Nintendo admits its Wii U highlight reel was spiced up


Recommended Posts

Nintendo admits its Wii U highlight reel was spiced up with PS3 and Xbox 360 footage

By Vlad Savov

201106073559-1307528640.jpg

Nintendo's E3 2011 keynote yesterday gave the world its first official look at the all-new Wii U hardware plus (we thought) a glimpse at the graphical capabilities of its next console. As it turns out, the impressive list of upcoming games for the 2012-bound console was just that, a list, with the visuals we saw on screen coming from PS3 and Xbox 360 versions of said titles. Nintendo of America chief Reggie Fils-Aime has confirmed that to be the case in an interview with GameTrailers, where he also points out that the eventual Wii U games will look at least as good as their PS3 / 360 counterparts. Which is why, in his eyes, it's okay to show us those games being played on the competition's (current-gen) hardware. He does remind us that the Wii U will be delivering graphics at a 1080p resolution, and points to the garden tech demo that also graced E3 as an indicator of what can be done with Nintendo's next console. That's all well and good, but maybe tell us in advance next time, Reggie?

Source: Engadget

:pinch: Ouch! Not cool.

Then why announce it at this years E3 then if its not ready and is more than a year away?

PR, Specs could be close to being finalized but not quite, Not enough time, and without the announcement of the WiiU, Nintendo's E3 line-up would have proably been the worst out of the three.

Nintendo is kinda like Apple, doesn't innovate but just go around ripping everyone off and sell last-gen products for a premium price.

Doesn't innovate :blink: they are pretty much the reason for Move and Kinect, there was no real talk of main stream motion control on consoles before the Wii. Also wasn't the analogue stick first on the N64? I think you are about the only person i've ever seen claim that Nintendo aren't innovators!

Doesn't innovate :blink: they are pretty much the reason for Move and Kinect, there was no real talk of main stream motion control on consoles before the Wii. Also wasn't the analogue stick first on the N64? I think you are about the only person i've ever seen claim that Nintendo aren't innovators!

Wasn't EyeToy created before Wii was released? And if I recall correctly, PlayStation Move was being planned during PS2 era. So no, Move and Kinect isn't ripped off from Wii. All the companies were heading that way, it's just that Nintendo released it first.

Also, http://en.wikipedia.org/wiki/Sony_Flightstick was released before N64's controller, and PSone's controller set the trend for dual analog sticks cuz N64 only had one.

Wasn't EyeToy created before Wii was released? And if I recall correctly, PlayStation Move was being planned during PS2 era. So no, Move and Kinect isn't ripped off from Wii. All the companies were heading that way, it's just that Nintendo released it first.

Also, http://en.wikipedia.org/wiki/Sony_Flightstick was released before N64's controller, and PSone's controller set the trend for dual analog sticks cuz N64 only had one.

I'm not saying they ripped them off but they brought them mainstream before anyone else and the flightstick was a single peripheral, not a main controller for all games. What i'm saying is that the Wii made motion control more well known to the masses. Yes EyeToy was out before the Wii, but again it wasn't the MAIN control of the PS2, it was an additional peripheral that was poorly supported. BTW before you think i'm a Nintendo fan, I don't own the Wii and never will (although the WiiU looks interesting) I've had a 360 and currently have a PS3 with Move and love it.

I haven't really followed Wii U (terrible name :pinch: ), what do they expect in terms of graphical capability? Will it exceed PS3/Xbox?

After looking at the apparent real time nature demo I would say that yes this machine can outperform both the 360 and PS3 in terms of graphics. Certainly be interesting to see what games they come up with and the graphical style people adopt with it.

Nintendo is kinda like Apple, doesn't innovate but just go around ripping everyone off and sell last-gen products for a premium price.

you sound like a complete tool... what the hell do you call the wii?

Why? This happens all the time. Microsoft demoed on of the first Xbox 360 games on a PowerMac G5 because the Xbox 360 itself wasn't ready yet.

while true, but those games would be xbox games eventually. nintendo straight up siad this is the games we are having here they are, but oh by the way this is actually from a ps3/xbox 360. that's a little different.

while true, but those games would be xbox games eventually. nintendo straight up siad this is the games we are having here they are, but oh by the way this is actually from a ps3/xbox 360. that's a little different.

What? :blink:

I really don't see why everyone is up in arms about this. They wouldn't show the footage if they weren't capable of delivering. I also don't understand why you all want target renders instead of gameplay from the other consoles. Uh, why? If their target is on par with the other consoles, why bother? You're just wasting time creating a pre-render when you can just run it on the other consoles.

I don't see anyone bitching about Battlefield 3 being shown on PCs right now. Crysis 2 was always demoed on a PC (on the console-level settings) with a 360 controller, too. Quit crying over nothing.

while true, but those games would be xbox games eventually. nintendo straight up siad this is the games we are having here they are, but oh by the way this is actually from a ps3/xbox 360. that's a little different.

The PowerMac G5 could very well have been capable of better performance and whatnot than the actual Xbox 360. As long as the final product matches (or is better than) the things Nintendo showed us I don't see the issue really.

The PowerMac G5 could very well have been capable of better performance and whatnot than the actual Xbox 360. As long as the final product matches (or is better than) the things Nintendo showed us I don't see the issue really.

The original devkits were all G5s though - so they were in fact 360s in a way.

The original devkits were all G5s though - so they were in fact 360s in a way.

I was about the say that there's a big difference in showing a game on a devkit for that console vs. showing a game running on another console and alluding it's what yours looks like. I haven't gone back to watch, but what did they say when they went into the game montage during the Nintendo keynote?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Oh, of course not. The real "victims" are the people who snipe kids in the head, have killed more journalist than all the worlds wars combined, do double tap strikes on medical personnel, claim history started on October 7th, have a $700 million dollar annual Hasbara budget and pay influencers $7k a post to spout exactly this kind of propaganda. How dare you question the most moral army in the world. Victimhood belongs to these genocidal freaks alone. Anyone who denies that is literally Hitler. If you're going to support a terrorist state, the least you could do is come up with better talking points.
    • Gears of War: E-Day brings 12-player co-op, smoother traversal mechanics, and more by Pulasthi Ariyasinghe Right as the Xbox Games Showcase came to an end today, The Gears of War developer The Coalition took over to show off its next project: E-Day. This prequel project was announced back in 2024, but now we have a lot more details about its campaign, new gameplay mechanics, and even a release date. The studio says this is the first time it has managed to get the time to build the entire game in a new engine, as it had worked non-stop on new titles for years while porting classic code and assets. With Unreal Engine 5 now powering Gears of War: E-Day, The Coalition says it started completely anew, with all assets, animations, environments, and others being built from scratch. The campaign will take place across three days in the city of Kalona. The story will follow the events through the eyes of Bravo Squad. This is made up of the returning classic duo Marcus and Dom, as well as the new characters Mags Carter and Lucas Reyes. Watch the trailer below to see Marcus in action without his iconic armor and gear, just as the Locust invasion kicks off. The story will draw on classic Gears novels like Aspho Fields as well, with the studio even collaborating with author Karen Traviss. "That continuity is what makes the destruction land," says the studio. "In E-Day, you watch a living city torn apart—homes still lit, meals half-finished—while people abandon their cars and run for cover. Small details—a child’s toy, an uneaten dinner—make the loss real as everyday places collapse under the Locust assault." The movement system is getting a big overhaul here. Players will be able to slide while running, jump across gaps, climb head-height covers, and even crawl on the ground to avoid fire from enemies. As for the returning horde mode, The Coalition teased a new 12-player PvE mode. This will involve three squads of Gears going up against the incoming Locusts in larger city maps than usual. The studio says that it is going to reimagine the classic formula just as co-op games are going through a resurgence. Multiplayer was touched on today too, where Versus is coming back touting four versus four Gears PVP action set across Kalona maps. More details about multiplayer will be revealed later. Open beta weekends are kicking off this August for fans wanting to jump in early too. Gears of War: E-Day is releasing on Xbox Series X|S and PC on October 6 with pre-orders available now. It will also be a part of Xbox Game Pass on day one. Microsoft has confirmed this as an Xbox platform exclusive, as there are no plans to bring it to PlayStation or Switch.
    • Microsoft announces the return of Xbox exclusives with Gears of War and Clockwork Revolution by Pulasthi Ariyasinghe Microsoft had plenty of announcements to make today at the Xbox Games Showcase celebrating 25 years of the gaming brand. Now, under the leadership of the new Xbox CEO Asha Sharma, Xbox games are going back to their original release methods. She appeared in the livestream itself to announce the return of Xbox console exclusives. This means two major upcoming games from first-party studios won't be coming to PlayStation or Nintendo consoles: Gears of War: E-Day from The Coalition and Clockwork Revolution from InExile. Both titles will only be coming out on Xbox Series X|S consoles and Windows PCs, ditching any plans they had for PlayStation. "These are not timed exclusives," confirmed Microsoft. "We’re committed to investing in and growing XBOX both on console and beyond." The company confirmed that any already announced Xbox titles for PlayStation, under previous leadership, will continue to arrive for the rival platform. This means games like the new Halo remake, Forza Horizon 6, Fable, and State of Decay 3 will still be available on PlayStation, either at launch or later. It sounds like any new projects announced by the company will avoid other consoles in the same way. Microsoft first opened the floodgates by bringing titles like Sea of Thieves, Grounded, Hi-Fi Rush, and Pentiment to PlayStation and Nintendo consoles back in 2024. Since then, almost every new game release from Xbox Game Studios has arrived for rival consoles alongside Xbox and PC. This decision follows Sony's plans to ditch its own multiplatform releases too. Outside of multiplatform live service titles, the PlayStation maker is even abandoning its PC porting endeavors that started years ago.
    • I'm missing the beginning part of this equation... but for the sake of the convo, you don't get to take a $250(?) set of normally priced RAM, jack it up to over $500/600/800 just because of a market shift, then lower it back down to more than what it was originally and call that a "sale". Not the author of this post... the manufacturer/seller.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      66
    5. 5
      FloatingFatMan
      65
  • Tell a friend

    Love Neowin? Tell a friend!