Recommended Posts

I am very surprised they can make such stunning looking games on 7 year old hardware. I think if they optimize enough they could run an exact replica of the real-world with just a Radeon HD 4850 + Core 2 Quad + 2x Xbox's specialized RAM (1GB Total). That's just me thinking though.

In my last post I said I was jealous of those guys and their awesome jobs. I still feel that way, but I wouldn't want to be that guy who has to walk the entire track with the GPS unit. Ahh well, at least he got a decent workout :p .

toast - there's a lot more to be done in terms of technical prowess. it is impressive the 360 and PS3 can run these games, yes, but it's time for so much more. imagine this game running in 2160p with 8AA. in 3D if you'd like. but yeah, on its own this is a very good looking game, all Forzas have been quite handsome.

  • 2 weeks later...

Why Aren?t There Porsches in Forza 4?

porsche.jpg

Because EA is evil, that's why. Kidding! See, EA has the license for Porsche cars, thus, making them available only via a sub-licensing deal. The cars did appear in Forza 3, and featured RUFs, which are tuned, unmarked Porsches.

But this time around, no dice. "In the end, however, EA couldn't see their way towards collaborating again," blogged Brian Ekberg from developer Turn 10.

"We've asked our contacts at EA to reconsider their position frequently and regularly over the last 18 months," he continued. "We also reached out to various influential people in gaming to lobby on our behalf, and on your behalf, but that was to no avail."

As Ekberg explained, Turn 10 has the exclusive right to Ferraris on the Xbox and PC, but works with other companies as not to prevent players from being able to drive the cars.

"While we respect EA's need to run their business as they see fit, we've regularly collaborated in the past and hope we can find our way back to that approach," wrote Ekberg. Because it's not only Turn 10 who are out 35 Porsche models in Forza, it's players.

Source: Kotaku

:( They're doing the same thing they did to football. Buy the rights and refuse them to other studios.

Meh Porsches. Won't miss them. They're ugly and are designed to have the worst handling in the world. If you're driving a porsche, stay away from corners with trees nearby... Also known as Porsche magnets.

I know this is wrong to say but just ask Ryan Dunn about Porsche and trees, they don't mix very well ;)

Pics and video on Kotaku

The Halo 4 Warthog Will Debut in Forza 4, But You Can?t Drive It

One of the biggest surprises of this weekend's Halofest celebration of all things Halo here in Seattle is the news that Halo 4's Warthog will make its interactive debut this year, in a non-Halo game.

The new Warthog will appear in the interactive car-ogling garage mode of this fall's Forza 4. The series' lead creator, Dan Greenwalt showed the vehicle off during a press-preview event on Thursday night in Seattle, the evening before the Halo celebration would open to the public. Greenwalt said that this mode is designed to be used with Kinect, but he commanded it with a controller, as you can see in the video here.

And, no, the Halofest people stressed, you can't race the Warthog in Forza 4. It's not fast enough to compete. Access to the Warthog showroom will have to be unlocked by dedicated players. It won't be available in the game without some effort. But what that effort is is a mystery for now.

http://kotaku.com/5834652/the-halo-4-warthog-will-debut-in-forza-4-but-you-cant-drive-it

post-62693-0-51612700-1314371952.jpg

I don't believe Top Gear US is par of that deal though but they my be, I dunno. I wasn't paying full attention though.

Does that mea they removed full rollover in FM4 again? Not that it really matters.

Do you mean what you see at

?

And I think Top Gear is Top Gear, no matter which iteration of it. They're all owned by the same people.

This topic is now closed to further replies.
  • Posts

    • No, size is not the only selling point. I did not even remotely say that. Your claim was that "building your own will be faster and cheaper". This is false. You cannot build something close to that form factor with off-the-shelf parts. You can build a Mini-ITX PC and pay more, or something larger and pay less. But these are different market segments. It's apples and oranges.
    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      461
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!