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Valve cranks up Linux gaming, makes it faster than Windows

valve linux opengl directx performance windows

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#31 simplezz

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Posted 02 August 2012 - 17:23

Personally I think its waste of money for valve, unless they are building their one console then it would make sense for them to optimize for Linux.


Millions of people use GNU/Linux. If only ten percent of those buy some steam games, it'll be a win for them. And it also gives them more options down the road with a steambox should they want to do that.


#32 Syanide

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Posted 02 August 2012 - 17:25

Personally I think its waste of money for valve, unless they are building their one console then it would make sense for them to optimize for Linux.


My guess is this is exactly the case.

#33 HawkMan

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Posted 02 August 2012 - 17:26

The fact that everything from supercomputers to your router runs on GNU/Linux is probably good enough evidence.


Actually it's not. different purposes for different systems. seriously if you don't understand the difference of that completely irrelevant(there are better words, but) statement, then there's no point arguing this with you because you lack even the most basic knowledge to discuss anything computer and tech related. beyong "I like Linux nd windows sux"

#34 Jaybonaut

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Posted 02 August 2012 - 17:26

Gee wiz, let's all abandon Windows and jump on Linux.... bleh

#35 f0rk_b0mb

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Posted 02 August 2012 - 17:26

No, there are people who will NEVER use anything but Windows, just look at any thread involving Linux or OS X, it always devolves to Windows fanboys bashing everything and anything not Windows, performance enhancements like mentioned here are of no concern to them.


I see your point. This is really good news though to people that just want to play their games and have fun.

#36 funkydude

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Posted 02 August 2012 - 17:27

The problem here is comparing DX9 to OpenGL, considering DX9 is a decade old, it's expected that recent versions of OpenGL will outclass it. What they need to do is compare DX11 to OpenGL. DX11 is proven to be more efficient than DX9, and has brought performance benefits to various games. The real shame here is Valve hasn't spent any time at all working on DX11, infact, they still maintain DX8 in TF2 for the ~2% of players.

As a Linux and Windows user, I'm genuinely interested to see how OpenGL compares to DX11, as I've yet to find any real comparisons. If they can prove that OpenGL gaming is more efficient than DX11 gaming, especially the even further improved DX11.1 in Windows 8, that's when I'll consider using Linux for gaming.

#37 HawkMan

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Posted 02 August 2012 - 17:30

Millions of people use GNU/Linux. If only ten percent of those buy some steam games, it'll be a win for them. And it also gives them more options down the road with a steambox should they want to do that.


Let's assume 10% of those linux people are interested in running games on their hardware at all (probably 1 times inflated but we'll go with it for now). The you make a game. it's a strategy game. ok, only 10% of the linux gamers are actually interested in strategy. It's a SciFi strategy game, only 10% of the 10% of the 10% are interested in SciFi. oh and it's a tactical turn based strategy game, only 5% of the 10% of the 10% of the 10% are interested in this type of strategy game.

You starting to see the issue here. you can't just make a gaje and expect that all gamers on the platform will want it, that's not how it works. then every windows game would sell hundreds of millions.

#38 simplezz

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Posted 02 August 2012 - 17:31

OpenGL isn't any less powerful than D3D, its just that D3D is easier to develop for.


Have you ever used COM? Uh, I have and thank god I never have to use it again.

OpenGL is much easier to develop for if you write C code or want your code to be portable in any way, that's for sure.

#39 HawkMan

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Posted 02 August 2012 - 17:32

The problem here is comparing DX9 to OpenGL, considering DX9 is a decade old, it's expected that recent versions of OpenGL will outclass it. What they need to do is compare DX11 to OpenGL. DX11 is proven to be more efficient than DX9, and has brought performance benefits to various games. The real shame here is Valve hasn't spent any time at all working on DX11, infact, they still maintain DX8 in TF2 for the ~2% of players.

As a Linux and Windows user, I'm genuinely interested to see how OpenGL compares to DX11, as I've yet to find any real comparisons. If they can prove that OpenGL gaming is more efficient than DX11 gaming, especially the even further improved DX11.1 in Windows 8, that's when I'll consider using Linux for gaming.


It's it more important that the devs want to consider it. which is unlikely as DX is a lto easier. has a hugely bigger market. and windows is also a lot easier to develop for than linux.

#40 guitmz

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Posted 02 August 2012 - 17:33

I remember a time when some games allowed you to choose between OpenGL and D3D. That was early on though.



I always choose OpenGL on Counter-Strike hahahaha

#41 HawkMan

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Posted 02 August 2012 - 17:35

Have you ever used COM? Uh, I have and thank god I never have to use it again.

OpenGL is much easier to develop for if you write C code or want your code to be portable in any way, that's for sure.


to bad coding in OpenGL doesn't make your code portable. in fact porting between graphics systems is probably the easiest part. the hard part is coding the actual game code. and for most developers. they'll be using a licensed engine anyway that often lets them switch between them with the flip of an compiler argument

It's always funny when people make it sound like coding in(for technically) OpenGL instantly makes your games portable... :)

#42 simplezz

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Posted 02 August 2012 - 17:36

The problem here is comparing DX9 to OpenGL, considering DX9 is a decade old


90% of PC games are just console ports these days, hence why DX9 is the shipping backend. Sure you might get updates that provide support for newer versions, but those are few and far between. And remember if anything, DX9 runs faster than new versions because of less features. Just try a DX9 version of a game vs a DX11 one, you'll get a lower fps on average on DX11.

As a Linux and Windows user, I'm genuinely interested to see how OpenGL compares to DX11, as I've yet to find any real comparisons. If they can prove that OpenGL gaming is more efficient than DX11 gaming, especially the even further improved DX11.1 in Windows 8, that's when I'll consider using Linux for gaming.


Windows/Xbox games ship with old DX versions, and Linux, OS X, iOS, and Android all ship with the latest OpenGL, that's just how the world works. No point in changing the goal posts here.

#43 guitmz

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Posted 02 August 2012 - 17:39

indeed!

#44 simplezz

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Posted 02 August 2012 - 17:42

It's always funny when people make it sound like coding in(for technically) OpenGL instantly makes your games portable... :)


It's a fact. OpenGL runs on virtually every platform, and Microsoft's Direct3D runs on Windows and XBox that's it. COM code isn't portable anywhere. It's a mess of proprietary platform specific lock in.

#45 -Razorfold

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Posted 02 August 2012 - 17:44

90% of PC games are just console ports these days, hence why DX9 is the shipping backend. Sure you might get updates that provide support for newer versions, but those are few and far between. And remember if anything, DX9 runs faster than new versions before of less features. Just try a DX9 version of a game vs a DX11 one, you'll get a lower fps on average.

Actually no. DX11 / 10 runs faster than DX9 if the game is originally coded for it.

But since the game is originally coded for DX9 (or the 360) and then ported over and then a few additional features added in to make it dx10 compatible is where the performance hit comes from.

Source is a vastly out of date engine anyways, sure it still looks decent but at its very core its still an engine made in 2000 that's just been added on to.

John Carmack (giant openGL fan) has said that DX10 / 11 is better than OpenGL is. And let's not forget, to get OpenGL to the same feature set as DirectX requires a huge amount of extensions (and the effort required to get them to all work nicely with each other).

Windows from 8 on is going to be much different. isn't going to be the same powerful desktop OS that we've grown to love, sure windows 8 still has part of that, but it seems to be going away. You keep speaking of the old windows, and the old linux.


Jesus christ, no it isn't any different. You can use Windows 8 the exact same way you used Windows 7 (minus the start screen). Your beloved x86 / x86-64 apps will still run just as they did before (maybe with a little performance boost if anything). You can still install all the games you want from Steam and they work just fine.

Now if you're on WinRT (the ARM version) then yes all your apps have to come from the Microsoft store but it's not like Steam / Origins will end up on WinRT because face it 100% of their games won't work on ARM.