Recommended Posts

Activision is bickering with Valve yet again, this time over the DOTA trademark.

As Blizzard sees it, DOTA has become synonymous with their Warcraft franchise. Developed as a free mod, a DOTA spinoff is now under development at Valve software - the latter treating it as a new IP. As a retail product, which by contrast costs money, Valve needs to acquire trademark rights before going public.

By this opposition, Blizzard seeks to prevent registration by its competitor Valve Corporation ("Valve") of a trademark, DOTA, that for more than seven years has been used exclusively by Blizzard and its fan community, under license from Blizzard. By virtue of that use, the DOTA mark has become firmly associated in the mind of consumers with Blizzard, including to signify a highly popular scenario or variant of one of Blizzard's best-selling computer games, Warcraft III. Over the past seven years, the mark DOTA has been used exclusively in connection with Blizzard and its products, namely Warcraft III. Most notably, DOTA has been used as the popular name of a Warcraft III software "mod" file that has been distributed, marketed, and promoted by Blizzard and its fans (under license from Blizzard); that utilizes and is built upon the Warcraft III game engine, interface, and gameplay mechanics; that is comprised of Warcraft III characters, items, spells, artwork, textures, and color palates; that can be played only using Warcraft III software and via Blizzard's online service Battle.net ; and whose name (DOTA, an acronym for "Defense of the Ancients") is a reference to Warcraft III characters known as the "Ancients."

Read the legal stuff here

Credit : Neogaf

Wasn't DOTA a third party mod? How can Blizzard enforce something like this? Seems absurd.

Yeah, probably will get thrown out, but surely Valve would have made the contact before this anyway, and you would think they would have mentioned this earlier in the development cycle.

My WoW character is the property of Blizzard with all its items.

I assume that it is mentioned somewhere in the WC3 TOS that anything you create with the mapeditor, Blizzard's tool, can be claimed as Blizzard's as far as the ownership rights go - 'cause they own all the pixels, the pictures, and the graphics in that map.

Additionally, DOTA is featured at Blizzard's own tournaments. Since it's Blizzard who pays for and organizes these events, everything belongs to them - all the logos and the artwork.

The whole issue is an outright attempt by Valve to profit from DOTA's popularity. Sorry, I like Valve and all, but it's not fair and possibly illegal. Let the courts decide.

Yeah, probably will get thrown out, but surely Valve would have made the contact before this anyway, and you would think they would have mentioned this earlier in the development cycle.

You're expecting a bit much from a judge considering previous experience. These are the guys that banned a game, because you count modify it with a third party mod to unlock hot coffee.

You're expecting a bit much from a judge considering previous experience. These are the guys that banned a game, because you count modify it with a third party mod to unlock hot coffee.

Not entirely sure what you're trying to say, but what I mean is that Valve would have contacted Blizzard regarding producing Dota anyway...

My WoW character is the property of Blizzard with all its items.

I assume that it is mentioned somewhere in the WC3 TOS that anything you create with the mapeditor, Blizzard's tool, can be claimed as Blizzard's as far as the ownership rights go - 'cause they own all the pixels, the pictures, and the graphics in that map.

Additionally, DOTA is featured at Blizzard's own tournaments. Since it's Blizzard who pays for and organizes these events, everything belongs to them - all the logos and the artwork.

The whole issue is an outright attempt by Valve to profit from DOTA's popularity. Sorry, I like Valve and all, but it's not fair and possibly illegal. Let the courts decide.

What a load of absolute rubbish. You may have a point if Dota 2 used assets from Dota 1, but the fact of the matter is, it doesn't.

Unless you want to bicker over the basic 3-lane + dividing river layout of the map in Dota, but then you'd probably also have to go after LoL and HoN.

Blizzard didn't create Dota and make it what it is today. They had their chance to sweep up the mod for their own, but they didn't. Tough luck.

so far as i am concerned neither of them should get it as Dota has become a genre of game rather than just a title. not to mention the folks that make League of Legends technically would own the rights to it as they are the folks that made the original dota (as well as some of the folks at Valve that are making dota 2)

Very good point, and it's pretty much the reason why Blizzard definitely doesn't have a case here.

Read the quoted text in the OP, they may have a case. It's not too likely that it will go anywhere, but it will definitely delay Valve somewhat. I'm kind of interested to see how this works out, but I imagine for Dota fans it may be a little annoying. Thankfully I'm not one, I've dabbled in LoL and HoN a tiny bit, but hardly a fan.

What a load of absolute rubbish. You may have a point if Dota 2 used assets from Dota 1, but the fact of the matter is, it doesn't.

Blizzard's reasoning is that the name Dota is associated with their products and their services, not the game or the genre, but just the name. They also state that since Dota stands for defense of the Ancients and "The Ancients" in question are Blizzard created characters that they feel they have a case.

Worst case scenario is that Valve would have to change the name, and that's not a bad thing because Dota 2 is a silly name anyway, they could do much better I think.

so far as i am concerned neither of them should get it as Dota has become a genre of game rather than just a title. not to mention the folks that make League of Legends technically would own the rights to it as they are the folks that made the original dota (as well as some of the folks at Valve that are making dota 2)

Actually, other than the WC3 mod, the first DotA was Demigod, not League of Legends (might be some other game, but I'm pretty sure Demigod was the first true DotA style game).

But I agree, DotA is more of a genre not a specific game IMO.

and whose name (DOTA, an acronym for "Defense of the Ancients") is a reference to Warcraft III characters known as the "Ancients."

Not true the characters are heroes, the ancients are the things the heroes are trying to protect in each base, the Tree or Life and w/e the other one was called.

Not true the characters are heroes, the ancients are the things the heroes are trying to protect in each base, the Tree or Life and w/e the other one was called.

How does that make it not true? The ancients that the heroes are trying to protect are characters from Blizzard's WarCraft universe.

so far as i am concerned neither of them should get it as Dota has become a genre of game rather than just a title. not to mention the folks that make League of Legends technically would own the rights to it as they are the folks that made the original dota (as well as some of the folks at Valve that are making dota 2)

Well, no not quite. From what I understand, the original author of DotA was a guy called Eul that created the original map, he lost interest and the guys behind LoL came in. Allegedly, the guy(s) in question was pretty terrible at balancing the game, and eventually was replaced in some manner by the current author, IceFrog.

Blizzard's reasoning is that the name Dota is associated with their products and their services, not the game or the genre, but just the name. They also state that since Dota stands for defense of the Ancients and "The Ancients" in question are Blizzard created characters that they feel they have a case.

Worst case scenario is that Valve would have to change the name, and that's not a bad thing because Dota 2 is a silly name anyway, they could do much better I think.

Dota doesn't stand for "Defense of the Ancients", Dota as in "Dota 2" is a word and not an acronym. That's why it's "Dota" rather than "DotA" in Valve's usage.

How does that make it not true? The ancients that the heroes are trying to protect are characters from Blizzard's WarCraft universe.

<derpsnip>

Sorry, misread this. But regardless, the ancients are objects, not characters.

Both Blizzard and Valve have good arguments to claim the trademark.

The fact that Blizzard has used the DOTA name commercially before (in tournaments for example) may give them an edge.

I think that Valve is the rightful owner of the DOTA name. The person who came up with DOTA works for them now... he may not own the original WC3 mod because blizzard came up with the graphics and sounds (etc). But he came up with the name, not Blizzard.

It could go either way. Litigation is unpredictable and it ultimatly falls on some guy in a robe who may not have a clue.

I thought this was why Valve went for the name "Dota 2" instead of the acronym "DotA 2". It's obvious that it's Defense of the Ancients but they never refer to it like that. It's always "Dota" [doh-tuh].

Both Blizzard and Valve have good arguments to claim the trademark.

The fact that Blizzard has used the DOTA name commercially before (in tournaments for example) may give them an edge.

I think that Valve is the rightful owner of the DOTA name. The person who came up with DOTA works for them now... he may not own the original WC3 mod because blizzard came up with the graphics and sounds (etc). But he came up with the name, not Blizzard.

It could go either way. Litigation is unpredictable and it ultimatly falls on some guy in a robe who may not have a clue.

My understanding is that Blizzard never supported DOTA in any official capacity, tornaments or otherwise.

This topic is now closed to further replies.
  • Posts

    • Just install Linux Mint that is a real blessing and many times cheaper because you can continue using your old Windows computer/laptop with the latest Linux updates.
    • Interesting share -- however it does not make sense: Email messages get stored somewhere, so how is Delta Chat "based on email" and decentralized without actually storing anything? By Web3 standard practices, the various Relays would require dedicated storage to make messages available to the recipients (like a large series of message queue channels, akin to racks of traditional post office boxes)... and Contacts must be two-way confirmed in order for encryption keys to be exchanged (ostensibly every key-pair is uniquely bound between sender and recipient) and the Relays would preserve the public keys in order to facilitate message carriage... or every device stores all sorts of keys and contact info. All of this to say, decentralized messaging is like running Bluesky nodes except instead of discovering/browsing public feeds by various posters (at the given node) these Delta Chats would be relaying encrypted messages (via Relays) that only trusted recipients would have the appropriate decryption key (their own private key) to read it. But this doesn't solve the "it's like email" sales pitch. The only way it's like email is that there's encrypted binary stuff being transported from your app into the federated ether of Delta Chat Relays for others to decrypt (hopefully only the intended recipient)... but outside of this federated relays framework, it is absolutely nothing like email.
    • Hasleo Backup Suite Free 5.8.2.2 by Razvan Serea Hasleo Backup Suite Free is a free Windows backup and restore software, which embeds backup, restore and cloning features, it is designed for Windows operating system users and can be used on both Windows PCs and Servers. The backup and restore feature of Hasleo Backup Suite can help you back up and restore the Windows operating systems, disks, partitions and files (folders) to protect the security of your Windows operating system and personal data. The cloning feature of Hasleo Backup Suite can help you migrate Windows to another disk, or easily upgrade a disk to an SSD or a larger capacity disk. System Backup & Restore / Disk/Partition Backup & Restore Backup Windows operating system and boot-related partitions, including user settings, drivers and applications installed in these partitions, which ensures that you can quickly restore your Windows operating system once it crashes. Viruses, power failure, or other unknown reasons may cause data loss, so it is a good habit to regularly back up the drive that stores important files, you can at least recover lost files from the backup image files in the event of a disaster. System Clone / Disk Clone / Partition Clone Migrate the Windows operating system from one disk to another SSD or larger disk without reinstalling Windows, applications and drivers. Clone entire disk to another disk and ensure that the contents of the source disk and the destination disk are exactly the same. Clone a partition completely to the specified location on the current disk or another disk and ensure that the data will not be changed. File Backup & Restore Back up specified files(folders) instead of the entire drive to another location to protect your data, so you can quickly restore files(folders) from the backup image files when needed. Incremental/Differential/Full Backup Different backup modes are supported, you can flexibly choose data protection schemes, which can improve backup performance and save storage space while ensuring data security. Delta Restore Delta restore uses advanced delta detection technology to check the changed blocks on the destination drive and restore only the changed blocks, so it has a faster restore speed than the traditional full restore. Universal Restore This feature can help us restore the Windows operating system to computers with different hardware and ensure that Windows can work normally without any hardware compatibility issues. Hasleo Backup Suite 5.8.2.2 changelog: Improved creation of bootable media that supports the UEFI CA 2023 certificate Fixed an issue that caused system restore to fail Fixed an issue where file backup could not list drives under Windows ARM64 Fixed an issue that caused backup of MacOS files/folders shared via Samba to fail Fixed an issue that caused "Smart Backup" to not work properly Fixed other minor bugs Download: Hasleo Backup Suite 5.8.2.2 | 39.7 MB (Freeware) Links: Hasleo Backup Suite Website | Hasleo Backup Suite Guide | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Shotcut 26.6.25 by Razvan Serea Shotcut is a free, open source, cross-platform video editor for Windows, Mac and Linux. Major features include support for a wide range of formats; no import required meaning native timeline editing; Blackmagic Design support for input and preview monitoring; and resolution support to 4k. Editing Features Trimming on source clip player or timeline with ripple option Append, insert, overwrite, lift, and ripple delete editing on the timeline 3-point editing Hide, mute, and lock track controls Multitrack timeline with thumbnails and waveforms Unlimited undo and redo for playlist edits including a history view Create, play, edit, save, load, encode, and stream MLT XML projects (with auto-save) Save and load trimmed clip as MLT XML file Load and play complex MLT XML file as a clip Drag-n-drop files from file manager Scrubbing and transport control Video Effects Video compositing across video tracks HTML5 (sans audio and video) as video source and filters 3-way (shadows, mids, highlights) color wheels for color correction and grading Eye dropper tool to pick neutral color for white balancing Deinterlacing Auto-rotate Fade in/out audio and fade video from and to black with easy-to-use fader controls on timeline Video wipe transitions: bar, barn door, box, clock (radial), diagonal, iris, matrix, and custom gradient image Track compositing/blending modes: Over, Add, Saturate, Multiply, Screen, Overlay, Darken, Dodge, Burn, Hard Light, Soft Light, Difference, Exclusion, HSL Hue, HSL Saturation, HSL Color, HSL Luminosity. Video Filters: Alpha Channel: Adjust, Alpha Channel: View, Blur, Brightness, Chroma Key: Advanced, Chroma Key: Simple, Contrast, Color Grading, Crop, Diffusion, Glow, Invert Colors, Key Spill: Advanced, Key Spill: Simple, Mirror, Old Film: Dust, Old Film: Grain, Old Film: Projector, Old Film: Scratches, Old Film: Technocolor, Opacity, Rotate, Rutt-Etra-Izer, Saturation, Sepia Tone, Sharpen, Size and Position, Stabilize, Text, Vignette, Wave, White Balance Speed effect for audio/video clips Hardware Support Blackmagic Design SDI and HDMI for input and preview monitoring Leap Motion for jog/shuttle control Webcam capture Audio capture to system audio card Capture (record) SDI, HDMI, webcam (V4L2), JACK audio, PulseAudio, IP stream, X11 screen, and Windows DirectShow devices Multi-core parallel image processing (when not using GPU and frame-dropping is disabled) DeckLink SDI keyer output OpenGL GPU-based image processing with 16-bit floating point linear per color component Shotcut 26.6.25 changelog highlights: Added basic support for OpenFX (OFX) video plugins. Added VST2 audio plugin support for third-party audio effects. Added Safe Mode to launch Shotcut without external plugins for easier crash recovery. Added an experimental plugin UI generator (--experimental) for supported filters and plugins. Added a new Noise Reduction audio filter powered by RNNoise. Added HDR export support. Added PQ HDR metadata options for HDR exports. Added the ability to view HDR previews in full-screen mode. Improved Vulkan display support on Linux. Fixed DeckLink and UltraStudio external monitor deadlocks. Fixed Opus audio export warnings related to frame_duration. Improved plugin discovery and compatibility for supported OpenFX and VST2 plugins. Expanded command-line options for testing experimental features. Improved overall application stability when using third-party plugins. Enhanced HDR editing and preview workflow. Included numerous bug fixes, performance optimizations, and general stability improvements throughout the application.[full release notes] Download: Shotcut 26.6.25 | Portable | ARM64 ~200.0 MB (Open Source) View: Shotcut Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • I looked into a few echo devices to find they were riddled with adverts over time. No thanks ill stick to my homeassistant, smart plugs, smart bulbs and cameras that don't cost me a monthly fee and are cheaper to buy. No adverts also.
  • Recent Achievements

    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
    • Week One Done
      tuben earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      229
    3. 3
      PsYcHoKiLLa
      163
    4. 4
      Steven P.
      76
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!