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Thats not fair, +cralias ^^

BioWare May Still Change Mass Effect 3's Ending

Publisher 'considering your feedback' and has not made a decision.

BioWare has provided a new statement about the ending of Mass Effect 3, noting that it is considering fan feedback and has not yet made a decision about altering it.

Following comments from director Casey Hudson last week, the official Mass Effect Facebook page has now posted the following statement:

"We are aware that there are concerns about a recent post from this account regarding the ending of the game. In this post it was stated that at this time we do not have plans to change the ending.

We would like to clarify that we are actively and seriously taking all player feedback into consideration and have ruled nothing out. At this time we are still collecting and considering your feedback and have not made a decision regarding requests to change the ending.

Your feedback and opinions are of the utmost importance to us. We apologize for any confusion this has caused. Our top priority regarding this discussion is to keep communication with you, our loyal fans, open and productive."

Previously, the game's ending has been so controversial that fans have joined together to form a massive petition asking BioWare to change it.

IGN

Bioware considering changing Mass Effect 3 ending

Studio says it is "actively and seriously" taking all feedback into consideration,

with no decision made yet regarding end to space-bound role-playing game.

Will gamers get a new Mass Effect 3 ending? BioWare hasn't ruled it out. Writing on the official Mass Effect 3 Facebook page last night, the company said it has not yet decided whether or not it will offer fans a new ending to the space-faring role-playing game.

"We would like to clarify that we are actively and seriously taking all player feedback into consideration and have ruled nothing out," reads the statement. "At this time we are still collecting and considering your feedback and have not made a decision regarding requests to change the ending."

Mass Effect 3 launched on March 6 to a warm critical reception and heat from users regarding the game's ending and its day-one downloadable content, From Ashes. Regarding the end to Mass Effect 3, executive producer Casey Hudson said last week that he wanted the game to be memorable, admitting that the conclusion was intentionally designed to get gamers talking.

Members of the Mass Effect community have formed the charity petition called Retake Mass Effect ChipIn fund, collecting PayPal donations for the Child's Play charity as a way of encouraging BioWare to make alternate Mass Effect 3 endings.. As of press time, the fund has amassed over $67,000.

Concerning the From Ashes DLC, Hudson has defended the content, noting that work did not begin on the ware until after the developer finished Mass Effect 3. Electronic Arts later revealed that parts of the DLC were included on game discs.

GameSpot

Don't do it. BioWare. Don't do it

Mass Effect 3 Easter Egg - Blasto the Hanar Spectre "movie" - Blasto 6: Partners In Crime :rofl:

Starring:

Blasto - hanar Spectre

Chief - volus... well, Chief

Booben - "badass" elcor C-Sec agent

Booben's sister

and some angry vorcha...

Badassfully: easily the most interesting [useless] mix of species Mass Effect has to offer :laugh:

"Spawn of questionable parentage!" - :rofl:

Why would you not want them to change the ending? It is terrible.

The ending was intentional. It was MEANT to be that way. Its not like it was an accident or just poor writing. They could have planned for this. People are only upset because of the lack of significance the rest of their choices had on the ending. And even if that is the case, this does not make the ending bad. The only other viable complaint is the lack of closure we get. But that is only minimal seeing as all plot points that matter are concluded, all characters fleshed out to their fullest and enough of a glimpse at the results to keep us wondering. I think people are taking this way too harshly and have allowed hype to heighten the expectations to an astronomical level that the ending couldn't help but end with people raging.

The only valid suggestion anyone has made that I know of for fixing the ending was adding the construction of a new Mass Relay to the after credits cinematic. Instead people have just decided to hop on the cop-out band-wagon of it being a hallucination which just ignores the ending rather than tries to make sense of it.

The game didn't break any established canon, it didn't ruin any image of any of the characters and honestly I'm fine with that. Halo: Reach decimated the canon of Halo and no one seemed to care about that. Yet just because people didn't get the "16" different endings people are breaking down and throwing the disc into the trash (literally or figuratively)?

Its not like it was an accident or just poor writing. They could have planned for this.

They rewrote the entire ending and implemented it in a few months after the script leaked. It's hardly what I'd call "masterful writing", not from a dialogue standpoint nor from an imaginative one.

People are only upset because of the lack of significance the rest of their choices had on the ending. And even if that is the case, this does not make the ending bad.

I'd say quite a few people from the Bioware Social forums could've written a better, more detailed and more engrossing ending in 15 minutes. The lack of imagination, combined with a completely laughable explanation of what controls the reapers and why left "a few" people jaded.

Hurr durr I created machines that kill everyone to prevent your machines from killing everyone. Seriously, what.

They rewrote the entire ending and implemented it in a few months after the script leaked. It's hardly what I'd call "masterful writing", not from a dialogue standpoint nor from an imaginative one.

A similar thing happened with Halo 2 and while many were enraged by the event it barely anyone even remembers it these days and still regard Halo 2 as the best Halo game. In fact, Halo 2 was basically remade in 9 months from the ground up as well as having its story partially rewritten and extended due to the engine being completely useless on the Original Xbox. This isn't an unheard of situation.

Hurr durr I created machines that kill everyone to prevent your machines from killing everyone. Seriously, what.

Such an outlook on something is poor practice. We can easily narrow something down to a simple statement like that just to make it look worse than it is.

The mere fact that the created rebel against the creators. The Krogan are a great example, not just the Geth. It comes down to the fact that this chaos would inevitably destroy the universe and thus the Reapers were created to keep that situation from evolving. What you have accomplished in the end of Mass Effect 3 is giving the races of the current cycle the ability to choose their destiny for themselves, rather than having it controlled by the Reapers and by association the Catalyst. I see it as the final choice that gives back freedom to the galaxy.

A similar thing happened with Halo 2 and while many were enraged by the event it barely anyone even remembers it these days and still regard Halo 2 as the best Halo game. In fact, Halo 2 was basically remade in 9 months from the ground up as well as having its story partially rewritten and extended due to the engine being completely useless on the Original Xbox. This isn't an unheard of situation.

Such an outlook on something is poor practice. We can easily narrow something down to a simple statement like that just to make it look worse than it is.

The mere fact that the created rebel against the creators. The Krogan are a great example, not just the Geth. It comes down to the fact that this chaos would inevitably destroy the universe and thus the Reapers were created to keep that situation from evolving. What you have accomplished in the end of Mass Effect 3 is giving the races of the current cycle the ability to choose their destiny for themselves, rather than having it controlled by the Reapers and by association the Catalyst. I see it as the final choice that gives back freedom to the galaxy.

Krogan? There was only one created Krogan, Grunt. Unless something was learned in ME3 that I don't know about.

Krogan? There was only one created Krogan, Grunt. Unless something was learned in ME3 that I don't know about.

As I understand it, they weren't created like the Geth were created, but they were "manufactured" so to speak. They weren't capable of space travel until the Salarians dropped in and gave them mass effect technology in exchange for using their numbers them against the Rachni. Then they rebelled when the Salarians declared them a pest and deployed the genophage.

As I understand it, they weren't created like the Geth were created, but they were "manufactured" so to speak. They weren't capable of space travel until the Salarians dropped in and gave them mass effect technology in exchange for using their numbers them against the Rachni. Then they rebelled when the Salarians declared them a pest and deployed the genophage.

Maybe you learn about that in ME3 but they never talked about the Krogan (pre Grunt/Okeer) being manufactured.

Also the ME wiki doesn't mention anything about them being created (again, pre Grunt/Okeer):

http://masseffect.wi...com/wiki/Krogan

Warlord Okeer is the one who was trying to create a pure Krogan, and that was only very recently in the Mass Effect timeline.

As I understand it, they weren't created like the Geth were created, but they were "manufactured" so to speak. They weren't capable of space travel until the Salarians dropped in and gave them mass effect technology in exchange for using their numbers them against the Rachni. Then they rebelled when the Salarians declared them a pest and deployed the genophage.

Sort of, what the Salarians did was "uplift" them (similiar to what the Protheans were doing with the Humans, Asari, Salarians etc), to use them as a weapon against the Rachni. The Krogan became a problem because they were adapted to a extremely harsh environment (reason for high birth rate, greatly increases chances of survivial) and when taken out of that environment they florished too well due to the harsh environment adaptations. It's not a case of created rebelling from creator, but more forcefully taking a species out of their naitive environment when they are not ready. That is my take at any rate anyway.

Sort of, what the Salarians did was "uplift" them (similiar to what the Protheans were doing with the Humans, Asari, Salarians etc), to use them as a weapon against the Rachni. The Krogan became a problem because they were adapted to a extremely harsh environment (reason for high birth rate, greatly increases chances of survivial) and when taken out of that environment they florished too well due to the harsh environment adaptations. It's not a case of created rebelling from creator, but more forcefully taking a species out of their naitive environment when they are not ready. That is my take at any rate anyway.

Yeah, that's exactly how I understood it too. All that was learned during Grunt and Mordins missions in ME2.

Sort of, what the Salarians did was "uplift" them (similiar to what the Protheans were doing with the Humans, Asari, Salarians etc), to use them as a weapon against the Rachni. The Krogan became a problem because they were adapted to a extremely harsh environment (reason for high birth rate, greatly increases chances of survivial) and when taken out of that environment they florished too well due to the harsh environment adaptations. It's not a case of created rebelling from creator, but more forcefully taking a species out of their naitive environment when they are not ready. That is my take at any rate anyway.

Krogan/Geth uplifted/created, found dangerous and are sterilized/destroyed. Resentment builds and eventually the persecuted/created will rebell against those who have been the object of their hatred.

Either way, its man messing with things they shouldn't be and creating/advancing life to a point that they can't control it any longer.

Oh, and depending on whether or not the female Krogan survives, Wrex/Wreav will plot to take over the other races without her around.

Krogan/Geth uplifted/created, found dangerous and are sterilized/destroyed. Resentment builds and eventually the persecuted/created will rebell against those who have been the object of their hatred.

Either way, its man messing with things they shouldn't be and creating/advancing life to a point that they can't control it any longer.

Oh, and depending on whether or not the female Krogan survives, Wrex/Wreav will plot to take over the other races without her around.

EDIT: Obviously I cannot read :p scratch what I said in this post previously.

It doesn't seem that simple to me though though, the Protheans also meddled and advanced life beyond what it was ready for and because of them the Asari, Salarians, Hanar and Humanity (and others) were able to evolve to what they are now. Also to me the Geth did not rebel, it did not need to end in war it could of been peaceful. Except the Quarians didn't like their slaves thinking for themselves and tried to exterminate them and the Geth defended themselves. The Geth do not hate or resent and are more then happy to allow the Quarians to live on their homeworld, the Quarians exiled themselves. The Krogan are a different matter, I agree to the most part what you say about them and not surprised if they plan to conquer the galaxy if you cannot save the female. They are a war like race and thanks to the Turians/Salarians they know only war and the hatred/resentment is a result of the genephage and not their uplifting.

A similar thing happened with Halo 2 and while many were enraged by the event it barely anyone even remembers it these days and still regard Halo 2 as the best Halo game.

In other words the story was so insignificant that no one even remembers it any more, which essentially means it was badly written and unimaginative - then again it being Halo, that's hardly a surprise.

This isn't an unheard of situation.

Whilst it may not be unheard of, I have yet to hear of a situation where it improved the game.

Such an outlook on something is poor practice. We can easily narrow something down to a simple statement like that just to make it look worse than it is.

The mere fact that the created rebel against the creators. The Krogan are a great example, not just the Geth.

Both of which were optionally fixed by Shepard in the storyline, which completely debunks the theory that you cannot get the races to work together - especially the Geth that originally spared the Quarians by letting them go. Hardly something a ravenous murdering synthetic bent on the destruction of all life would do?

I see it as the final choice that gives back freedom to the galaxy.

Destruction of all methods of interstellar transportation means freedom? You certainly have an odd concept of freedom.

News; I get it, you like Bioware, however Bioware doesn't need you to defend them. They can stand up for themselves and defend their actions on their own, you don't need to wear your shining knight armour and parade for them. They don't give a ****.

Who'd have thought the end of a war that tore up the entire galaxy and pretty much destroyed the home systems of 4 races would lead to anything but a happy ending where everything continued as if nothing had happened?

The people complaining about the ending of Mass Effect 3 are the same people that complained about Dragon Age 2 dumbing everything down and treating it's players like children. Bioware can't win.

Who'd have thought the end of a war that tore up the entire galaxy and pretty much destroyed the home systems of 4 races would lead to anything but a happy ending where everything continued as if nothing had happened?

The people complaining about the ending of Mass Effect 3 are the same people that complained about Dragon Age 2 dumbing everything down and treating it's players like children. Bioware can't win.

You have absolutely no idea why the endings are bad, or why so many people hate them.

In other words the story was so insignificant that no one even remembers it any more, which essentially means it was badly written and unimaginative - then again it being Halo, that's hardly a surprise.

Not a real argument. Halo was known for its campaign before Halo 2. Halo 2 destroyed that campaign. The only thing that kept Halo 2 going was its multiplayer. Mass Effect lacks such a "phenomenon" which is why more people will remain outraged longer.

Whilst it may not be unheard of, I have yet to hear of a situation where it improved the game.

My point isn't that it improves the game, but that people are getting mad over something that has happened more than once in the past. If people would just not expect perfection then maybe they wouldn't be so disappointed with what they get. Halo 2 destroyed my ability to be hyped for a game and since then I have yet to be truly disappointed by a game unless it was mechanically broken.

Both of which were optionally fixed by Shepard in the storyline, which completely debunks the theory that you cannot get the races to work together - especially the Geth that originally spared the Quarians by letting them go. Hardly something a ravenous murdering synthetic bent on the destruction of all life would do?

Yet this already demonstrates the incorrect decision of the Catalyst and that there are exceptions to the rule, all events that greatly influence what decision you make at the end (many of these decisions stemming back to the first game). And here we are assuming that these decisions don't matter when in fact they provide an entirely different context to the final decision.

Keep in mind that unless you are Paragon you CANNOT save both the Geth and the Quarians. It is one or the other.

Destruction of all methods of interstellar transportation means freedom? You certainly have an odd concept of freedom.

No, you are again only stating things in a poor light to make your opinion sound more correct. Freedom goes beyond movement through the galaxy. They now have the right to a FUTURE. Without your choice they would have been doomed to destruction. And you're worried about the equivalent of freeways being lost?

News; I get it, you like Bioware, however Bioware doesn't need you to defend them. They can stand up for themselves and defend their actions on their own, you don't need to wear your shining knight armour and parade for them. They don't give a ****.

I'm not parading, I'm just sick of idiots getting angry at the ending because they expected far too much. In fact, its the fans themselves who could be said to have ruined it by leaking the information and they have the audacity to **** and moan about this? I still have yet to see anything canonical that is broken by the ending which means it doesn't warrant this much hate. It doesn't destroy the storyline, its just a less than satisfactory ending. You have yet to give me any REAL arguments, only obvious rhetoric.

Stop using Halo 2 as an example. Halo 2 is not the end of the Master Chief story arc. Regardless of how bad Halo 3 was, Halo 2 was still not the end.

Mass Effect 3 is the END of the Shepard story arc. THAT is why the ending is complete garage.

This topic is now closed to further replies.
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