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Question
Graimer
Hey. I have a problem with my simple java game. It's a block breaking game and it's almost done. The last thing to do is make some of the detection methods perfect. The methods should detect if the ball hits one of the blocks in the air. My current code does it well if the ball hits one of the longer sides of the blocks(north and south), but if the ball hits the west or east side of the block, it starts bugging. The ball will move into the block, until one of the current if-tests detects it, and reacts by changing the y-axis direction. When it first reacts like this it may also bring some other blocks with it. This will all be fixed if I can get some rules/if-tests to detect when the ball hits the shorter sides of the block and then changes the x-axis direction. Could anyone help me, please? :)
The block to test is called b, and has the getX/Y/Width/Height methods to call. The ball has the ints ballX, ballY and ballSize. dy and dx are the directions the ball moves. So changing the direction on x-axis is of course dx = -dx;
Picture of the situations I need code to detect
Detection code
I really hope some of you guys could help me fix this. Been struggeling all day to get it right. The y-axis test might also need to be fixed for this to work, I actually don't know anymore :s Thanks
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