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There is no Control Panel tile in the consumer preview, you acces that control panel from the charmbar > settings > more pc settings

There is no Metro IE10 if you set your default browser to anything but IE.

If you go Windows Key + R.. then control.exe you can get into Control Panel as previous versions... which given the limited subset of options available in Metro even some home users may actually need to do to! Lots of old functionality is basically just brushed under the carpet.

That's not the correct aproach MS :no: that's a touch oriented OS and we still have mouse and KB, look at Apple, they have touch inspired features implemented for mouse, touchpad and KB (Y)

Take a peek at my review here: https://www.neowin.net/forum/topic/1061012-windows-8-consumer-preview-discussion/page__view__findpost__p__594694188

If you do not want to use Metro, the metro apps can be un-installed, and you don't have to see them again. Also, don't think of the Start Screen as "touch centric", it's far from it.

Next up, "OMGZ NO START BUTTON! WTFBBQ!". Let me get this out of the way: DON'T PANIC! The 4 corners of the screen now act as "hotspots" for different functions.

Firstly, I don't see anybody claiming this is the end of the world. However if this is nearly complete then it will be the end of a great desktop power user experience. The metro just does not work especially with multiple monitors.

Moving the mouse quickly to a corner with more than one screen is a complete nightmare you have to find the area with your mouse hiding off the screen.

Firstly, I don't see anybody claiming this is the end of the world. However if this is nearly complete then it will be the end of a great desktop power user experience. The metro just does not work especially with multiple monitors.

Moving the mouse quickly to a corner with more than one screen is a complete nightmare you have to find the area with your mouse hiding off the screen.

As far as I'm aware, the Start Screen only appears on the main monitor.

And so far, moving the mouse across my three monitors hasn't been anymore of an issue with using multiple monitors with Windows 7.

Take a peek at my review here: http://www.neowin.ne...t__p__594694188

If you do not want to use Metro, the metro apps can be un-installed, and you don't have to see them again. Also, don't think of the Start Screen as "touch centric", it's far from it.

Well, then I supose it's Windows 7 with the office ribbon, I can live with that.

And the Start Screen is very much "touch centric" one my work mates have a Viewsonic MT Display (this one) and that's the way to go with that. Usable with a mouse but not the best experience.

And btw, nice review ;)

I love it.

There will always be people who don't like change. Yes, it's a big change for "power" desktop users. Yes, even I was like "wth" where is everything when I first downloaded the Developer Preview, but one thing I did do was force myself to keep using it. Got used to it and now I like it better than the regular desktop. Then when the Consumer Preview came out yesterday, every change was welcome. Wait, I lied, the only thing that I did miss and still getting used to from DP to CP is now to get to CP isn't as easy as moving the mouse to the most right part of screen and now must go to a corner. Not that much big of a deal.

I do hope that MS does have an OPTION for mutltasking to show icons rather than snapshots because I have to try to decipher what is in the screen in order to know which app it is. And when you hover over it, it should show a preview on the screen. But of course, that's me. I think it would help though.

EDIT: Yea, the Metro apps don't have the ability to show more than 2 apps at a time and I can understand why "power" users want to see a lot of things at the same time especially with a lot of screen real estate, I mean, I do the same for work with so many different windows open on multiple montiors. That still doesn't change as the desktop is still there. I want all the "power" users to literally think about what you are missing and see if it really justifies not using Windows 8. Remember, your desktop application IS STILL THERE. But as with anything, people have their own opinion and I respect that they don't like the change, like I said in my first sentence, there will always be people who don't like change.

  • Like 2

This 'reduntant' desktop ain't going anywhere

I know that, just joshing back with the poster who replied to me. Just want an option to make it more consistent with the Metro UI, I personally will be sticking to x86 devices for Windows 8. For my family who don't do anything remotely power user related, ARM devices will do just fine.

For those who want easier way to shutdown:

1) Create a shortcut (new->shortcut) on a classic desktop.

2) Direct it to shutdown.exe -s -t 0

3) Put a nice icon on it

4) Pin it on start screen

Here you go, easy shutdown button :)

Thanks for that - I'll give that a go tonight.

First impressions when I fired it up was not entirely favourable not with the start screen (which is fine) but mainly due to the "where the hell is everything?!" feeling but gradually learning what's what and where's what, it's beginning to grow on me. I'll give it a week or two before deciding whether I like it or not.

Hopefully I can get some help. Love Win 8 so far. So, I have 2010 MacBook Pro that is Boot Camped, and was running Win 7 Home Edition. I installed Win 8 as an upgrade, and the installation went off without a hitch, with 2 exceptions.

First, I get no sound out of the headphone jack. The speakers work fine, the control panel says everything is hunky dory, and I tried reinstalling the drivers. No luck.

Second, same as above, but the trackpad does not work.

Anyone have any suggestions.

I got trackpad to work after a long struggle with apple's stupid bootcamp 3.3 installer. If you successfully installed bootcamp, then you need to turn on click/secondary click from bootcamp. working ok here (a little jerky).

I am willing to at least give it a chance but I am currently watching the MWC12 W8 keynote and I'm 40 minutes in and all I've seen is metro this and metro that, how a mouse works instead of using touch and it doesn't look very intuitive, all they've done is grafted a touch experience onto a mouse control.

Windows desktops don't need fullscreen apps end of story, all they've shown might be impressive on a tablet but not a desktop PC.

well initially I was excited but then yesterday after first install, the mouse/keyboard interaction seemed very tacky BUT after spending a good (almost) 24 hrs with this, I am used to new workflow and it doesn't feel as bad as my first five minutes reaction.

I think you are making a big deal out of metro start screen, just launch whatever you need - pin to taskbar if you want - and forget about it. No big deal. On the flip side, I am loving integration with Windows Live ID Microsoft account (probably doesn't make that much sense to PS3 or non-WP users, are you one? :p going by your avatar).

Also this is Neowin, full of nerds and hardcore Windows fans who would defend it to their dying breath. If its doing that badly here I'm sure it is safe to say that the general public is not going to care for it at all. I believe this is going to be Microsoft's biggest flop since MS Bob.

This isn't necessarily true. The most conservative people in terms of technology is not the general public, but techies and power users - especially those in IT. You don't see the general public crying about adopting to fairly new smartphone and tablet UI, whether it be iOS, Windows Phone or Android. What Microsoft has recognized is that doing brave, dramatic changes to their OS is necessary for Microsoft to continue to thrive in the desktop market. After all, if Microsoft listened to the whiney techies and their love of DOS during the rise of the desktop, Windows as we know it would not exist.

  • Like 2

As far as I'm aware, the Start Screen only appears on the main monitor.

And so far, moving the mouse across my three monitors hasn't been anymore of an issue with using multiple monitors with Windows 7.

I don't have an issue that it only works on one main monitor, no different than the existing start menu unless you have a third-party application.

When you only have one monitor it is easy to slam the mouse into the corner, when you have multiple monitors moving your mouse into one of the corners of your centre monitor is a royal pain because you overshoot, you need to find the area.

You cannot tell me if you have multiple screens and they are aligned and the same size therefore no corner to stop the mouse that you do not overshoot?

But as with anything, people have their own opinion and I respect that they don't like the change, like I said in my first sentence, there will always be people who don't like change.

I love change, I immediately jump in every time new software was released. I love Microsoft products, I am quite anti-Apple but do own an iPad simply because it works.

It felt like I had installed a Fisher-Price desktop overlay, one that comes with some applications for my child to use. Granted on a touch tablet they would probably be awesome, I would rarely go back to the desktop.

However I am voicing my opinions on using it on a desktop.

The desktop may not be new but they've done nothing to assure the power user that they haven't been forgotten other than "Oh wow look you can use a mouse to emulate the finger" nonsense.

Even if I remove all the Metro Apps from the Start Screen I'm still going to have to use Metro to navigate my way around the OS, I can't turn the Start Screen off, I can't disable the 4 corners of the screen Metro nonsense, I can't disable Metro snap because they consider the Desktop an App now and that says it all to me.

Unless they offer an Enterprise version that doesn't have any Metro whatsoever I don't see myself buying Windows 8.

Exactly. They should have made three types. The Intel/Metro usable tablet, the battery saver non-Intel basics only tablet, and non-Metro enabled desktop.

Has anyone been successful in getting the iso onto a usb thumb drive using the Windows 7 USB DVD download tool? I get nothing but "the file is not a valid iso" error. And, I have tried this 3 times, downloading the x86 iso directly off MS website.

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  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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