Crytek denies getting access to next gen Microsoft game console

Earlier this week rumors hit the Internet that game developer Crytek had gotten access to an early hardware build for Microsoft's next generation game console. The report, which was first posted on Videogamer.com via unnamed sources, claimed that the developer was making the upcoming (and so far unannounced) first person shooter sequel Timesplitters 4 as a launch title for Microsoft's next console which might debut at E3 2012 next year.

Now GameSpot is reporting that it has received an official statement from Crytek which the developer states it does  "not have any next generation hardware from Microsoft". It also claims that it has no idea about when Microsoft might announced its next generation console. However it does state that its CryEngine 3 game development tools, which debut last March with the release of its sci-fi shooter Crysis 2, will be a "next generation engine for all consoles." It also promises that the long awaited DirectX 11 patch for PC owners of Crysis 2 will be released "shortly" but no specific release date was announced.

Oddly, the official statement from Crytek didn't mention anything about Videogamer.com's rumors about Timesplitters 4 being in development. Crytek bought the rights to the console shooter franchise when it absorbed the game's original creators Free Radical Design in the UK. Crytek currently has two announced games in development. One is the Roman Empire-themed action game Ryse for the Xbox 360 console. The other is Warface, a free-to-play modern day themed shooter that's being developed by Crytek's Korea division.

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11 Comments

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Hmmm...I just realized that the Crytek colors above the "y" coordinate with the Windows logo. Random fact of the day.

I will keep saying it, you can't have a proper FPS with a pad........ FPS belong on a PC with a keyboard and mouse..... thats it done.... finished..... Thank you.

Stup0t said,
I will keep saying it, you can't have a proper FPS with a pad........ FPS belong on a PC with a keyboard and mouse..... thats it done.... finished..... Thank you.

Considering the success of several different FPS IP's on consoles, Im inclined to disagree

Stup0t said,
I will keep saying it, you can't have a proper FPS with a pad........ FPS belong on a PC with a keyboard and mouse..... thats it done.... finished..... Thank you.

Couldn't agree with you more.

Stup0t said,
I will keep saying it, you can't have a proper FPS with a pad........ FPS belong on a PC with a keyboard and mouse..... thats it done.... finished..... Thank you.

A Biiiig +1 for ur comment
1000% Agree!!!!!!!!!!

DiamondFootprint said,

Considering the success of several different FPS IP's on consoles, Im inclined to disagree


+1 I find games like Bulletstorm and Crysis 2 work better with a controller.

Stup0t said,
I will keep saying it, you can't have a proper FPS with a pad........ FPS belong on a PC with a keyboard and mouse..... thats it done.... finished..... Thank you.

Indeed. Gamepads are fine for most games, but shooters.. no thank you. Nowhere near the precision you can get with a mouse/keyboard... just clunky with a gamepad.. kinda like using your elbows to type.

Stup0t said,
I will keep saying it, you can't have a proper FPS with a pad........ FPS belong on a PC with a keyboard and mouse..... thats it done.... finished..... Thank you.

It took me a year to get used to the Xbox 360 controller back in 2006. Another 6 months before I felt as good as I did with a mouse and keyboard. Last year I went back to the PC simply because I wanted better graphics (1900x1200 with maxed out graphics). Going back it took me a week or so, feeling I was sitting to close.

All that said consols work just as well IMHO. It takes time to get used to and the software makers build in a little aim assist or whatever that everyone has and most ofter cant even turn off os the playing field is all the same. Add in things like the extreme ease of "Tray and Play", Xbox Live, patching of games and the console understandibly crushes the PC in terms of sales. Just take the latest call of duty sales, that top what 14 million? The break down will be Xbox, PS3...then everthing else with the PC version MAYBE selling same ammount as the DS version.

So I would say the console shooters make for a proper FPS platform.

rrode74 said,
the software makers build in a little aim assist (...) so the playing field is the same.

So I would say the console shooters make for a proper FPS platform.


A cheaper FPS platform? Sure. But as you pointed out, for competitive play they don't really compare. A gamer with a mouse will always be able to aim better than someone with a controller, building in aim-assist is IMHO a little unsporting.

In PC games like AVA (using it as an example because it has such extreme variation between the handling of the various guns) getting headshots is an art form. On consoles I find it to require only a modicum of skill combined mostly with luck.

Consoles are also holding back gaming. Jeez do I hate that modern games are being designed around 6 year old mid-range hardware.