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WPF rendering with OpenGL in another thread
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By hellowalkman · Posted
Amazon Deals: Samsung Q990F Q900F Q800F 2025 Dolby Atmos soundbars with wireless subwoofers by Sayan Sen While separate AV receivers with hi-fi speakers are generally the preferred way to listed to music and watch movies/shows by audiophiles, the more general folks often prefer soundbars instead as they offer a capable all in one solution that is still plenty good. Currently Nakamichi is running discounts on multiple products from its Dragaon lineup as well as its Shockwafe model. If you are looking for more options to choose from Samsung has its Q-series products at lowest prices (purchase links towards the end of article). Q990F The flagship Q990F is an 11.1.4 system and the single subwoofer unit on it houses two opposite-facing 8-inch subwoofer drivers. Thus, together they move around the same amount of air as a single 12-inch subwoofer unit. In addition to increasing the bass by +3 dB, dual opposing drivers are also said to help reduce vibrations of the subwoofer cabinet by cancelling out the resonance. Samsung also says that the bass is "AI-optimized" but we are not sure if it actually helps or if it's just a buzz term here. Aside from the bass, dialogue in movies is the second most important thing, and Samsung claims great vocal clarity from its front speakers thanks to AVA (Active Voice Amplifier) Pro feature that is said to detect noise disturbances and amplify dialogue to make it more audible over such surrounding noises. Q900F Feature wise the Q900F is similar to the 990F model except it has fewer channels and it is a 7.1.2 setup. Finally the Q800F is a 5.1.2 system and it has a passive radiator instead of the additonal subwoofer driver unit. Get the Samsung Q series soundbars at the links below: Samsung Q990F 11.1.4ch Wireless Dolby Atmos, Q-Symphony, Game Mode Pro, Adaptive Sound (HW-Q990F, 2025): $1497.99 (Shipped and Sold by Amazon US) Samsung HW-Q900F 7.1.2 ch Wireless Dolby Atmos, Q-Symphony: $997.99 (Shipped and Sold by Amazon US) Samsung Q800F 5.1.2ch Q Series Soundbar + Subwoofer, Wireless Dolby Atmos, Q-Symphony, Game Mode Pro, Smart Integration (HW-Q800F, 2025): $697.99 (Shipped and Sold by Amazon US) This Amazon deal is US-specific and not available in other regions unless specified. If you don't like it or want to look at more options, check out the Amazon US deals page here. Get Prime (SNAP), Prime Video, Audible Plus or Kindle / Music Unlimited. Free for 30 days. As an Amazon Associate, we earn from qualifying purchases. -
By Danielx64 · Posted
Will that work on the free version of IntelliJ? -
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By DentedAphid7 · Posted
They are shifting into AI now. Don't you see? -
By DentedAphid7 · Posted
Exactly. No need to pay to rent a license. I'd rather own it.
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Andre S. Veteran
I'm trying to make a video player in WPF, using libavcodec for decoding and OpenGL for rendering.
I host my own C++/CLI control derived from Windows.Forms.UserControl inside a WindowsFormsHost. I use its Handle to initialize an OpenGL context.
Here is the code for my override of OnPaint:
This works fine. When OnPaint is called, the control, which covers the whole window, is cleared to red.
Now, WPF controls when OnPaint is called, not me. When I'll be rendering video, I need to be able to draw to the screen when I decide to. So I've put the above code in an infinite loop and made it execute on a BackgroundWorker thread. Now, the problem is that wglMakeCurrent fails in this situation with"error 170: the requested resource is in use". Consequently, the call to glClear() (and any further rendering) does nothing.
I don't understand exactly which resource is in use and why, and I'd like to know what's wrong with my approach.
Thanks!
P.S. here is the initialization code in case this could be useful. It is hooked to the "Load" event of the control. And yes this is essentially copy-pasted from a tutorial on the net.
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