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#16 Enron

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Posted 17 June 2013 - 23:04

Oh nice it's on PC too. I hope it runs well on a Titan.




#17 Yusuf M.

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Posted 17 June 2013 - 23:07

Oh nice it's on PC too. I hope it runs well on a Titan.

They chose to use the Source engine because it can run at 60 FPS on current-gen hardware. I wonder if it can run at 600 FPS with a GeForce GTX Titan.



#18 RatherLargeBear

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Posted 17 June 2013 - 23:13

It will make your Titanfail!



#19 OP TheExperiment

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Posted 17 June 2013 - 23:28

They'd be shooting themselves in the foot if they made it exclusive to Windows 8. More people have Windows 7 than Windows 8, as far as I'm aware. Also, I don't see how Windows 8 would be a requirement. What can it do, gaming-wise, that Windows 7 can't do? The only thing is DX11.1 which is exclusive to Windows 8. Titanfall uses the Source engine and it doesn't support DX10/10.1 or DX11/11.1.

The cloud gaming APIs are probably only available on 8 (or 8.1, couldn't say) if they are.

 

It's also a heavily modified Source engine as I recall.

 

I would be surprised, but not if the only other option was no PC release at all.



#20 OP TheExperiment

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Posted 18 June 2013 - 21:10

http://www.gameinfor...xperiences.aspx

 

As a new studio, Respawn doesn’t have resources to waste. Rather than put out diluted versions of the ordinarily separate modes, the company took the unusual approach of merging the two to create one highly polished experience in Titanfall – something the studio is calling “campaign multiplayer.”

“The idea of trying to take a single-player experience and imprinting it onto a multiplayer world was not something we came to immediately,” says producer Drew McCoy. “It actually was a couple years into the process where we realized that we have people here who are really good at making addictive, fun, fast, fluid multiplayer games, and we also have people who are making believable characters, moments, and situations. There’s this huge bifurcation of those two experiences in current offerings of games.”

right on.  I'll have to read it again later since I'm playin Simcity atm



#21 Muhammad Farrukh

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Posted 21 June 2013 - 04:37

http://www.gamespot....-video-6410515/



#22 Muhammad Farrukh

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Posted 24 June 2013 - 17:17

Well, that went well

 

http://www.ign.com/a...player-campaign



#23 LaP

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Posted 24 June 2013 - 17:22

They'd be shooting themselves in the foot if they made it exclusive to Windows 8. More people have Windows 7 than Windows 8, as far as I'm aware. Also, I don't see how Windows 8 would be a requirement. What can it do, gaming-wise, that Windows 7 can't do? The only thing is DX11.1 which is exclusive to Windows 8. Titanfall uses the Source engine and it doesn't support DX10/10.1 or DX11/11.1.

 

People forget the publisher of the game is EA and not Microsoft.

 

If the publisher was Microsoft then the game might be Windows 8 only for obvious reason (the same as Halo 2). It's gonna be Windows 8 exclusive only if Microsoft pays EA a truck load of money.



#24 OP TheExperiment

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Posted 24 June 2013 - 18:44

People forget the publisher of the game is EA and not Microsoft.

I didn't forget, I just needed to know from official sources.  Which did say it's not win8 only at some point recently.



#25 theyarecomingforyou

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Posted 24 June 2013 - 18:49

Titanfall uses the Source engine and it doesn't support DX10/10.1 or DX11/11.1.

I couldn't believe that when I first read it but checking the Wikipedia page it does seem that it uses a modified version of the Source engine. What I'd be interested to know is whether this game will be the first to make use of the Source 2 engine or incorporate at least some next-gen elements. Still, it's good to see games pushing for 60fps on next-gen consoles.

 

This game looks like the true spiritual sequel to Tribes 2, only adapted for a modern audience (which is a good thing in my opinion).



#26 kaotic

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Posted 24 June 2013 - 18:58

http://www.respawn.c...box-live-cloud/



#27 TITAN XO-16

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Posted 24 June 2013 - 19:27

Looking forward. This will be one of the titles I'll be getting as soon as they come out. Straight download, no disc. Copy all my games to an external just in case I'm going somewhere or just need to backup so I don't have to redownload again.

#28 Matrix XII

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Posted 24 June 2013 - 19:38

Looks like a lot of fun!

 

Thanks for posting those vids :)



#29 freak180

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Posted 25 June 2013 - 06:09

 

Amazing Interview :D



#30 Yusuf M.

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Posted 25 June 2013 - 08:20

I couldn't believe that when I first read it but checking the Wikipedia page it does seem that it uses a modified version of the Source engine. What I'd be interested to know is whether this game will be the first to make use of the Source 2 engine or incorporate at least some next-gen elements. Still, it's good to see games pushing for 60fps on next-gen consoles.

 

This game looks like the true spiritual sequel to Tribes 2, only adapted for a modern audience (which is a good thing in my opinion).

The reason they chose to use the Source engine is to hit the 60 FPS mark on current-gen consoles. It's coming out on the Xbox One as well as the PC and both those platforms can easily achieve more than 60 FPS. It looks like they've updated the engine on their own. One thing I noticed is the increased draw distance and size of the map shown at E3. The Source engine is old and its age shows in Portal 2 with loading screen after loading screen.