2,705 posts in this topic

Posted

I got tired of listening to all the stupid bitching on this matter. In the end, we the player base have not progressed any farther than the WoW player base, where we bitch about what we don't have, then bitch about anything the devs bring us. Never happy, never satisfied, and we have no damn clue what we want as a whole.

Times like this it's best to step back and realize: it's just a video game. Calm the hell down. :sleep2:
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Posted

The problem is that too many people play the game from too many different backgrounds. You're never going to please them all at the same time. In fact it's probably impossible to make any change that won't outrage some section of the community.

But you are right about the GW2 community, it is horrible. I've been saying that since early beta. The way that the subreddit went downhill when headstart went into effect was quite spectacular.

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Posted

Yeah, I'm really surprised out how badly people are blowing this out of proportion when they don't even know exactly how it's going to work. All we have to go on is that anet showed a ring that's a little better than an exotic ring and it's all doom and gloom from there.

And mission complete, full charr t3 done! The details on the armor is amazing. The screen shot makes the textures look muddy though. :wacko:

[img]http://imgf.tw/497018649.jpg[/img]

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Posted

The new fractal mini dungeons are quite fun. They make you think your way through them a lot more than any of the older dungens do.

Also the 12pm event was a total let down. Anet dropped the ball on that one. They should have lowered the amount of people who could be in the zone and made more overflow servers. Hopefully they get it sorted out by tomorrow.

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Posted

Or they just need to get a decent server setup for once. Even when not under the kind of load they were during that event the servers in gw2 perform just as poorly latency wise as the gw1 servers do.

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Posted

[quote name='trag3dy' timestamp='1353108301' post='595326420']
The new fractal mini dungeons are quite fun. They make you think your way through them a lot more than any of the older dungens do.
[/quote]
I've found the new fractal mini dungeons to be completely rage inducing. They pretty much don't allow for any mistakes.

The marsh one is nigh impossible due to the distance you have to run, changing paths, and the extreme amount of knockdowns and cripples. The boss in the zone with the pressure plates is a pain. If you don't have enough interrupts (and people using them), you can't win. Boss often follows the person up the ramp triggering the lava bucket. Can hardly get close to him because of the bombs and such.

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Posted

Seems like the new map is really small. Smaller than pretty much any other pve map. That's kinda disappointing,

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Posted

[quote name='Xilo' timestamp='1353179325' post='595328642']
I've found the new fractal mini dungeons to be completely rage inducing. They pretty much don't allow for any mistakes.

The marsh one is nigh impossible due to the distance you have to run, changing paths, and the extreme amount of knockdowns and cripples. The boss in the zone with the pressure plates is a pain. If you don't have enough interrupts (and people using them), you can't win. Boss often follows the person up the ramp triggering the lava bucket. Can hardly get close to him because of the bombs and such.
[/quote]
Yeah. My group found the swamp one impossible to finish. If the path didn't change on us we were either crippled or knocked down making it pretty much impossible to get all 3 there in 30 seconds. I don't know if there is a group wide stability skill but that might be useful. But besides that the under water one, the grawl one (despite me falling into the lava and not being able to finish) and the charr assault on ascalon one were all fun.

[quote name='Blackhearted' timestamp='1353188177' post='595328900']
Seems like the new map is really small. Smaller than pretty much any other pve map. That's kinda disappointing,
[/quote]

To be fair they said right from the start that it wasn't a full sized zone. It's a really nice looking area though, I love all the steam vents.

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Posted

Anyone get anything worthwhile from the big event yesterday? I got the chaos gun and quickly sold it for 50g. Apparently Anet actually let people open the giant chest more than once which I'm not sure how I feel about that.

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Posted

Of course not. Any items of any reasonable value only drop to others, never to me.

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Posted

Thanks to XCOM, I haven't played this game for a while.. now I feel reluctant to go back to it, not too sure why

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Posted

Here is the link to the reddit AMA that is being held today:

[url="http://www.reddit.com/r/Guildwars2/comments/13tuac/im_the_studio_design_director_on_guild_wars_2_ama/"]http://www.reddit.co...ild_wars_2_ama/[/url]

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Posted

Anyone notice that prices are skyrocketing? I wonder if there was a mass bot ban.

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Posted

Yes, they've been banning quite a few bots over the last 2 weeks or so causing prices to go up on t6 materials and ectos. Which when I looked earlier tonight were close to 30s each.That is the highest they've ever been.

However orichalcum ore prices are still dropping steadily. Anet is going to have to do something about that or in another week to two weeks at most they will be going for less than 1s.

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Posted

Ya know what's really disappointing is... that in the 5 and a half years they spent making this game, they clearly didn't spend any time at all learning what game balance is. It's really mind boggling how they managed to get to release while completely ignoring game balance.

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Posted

[quote name='Blackhearted' timestamp='1354262066' post='595359182']
Ya know what's really disappointing is... that in the 5 and a half years they spent making this game, they clearly didn't spend any time at all learning what game balance is. It's really mind boggling how they managed to get to release while completely ignoring game balance.
[/quote]

What are you referring to?

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Posted

[quote name='trag3dy' timestamp='1354263506' post='595359200']
What are you referring to?
[/quote]

Well the most obvious example of blatantly broken would be thieves. Who can still kill pretty much anything without a shred of thought due to the absurd damage they do with pretty much anything, including steal. But that's just one problem in the many with this games balance.

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Posted

Nah, you just have to learn how to avoid them.

I'm pretty good at picking off thieves in WvW with my ranger.

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Posted

Wintersday details are up on the site: https://www.guildwars2.com/en/the-game/releases/december-2012/

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Posted

So has anyone else seen a very noticeable drop in the framerate with the holiday decorated Lion's Arch? Cause i have. It's about as bad as it was in the first beta.

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Posted

Yes. I was thinking to myself earlier that my fps had tanked while in LA. I assume it has to do with all the snow particle affects they added. I do not remember it being that bad during the halloween event either.

I'm enjoying the event so far. The jumping puzzle was really easy. Probably the easiest puzzle in the game so that was a little disappointing. But on the other hand I think the bell choir is going to make me rage quit and smash my keyboard. I'm looking forward to seeing what they have in store for us for the daily city events.

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Posted

It took them an age to do it, but they're finally bringing the guesting feature in this month.

[url="https://www.guildwars2.com/en/news/guesting-is-coming/"]https://www.guildwar...ting-is-coming/[/url]

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Posted

just started playing Guild Wars 2 recently. my name and ID is DetinatorX.4683

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Posted

Notes are out for today's update:

[url="https://forum-en.guildwars2.com/forum/info/news/Game-Update-Notes-January-28-2013"]https://forum-en.gui...January-28-2013[/url]

All in all they look good. No major nerfs...those will probably be coming next month. :s

The update weighs in at 1gb+.

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Posted

I wish they'd make some significant improvements to the elementalist. Among the issues with them we have a severe lack of really viable builds.

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