Recommended Posts

Link to comment
https://www.neowin.net/forum/topic/989780-meet-the-browser-firefox-next/
Share on other sites

Are we slim yet? No, once you drop legacy support and build for the future and not the past, then you will be slim.

Its for tracking memory usage , and dropping support for Xp (which aint legacy , it is still in use) would come in "are we modern yet" rather :p

Nice to see that once again Firefox is becoming primarily a Windows browser with Mac and Linux users supported by accident rather than actually deliberately designing for the platform. Promises of OpenGL accelerated layers in Firefox 5.0 and low and behold they've failed to deliver - why aren't I surprised.

Are we slim yet? No, once you drop legacy support and build for the future and not the past, then you will be slim.

Feel free to name ONE aspect of IE9 that is slimmer than Fx4.

Nice to see that once again Firefox is becoming primarily a Windows browser with Mac and Linux users supported by accident rather than actually deliberately designing for the platform. Promises of OpenGL accelerated layers in Firefox 5.0 and low and behold they've failed to deliver - why aren't I surprised.

I don't know about OS X, but to be honest, it's hard to deliberately design GPU acceleration for a platform (Linux) with such a high level of fragmentation and crappy graphics drivers.

A fast, slim browser. :)

erm , yeah ie9 is faster coz of dropping support for xp and not coz of some chakra (or dead code elimination :shiftyninja: ) , so yeah xp is the one to blame :)

attachment.cgi?id=525501

Some new stuff regrading the branches :D

  • Like 2
I don't know about OS X, but to be honest, it's hard to deliberately design GPU acceleration for a platform (Linux) with such a high level of fragmentation and crappy graphics drivers.

True, but there is no excuse when it comes to Mac OS X - a single OpenGL library to target at and even then they (Firefox developers) couldn't do it right.

erm , yeah ie9 is faster coz of dropping support for xp and not coz of some chakra (or dead code elimination :shiftyninja: ) , so yeah xp is the one to blame :)

attachment.cgi?id=525501

Some new stuff regrading the branches :D

They even made the nightly/beta builds look good. :wub: Does it work with channels now, just like Chrome?

  • Like 1

erm , yeah ie9 is faster coz of dropping support for xp and not coz of some chakra (or dead code elimination :shiftyninja: ) , so yeah xp is the one to blame :)

Maybe not XP so much, but supporting 2K is silly. There's dead code right there. XP won't be far behind.

But te new builds look nice :D

Maybe not XP so much, but supporting 2K is silly. There's dead code right there. XP won't be far behind.

But te new builds look nice :D

yeah they do! :D

but , 2k is legacy , i agree :p but not xp , people with 512mb ram are still out there , even i was 2 years back i guess, xp does need a faster browser , which microsoft fails to provide , not even that , 64bit versions of windows too need a fast browser which again microsoft fails to provide , i find them really incompetent , they created a browser for mere 2 versions of windows :|

Until they offer extensions updates for non-stable releases and fix their terrible project management at AMO, no.

extension compatibility will be bumped automatically with newer releases UNLESS they are found incompatible with certain feature , thats what i heard , so i dont think that will be a problem , and give addon makers some time, firefox 4.0 isn't even 1 month old

btw i have filed this bug , anyone interested to help me voice it to developers?

Nice to see that once again Firefox is becoming primarily a Windows browser with Mac and Linux users supported by accident rather than actually deliberately designing for the platform. Promises of OpenGL accelerated layers in Firefox 5.0 and low and behold they've failed to deliver - why aren't I surprised.

As I said in the last thread, Firefox supports OpenGL layers on OS X and has since last year (it's enabled by default in Firefox 4 and 5!)

They explicitly don't support it on 10.5 due to bugs in the underlying OS, those bugs have been fixed with 10.6(.2) though.

extension compatibility will be bumped automatically with newer releases UNLESS they are found incompatible with certain feature , thats what i heard , so i dont think that will be a problem

Right, so instead of a month for good add-ons to get approved, it'll take a month for bugged add-ons that crash the browser and break features to get blacklisted.

Personally I don't see that as an improvement, but meh.

and give addon makers some time, firefox 4.0 isn't even 1 month old

I'm sorry, but I'm not interested in empathizing with Mozilla and/or add-on developers. If it can't be ensured that the extensions I want be ready to use when the browser goes stable, that counts as a black mark against the product as far as I'm concerned.

Besides, the current problem isn't with add-on devs, it's mostly with Mozilla's horrible project management. Four weeks (and more) for an add-on to make it through the review queue? That's bloody ridiculous.

In the case of non-stable builds: again, no automatic extension updates unless specifically marked as compatible with Nightly/Aurora/Beta/whatever, which most extensions aren't. Until this changes, Firefox pre-release channels aren't for me.

A fast, slim browser. :)

Dropping XP support had nothing to do with making it fast or slim. The only reason why IE9 is good now is because Microsoft coded it properly. Microsoft could have easily released a version of the browser for XP, (though it wouldn't use the specific GPU accell APIs Microsoft touts since they're not there in XP), and it would be just as slim and fast as it is on Vista/7. Your code does not magically become better when you "remove support" for an earlier OS version. Good code is good code no matter where it runs, and XP is very well capable of running any program out there.

  • Like 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Posts

    • Dbrand thought they could get away with this Steam Machine case, Valve disagreed by David Uzondu Image via Dbrand Dbrand has cancelled its highly anticipated Companion Cube enclosure for the Valve Steam Machine, which it teased back in November of last year with a concept render and sign-up page, because it did not ask Valve for permission first before manufacturing the case. According to Dbrand, it took the "backwards approach" of building the product first before asking for permission from the copyright holder. Seven months of work went into the project, requiring over a thousand engineering hours from the design team. Workers developed forty-four sets of injection molding tools, making a unique mold for each sub-component of the crate. When the Companion Cube went live on Monday last week, it, according to Dbrand, quickly became the second-fastest-selling product in the company's fifteen-year history, racking up orders for hundreds of thousands of units. Customers eagerly bought the $129.95 deluxe edition or the bare-bones $99.95 version, which the manufacturer cheekily branded as the "Poverty Cube". It was around this time that the legal eagles at Valve descended on the accessory maker with a formal demand. The developer pointed out that the iconic block design remains protected intellectual property from the game Portal, so unlicensed sales had to stop. Dbrand said that all its pleas to salvage the project with the Valve team, including proposals to run a properly licensed release under official terms "with their blessing", fell on deaf ears, so it had no choice but to obey and remove every trace of the product from the internet. If you bought the enclosure, the company said that banks will process your refund by the end of this week, but if it still hasn't arrived in your account by then, you should not hesitate to contact support. The Steam Machine itself is a high-performance console that Valve designed directly to bring PC gaming into the living room. It was announced on 12th November 2025 (the same day Dbrand announced the Cube) and runs on the Linux-based SteamOS, the same OS that powers the Steam Deck. As for the price, due to the shortage of memory and storage chips, the hardware cost landed much higher than people were expecting, starting at $1,049 for the 512 model (without a controller) or $1,128 with the new gamepad. The premium 2 TB model pushes those prices even higher, selling at $1,349 for the standalone console and hitting $1,428 if you want the bundle.
    • It's listed #399.99 on Amazon, per your link. It's not $299.99.
    • Wonder how much of this it related to them using something like Mythos. It seems everybody is releasing large numbers of updates in the last few weeks.
  • Recent Achievements

    • Rookie
      Almohandis went up a rank
      Rookie
    • Apprentice
      jahara21 went up a rank
      Apprentice
    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      534
    2. 2
      +Edouard
      263
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      97
    5. 5
      macoman
      59
  • Tell a friend

    Love Neowin? Tell a friend!