Recommended Posts

Activision is bickering with Valve yet again, this time over the DOTA trademark.

As Blizzard sees it, DOTA has become synonymous with their Warcraft franchise. Developed as a free mod, a DOTA spinoff is now under development at Valve software - the latter treating it as a new IP. As a retail product, which by contrast costs money, Valve needs to acquire trademark rights before going public.

By this opposition, Blizzard seeks to prevent registration by its competitor Valve Corporation ("Valve") of a trademark, DOTA, that for more than seven years has been used exclusively by Blizzard and its fan community, under license from Blizzard. By virtue of that use, the DOTA mark has become firmly associated in the mind of consumers with Blizzard, including to signify a highly popular scenario or variant of one of Blizzard's best-selling computer games, Warcraft III. Over the past seven years, the mark DOTA has been used exclusively in connection with Blizzard and its products, namely Warcraft III. Most notably, DOTA has been used as the popular name of a Warcraft III software "mod" file that has been distributed, marketed, and promoted by Blizzard and its fans (under license from Blizzard); that utilizes and is built upon the Warcraft III game engine, interface, and gameplay mechanics; that is comprised of Warcraft III characters, items, spells, artwork, textures, and color palates; that can be played only using Warcraft III software and via Blizzard's online service Battle.net ; and whose name (DOTA, an acronym for "Defense of the Ancients") is a reference to Warcraft III characters known as the "Ancients."

Read the legal stuff here

Credit : Neogaf

Wasn't DOTA a third party mod? How can Blizzard enforce something like this? Seems absurd.

Yeah, probably will get thrown out, but surely Valve would have made the contact before this anyway, and you would think they would have mentioned this earlier in the development cycle.

My WoW character is the property of Blizzard with all its items.

I assume that it is mentioned somewhere in the WC3 TOS that anything you create with the mapeditor, Blizzard's tool, can be claimed as Blizzard's as far as the ownership rights go - 'cause they own all the pixels, the pictures, and the graphics in that map.

Additionally, DOTA is featured at Blizzard's own tournaments. Since it's Blizzard who pays for and organizes these events, everything belongs to them - all the logos and the artwork.

The whole issue is an outright attempt by Valve to profit from DOTA's popularity. Sorry, I like Valve and all, but it's not fair and possibly illegal. Let the courts decide.

Yeah, probably will get thrown out, but surely Valve would have made the contact before this anyway, and you would think they would have mentioned this earlier in the development cycle.

You're expecting a bit much from a judge considering previous experience. These are the guys that banned a game, because you count modify it with a third party mod to unlock hot coffee.

You're expecting a bit much from a judge considering previous experience. These are the guys that banned a game, because you count modify it with a third party mod to unlock hot coffee.

Not entirely sure what you're trying to say, but what I mean is that Valve would have contacted Blizzard regarding producing Dota anyway...

My WoW character is the property of Blizzard with all its items.

I assume that it is mentioned somewhere in the WC3 TOS that anything you create with the mapeditor, Blizzard's tool, can be claimed as Blizzard's as far as the ownership rights go - 'cause they own all the pixels, the pictures, and the graphics in that map.

Additionally, DOTA is featured at Blizzard's own tournaments. Since it's Blizzard who pays for and organizes these events, everything belongs to them - all the logos and the artwork.

The whole issue is an outright attempt by Valve to profit from DOTA's popularity. Sorry, I like Valve and all, but it's not fair and possibly illegal. Let the courts decide.

What a load of absolute rubbish. You may have a point if Dota 2 used assets from Dota 1, but the fact of the matter is, it doesn't.

Unless you want to bicker over the basic 3-lane + dividing river layout of the map in Dota, but then you'd probably also have to go after LoL and HoN.

Blizzard didn't create Dota and make it what it is today. They had their chance to sweep up the mod for their own, but they didn't. Tough luck.

so far as i am concerned neither of them should get it as Dota has become a genre of game rather than just a title. not to mention the folks that make League of Legends technically would own the rights to it as they are the folks that made the original dota (as well as some of the folks at Valve that are making dota 2)

Very good point, and it's pretty much the reason why Blizzard definitely doesn't have a case here.

Read the quoted text in the OP, they may have a case. It's not too likely that it will go anywhere, but it will definitely delay Valve somewhat. I'm kind of interested to see how this works out, but I imagine for Dota fans it may be a little annoying. Thankfully I'm not one, I've dabbled in LoL and HoN a tiny bit, but hardly a fan.

What a load of absolute rubbish. You may have a point if Dota 2 used assets from Dota 1, but the fact of the matter is, it doesn't.

Blizzard's reasoning is that the name Dota is associated with their products and their services, not the game or the genre, but just the name. They also state that since Dota stands for defense of the Ancients and "The Ancients" in question are Blizzard created characters that they feel they have a case.

Worst case scenario is that Valve would have to change the name, and that's not a bad thing because Dota 2 is a silly name anyway, they could do much better I think.

so far as i am concerned neither of them should get it as Dota has become a genre of game rather than just a title. not to mention the folks that make League of Legends technically would own the rights to it as they are the folks that made the original dota (as well as some of the folks at Valve that are making dota 2)

Actually, other than the WC3 mod, the first DotA was Demigod, not League of Legends (might be some other game, but I'm pretty sure Demigod was the first true DotA style game).

But I agree, DotA is more of a genre not a specific game IMO.

and whose name (DOTA, an acronym for "Defense of the Ancients") is a reference to Warcraft III characters known as the "Ancients."

Not true the characters are heroes, the ancients are the things the heroes are trying to protect in each base, the Tree or Life and w/e the other one was called.

Not true the characters are heroes, the ancients are the things the heroes are trying to protect in each base, the Tree or Life and w/e the other one was called.

How does that make it not true? The ancients that the heroes are trying to protect are characters from Blizzard's WarCraft universe.

so far as i am concerned neither of them should get it as Dota has become a genre of game rather than just a title. not to mention the folks that make League of Legends technically would own the rights to it as they are the folks that made the original dota (as well as some of the folks at Valve that are making dota 2)

Well, no not quite. From what I understand, the original author of DotA was a guy called Eul that created the original map, he lost interest and the guys behind LoL came in. Allegedly, the guy(s) in question was pretty terrible at balancing the game, and eventually was replaced in some manner by the current author, IceFrog.

Blizzard's reasoning is that the name Dota is associated with their products and their services, not the game or the genre, but just the name. They also state that since Dota stands for defense of the Ancients and "The Ancients" in question are Blizzard created characters that they feel they have a case.

Worst case scenario is that Valve would have to change the name, and that's not a bad thing because Dota 2 is a silly name anyway, they could do much better I think.

Dota doesn't stand for "Defense of the Ancients", Dota as in "Dota 2" is a word and not an acronym. That's why it's "Dota" rather than "DotA" in Valve's usage.

How does that make it not true? The ancients that the heroes are trying to protect are characters from Blizzard's WarCraft universe.

<derpsnip>

Sorry, misread this. But regardless, the ancients are objects, not characters.

Both Blizzard and Valve have good arguments to claim the trademark.

The fact that Blizzard has used the DOTA name commercially before (in tournaments for example) may give them an edge.

I think that Valve is the rightful owner of the DOTA name. The person who came up with DOTA works for them now... he may not own the original WC3 mod because blizzard came up with the graphics and sounds (etc). But he came up with the name, not Blizzard.

It could go either way. Litigation is unpredictable and it ultimatly falls on some guy in a robe who may not have a clue.

I thought this was why Valve went for the name "Dota 2" instead of the acronym "DotA 2". It's obvious that it's Defense of the Ancients but they never refer to it like that. It's always "Dota" [doh-tuh].

Both Blizzard and Valve have good arguments to claim the trademark.

The fact that Blizzard has used the DOTA name commercially before (in tournaments for example) may give them an edge.

I think that Valve is the rightful owner of the DOTA name. The person who came up with DOTA works for them now... he may not own the original WC3 mod because blizzard came up with the graphics and sounds (etc). But he came up with the name, not Blizzard.

It could go either way. Litigation is unpredictable and it ultimatly falls on some guy in a robe who may not have a clue.

My understanding is that Blizzard never supported DOTA in any official capacity, tornaments or otherwise.

This topic is now closed to further replies.
  • Posts

    • MPC-BE 1.9.0 by Razvan Serea Media Player Classic - BE is a free and open source audio and video player for Windows. Media Player Classic - BE is based on the original "Media Player Classic" project (Gabest) and "Media Player Classic Home Cinema" project (Casimir666), contains additional features and bug fixes. The BE mod (Black Edition Mod) is a skinned version of Media Player Classic Home Cinema, much better looking than the plain old MPC. MPC-BE 1.9.0 changelog: Splitters Fixed crashes in some situations. AudioSplitter Added support for the RF64 format. Fixed reading of channel layout for some WavPack files. Added support for ID3 tags for Wave64 files. Unknown Wave64 chunks are now ignored. AviSplitter Added support for 'y408' video. Improved support for 'HEVC' video. FLVSplitter Added support for VVC video. MP4Splitter Improved handling of corrupted files. MatroskaSplitter Expanded support for V_UNCOMPRESSED video codecs. Fixed support for frame rotation (ProjectionPoseRoll). Improved support for "V_MS/VFW/FOURCC / HEVC". MpcDvdVideoDecoder Fixed conversion to YUY2. Fixed display of menus for some DVD-Videos. RoQVideoDecoder Output in NV12 and YV12 formats is allowed. Full range is used. MPC Video Decoder RGB32 format will be output as a top-down bitmap by default. Added support for the "IID_MediaSideDataDOVIMetadataV2" interface. Removed support for the deprecated "IID_MediaSideDataDOVIMetadata" interface. Fixed retrieving the name of the video adapter when using NVDEC. Fixed crashes in some situations. MPC Video Converter Added support for AYUV video format. MpcAudioRenderer Improved input format validation. Optimized retrieval of supported formats for exclusive mode. Added the "Keep audio device active when paused" setting. Fixed crashes and freezes in various situations. Subtitles Added the ability to open the properties of an external subtitle renderer in the "Subtitles" settings panel. Fixed external subtitle connections for VSFilter. Fixed a crash when rendering PGS/SUP subtitles when using AVX2. YouTube Improved support for yt-dlp. The built-in YouTube parser is no longer used. Player The HTTP read strategy has been changed. If the playlist contains one entry, more key combinations can be used to control the player (jump through chapters, adjust volume). Improved support for reading ASX playlists. The translation of the MediaInfo report for Chinese, Korean and Japanese has been removed. Added blocking of 32-bit filter "PICVideo Lossless JPEG Decompressor" (pvljpg20.dll), because it crashes. Added blocking of the system filter "AVI Decompressor", which will eliminate the crash of VFW codecs. Fixed a rare crash when using the "/slave" key. Fixed a crash when getting a list of fonts for OSD. Added the ability to load an external audio file using hotkeys. Fixed opening a network path starting with \?\UNC. The "Determine duration when adding" playlist setting now works for YouTube video URLs. The "Online media services" settings panel has been redesigned. Added a "Merge files using FFmpeg" option to the file saving dialog. This option is activated when playing multiple streams obtained using yt-dlp. Added loading of local .dpl playlists ("DAUMPLAYLIST"). Fixed a hang when the user closes the player during the URL opening process. Various interface fixes. Installer Updated MPC Video Renderer 0.10.5. Updated MPC Script Source 0.2.17. Added MPC Image Source 0.3.6. Translations Updated Japanese translation (by tsubasanouta). Updated Chinese (Traditional) and Dutch translation (by beter). Updated Romanian translation (by Andrei Miloiu). Updated Hungarian translation (by mickey). Updated Turkish translation (by cmhrky). Updated German translation (by Klaus1189). Updated Chinese (Simplified) translation (by wushantao). Updated Italian translation (by mapi68). Updated Korean translation (by Hackjjang). Updated Chinese (Traditional) (by udfbe). Updated libraries dav1d 1.5.3-6-g04b69f9; ffmpeg n8.2-dev-1857-g4653e68aab; libpng git-v1.6.55-9-g7d52a8087; Little-CMS git-lcms2.18-26-gf739cda; MediaInfo git-v26.05-38-g702c9b7fd; ZenLib git-v0.4.41-91-g073f297; zlib 1.3.2. Download: MPC-BE 64-bit | Portable MPC-BE 64-bit | ~20.0 MB (Open Source) Download: MPC-BE 32-bit | Portable MPC-BE 32-bit Link: Media Player Classic - BE Home Page Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Apple reportedly looks to blacklisted Chinese memory chips as RAM prices climb by Karthik Mudaliar Image via Apple Apple is reportedly trying to get a clearance from the Trump administration to buy memory from ChangXin Memory Technologies (CXMT) to get some relief from soaring DRAM prices. As per a report by the Financial Times, Apple approached the Commerce Department more than a month ago and also spoke to other officials and allies in Washington. For starters, CXMT is a company that's already been placed on the Pentagon's list of Chinese military companies. The Chinese company is the country's top DRAM maker. For Apple, the timing is certainly awkward but not surprising. Tim Cook had recently warned that Apple would have to raise prices because AI companies are buying up large amounts of memory for data centers, and just like that, Apple raised MacBook and iPad prices. Micron also recently revealed that customers have committed billions of dollars to secure memory supply years in advance, which shows us how aggressive securing infrastructure has become. This gives suppliers such as Samsung, SK Hynix, and Micron more leverage, while pushing hardware makers to look for alternatives. CXMT is one of those alternatives, but not the simplest one. Apple has spent many years trying to diversify parts of its supply chain away from China, especially for final assembly, while still depending heavily on Chinese manufacturing and suppliers. Even domestic brands from China are moving towards CXMT and YMTC instead of relying on Samsung, Micron, and SK Hynix. For Apple, though, it would invite more scrutiny than local Chinese companies. For now, this is more like a lobbying effort rather than a confirmed supply deal. There's no official statement from either of the parties. What is clearer, though, is the pressure behind such a request. AI demand has certainly made hardware a bottleneck, and companies are trying everything they can to bring things back to normal, even if that means making politically sensitive choices. Source: Financial Times
    • I did test it a month or so back, but ... the results I expect to be on the first page are not there.
    • Neowin is saying these are good prices? Thats crazy. As others have said they are just ######. Time for big tech to bring down the prices for real not this fake crap.
    • The iFlyTek AINote 2 is among the thinnest E-Ink tablets. It has an EMR stylus, a built-in fingerprint reader, and plenty of built-in AI features. You had me until "and plenty of built-in AI features." That and any company that still does the iProduct naming trope is an immediate pass. It suggests the company isn't very imaginative or creative and is trying to piggyback off another company's success. Extremely lame. Also kind of expensive. Better choices at lower prices out there.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      +Edouard
      220
    3. 3
      PsYcHoKiLLa
      147
    4. 4
      Steven P.
      74
    5. 5
      FloatingFatMan
      70
  • Tell a friend

    Love Neowin? Tell a friend!