Google's Dart Programming language comes to Chromium


Recommended Posts

Developers!!! Attention!

  Quote
An attractive feature of Web programming is a rapid development cycle. Reloading the application after the source code has changed takes a fraction of a second. We want to offer you that same experience when using Dart, and today we?re making Mac and Linux binaries available that integrate the Dart VM into Chromium.

This technology preview allows you to run your Dart programs directly on the Dart VM in Chromium and avoid a separate compilation step. Over time, these programs will take advantage of the VM?s faster performance and lower startup latency.

Dart has been designed from the start to work with the entire modern web, and we?re simultaneously continuing to improve our fast Dart-to-JavaScript compiler. Both the Dart VM and modern JavaScript engines are first-class targets for Dart.

This release of Chromium with Dart VM integration is a technology preview, and should not be used for day-to-day browsing. After more testing and developer feedback, we plan to eventually include the Dart VM in Chrome.

Today?s release of the Chromium + Dart VM integration is another step forward for the open source "batteries included" Dart platform. Our goal is to help you build complex, high performance apps for the modern web,

http://blog.chromium...-with-dart.html

  • Like 1
  On 19/02/2012 at 23:07, funkydude said:

Can't believe Google is silly enough to keep pushing this instead of contributing to new versions of ECMAScript, which is the standard.

Could be that it doesn't suit Google's needs, so they created DART and are nice enough to let others use it too, for free

Dart reminds me of JScript that MS pushed, before they started aligning with the spec. It's like JS, but not, and other browsers need compatibility code (In the case of Dart, it's a lot of compatibility code, so Chrome would load DART sites faster because it simply has less to load than other browsers)

I really hope this gets popular. Javascript needs to die as soon as possible. It was designed for simple HTML manipulation, not complex applications, and it's a huge pain to work with. The sooner developers switch to something more adapted, the sooner browsers support it, the better for the web as a whole.

Dart isn't the only alternative to Javascript currently: CoffeeScript is also quickly gaining popularity. What makes Dart unique is direct support in the browser through a VM rather than compiling to Javascript (which Dart also supports).

Mozilla have already said they won't support Dart, Google's the only one pushing it.

The only thing Dart really has over JavaScript is classes, and they were only dropped from the latest JavaScript revision because they couldn't agree on the syntax.

  On 20/02/2012 at 00:52, Dr_Asik said:

I really hope this gets popular. Javascript needs to die as soon as possible. It was designed for simple HTML manipulation, not complex applications, and it's a huge pain to work with. The sooner developers switch to something more adapted, the sooner browsers support it, the better for the web as a whole.

Dart isn't the only alternative to Javascript currently: CoffeeScript is also quickly gaining popularity. What makes Dart unique is direct support in the browser through a VM rather than compiling to Javascript (which Dart also supports).

You have no idea what you're talking about, I guess you've never even bothered to research it. ECMAScript has evolved over many versions, you seem to be under the delusion that we're using a 15 year old language.

The latest version (5.1) was pushed out in June last year. The new version is currently in development but Google just wants to make the web its own instead of contributing, like Microsoft stupidly tried to do 10 years ago. See: http://www.ecmascript.org/ & https://en.wikipedia.org/wiki/ECMAScript and learn something. There's also http://test262.ecmascript.org/ to test how compliant your browser is, a test which up until recently IE9 was king of.

  The_Decryptor said:
Mozilla have already said they won't support Dart, Google's the only one pushing it.
They don't have to, it'll be compiled to JS like every other non-JS language out there currently used to develop large-scale web application. If it gets really popular, then they'll probably change their stance and provide direct support.
  funkydude said:
You have no idea what you're talking about, I guess you've never even bothered to research it.
Don't you find it ironic to make an uninformed claim (you have no idea of my work or research experience) that my claims were uninformed?

Anyway, wrong and wrong. :rolleyes:

  Quote
ECMAScript has evolved over many versions, you seem to be under the delusion that we're using a 15 year old language.

But you are. Your array is still kinda-but-not-really an object, and you can still accidentally hide global variables, and order of iteration for foreach loops is still not defined, and white space matters in places it should not because of semi-colon auto-insertion, and the scoping rules for "this" are still as broken as ever and as they always will be, etc. Javascript gets patches, but the patches can't fix bugs that would break backward compatibility.

If it's not Dart it'll be something else. Languages like CoffeeScript, Script#, and countless others are quickly gaining in popularity. They use the same compile-to-JS approach as Dart. What Dart has going for it is support by a large company with lots of money, and one that makes a popular, cross-platform web browser.

  On 20/02/2012 at 02:54, Dr_Asik said:

They don't have to, it'll be compiled to JS like every other non-JS language out there currently used to develop large-scale web application. If it gets really popular, then they'll probably change their stance and provide direct support.

...

Yeah, you can compile Dart code to JS, but of course that adds lots of overhead (Your "Hello World!" code becomes 17,259 lines of JavaScript). You can compile C/C++ (I hear they're even more popular) to JavaScript, that doesn't mean Mozilla and MS are going to drop JavaScript and adopt C in it's place.

If you're going to replace something, you don't have to just match it functionality wise, you have to vastly exceed it. Just having classes and a few less quirks isn't enough (especially since JS could/is getting those additions and fixes)

  On 21/02/2012 at 04:42, The_Decryptor said:

Yeah, you can compile Dart code to JS, but of course that adds lots of overhead (Your "Hello World!" code becomes 17,259 lines of JavaScript).

That's the cost of the entire framework, without any effort to remove unused code. With Google Closure Compiler this gets trimmed down to 2000 lines, an amount comparable to jQuery, which every website uses today.
  Quote
If you're going to replace something, you don't have to just match it functionality wise, you have to vastly exceed it. Just having classes and a few less quirks isn't enough (especially since JS could/is getting those additions and fixes).
It's enough that Office Web is written in Script# rather than Javascript, and that this paradigm of languages that compile to Javascript is quickly gaining in popularity. It would be nice if a new language became the norm.

Perhaps Dart isn't the best we can hope for, I haven't put that much thought into it, but I certainly do hope the world moves away from Javascript.

  • 5 years later...
  On 08/05/2017 at 21:18, duble0 said:

could be cool, but I hate propietary language!...flash and silverligh are failing examples!

Expand  

Everything starts by being proprietary 

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Limassol, Cyprus. Just south of Turkey. NOT Russia.
    • Hello, Given the reports of Chinese Mini PCs shipping with malware, I would recommend wiping the machine and performing a clean install of Windows on it before use.  From what I can infer from the reports, the Mini PCs that shipped with malware were not the result of targeted purposeful action on the part of the device manufacturers (which is something that has happened with low-cost Android smartphones and TV boxes from China) but rather due to lax security in the manufacturing process.   Getting back to the subject at hand, there are a few steps you will want to go through before wiping the Mini PC: You can start preparing even before the Mini PC arrives.  Once you have ordered it and know the brand and model, go to the manufacturer's website and download all of the latest device drivers, BIOS (UEFI) firmware updates, machine-specific software (if any), and manuals.  Many Mini PC manufacturers do not do a lot of customization of their device drivers, just shipping whatever device drivers the the silicon vendors provide.  I still recommend downloading them, though, just in case there are some customizations or for initial install since those are the drivers you know the manufacturer validated for the Mini PC.  Store these in a safe place, so you have them ready when the Mini PC arrives. Use Microsoft's Windows Media Creation Tool to create an installation USB.  You can also create a directory on installation USB--like C:\DRIVERS\ or whatnot--and store the extracted device drivers there in case you need them while or after installing Windows. Once the Mini PC arrives, and you have your Windows installation USB available, you can proceed with wiping the PC and doing the clean install.  Here's how you do that, step-by-step: Check the computer and make sure you know how to boot it from a USB flash drive (may be a specific key you have to press when the computer is powered on, or a change to the BIOS (UEFI) firmware settings.  The PC may tell you what key combination you need to press to boot from another drive, or the manual for the PC may it. Plug the USB flash drive into the computer and power it up using the means to have it boot from the Windows install USB. Once the computer finishes booting, it should be at a Windows installation screen. Do not agree to any prompts, copyright licenses, or click on any buttons. Press the Shift + F10 keys together to open a Command Prompt. Run DISKPART to start the command-line disk partitioning utility. The command line prompt will change to DISKPART>. At the DISKPART> prompt, type LIST DISK to get the numbers of all drives installed in the system. Make a note of what number is assigned to what drive (if the Mini PC has more than one drive).  At the DISKPART> prompt, type SEL DISK n  where n is the number of the drive containing Windows. At the DISKPART> prompt, type CLEAN and this will erase the GPT/MBR code from the beginning of the drive. *WARNING:* After performing the clean operation, the drive now be blank/erased, and everything on it will be gone (all files, etc.).  You can exit DiskPart and just continue with the Windows installation as you normally would.  If needed, you can install the device drivers you put on the Windows install media to get your network connection up and running, and from there run Windows Update to get the operating system and device drivers up to date Regards, Aryeh Goretsky
    • Why? Amazon has some great shows and Fallout was near perfect.
    • Both a game adaptation and it's on Amazon I'll set my hopes low
  • Recent Achievements

    • Week One Done
      cac1lll earned a badge
      Week One Done
    • One Month Later
      Falcon.ai earned a badge
      One Month Later
    • Week One Done
      Falcon.ai earned a badge
      Week One Done
    • Dedicated
      EYEREX earned a badge
      Dedicated
    • First Post
      Electronic Person earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      628
    2. 2
      ATLien_0
      238
    3. 3
      Xenon
      166
    4. 4
      neufuse
      142
    5. 5
      +FloatingFatMan
      123
  • Tell a friend

    Love Neowin? Tell a friend!