Sorry, Americans, No UMD passport program for you :(


Recommended Posts

Sony has told Kotaku that there will not be a North American version of the UMD Passport program, which would allow PlayStation Vita users to transfer their PSP discs to the upcoming handheld.

Sony debuted the UMD Passport program in Japan last December alongside the release of the Vita. Japanese gamers can insert their game discs into their PSPs, register them on their PlayStation Network accounts, and pay a small fee to re-download their games on the Vita.

Unless Sony changes its mind or announces some sort of alternative option, North American PSP owners will have no way to play their UMDs on the Vita, though they will be able to access any PSP games they purchased digitally.

I?ve asked Sony why it won?t bring the UMD Passport program to North American customers and will update with any further news or explanation.

Sony will release the PlayStation Vita in the US on February 22. Look out for Kotaku?s review in the coming weeks.

Sony has a tendency to 'skip' the US for a lot of things, hopefully the EU will get such a program. Although, UMD compatibility for me is not necessary as all of the PSP games I've bought over the past few years were off PSN.

Luckily I own approximately zero PSP games, or else I could potentially see this as maybe being a bad thing. With that said, I also have to point out the fact this is not the first time systems have been released without backwards capability for their predecessors. So I really do not see this as being such a big deal as some are making it out to be. Also if you own the digital versions of any PSP games, they will work.

There is no news on whether this affects Aus customers. I have about 7 PSP games, and I would like the opportunity to put them on my Vita.

We typically follow Europe, so while that doesn't automatically mean we will be getting that it does raise our chances a little higher.

I really don't know what the big deal is though, I mean why would you wanna play your old games on the Vita anyway? Right now you might think it's a good idea but after you've had the Vita for a while and played games made for it, you'll probally not gonna want to touch your PSP games. I know I wouldn't. Anyway I definitely won't be getting a Vita (or a 3DS) as I no longer see the point of dedicated handheld gaming machines (my PSP and DSLite are hardly used now, gathering dust on a shelf somewhere), I'm more then satisfied with gaming on my tablet/phone/iPod touch...I don't see the need for a forth device that will end up on a shelf gathering dust (plus the Vita is not cheap).

Luckily I own approximately zero PSP games, or else I could potentially see this as maybe being a bad thing. With that said, I also have to point out the fact this is not the first time systems have been released without backwards capability for their predecessors. So I really do not see this as being such a big deal as some are making it out to be. Also if you own the digital versions of any PSP games, they will work.

People die every day, so it's not dramatic when it happens with a close relative... UGH

That logic doesn't work. (Note: I do not want to compare the severity of people dying versus backwards compatibility not being integrated in consoles. This is merely an example to show how the underlying logic of reasoning both bits is flawed.)

I find backwards compatibility to be a MAJOR concern with me and my consoles.

I absolutely dislike the more common getting moves to repay, relicense, rejackshit, etc... Or even worse: not care at all about the old games and let them rot.

Yes, of cause you still can play them on old consoles, but I just don't like this trend at all.

Yes, that's me, no I do not want to elevate my concern and state it's everyone's, but I am really bummed about how things develop and the neglecting of old good games, seeing their impact fade away and generally a trend to care less about maintainability of data integrity.

Prime example: A diary app for iOS with no export options.

Now, without a jailbreak, that's plain horror.

It's literally the pure dependence on the dev maintaining the app till the end of your life and you better keep upgrading your OS along the way, too. No that iDevice will not hold a life long.

Yes, I'm a happy iOS user, but you see, it's important to know which apps to load and choose.

Something that's a "keeper" or its data, better have desktop/at least cloud sync and/or export options in some fashion.

Most apps don't matter, like a train departure app... if it doesn't work anymore... fine, so I will lose my bookmarked stations, but important stuff you better make sure to get apps from sanely minded coders from. (Y)

Now, that point is getting moot more and more, people care less about the future of their data, game saves included...

Makes me sad a little. :/

Glassed Silver:mac

Glassed Silver:mac

Sooo.... There are people who are disappointed with not having to option to basically.... repay for games they already own instead of keeping their psp and saving themselves some money? wow.

Also, Lol @ the guy who thinks phone games are more satisfying than real games.

  • Like 1

Sooo.... There are people who are disappointed with not having to option to basically.... repay for games they already own instead of keeping their psp and saving themselves some money? wow.

Some of the games might have replay value. Having them all on one system would be nice.

We typically follow Europe, so while that doesn't automatically mean we will be getting that it does raise our chances a little higher.

I really don't know what the big deal is though, I mean why would you wanna play your old games on the Vita anyway? Right now you might think it's a good idea but after you've had the Vita for a while and played games made for it, you'll probally not gonna want to touch your PSP games. I know I wouldn't. Anyway I definitely won't be getting a Vita (or a 3DS) as I no longer see the point of dedicated handheld gaming machines (my PSP and DSLite are hardly used now, gathering dust on a shelf somewhere), I'm more then satisfied with gaming on my tablet/phone/iPod touch...I don't see the need for a forth device that will end up on a shelf gathering dust (plus the Vita is not cheap).

Are you making that point based off of the fact PSP game graphics won't be as good as Vita games?

Sooo.... There are people who are disappointed with not having to option to basically.... repay for games they already own instead of keeping their psp and saving themselves some money? wow.

Also, Lol @ the guy who thinks phone games are more satisfying than real games.

Phone games are real games, I really don't see the need for a dedicated gaming device anymore. It's just something extra to carry. If you still like dedicated gaming machines then good for you, doesn't mean people who don't choose to buy them cannot be as satisfied as you. You people really need to get over yourselves.

EDIT: While granted there is alot of crap "games" on phones/tablets but there are some really good games too and they are close (if not equal) in quality to what you might expect in a dedicated handheld device. You got Real Racing (1 + 2) and Infinity Blade (1 + 2) for example which all provide a very good (near handheld) gaming experience. Then there is GTA3 and there are others. Plus you have the quad-core iPad 3 and quad-core Tegra 3 Android tablets this year, all capable of providing handheld gaming system quality and then you have these devices mobile phone counterparts. So if you wanna think a phone/tablet is just Angry Birds and not real competition to a "real" gaming device like the PS Vita, keep living in your dream world.

Some of the games might have replay value. Having them all on one system would be nice.

Are you making that point based off of the fact PSP game graphics won't be as good as Vita games?

Pretty much, if your able to deal with it looking not particularly good (considering it will be running on a much higher resolution screen) then more power to you. I mean I understand a game is more then graphics just personally I don't see the need for backwards compatibility and if I feel like playing one of my older games, much prefer to play it on the system it was intended for. That is just me.

Luckily I own approximately zero PSP games, or else I could potentially see this as maybe being a bad thing. With that said, I also have to point out the fact this is not the first time systems have been released without backwards capability for their predecessors. So I really do not see this as being such a big deal as some are making it out to be. Also if you own the digital versions of any PSP games, they will work.

But this isn't about backwards compatibility(specifically), it's about providing the option for one territory but not another. So as far as that is concerned, it is a first.

  • Like 1

But this isn't about backwards compatibility(specifically), it's about providing the option for one territory but not another. So as far as that is concerned, it is a first.

A shady first, may I add...

All those region-locks, region-specific decisions that make no sense, etc etc... They have me up in arms with many of my friends who miss out on great games, possibilities to enhance the experience that was obviously designed to be there, but snapped out for <insert costumer annoy reason here>'s sake.

Jesus Christ!

Glassed Silver:mac

Luckily I own approximately zero PSP games, or else I could potentially see this as maybe being a bad thing. With that said, I also have to point out the fact this is not the first time systems have been released without backwards capability for their predecessors. So I really do not see this as being such a big deal as some are making it out to be. Also if you own the digital versions of any PSP games, they will work.

It's a big deal for those who were expecting it. They announced the UMD Passport program back in November. Of course most consumers would assume they plan to do it worldwide.

Phone games are real games, I really don't see the need for a dedicated gaming device anymore. It's just something extra to carry. If you still like dedicated gaming machines then good for you, doesn't mean people who don't choose to buy them cannot be as satisfied as you. You people really need to get over yourselves.

Why cant you have the best of both worlds, gaming on a phone is crap with virtual controls. Smartphone games always have been and always will be console lite experiences, you will never find an Uncharted, Resistance, etc.. on a phone.

Fair enough it is a big deal because it is offered in other territories and not the US, but my thoughts are the same as a few others already have stated. I do not see the need or appeal to play old games on a new system.

At Glassed Silver, seriously are you ****ing kidding me? That is your example to show my logic is flawed? The death of human beings? Seriously? I am really not even going to bother replying to the rest of your post since that is the stellar way you decide to start your reply off other then saying this... We are talking about video games, not the cure for cancer.

I have always personally felt that if people really want to play the older games for whatever reason and relive history or because they are feeling nostalgic, if you can, play them on the older console. Or if you really love those games and they remade them in HD, do yourself the favor and buy the remake so it at least looks halfway decent. I got an N64, Xbox 1, and up until a year ago a PS1 rotting in my basement. I keep them for absolutely no reason. I had one of the launch models of the PS3 that actually did support backwards compatibility, and I played 1 whole game total, and that lasted about 20 minutes as it looked like ass.

Again, I can understand it is a big deal because other territories have the support, it does seem incredibly odd/messed up they would do that. I did not realize this was a previously announced feature and it was taken away at the last minute. So if people were expecting it or looking forward to it, sucks for them, it does. But I absolutely do not think it is a big deal that this hardware, or any other hardware that is released for that matter, would not play older games released on previous generation models. I get why other people would, however this is MY OPINION, and is that not what we are all doing here, sharing our opinion?

i have like 3 games on UMD. While i'd love to have the option to put those on my Vita, i'm certainly not going to pay again for that luxury. no one even knows what the discounted price is going to be. Also, there's a list of some 250 games that are compatible so far. i dont even know if the games i own are on that list or whether Sony will continue to make more games compatible.

for me, i dont need to play those 3 UMD games again. if, in the future, i feel that i need to, i'll bust out my PSP. simple as that.

The whole point of playing PSP games on Vita is so you can use the dual analog sticks.

Another incredibly valid point I did not think of, but that raises the questions will those games even work with the dual analog since they were not created for it?

Or is that why only some games actually are supported? As they had to be "patched" so to speak to work with the dual analog.

But an incredibly valid point that I admit I completely overlooked.

If a game wasn't developed for dual sticks I doubt it will just happen to work with them. Like 3DS games that were released before the circle pad pro probably won't work with it now.

Games could be updated or patched, but I doubt developers would waste their time. Nonetheless, interesting idea.

Another incredibly valid point I did not think of, but that raises the questions will those games even work with the dual analog since they were not created for it?

Or is that why only some games actually are supported? As they had to be "patched" so to speak to work with the dual analog.

But an incredibly valid point that I admit I completely overlooked.

One analog stick might be neglected and the other one might be "dumbed down" to a less precise d pad.

That's not rocket science, as the Vita would detect it's a game not making use of the high precision stick, so it will feed dumbed down info to the game.

Glassed Silver:mac

If a game wasn't developed for dual sticks I doubt it will just happen to work with them. Like 3DS games that were released before the circle pad pro probably won't work with it now.

Games could be updated or patched, but I doubt developers would waste their time. Nonetheless, interesting idea.

Watch this, you can assign controls to the second analogue

This topic is now closed to further replies.
  • Posts

    • Why you need to take back control of your synced passwords and how to go about doing that by Paul Hill Credit: Pixabay Last month, when Google decided to introduce daily and weekly caps for Gemini, it reignited an anxiety of mine, that you can’t really depend on service providers to maintain features forever, and it got me looking into free software (as in freedom) in other areas too. One app I quickly came across was KeePassXC on desktop and KeePassDX on Android as an alternative to password manager lock-in within the Chrome or Firefox ecosystems. I personally like to switch around with browsers, and using either password manager is inconvenient, so something like KeePassXC was interesting to me. The main issue with it now is syncing; I was not sure how to do that. After a bit of research, I came across Syncthing, a tool I was vaguely familiar with but had never used because it seemed complicated. However, I was completely wrong, and honestly, I think everyone should use it if they use multiple devices. It essentially lets you share folders peer to peer across all of your devices, no cloud services that you don’t control necessary! And it was fairly simple to set up, if not a bit clunky. Since setting it up, I’ve also started using Syncthing to back up other apps too, so don’t think it’s limited to just saving password databases. You can use it for pretty much anything you use Dropbox or Google Drive for. Before continuing to talk about those apps a bit more, let’s walk back a bit and talk about browser sync. Ever since the late 2000s and early 2010s, really, since we have been using smartphones, browser sync has been a necessity of life. I don’t know about you, but I have hundreds of passwords saved. For the most part, they’re all unique, so I don’t remember them and rely on software to manage them for me. Until recently, I’ve relied on password managers in Chrome and Firefox, but what I always found annoying was that it can be hard to transfer them between browsers. Sure, on Windows it is simple enough, but on Linux, exporting bookmarks has been temperamental. It works OK nowadays, but not too long ago, Chrome required you to enable exporting passwords in chrome://flags. The situation is even worse on mobile; there is no exporting or importing of passwords of any kind. You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. Sync also lets us take out bookmarks, history, tabs, and autofill data easily. To enable sync, it’s just a matter of signing into the browser once, and it handles the rest. It’s nice and easy. Obviously, all this has some issues, including those I’ve outlined above about it being hard to transfer data between browsers, but also things such as account suspension, lost account passwords, and other lock-in mechanisms, such as passkeys, being tied to a specific browser. On a sidenote, I have just removed all of my passkeys because they can make it harder to move browsers. I think the biggest threat to your synced passwords, especially if doing this with Google, is having your account suspended. I don’t ever expect mine to be suspended, but you do hear horror stories on Reddit where people lose access to their Google accounts. Imagine if you have hundreds of passwords, then suddenly lose access to them because Google froze your account, what would you do? So yes, it can be nice to use these syncing services for their convenience, but they also have risks. You may have seen me going on about free software quite a bit in my editorials. It’s essentially a concept championed by the Free Software Foundation. It’s software under particular licenses that grant you four freedoms: run the program for any purpose (0), study and change the source code (1), redistribute copies to others (2), and the freedom to distribute modified copies to others (3). For example, if there is an app I use and one day it gets abandoned by the developer, I can keep running it or even clone the software and continue developing it. Look at the myriad of cool services Google has run over the years before killing them. You can’t take the source code for those because they are proprietary, for the most part. Both KeePassXC and Syncthing are free software, so I get the freedoms listed above. In my use case where I’m syncing a database full of my passwords, I also get proper ownership over my data, there is no losing access to the database due to a frozen account, I can access the code of the tools I’m using, and I can get support from real people online if I run into issues, rather than having to consult a vague help page from an opaque company. With the KeePassXC password manager, you create a .kdbx file, which is what will be synced between devices. KeePassXC has cross-platform apps and also has browser extensions so that the browser can fetch passwords from the database once it is unlocked. Meanwhile, Syncthing is a peer-to-peer file sync tool where you can select folders to sync between your devices. Just pop files in the folders you choose, and then they will be available across your other devices whenever they come online. Syncthing is resilient as it works over both LAN and the internet and only ever sends content between your devices, never to a third-party server somewhere else. By combining these two pieces of software, you can essentially replicate the browser sync functionality. I have had a weird, conflicting issue where a new file is appearing, but it doesn’t seem to be impacting my main password database, which is updating between devices just fine. If you want to get a setup similar to what I have, you will need to go here to download KeePassXC for your computer. Once you have that, you will need to download your passwords from your web browser to a CSV file. In Chrome, you can type chrome://password-manager/settings into the URL bar, and you should see an option to download your passwords under Export Passwords. This will give you the CSV file you need for importing into KeePassXC. If you use a different browser, just use a search engine and type “browser-name export passwords” and muddle along. In KeePassXC, you’ll want to press Import File from the home screen, select the CSV file, and create a new database from it. On one of the screens of the wizard, there will be a Title field with a drop-down selected to none. Change this to Title and continue. You’ll select a name for the database, the encryption level (the defaults are fine), and then you will pick a password. I would choose four unrelated words that are easy for you to remember, as you’ll be typing them fairly often to access your passwords. When you have all your passwords in your new database, you will want to set up the browser extension so that your browser can fetch passwords from KeePassXC. Rather than explain how to do that here, refer to KeePassXC’s guide on how to set it up properly. Once you’ve got that set up, you want to install KeePassDX on Android. You can grab it on the F-Droid store and the Google Play Store. For iPhone users, there are other .kdbx-supporting apps, but I haven’t tried any of them, so have a look around and use what suits you. Once you have that done, you will want to install Syncthing on your computer and find a third-party app for your mobile device. On Android, I use an app called BasicSync; there are also options for iOS, but again, I’ve not tried these. Once you’ve got SyncThing, you’ll want to set it up and connect all of your devices together and share a folder between your gadgets. PCWorld has a good tutorial on setting up a synchronized file between your devices using SyncThing. Once you’ve set it up, congrats, you’ll never have to touch that stuff again except for adding or removing devices. I’ll be honest, I didn’t particularly like setting up Syncthing. It didn’t take me a massive amount of time, but I think I had to check online because I found it a bit confusing. That said, I’ve had it running for several weeks now and never need to touch the Syncthing settings, so that’s very nice. I also mentioned a conflicting file. I’m not sure why this is appearing, but the main .kdbx file seems to be updating and syncing just fine. What’s nice is that both KeePassXC and Syncthing are free software, so they won’t just vanish one day; you can take the code and fork the project or use a range of alternative implementations that others have made. It’s also nice that it works over LAN, so even if your ISP is having problems, your passwords will still sync. One area where you will want to be a bit more careful with this setup is if you only have one device. I am OK because I have a computer and two phones, all synced up. If you just have one device, you will probably want to store a backup of your .kdbx file somewhere else. Obviously, you’ll also want to remember your password really well, too. If you get locked out, it's game over. Overall, if you want to take back control of your computing from big tech, taking control of your passwords is an important part of this. You don’t need to immediately clear out your browser’s password manager; try running KeePassXC and the password manager concurrently for a while to see if you run into any problems. If you do try this out, let us know some other creative ways to use Syncthing. I haven’t really come up with a solution about what to do with my bookmarks, for example.
    • If the price was a dollar, someone would complain "Why isn't it free?" If it was free, someone would complain they weren't being paid to play it.
    • That lens of history will burn if you hold it at the right angle... Warn users too late: Shame, Microsoft! That extremely minor update to an obscure Control Panel widget required 2 years of warning. Warn users too early: Shame, Microsoft! We've got better things to do. Pipeline and process be damned, we'll just always be disappointed, eh?
    • Microsoft Paint used to be my favorite Windows app as a kid, and it's still pretty good by Usama Jawad I have been using Windows since the early 2000s, when I was around 10 years old or so. I vaguely remember playing around with Windows 98 and Windows 2000, but that may have been on school PCs which had old operating systems installed. My main OS on the home PC, and the one I recall spending most time with, was Windows XP. At that time, I used the home PC to create Word and PowerPoint documents for school, but a lot of the time, I simply used it to play games. My dad would bring game discs which we would try and install on the PC, sometimes unsuccessfully, and sometimes, we would rely on flash games in the browser, like Bubble Trouble on Miniclip. However, the problem with the latter approach was the internet speed. On a good day, our dial-up internet would offer us speeds of 56 kbps, but on most days, it was closer to 33 kbps. This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
    • 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD drops to its lowest price in over three months by Fiza Ali Amazon is currently offering the 2TB WD_Black SN7100 internal solid-state drive at its lowest price in over three months, so you may want to check it out, if you have been considering a storage upgrade, before the deal dries up (purchase link is toward the end of the article). Featuring a PCIe Gen 4.0 interface and M.2 2280 form factor, the SN7100 promises to deliver sequential read speeds of up to 7,250MB/s and sequential write speeds reaching 6,900MB/s, offering as much as a 35% improvement in performance compared with the previous generation. It also achieves random read speeds of 1,000,000 IOPS and random write speeds of 1,400,000 IOPS. The drive uses Western Digital’s TLC 3D NAND technology for reliable performance and is further supported by a five-year limited warranty. It also offers strong endurance, rated at up to 1,200TBW, making it suitable for demanding workloads such as gaming, content creation, and high-speed recording. Moreover, its DRAM-less architecture claims to improve power efficiency (the SSD relies on system memory for caching via HMB), while the WD_Black Dashboard software enables users to monitor drive health, install firmware updates, and activate Game Mode for potentially better performance. Finally, it operates within an operating temperature range of 0°C to 85°C, and can withstand storage temperatures from -40°C to 85°C. 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD: $242.96 (Amazon US) Check this deal out if you want a 4TB option. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
  • Recent Achievements

    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • One Month Later
      Genuinetonerink- Dubai earned a badge
      One Month Later
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
    • One Year In
      hhgygy earned a badge
      One Year In
    • Week One Done
      AMV earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      514
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      87
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      73
  • Tell a friend

    Love Neowin? Tell a friend!