various devices and different resolutions due to the way they designed it, not because Android is fragmented.
That's what people mean by fragmented.
And you say it's not, yet Epic and a host of AAA Developers say it is. You keep saying your a developer, what have you developed? Have you just downloaded the SDK, or actually published something
As far as FlipBoard, I would have to say its just a staggerd launch, why they are spitting up the devices like they are. Because I think the majority of stuff is server side the actual app has to do verry little. If they did all devices at once, I feel the increase in load would put their servers down, from day 1 they didn't like that thought.
What they are doing now is the same as when they brought out the app for IOS, except with iOS they couldn't hold off devices and had to do invites, as for iOS they were all the same, where with android they can limit it based on device instead of signups
*edit - and FlipBoard doesn't use Absolute layouts, the layout is dynamic based on the content it's pushing. Even changing each time it's opened. So it can't be how you think it is working.