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I like how you left your comment with Happy hunting because that is what Windows 8 is all about. Hunting for options that used to be intuitive and easy to find that are now hidden behind mouse gestures that are not explained to the user.

They seem to want to hide everything behind gestures that make sense on a touch screen but make no sense with a mouse and keyboard. Opera tried gestures in their web browser years ago and it was a failure. We have a mouse to click icons, give us icons for things.

When it takes an experienced computer user 5 minutes to find a simple shutdown button you've failed in UI design. When joe-average gets a hold of this they are going to be so confused. They will reject this much easier than some of us more experienced computer users. Microsoft only had to add transparency to windows and people flipped out can you imagine what will happen now that the start menu is gone and all the legacy software people hold on to doesn't work in Metro which is constantly in your face whenever you want to do stuff.

Metro is the only thing wrong with this OS. I hope so badly that they give us the option to completely disable it. That seems less and less likely with each new build and if that's the case I'll stick with Windows 7 and wait for the fixed Windows 9.

I guess most "normal" people will be just fine but it will be mostly "power users" like you who will find it difficult to adapt.

All "hidden" stuff is just a right click or screen corner/edge away. How is that any difficult that the context menus on Win7?

yea.. i know about that... but u have to look at the contacts to see whose online.

And yes i totally know that. We are not supposed to rate the apps. My problem is that Metro needs apps. Good apps to actually show how powerful it can be. What hurry were they in to release the CP when they havent even tuned the native apps? Even IE10 Immersive is buggy. And thats not an app with app preview written over it.

They shouldve polished the OS alot more before releasing a CP. I am also surprised many big names dont have any demo apps out on the CP. They need app support to win the market. Its just 6 more months to completion. And i think they have a long way to go. LONG WAY.. before this becomes a WIN product. Right now i am not happy with it. my WP7 apps are more productive than the CP apps. Even mail app.

Umm...all metro apps work just fine here, sure they are not fully functional (mail for example) but they are certainly not broken. :/

Well my personal lowdown is that I'll probably try to stick to Windows 8 despite disliking it for many reasons. I won't however be installing this on my parents computer at any point. To use Metro at a decent pace, you need to use many keyboard shortcuts and I really can't see them taking this on board at all. They don't so much as use ctrl-f4 at the moment. The UI has in a way taken a step back as far as visual usability goes on desktops. Too much stuff is hidden.

What do your parents normally do on a computer that is so much more difficult under Windows 8? I personally think with the tiles front and center this interface would be ideal for my Mum who browses and sends email mostly on her laptop.

I know about those options, that's not what I'm talking about. I want to be able to select multiple tiles at once and move them around, or be able to simply re-organize an entire group's tiles in one click, like with the old Start menu when you could "Arrange" icons.

Could try selecting more than one tile by right clicking and see if that allows you to move them. I remember selecting more than one tile on my tablet but didnt do anything with them, so cant say for sure if that will work.

Umm...all metro apps work just fine here, sure they are not fully functional (mail for example) but they are certainly not broken. :/

Don't forget that half the reason of a Beta release it to get a large amount of feedback from many different configurations. Just because everything works great for you, doesn't mean it does for everyone.

I thought there were no problems on my machine for a few hours and then all of a sudden, immersive UI froze, left it 5 mins but nothing. Now it appears to be fine again.

My dual boot install has stopped working. It wont except the password. Anyone else having this problem?

Working fine here.

Did you do something specific? Or did it just happened randomely?

I have a problem, i don't know how to add my music collection (mp3s) from my hard disk to music player? with local account.

Go to Libraries.

Right click on 'Music'

Click Add and search for your collection

I don't need to play these games with you. It isn't about steps it's about intuitiveness, it is about a GUI that is useless. The old Start Menu worked fine there was no need to take something that used up 1/16th of my screen real estate and make it take up 100%

Some of us don't want live tiles we want a start menu. Microsoft would do good to give us what we want, not what they want us to have. Seriously I'm not going to buy Windows 8 because of this. And I'm pretty sure a lot of other people won't either if the poll on Neowin is anything to go by where 50% of respondents rated it 3 or lower out of 10. There is a huge lack of confidence in this release.

You forget that we at Neowin are just a minority in a large swarm of people. Just because you don't like it doesn't mean 10 of thousands of others don't either. I swear, I've been hearing the same rhetoric since the Windows 3.x/ -> 95 days. I barely even go into the Start Menu anymore when I have the Superbar, Run, and quick launch abilities.

Turning off computer on Windows 7: Click Start, click Shutdown (2 clicks) or click the arrow next to it to bring up other options and select one of those (3 clicks).

Turning off computer on Windows 8: Open Charms, Click Power to bring up ALL options, select one (3 clicks).

It's not just about clicks but about natural layers. A quick click on the Start Orb then a click on Shutdown was simple and logical. In Win 8 you have to move over to the top right, wait for a charm bar to appear, then go to a settings menu, then go to a power menu. In Win 7 it was one layer away from the desktop whereas in Win 8 it is three layers away. I'm a technical user and it took me almost 10 minutes to find the option - how is a regular user supposed to hunt it down?

There are two places they could have moved the shutdown option that would have been intuitive - a Shutdown charm on the charm bar with small arrow for more power options, or Shutdown button in the top left area of the Start Screen (there's plenty of empty real estate up there for a small button). Either would have been acceptable and a natural place for a user to find those options.

Why did they bury it away? Because Win 8 is designed primarily for tablet devices which will power on/off or sleep via a physical button and so don't need an obvious software means of doing it. Desktop users are getting a sloppy port of a touch interface. MS "no compromises OS" claims don't add up. Win 8 is all about compromises for desktop/laptop users - MS are seemingly happy to throw those users under a bus in order to try and make a real impact in the tablet market.

Working fine here.

Did you do something specific? Or did it just happened randomely?

Go to Libraries.

Right click on 'Music'

Click Add and search for your collection

For my password, the only thing I did was install a couple of programs (digsby, keepass, chrome, itunes) and then reboot.

EDIT I did a quick re-install and I still have the same problem. My password works as I used it on another computer to access my live account.

I'm really not sure about Windows 8. I want to like it (And for tablet use I do 100%)... But for desktop use, I'm still really not sold. My reservations from the Developer Preview largely remain... I don't like that. I was all ready and gearing up for my next laptop to be Windows 8 but I can't say as I want that to be the case or not. There are things I like, but then there are things that I REALLY dislike and feel will hinder my productivity... I'm not going to be IN Metro all day while I am working, so do I really NEED Metro? I'm thinking no. Windows 7 has the same desktop that I would be using in Windows 8 (Only more user friendly) and lets me focus on my work and not constantly bypassing Metro.

Don't get me wrong, I have a Windows Phone, I very much like the new software update for the XBox as well... But the more I play with Windows 8 the less I like it for regular use. I was confident that they would address a lot of these issues at this point, and they did address a ton. But at the end of the day, it's the UI, nothing else, that is impeding productivity. It really pains me to say this, but I think Microsoft missed an opportunity here. They could have easily brought some Metro elements into the Start Menu without doing all of this, and left this UI for tablet use only. It's pretty, but ineffective... :(

Has anyone noticed that there is no option anywhere to change the fonts of the Windows and Icons. The Advanced dialog that you can get to in Windows 7 taskbar and Windows color dialog is gone. And with GodMode, it's removed as well. There's no place anywhere to change your desktop icon font or the Window titlebar or dialog. Why would they remove that functionality? Is it gone forever or will they bring it back for RTM?

I don't need to play these games with you. It isn't about steps it's about intuitiveness, it is about a GUI that is useless. The old Start Menu worked fine there was no need to take something that used up 1/16th of my screen real estate and make it take up 100%

Some of us don't want live tiles we want a start menu. Microsoft would do good to give us what we want, not what they want us to have. Seriously I'm not going to buy Windows 8 because of this. And I'm pretty sure a lot of other people won't either if the poll on Neowin is anything to go by where 50% of respondents rated it 3 or lower out of 10. There is a huge lack of confidence in this release.

No games. YOU said intuitive and easy to use. I'm finding it very much so. Now, I will say this, MS certainly needs to provide a guide/tutorial to some of the more common functions. A Getting Started, if you will. Essentially, the same thing they do with every OS they have come out with.

Also, as far as the 50% of those rating the CP 3 stars or less...

A.) This is a beta. That means that theoretically it's going to get better.

B.) Neowin and other tech blogs are full of nerds, and geeks who consider themselves Power Users. Geeks are not representative of the populace at-large. Niche, minority, etc. Look how many people are still on XP. How many average users navigate their current OSes with keyboard shortcuts? Now, how many geeks do? I'd wager those numbers are relatively few in the former and relatively many in the latter. That's a microcosmic difference between this group and the group that will potentially be mass adopting Windows 8. Not that geeks don't count, they just count less.

Everything that the geeks on this site and others are saying WIn 8 is not is because of change. Gone are some of the things they've grown accustomed to over 30 years of computing. Gone are older ways of doing things. But, these are geeks who aren't representative of the average computer user. So, the poll is fairly irrelevant.

With change comes upheaval, comes fear, comes anger, comes obstinacy. There was an outcry when DOS got stepchilded (made up word) for a GUI, there was an outcry when anti-lock brakes and airbags were added to cars, there was an outcry when 8 tracks were replaced by cassettes and again when they were replaced by CDs. I can list these things all day.

The fact is, it happened. And, you know what people did? They adapated. The same thing will happen here. If you and any others wish to continue using Win XP/Vista/7 until they are no longer supported by future apps, by all means do. No one is strapping a suicide vest to you. As the old adage goes... You can please some of the people all of the time, and you can please all of people some of the time, but you can never please all of the people all of the time.

Happy hunting.

No games. YOU said intuitive and easy to use. I'm finding it very much so. Now, I will say this, MS certainly needs to provide a guide/tutorial to some of the more common functions. A Getting Started, if you will. Essentially, the same thing they do with every OS they have come out with.

Also, as far as the 50% of those rating the CP 3 stars or less...

A.) This is a beta. That means that theoretically it's going to get better.

B.) Neowin and other tech blogs are full of nerds, and geeks who consider themselves Power Users. Geeks are not representative of the populace at-large. Niche, minority, etc. Look how many people are still on XP. How many average users navigate their current OSes with keyboard shortcuts? Now, how many geeks do? I'd wager those numbers are relatively few in the former and relatively many in the latter. That's a microcosmic difference between this group and the group that will potentially be mass adopting Windows 8. Not that geeks don't count, they just count less.

Everything that the geeks on this site and others are saying WIn 8 is not is because of change. Gone are some of the things they've grown accustomed to over 30 years of computing. Gone are older ways of doing things. But, these are geeks who aren't representative of the average computer user. So, the poll is fairly irrelevant.

With change comes upheaval, comes fear, comes anger, comes obstinacy. There was an outcry when DOS got stepchilded (made up word) for a GUI, there was an outcry when anti-lock brakes and airbags were added to cars, there was an outcry when 8 tracks were replaced by cassettes and again when they were replaced by CDs. I can list these things all day.

The fact is, it happened. And, you know what people did? They adapated. The same thing will happen here. If you and any others wish to continue using Win XP/Vista/7 until they are no longer supported by future apps, by all means do. No one is strapping a suicide vest to you. As the old adage goes... You can please some of the people all of the time, and you can please all of people some of the time, but you can never please all of the people all of the time.

Happy hunting.

It's crazy to me that people here, any people in fact could ever find this good. I mean professionally in my job I design user interfaces for computer software. That is like my entire job and I'm very good at it and everything I know about user interfaces tells me what Microsoft are doing is just wrong. Apple are way way more innovative and they get it that each input device needs its own user interface. They didn't stick Mac OS X's Aqua on to an iPhone and they didn't put iOS on to a Mac. They let the interfaces (Touch and Mouse/Keyboard) stay true to what they are.

The mouse is an incredibly finite pointing device able to click objects within a few pixels. What Metro does is dumb this down in to a clumsy fat finger pointer with huge boxes. It just doesn't make any logical sense. This kind of interface is for tablets and phones not for desktop computers that lack touch screens and that is how my opinion is going to stay.

  • Like 3

It's not just about clicks but about natural layers. A quick click on the Start Orb then a click on Shutdown was simple and logical. In Win 8 you have to move over to the top right, wait for a charm bar to appear, then go to a settings menu, then go to a power menu. In Win 7 it was one layer away from the desktop whereas in Win 8 it is three layers away. I'm a technical user and it took me almost 10 minutes to find the option - how is a regular user supposed to hunt it down?

There are two places they could have moved the shutdown option that would have been intuitive - a Shutdown charm on the charm bar with small arrow for more power options, or Shutdown button in the top left area of the Start Screen (there's plenty of empty real estate up there for a small button). Either would have been acceptable and a natural place for a user to find those options.

Why did they bury it away? Because Win 8 is designed primarily for tablet devices which will power on/off or sleep via a physical button and so don't need an obvious software means of doing it. Desktop users are getting a sloppy port of a touch interface. MS "no compromises OS" claims don't add up. Win 8 is all about compromises for desktop/laptop users - MS are seemingly happy to throw those users under a bus in order to try and make a real impact in the tablet market.

Now, I can certainly get behind having a shutdown button on the Charms Bar. However, once you know where it is, you know where it is. The thing is, we've gotten used to certain functions. Hitting Start then clicking Shutdown. I would also argue that in Win 8 it's TWO layers from the desktop not three, if we're counting at which point the Shutdown button is revealed. But, that's neither here nor there.

But, take this as anecdotal. Do you know how many people I knew that went from Win 3.1 to 95 or got their first computers with Win 95 or 98 that always hit the Power Button to turn off their computer? Ya know why? They didn't know it was under the Start Button.

Start to most people means you're beginning something or in the case of a machine, turning it on. It was only with Windows 2000 did people start to get the hang of it once they actually learned where things were. The Start Button wasn't initially intuitive either. But, here we are.

Once people figure out a new way of doing things that's when it clicks, no pun intended. That being said, a shutdown button on the Charms Bar itself wouldn't be a bad idea. Or, even in the Jump List that appears when you right-click the bottom left corner.

It's crazy to me that people here, any people in fact could ever find this good. I mean professionally in my job I design user interfaces for computer software. That is like my entire job and I'm very good at it and everything I know about user interfaces tells me what Microsoft are doing is just wrong. Apple are way way more innovative and they get it that each input device needs its own user interface. They didn't stick Mac OS X's Aqua on to an iPhone and they didn't put iOS on to a Mac. They let the interfaces (Touch and Mouse/Keyboard) stay true to what they are.

The mouse is an incredibly finite pointing device able to click objects within a few pixels. What Metro does is dumb this down in to a clumsy fat finger pointer with huge boxes. It just doesn't make any logical sense. This kind of interface is for tablets and phones not for desktop computers that lack touch screens and that is how my opinion is going to stay.

+1

yea. And im not running CP again.

Please PM me anybody when MS releases an update for Messenger app to actually see whos online who isnt.

And add feed filter to the people app and we get a few other important apps which are not there ATM.

Windows 8 is all about the Apps. Apps will make or break it. Right now. Apps are broken.

Yes, we know. And Microsoft knows too. When you click into the Metro apps, they do say "PREVIEW APP" at the top. ;)

I'm not yet decided...

Got a couple of things I just can't figure out....

I get that you can group things on the start screen, but how do you label the groups? (With a mouse.)

Likewise with a mouse, how do you see the current tabs in metro IE?

Has anyone noticed that there is no option anywhere to change the fonts of the Windows and Icons. The Advanced dialog that you can get to in Windows 7 taskbar and Windows color dialog is gone. And with GodMode, it's removed as well. There's no place anywhere to change your desktop icon font or the Window titlebar or dialog. Why would they remove that functionality? Is it gone forever or will they bring it back for RTM?

I noticed this, too, and pointed it out. Really don't like that we can't customize the Desktop as much as we used to be able to anymore. There is really no reason we shouldn't be allowed to change the system font, for example.

I'm sorry if this was posted before, but I couldnt find any info out about it and perhaps someone here has run into this problem.

I have done a fresh install on my laptop (Dell Vistro 1400) and everything is fine except for the sound. The driver says it is installed properly yet no sound will come out of the on-board speakers.

However, when I plug headphones into the jack, the sound is coming out just fine! I cant seem to find any settings to change anything (though there shouldnt be anything to change but...)

Anyone else experienced this?

I'm not yet decided...

Got a couple of things I just can't figure out....

I get that you can group things on the start screen, but how do you label the groups? (With a mouse.)

Likewise with a mouse, how do you see the current tabs in metro IE?

On the Start screen, move the cursor to the lower right corner and click on the Magnifying glass to zoom out, then right click on a group, get the option at the bottom to name it. You can also Control+wheel on mouse to zoom on the Start screen.

For 'tab's with IE10 Metro aka Immersive, just right click in an empty space on the screen - the 'tabs' will appear at the top.

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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