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The people complaining about the ending of Mass Effect 3 are the same people that complained about Dragon Age 2 dumbing everything down and treating it's players like children. Bioware can't win.

There's dumbing down and then there's dumbing down. The recurring theme of Mass Effect is choice and the cause and effect of your decisions, in ME2 it has a massive impact on how the ending plays out. In ME3 the culmination of your choices barely affect characters that are brought back for cameos in this game.

It ends completely abruptly, the explanation you are given is nonsensical and the 3 games and over 100 hours in my case I've spent building relationships with these races and characters is for naught because you don't get any kind of closure, you don't get to see what all your choices in ME3 affect because you get 3 cookie cutter endings and an epilogue that has no bearing on the game other than mentioning the main character a bit.

I am very disappointed for the 100s of hours I have invested in this game I will probably never get full closure for all the characters, I replayed ME1 and 2 multiple times to try and save everyone and make all the right choices and now I just get kicked in the face and told to deal with it.

I played and finished DA2 and preferred it over DAO, so please keep your assumptions to yourself, you clearly don't have a clue what you or we are talking about.

The recurring theme of the Mass Effect games is you are fighting against impossible odds.

The decisions in Mass Effect 2 were effectively meaningless as you could run the entire game without a single member of your team dying.

Lore wise the whole point of being a Spectre is that a lot of the time there IS no right choice, you just have to weigh up the options and pick the lesser evil. Mass Effect 2 took away any meaningful decisions by giving you a fairy tail version of what the game could have been.

I loved Mass Effect 2 don't get me wrong, but it took away a lot of the grittiness from the first game, and I'm not just talking about the bad film grain effect :)

Stop using Halo 2 as an example. Halo 2 is not the end of the Master Chief story arc. Regardless of how bad Halo 3 was, Halo 2 was still not the end.

Mass Effect 3 is the END of the Shepard story arc. THAT is why the ending is complete garage.

It was supposed to be. That's my point. Halo 3 shouldn't have existed with Bungie's original plan for Halo 2. But time constraints and engine problems forced them to split the game into two games.

In regards to your choices mattering in ME2, the only thing that changes in 2 is whether your crew lives/dies. Choices beyond that had immediate consequences and most of them were insignificant until the final mission made you make uneducated guesses as to where to put people.

Source

This clown doesn't get why the fans are annoyed, he thinks we don't like it because its a little bit sad. How about the fact that all the choices we made in all 3 games don't really count for anything, and all the relationships we have built with all the characters are for naught because we don't see what happens to them apart from a couple of them may or may not survive in a magical crash landing on random planet ending.

I won't be buying into any more Bioware franchises in the future, Mass Effect will be my first and last its burned me too bad.

that's what everyone tells me about the ending (i haven't finished it yet, im hating my busy busy life right now) but im pretty sure with what everyone says imma rage quit the game when I get to the game. i don't get how they make such an epic game, arguably greatest trilogy ever made, and completely **** the end. it's like they forgot the game is based on your decisions... you see it throughout the rest of the game .

If they are considering changing the ending, I think they should give us the one which was cancelled because of leaks.

i don't get how they can miraculously change the ending (well i do, but you know what i mean...) imagine george lucas comes in and was like "we screwed up, luke is suppose to die and darth takes over the galaxy"

I agree.

They shouldn't change it in the first place. Whats done. is Done. Case closed.

But IF, they are considering it, why not the original one?

I think that they should have just dealt with the leak and released the original ending. But I also agree that what's done is done and crying over it won't change anything.

The leaked script looked awesome compared to what we got.

Apparently Javik was meant to be the catalyst? But instead got turned into Day one DLC and replaced by some kid...

What? Where? Nope. Maybe I've got the wrong one* (got right now off Google and it's not a script but a string list)? But the ending there is still quite the same - Someone is the Catalyst, Citadel is part of it and it explicitly refers to itself as "we" when talking about synthetics, and tells to "pick a color" posthaste, because the Crucible has somehow cut its godly powers.

* - in which case can someone send me the actual leaked script, pretty please?

Pretty sure this is allowed now given the game is out now, but you can read the leaked script here

Thank you :)

Hmm, I see that the ending's still quite the same, though. A dialog with Javik "up there" is kind of out of place (as it's also noted by whoever has made those little notes here and there).

In fact, f* it all. This over-analyzing of the damned ending leads to no good, anyway. Perhaps it indeed only makes sense for people above IQ 150 (or below 70, who knows). I'll just see what other interesting changes were there and wait for whatever they're cooking, or, in the worst case, cling to my own "ending" as I see fit.

To Mass Effect 3 players, from Dr. Ray Muzyka, co-founder of BioWare

As co-founder and GM of BioWare, I?m very proud of the ME3 team; I personally believe Mass Effect 3 is the best work we?ve yet created. So, it?s incredibly painful to receive feedback from our core fans that the game?s endings were not up to their expectations. Our first instinct is to defend our work and point to the high ratings offered by critics ? but out of respect to our fans, we need to accept the criticism and feedback with humility.

Read the rest

Well, I'm not sure how to feel after reading that. Muzyka said that the ME3 team was genuinely surprised by the feedback about the ending...how is this even possible? Did the team even read/watch the endings before they sent the image out for production? Anyone even remotely aware of the series' lore would know that the endings were garbage. So it frightens me that they couldn't see this coming.

I'm glad Bioware finally announced they have plans for some type of release(s) that will answer the questions and closure issues the default ME3 endings completely failed to provide. However, he made no mention of price or schedule (we MIGHT get that in April, but who knows). By the way he worded his respond in this regard, he gives me a terrible feeling that the important, story-resolving DLCs (or whatever they are going to be) will not be free. It sounds like they have a whole range of post-release plans, and I highly doubt they won't charge for it.

Lame. :/

Well, I'm not sure how to feel after reading that. Muzyka said that the ME3 team was genuinely surprised by the feedback about the ending...how is this even possible?

Having read/watched 'The Final Hours of Mass Effect 3' after the leak of the game/script they had to go back and change it, and I think they were trying to be clever by giving you this big ambiguous ending that was up to interpretation of the individual story of the person who played it.

Except it didn't work.

Having read/watched 'The Final Hours of Mass Effect 3' after the leak of the game/script they had to go back and change it, and I think they were trying to be clever by giving you this big ambiguous ending that was up to interpretation of the individual story of the person who played it.

Except it didn't work.

I think it worked fine, just people didn't want that kind of ending. They wanted to see the outcome of their choice to the fullest degree. See HOW their choice affected the galaxy. Without that they feel the ending is crap even if the ending really isn't crap. Everything that needed to be wrapped up was wrapped up properly while leaving enough unknowns for us to keep talking about it. Many developers do this on a consistent basis with their games, leaving little things at the end that open up something completely new or leave things open to keep the universe fresh and mysterious. I really don't see a problem with the events post choice not being explained and being left to the imagination and discussion of the community.

Also, prolonged exposure to something can desensitize you to its pro's/con's. Working on the same game for 2+ years can sometimes make it impossible for you to see what is and isn't good in it anymore. Things like this can easily happen without fresh eyes/ears on a project. Judging from the time constraint I'd say that wasn't available.

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