screen...

to bad they'll be virtually unplayable on anythign but the Xperia play though. no physical buttons. and you have to used the analogs sticks and the buttons and the dpad on the screen...

Or pair up a bluetooth gaming device with it

And... In YOUR FACE DOUBTERS!! (see my post and its replies)

https://www.neowin.net/news/sonys-playstation-phone-shown-off-in-detail

that would be awfully complicated to use a BT controller on your cell phone...

either you're going to have to set down your phone on something and squint to see it in the difference, or you'll have one of those awfully flimsy universal holders, that attaches the phone to the controller device, and sort of holds it in pklace. except the whole thing is hueg

Sony doesn't, besides this would never be allowed on the iPhone anyway.

Even on android this needs to be donwloaded manually, since google don't allow other app sotres on the app store. iPhone don't allow other app stores period.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!