Advise for purchasing new graphic card


Recommended Posts

You won't get anything good for $100. You'll be needing to push around $200. Best bet, save your money.

Please - not everyone wants to buy a GPU that uses more power than the rest of the PC put together.

There are a few good cards in the $100 range - or are you calling the GTS450 *wimpy*?

There are no less than eight GTS450 cards under $120USD at Newegg. (There is one from Galaxy for $99.99USD, even.)

AMD equivalent is the HD6750 (same price range, even).

Please - not everyone wants to buy a GPU that uses more power than the rest of the PC put together.

There are a few good cards in the $100 range - or are you calling the GTS450 *wimpy*?

There are no less than eight GTS450 cards under $120USD at Newegg. (There is one from Galaxy for $99.99USD, even.)

AMD equivalent is the HD6750 (same price range, even).

For a given GPU some cards are twice as fast as others.

If a game is slow, it's because of the graphics card and GPU. Not usually because of the CPU. So I say, spend a bit extra and get as powerful a card as the computer can use. But I can't see much point in spending more than $200 unless there are excessive requirements. Will it handle Battlefield 3 or COD4 with all of the settings maxed?

For a given GPU some cards are twice as fast as others.

If a game is slow, it's because of the graphics card and GPU. Not usually because of the CPU. So I say, spend a bit extra and get as powerful a card as the computer can use. But I can't see much point in spending more than $200 unless there are excessive requirements. Will it handle Battlefield 3 or COD4 with all of the settings maxed?

You mean a given game - not necessarily a given GPU.

And I was referring to modern games, including BF3 and MW3 in particular.

How well a CPU/GPU combination depends on how well the game is written to play to the strengths of each.

Burnout Paradise, despite its age, makes the point reasonably well. With the same GPU, you have to settle for 1280x720 (if not less) on a single-core (even with HyperThreading) CPU, such as the P4 Northwood-C or early S478 Prescotts - or even the LGA775 Prescott P4s, despite their x64 compatibility. With dual-core CPUs (as old as the dual-core Athlon64, Sempron, Turion, even the Celeron-D/Pentium-D) you can reasonably scale to 1680x1050. However, with as old a quad-core as the Q6600, 1920x1080 at medium detail or taller is easily workable - even with as weak a GPU as my AMD HD5450 - which is a notebook GPU that has crossed over for basic desktop duties. Basically, BP is heavily - if not entirely - CPU-bound.

Newer games put more strain on the GPU than the CPU (when well-written) - when poorly-written, all the CPU and GPU horsepower on the planet is of little help (Rage is a prime example).

If a game requires anything over HD67xx when teamed with a quad-core from either Intel or AMD, then something is seriously screwed up with the game's coding.

This topic is now closed to further replies.
  • Posts

    • Could you come up with a slightly less depressing background for Tux instead of that gray gradient? Doesn't have to be cheerful, just less of a downer...
    • Linux 7.2's first release candidate gets off to a good start by Paul Hill Credit: Larry Ewing It has been a few weeks since the release of Linux 7.1, and in that time, the Linux 7.2 merge window has been open, where developers can submit their features and patches ready for the upcoming release. That window is now shut, and the release candidate phase has begun so that new features can be tested and further fixes applied. According to the founder of Linux, Linus Torvalds, this week’s release candidate looks “reasonably normal”. Although we are super early in the release candidates, this is a good sign as it makes it more likely that an eighth release candidate will not be needed. Torvalds even mentioned that the update’s stats are only larger than they really are because there was another AMD header drop with a third of the patch just being AMD GPU register definitions, which aren’t big changes but make the code contributed look larger overall. In addition to this, he noted that just over half the patch is drivers, even when excluding the AMD register dump. The rest of the changes are spread out over architecture updates, tooling, documentation, and core kernel updates. In the next week, Torvalds says that he will be chilling out, taking the week “mostly off”. Despite this, he will be reading emails and keeping up with things, so if he is slow responding, now you know why. He said he is hoping for a calm week, but we will just have to see if the second release candidate is actually like that. We should expect seven or eight release candidates before Linux 7.2 is released, so expect it around the end of August. If you missed it a few weeks ago, be sure to check out our coverage of Linux 7.1's release.
    • Ridiculous claim that the labor cost difference of $6000 annually would increase cost per phone by $200. The employees produce 3 phones per month or what?
    • Sparkle 2.20.1 by Razvan Serea Sparkle is a free, open-source Windows optimization tool designed to make your PC faster, cleaner, and more private. With Sparkle, you can easily debloat Windows by removing unnecessary apps and services, disable Microsoft tracking to enhance privacy, and apply performance tweaks to boost speed. Its cleaner removes junk and temporary files, while every change is safe and fully reversible. Sparkle also features a modern, user-friendly interface with automatic updates, making system maintenance simple. Explore over 39 tweaks, from disabling telemetry and hibernation to optimizing network and game settings, all aimed at customizing and enhancing your Windows experience. Sparkle supports Windows 10 and 11. Sparkle 2.20.1 changelog: You can now change the Animation Direction from Up, Left, or Off. Added configurable animation direction (Up, Left, Off) for improved accessibility Added TTL caching to the system info backend Refactored tweak application flow to await NvidiaProfileInspector Improved IPC listener cleanup to correctly remove specific listeners Fixed online status not updating after successful network requests Updated system info tests to support backend caching Removed electron-toolkit utils dependency in favor of internal is.dev helper Fixed unwanted files and folders being included in application bundles Download: Sparkle 2.20.1 | Portable | ~100.0 MB (Open Source) Links: Sparkle Website | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Never used the G7 Pro, but I've never had a good experience with that style of d-pad and fighting games.
  • Recent Achievements

    • One Month Later
      JKR earned a badge
      One Month Later
    • Dedicated
      Asgardi earned a badge
      Dedicated
    • Conversation Starter
      jessse3334 earned a badge
      Conversation Starter
    • Reacting Well
      JuvenileDelinquent earned a badge
      Reacting Well
    • One Month Later
      Excellence2025 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      496
    2. 2
      +Edouard
      247
    3. 3
      PsYcHoKiLLa
      154
    4. 4
      Steven P.
      86
    5. 5
      macoman
      65
  • Tell a friend

    Love Neowin? Tell a friend!