Is software need to be developed first, or is hardware needed beforehand?


Recommended Posts

Guys, I've been wondering for a while, whether the software needs to be developed first or the hardware needs to be created beforehand in order to "advance in technology" or "create more powerful machines".

There are sometimes I believe that software needs to be developed first such as Windows Vista with its Direct X 10 and Win7 with its Direct X 11. On the other hand there are cases such as cellphones and Android based devices, in which hardware is developed first and then comes the software....

So which is it? Are they needed to be developed at the same time? Or is software/hardware needs to exist first so the other one completes it?

Please help me clarify this doubt :/

P.S: Sorry for posting it on General Discussion... I didn't find another place to put so...

Software can be created on anything, as it's mainly just coding. It will have a set criteria, normally based/compatible with already-available hardware, or hardware due within the coming 12 months.

Both hardware and software push each other forward, neither are required first, but they do need each other.

I'm guessing the OP is referring to creating software today that requires hardware from tomorrow vs creating hardware and then depending on software to push its limits.

Depends on the market. For GPUs and other computer components, it's definitely the former. Lets face it, gaming is probably the #1 thing that's driving the incredible speed at which consumer computer hardware advances and many AAA games require future hardware just to be able to run at maximum settings.

On the other hand, for things like gaming consoles, it needs to be the latter. The hardware in there doesn't change and it needs to stay relevant for years.

I'd assume hardware first in all cases. You need to know at least the baseline hardware you're working with before you can properly create the software, for the best experience at least.

I think you are confusing its always the hardware first. lets say you are installing Windows 7 on a PC that was made after 7 is made RTM.

Many hardware wont work because the drivers are not there. and how are the drivers made? Hardware first then the software ie. drivers...

Windows OS would give you some generic drives for many devices like Sound,display etc but if you want better you get the drivers from the device manufacturer.

Depends on the market. For GPUs and other computer components, it's definitely the former. Lets face it, gaming is probably the #1 thing that's driving the incredible speed at which consumer computer hardware advances and many AAA games require future hardware just to be able to run at maximum settings.

This is only because computers are disgustingly inefficient at playing games. Have you ever looked at hardware specs for a video game console? They're peanuts. At this point, the hardware is as strong as it can be. Any further developments, and you won't notice the difference on current televisions.

Having said that, you need hardware to write software.... this isn't chicken and egg, it's pretty one-way. If you don't have the hardware to support something, how can you write it?

This is only because computers are disgustingly inefficient at playing games. Have you ever looked at hardware specs for a video game console? They're peanuts. At this point, the hardware is as strong as it can be. Any further developments, and you won't notice the difference on current televisions.

Consoles also don't have an full blown OS or multitude of layers of frameworks and libraries to go through like a PC does. For the most part, games on a console talk directly to the hardware and not through layers. That is why PCs are "inneficient". PCs can also do a helluva lot more than a console can in terms of graphics and processing. Not sure what the hell you mean regarding televisions.

Sounds like you don't play many games (if at all).

How else would you write a program, let alone run it? ;)

His question was pretty ambiguous to begin with.

Consoles also don't have an full blown OS or multitude of layers of frameworks and libraries to go through like a PC does. For the most part, games on a console talk directly to the hardware and not through layers. That is why PCs are "inneficient". PCs can also do a helluva lot more than a console can in terms of graphics and processing. Not sure what the hell you mean regarding televisions.

Sounds like you don't play many games (if at all).

Those are all very good reasons. Thanks for explaining my statement. Not sure where we're disagreeing though?

PCs have more raw horsepower then consoles, yes, but nothing more is done with it, as far as gaming is concerned. That extra power is needed because of all the non-gaming functions going on. If you put the hardware of a gamer's PC into a video game console, developers wouldn't know what to do with it. Hardware is no longer the bottleneck for gaming development - it's our software and user interfaces (televisions, controllers, etc)

And I used to play games non-stop, but it's true, I've mellowed out a bit. Still enjoy playing the "latest and greatest" blockbusters to see where the industry is headed though (plus its fun), and I always love a good game of SSBM. :)

I believe (I could be wrong though, I cannot cite sources for this wild speculation) that hardware stores existed way before the computer era started!

Just a guess though... :shiftyninja:

Glassed Silver:ios

If you look through the long history of computing, hardware has always existed first, infact the first computer the (the Colossus Machine) used in WW2 had no "software" at all it was programmed by changing the way the system was wired

Tbh, I don't see how this is a question. A basic understanding of the relationship between hardware and software immediately explains why one needs the former to even start worrying about the latter.

It's like asking which came first - Television, or television shows? Why don't you think about that. :p

This topic is now closed to further replies.
  • Posts

    • Samsung Galaxy Z Fold 8, Flip 8, Z Fold Wide: Everything you need to know The ONLY thing I need to know is the price, which I know will be way higher than I (and most people) are willing to pay for a phone... so basically nothing here I need to know. PS: Nice job getting that Apple reference to a non-existent and unrevealed product as "competition" in there. Cheque is in the mail.
    • Well I really think the repasting helped if your higher clocks have returned, maybe the next thing to look at is if there is a problem with your case airflow? I guess this because your 3080 has returned to optimal state, but is still staying too warm, which might suggest it was thermal throttling before you repasted, of which the only logical conclusion could be outside factors.
    • Samsung Galaxy Z Fold 8, Flip 8, Z Fold Wide: Everything you need to know by Hamid Ganji Galaxy Z Fold 7 - Image via Samsung The next generation of Samsung foldables is set to be unveiled next month at the second Unpacked event of the year. Samsung’s 2026 foldables are not expected to offer significant upgrades over their predecessors, with the Korean firm instead focusing on design refinements and conventional upgrades such as faster processors and better cameras. However, Samsung is reportedly planning to unveil an all-new passport-style foldable this year to rival Apple’s first foldable iPhone, which is expected to debut this September. Here’s a roundup of everything we know about Samsung’s upcoming foldable devices ahead of their official debut. When can we expect Samsung’s new foldables? The Galaxy Z Fold 7 and Z Flip 7 series were unveiled in July, and Samsung is expected to maintain this timeframe in 2026. Based on previous reports from Korean sources, Samsung will hold its Unpacked event on July 22 in London, UK, to pull back the curtain on the Galaxy Z Fold 8 series. The devices are also expected to hit the shelves a few weeks after launch. However, Samsung has yet to announce an official date. A new naming scheme? One of the most interesting changes we might see this year is a new naming scheme for Samsung’s latest foldables. SamMobile reported that since Samsung is expected to unveil three foldables this year, it has adopted a new naming strategy to simplify product identification for customers. Accordingly, the standard Galaxy Z Fold 8 will reportedly be called the Galaxy Z Fold 8 Ultra and will serve as the direct successor to last year’s Galaxy Z Fold 7. The “Ultra” suffix suggests the phone could feature higher-end specifications, such as additional rear camera modules. Samsung’s new passport-style foldable is expected to carry the Galaxy Z Fold 8 name without any suffix. This model is reportedly equipped with two rear cameras. No major changes are expected for the Flip model. Galaxy Z Fold 8 Ultra and Z Flip 8 anticipated specs Rumors over the past few months suggest Samsung is preparing several upgrades for its upcoming foldables, although the devices may continue to rely on larger batteries and faster charging speeds rather than dramatic design changes. The primary focus this year is expected to be the Galaxy Z Fold 8 and its wide-screen design. Galaxy Z Fold 8 Ultra official CAD renders - Image via AndroidHeadlines Here are the anticipated specifications for the Galaxy Z Fold 8 Ultra based on previous leaks: 6.5-inch outer display and 8-inch inner display, 120Hz refresh rate, and 2,600 nits peak brightness Snapdragon 8 Elite Gen 5 processor, paired with 12GB or 16GB of RAM and 256GB, 512GB, or 1TB of storage 4.1mm thickness when unfolded and a weight of 210g 200MP main camera, 50MP ultrawide camera, 10MP or 12MP telephoto camera, 10MP cover camera, and 10MP selfie camera 5,000mAh battery with 45W wired charging Android 17 and One UI 9 As for the Galaxy Z Flip 8, the device is not expected to be a major departure from its predecessor, although it could become slightly slimmer. Expected specifications include: Snapdragon 8 Elite Gen 5 or Exynos 2600 processor 12GB of RAM with 256GB and 512GB storage options 6.9-inch Dynamic AMOLED 2X inner dispaly and 4.1-inch Super AMOLED outer dispaly 50MP main camera, 12MP ultrawide camera, and 10MP selfie camera 4,300mAh battery with 25W wired charging Android 17 and One UI 9 Samsung’s foldables are also expected to launch with Gemini Intelligence, Google’s AI suite for automating tasks in Android ecosystem. Moreover, given current memory and component costs, some Galaxy Z Fold 8 Ultra and Z Flip 8 variants could see a price hike. Galaxy Z Fold 8 adopts a wide-screen design The centerpiece of the upcoming Unpacked event could be the Galaxy Z Fold 8, previously rumored as the Galaxy Z Fold Wide. This model adopts a passport-style form factor and is expected to compete directly with Apple’s iPhone Fold. Galaxy Z Fold 8 official CAD renders - Image via AndroidHeadlines Here’s what to expect: 7.6-inch primary OLED display and 5.4-inch cover display, 120Hz refresh rate, 2,600 nits peak brightness, and 4:3 aspect ratio Snapdragon 8 Elite Gen 5 processor, 12GB or 16GB of RAM, and 256GB, 512GB, or 1TB storage options 4,800mAh battery with 45W wired charging 50MP main camera, 50MP ultrawide camera, and 10MP selfie camera Android 17 and One UI 9 The three new foldable phones are unlikely to be the only devices unveiled at Samsung’s Unpacked event. The company is also expected to introduce the Galaxy Watch Ultra 2 and the Galaxy Watch 9 series.
    • Thanks
  • Recent Achievements

    • Week One Done
      rolfus earned a badge
      Week One Done
    • One Month Later
      Leroy Jethro Gibbs earned a badge
      One Month Later
    • Conversation Starter
      flexorcist earned a badge
      Conversation Starter
    • One Month Later
      AndreaB earned a badge
      One Month Later
    • One Month Later
      agatameier earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      505
    2. 2
      +Edouard
      196
    3. 3
      PsYcHoKiLLa
      141
    4. 4
      ATLien_0
      89
    5. 5
      Steven P.
      81
  • Tell a friend

    Love Neowin? Tell a friend!