Recommended Posts

  • 2 weeks later...

I'm also hoping they will be using a different engine for this, or at least significantly improved. In my opinion, Bethesda's games in terms of gameplay and story are great but their engine just kills the immersion and atmosphere that could be there. Imagine the Fallout/Oblivion world with the graphics engine of Metro 2033 or even Crysis. :woot: THAT would be an amazing game. But no, we'll probably see gamebyro once more with hardly any changes. :cry:

Todd Howard was quoted as saying it uses the Fallout 3 engine just highly modified.

:( I was hoping it uses iD's Tech 5 engine and not the buggy Gamebryo engine... imagine TES 5 using the Tech 5 engine...

I'd like to see a hybrid of Oblivion and Morrowind...

The open HUUUUUUUGE world of Morrowind, but the environmental detail and way that leveling worked in Oblivion. I have over something like 800 hours in my Oblivion copy.. I love that game.

Yeah well, Bethesda are known to love Gamebryo.. and never fixing it.. so expect a buggy game.

Part of the problem is that it's hard to replicate the bugs in such huge games, they tend to be very random, so it's hard to fix what you can replicate, or never actually come across in testing.

Part of the problem is that it's hard to replicate the bugs in such huge games, they tend to be very random, so it's hard to fix what you can replicate, or never actually come across in testing.

I just don't think they test it very thoroughly. There is 1 game breaking bug in Fallout New Vegas that i've heard of, and i've heard nothing but complains about the bugs in that game, plus any other GameBryo engine game.

What they should do, is get rid of that ancient POS engine, and make one or get one that works.

I'd like to see a hybrid of Oblivion and Morrowind...

The open HUUUUUUUGE world of Morrowind, but the environmental detail and way that leveling worked in Oblivion. I have over something like 800 hours in my Oblivion copy.. I love that game.

i think you got that backwards

oblivion was bigger than morrow wind, if it felt small you were quick travelling by POIs too much and not riding a horse or running around enough.

oblivion looked prettier overall, but had less detail imho than morrowwind, in that morrow wind had no copy pasta locations, where as oblivion was full of copy pasta.

leveling was awful in oblivion and you could easily make the game to hard to do anything if you didn't power game plan out your leveling path in advance and take the time to track down all the skill trainers and make sure you got 5 points in specific core skills each specific level and made sure to only level up certain skills each level and so on. otherwise your best bet to do anything and every thing was to simply never sleep so you wouldn't level up.

fo3 was better in some regards iirc, except that you started out so weak, and then ended up super powered. i have to base that on trusted opinion of gamer friends though, as i got bored of dying frequently and running out of ammo beforei could clear the pharmacy just outside of the starting vault, and put in god mode and gave myself exp to hit level 20. i guess it depends on which platform you played it on two from what i hear, and how much you used that terrible queue combat system that was a legacy feature from the old FO games(it was great in the older ones but i never used it in fo3 except to try it out)

not sure why people would want mtero2033 or crysis 's engine for a game like TES, to get the large open environments in these games you'd have to scale back the graphics dramatically on those engines just to get them to run on ultra high end computers. while both engines have the ultra high end graphics, and do give the illusion of wide open go anywhere levels, that's really just an illusion.

the engine that oblivion used and has been modded for fo3 was pretty nice to look at overall in technical terms, and runs pretty damn decently considering the graphics overall. it could definitely be improved and everything i'm hearing about FO:NV (which wasn't bethesda devved) they could stand to step up QA and tweak and mod the engine a bit more.

what i'd really love to see is some kind of coop/mp mode in tes5. if i could p2p or lan up with just one friend it would be wicked awesome, even if one of us got hero status and the other got minion status or something. that was the one thing missing from oblivion for me.

Speculation about The Elders Scroll V: Skyrim has been running rampant since the teaser traileras shown at the Spike VGAs and the teaser site went live soon after. We know one thing for certain though, the PC, PS3 and Xbox 360 game from Bethesda Softworks won't be built on the same game engine as any previous games.

While there be dragons in the game, Skyrim will also sport a brand new shiny engine according to the Bethblog twitter. "Seeing lots of speculation about #tesv game engine. It's brand new... and it's spectacular!" it said.

Good news as the game engines from Oblivion, Fallout3 and Fallout: New Vegas are beginning to show their age.

The Elder Scrolls V: Skyrim is due out on November 11, 2011.

Source

Its not Oblivion engine.

This topic is now closed to further replies.
  • Posts

    • Calibre 9.10 by Razvan Serea  Calibre is an open source e-book library management application that enables you to manage your e-book collection, convert e-books between different formats, synchronize with popular e-book reader devices, and read your e-books with the included viewer. It acts as an e-library and also allows for format conversion, news feeds to e-book conversion, as well as e-book reader sync features and an integrated e-book viewer. Calibre's features include: library management; format conversion (all major ebook formats); syncing to e-book reader devices; fetching news from the Web and converting it into ebook form; viewing many different e-book formats, giving you access to your book collection over the internet using just a browser. Calibre 9.10 changelog: New features Content server: A new "modern" interface with a sidebar to ease navigation Content server: When used with HTTPS allow installation as a PWA (Progressive Web App) Edit book: Saved searches: When filtering the list of saved searches match by keywords CSS parsing: Add support for CSS Level 4 selectors Cover grid: When using an image larger than the viewport as a texture scale it to fit the viewport Annotations browser: Allow restricting displayed annotations by custom annotation styles as well Edit book: Compress images: Add option to convert PNG images to JPEG or WEBP Bug fixes E-book viewer: Fix IME on Windows not working when typing in notes for highlights Conversion: Heuristics: Improve performance in some pathological cases SNB Input: Fix error on some input files Windows: fix rare crash when too many notifications are displayed at once Fix duplicating of books not duplicating value from enumerated columns when the column has a default value defined Fix a regression in 9.8 that caused errors from AI plugin providers to be silently swallowed and not displayed to user Fix CSV export invalid when exporting comments field Disallow Python templates when reading book metadata (CVE-2026-53511) Improved news sources The Week Economist Espresso Horizons Download: Calibre 9.10 | Portable | ~200.0 MB (Open Source) Download: Calibre for MacOS | 327.0 MB Download: Calibre for Linux View: Calibre Home Page | Calibre Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Malwarebytes Anti-Malware 5.6.1.257 by Razvan Serea Malwarebytes is a high performance anti-malware application that thoroughly removes even the most advanced malware and spyware. Malwarebytes version 5.**** brings comprehensive protection against today’s threat landscape so that you can finally replace your traditional antivirus. You can finally replace your traditional antivirus, thanks to a innovative and layered approach to prevent malware infections using a healthy combination of proactive and signature-less technologies. While signatures are still effective against threats like potentially unwanted programs, the majority of malware detection events already come from signature-less technologies like Malwarebytes Anti-Exploit and Malwarebytes Anti-Ransomware; that trend will only continue to grow. For many of you, this is something you already know, since over 50% of the users already run Malwarebytes as their sole security software, without any third-party antivirus. What's new in Malwarebytes 5.****: Unified user experience - For the first time, Malwarebytes now provides a consistent experience across all of our desktop and mobile products courtesy of an all new and reimagined user experience powered by a faster and more responsive UI all managed through an intuitive dashboard. Modern security and privacy integrations - Antivirus and ultra-fast VPN come together seamlessly in one easy-to-use solution. Whether you’re looking for a next-gen VPN to secure your online activity, or harnessing the power of Browser Guard to block ad trackers and scam sites, taking charge of your privacy is simple. Trusted Advisor - Empowers you with real-time insights, easy-to-read protection score and expert guidance that puts you in control over your security and privacy. Malwarebytes 5.6.1.257 changelog: Features and improvements Updated the sign-in section of the My Subscription page to clarify that users can activate their subscription by signing in with their Malwarebytes account. Updated the uninstall flow to collect more meaningful insights and address customer concerns. Refreshed the app's tutorial layout for a better look and feel. Issues fixed Fixed an outdated link when clicking Take action after running a Digital Footprint Scan. Miscellaneous bug fixes. Download: Malwarebytes 5.6.1.257 | 472.0 MB (Free, paid upgrade available) Links: Malwarebytes Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Yep, not sure where the surprise is here. They release a new model for every phone, every year
    • AI would probably be better utilised replacing Executives than Engineers.
  • Recent Achievements

    • Week One Done
      xvvxcvv earned a badge
      Week One Done
    • One Month Later
      xvvxcvv earned a badge
      One Month Later
    • Enthusiast
      Xonos went up a rank
      Enthusiast
    • Conversation Starter
      Admir earned a badge
      Conversation Starter
    • First Post
      The_Focal_Point earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      405
    2. 2
      +Edouard
      168
    3. 3
      PsYcHoKiLLa
      129
    4. 4
      neufuse
      69
    5. 5
      Xenon
      68
  • Tell a friend

    Love Neowin? Tell a friend!