Settlement in George Hotz Case


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Terrorism is usually rooted in opposition towards an unjust body or authority. Thus the OKC bombing and the IRA not being religious.

There were reasons far beyond opposition for authority in both situations you're citing, and you could easily call to question the psychological state of those in question. But we're getting off-topic.

Never understood why anyone would willingly donate to a guy who quite clearly has broken the law. Not to mention he caused a lot of asshatery on PSN. Why would you donate to him unless you were one of those asshats?

It's the David vs Goliath syndrome. People don't like seeing companies going after "one guy". David Jaffe summed it up well when he spoke about "the man" and how "the man" will have bent over everyone in America at some point. Basically people want revenge at "the man" so group mindsets form, hate spreads, and then you get people acting in unorthodox ways - Such as giving away their own earnings to someone they don't know, for what has been basically no return.

As you can see most people who are backing Geohot on this forum are those that claim to currently boycott Sony, or at least have some sort of dislike for the PS3 making this whole legal case a prime opportunity to get back at "the man".

It's the David vs Goliath syndrome. People don't like seeing companies going after "one guy". David Jaffe summed it up well when he spoke about "the man" and how "the man" will have bent over everyone in America at some point. Basically people want revenge at "the man" so group mindsets form, hate spreads, and then you get people acting in unorthodox ways - Such as giving away their own earnings to someone they don't know, for what has been basically no return.

As you can see most people who are backing Geohot on this forum are those that claim to currently boycott Sony, or at least have some sort of dislike for the PS3 making this whole legal case a prime opportunity to get back at "the man".

Earnings, ironically, probably attained by working for "the man".

Never understood why anyone would willingly donate to a guy who quite clearly has broken the law. Not to mention he caused a lot of asshatery on PSN. Why would you donate to him unless you were one of those asshats?

It's jailbreaking. It's been proven in court that it's legal, whether or not Sony likes it or not. Or are you one of the people who got what he did confused with piracy? If so, despite the fact that it makes piracy possible, it in itself is not piracy, & also makes much more possible. & frankly, that, "much more," is the only thing those hackers like George Hotz supports.

It's jailbreaking. It's been proven in court that it's legal, whether or not Sony likes it or not. Or are you one of the people who got what he did confused with piracy? If so, despite the fact that it makes piracy possible, it in itself is not piracy, & also makes much more possible. & frankly, that, "much more," is the only thing those hackers like George Hotz supports.

Jailbreaking is limited to mobile devices. Try again.

It's jailbreaking. It's been proven in court that it's legal, whether or not Sony likes it or not. Or are you one of the people who got what he did confused with piracy? If so, despite the fact that it makes piracy possible, it in itself is not piracy, & also makes much more possible. & frankly, that, "much more," is the only thing those hackers like George Hotz supports.

You have no concept of the law. Jailbreaking is legal for cell phones -- and only specifically legal in the United States. "Jailbreaking" the PS3 is not legal. Please cite where it has been proven in court that modding a console is legal. Because that's not the case.

Jailbreaking is just a term for modding coined for specific devices. As of recently, it ha also applied to the PS3, believe it or not.

Proof or GTFO.

You have no concept of the law. Jailbreaking is legal for cell phones -- and only specifically legal in the United States. "Jailbreaking" the PS3 is not legal. Please cite where it has been proven in court that modding a console is legal. Because that's not the case.

While the case where it became legal regarded the iPhone, the court's decision applied to all devices.

EDIT: & by the way, here's your proof Note how general # 2 is:

http://www.cultofmac.com/why-jailbreaking-is-now-legal-its-your-iphone-not-apples/52448

Proof or GTFO.

http://www.google.com/search?sclient=psy&hl=en&site=&source=hp&q=define%3Ajailbreaking&aq=f&aqi=&aql=&oq=&pbx=1

While the case where it became legal regarded the iPhone, the court's decision applied to all devices.

http://www.google.com/search?sclient=psy&hl=en&site=&source=hp&q=define%3Ajailbreaking&aq=f&aqi=&aql=&oq=&pbx=1

No, it didn't. It specifically specified it applied only to cell phones. Read the government document I cited for you, <snipped>.

Your "proof" isn't proof. Nice try. Now GTFO. :laugh:

Edited by Anaron

No, it didn't. It specifically specified it applied only to cell phones. Read the government document I cited for you, <snipped>.

.

Your "proof" isn't proof. Nice try. Now GTFO. :laugh:

"Jailbreaking is a process that allows iPhone and iPod Touch users to run any code on their devices, as opposed to only that code authorized by Apple." - Googling define:jailbreaking

"Modding refers to the act of modifying a piece of hardware or software or anything else for that matter, to perform a function not originally conceived or intended by the designer." - Gooling define:modding. That's kinda what the added code does...

Edited by Anaron

"Jailbreaking is a process that allows iPhone and iPod Touch users to run any code on their devices, as opposed to only that code authorized by Apple." - Googling define:jailbreaking

"Modding refers to the act of modifying a piece of hardware or software or anything else for that matter, to perform a function not originally conceived or intended by the designer." - Gooling define:modding. That's kinda what the added code does...

That what was asked of you. What I asked, verbatim: "Please cite where it has been proven in court that modding a console is legal." I'm aware of what modding and jailbreaking are; I don't need them defined to me, thanks.

I support Hotz, Screw Sony and any other juggernauts of industry (and government). If only the console makers were open with their systems. It is this behaviour and the changes I saw back in 1999-2004, that caused me to decide against into gaming.

There were reasons far beyond opposition for authority in both situations you're citing, and you could easily call to question the psychological state of those in question. But we're getting off-topic.

It would have been easier to not go off-topic in the first place rather than making blanket statements

It would have been easier to not go off-topic in the first place rather than making blanket statements

I wasn't the one who brought terrorism into the discussion. I was calling it an asinine comparison, as it is. Stop derailing the thread.

It doesn't matter what any of you think, the balance of power has been kept which is why it was necessary for Geo to demonstrate his abilities against these corporations, you can't give too much privilege to the consumer or the industry otherwise there's an imbalance to productivity and fairness.

Oh ok. You're the mod after all :rofl:

It's jailbreaking. It's been proven in court that it's legal, whether or not Sony likes it or not. Or are you one of the people who got what he did confused with piracy? If so, despite the fact that it makes piracy possible, it in itself is not piracy, & also makes much more possible. & frankly, that, "much more," is the only thing those hackers like George Hotz supports

Jailbreaking phones has proven to be legal. It's very similar but consoles are a whole other can of worms. If it weren't for physical media being the "meat and potatoes", we might be closer to having the same decision made for consoles.

I support Hotz, Screw Sony and any other juggernauts of industry (and government). If only the console makers were open with their systems. It is this behaviour and the changes I saw back in 1999-2004, that caused me to decide against into gaming.

What is your definition of being "open" with a console? Please do enlighten.

What is your definition of being "open" with a console? Please do enlighten.

obviously no copy protection, ability to run any program you want, no license to make console games. basically the wild west of the computer gaming where more people cheat than people that don't. never mind the fact you're buying a console, not a computer.

I love how people think Sony was being greedy and was just after money. People these days seem to go to great lengths to create controversy and hysteria over nothing more than the pumped up ferver of those who have something against a company.

I support Hotz, Screw Sony and any other juggernauts of industry (and government). If only the console makers were open with their systems. It is this behaviour and the changes I saw back in 1999-2004, that caused me to decide against into gaming.

Translation: "I don't like paying money for DLC, I want to make my own maps and just because consoles do it differently suddenly makes them evil, evil machines that are closed...greedy corporations...blah blah blah". I'm assuming that's what you mean by "open", because I honestly can't think of anything else that would make one say that.

No offense, but whine more, why don't you. Console gaming is here to stay, and I'm perfectly content with how "open" it is (or isn't). At least on the 360, I have little to no cheating, a consistent gaming experience, the comfort of analog controls, and the peace of mind knowing that my working computer that I depend on is seperated physically from the machine I play my games on.

obviously no copy protection, ability to run any program you want, no license to make console games. basically the wild west of the computer gaming where more people cheat than people that don't. never mind the fact you're buying a console, not a computer.

I'll give him the benefit of the doubt until he answers with a more detailed explanation, however if what he wants is all of the above then it's a dead end discussion. The majority see it as a plus that consoles have a controlled online environment, gives the feeling of security that everyone is on a level playing ground - Which everyone should be, skill should separate gamers, not pieces of code that give unfair advantages, or even become destructive.

I love how people think Sony was being greedy and was just after money. People these days seem to go to great lengths to create controversy and hysteria over nothing more than the pumped up ferver of those who have something against a company.

Translation: "I don't like paying money for DLC, I want to make my own maps and just because consoles do it differently suddenly makes them evil, evil machines that are closed...greedy corporations...blah blah blah". I'm assuming that's what you mean by "open", because I honestly can't think of anything else that would make one say that.

No offense, but whine more, why don't you. Console gaming is here to stay, and I'm perfectly content with how "open" it is (or isn't). At least on the 360, I have little to no cheating, a consistent gaming experience, the comfort of analog controls, and the peace of mind knowing that my working computer that I depend on is seperated physically from the machine I play my games on.

Well he could mean a lot of things by open, but it's slightly strange to attack the console that allows a little more than the others when it comes to user ownership/tinkering - Own hard drives, own headsets and a DRM policy that allows up to 5 PS3s at any one time accessing the content you've bought from the store.

And yes, up until people couldn't keep their hands off of Sony's proprietary OS/Security layer, a console that allowed you to install the suddenly incredibly popular Linux.

The launch PS3 was probably the most open a console has ever been, but the market proved that that doesn't really seem to be the target of the console generation, and as always being open with technology leads to exploitation and seas of ridiculous entitlement mindsets.

Console manufacturers should be more lax on some things like the hard drives/headsets and store based DRM, but you seek much more than that, just buy a PC, it will meet your needs better.

Ugh, terrorism. I know there are a lot of corporate shills on this board, but associating jailbreaking a games console with terrorism is just f****** stupid :/

I made the comparions to the mentality, not the actual acts of terrorism. Other people got it.

Ability to run your own code, IE homebrew.

That's a pretty insanely high demand on console manufacturers, IMO.

Ironically, the PS3 was probably the closest to "open" for a console by allowing people to run Linux, but hackers pretty much took that away from everyone by breaking the PS3 firmware and allowing pirated games.

You can bet that Sony won't have OtherOS in the PS4. Very sad.

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. 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However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. 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The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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