Recommended Posts

I'm not yet decided...

Got a couple of things I just can't figure out....

I get that you can group things on the start screen, but how do you label the groups? (With a mouse.)

Likewise with a mouse, how do you see the current tabs in metro IE?

OK got the naming - zoom out and right click....

Still trying to figure tab switching on IE metro

I'm sorry if this was posted before, but I couldnt find any info out about it and perhaps someone here has run into this problem.

I have done a fresh install on my laptop (Dell Vistro 1400) and everything is fine except for the sound. The driver says it is installed properly yet no sound will come out of the on-board speakers.

However, when I plug headphones into the jack, the sound is coming out just fine! I cant seem to find any settings to change anything (though there shouldnt be anything to change but...)

Anyone else experienced this?

Right click on the Volume icon (on the Taskbar, of course), and choose Playback. Make sure your speakers are the default playback device as using the headphones is considered a temporary one. That should revert the audio back to proper routing to the speakers, hopefully.

OK got the naming - zoom out and right click....

Still trying to figure tab switching on IE metro

To switch tabs in IE metro, just right click and the tab menu drops down. there may be hot keys as well, but i'm too lasy to look them up right now. (or if you're on a tablet swipe down from top)

Right click on the Volume icon (on the Taskbar, of course), and choose Playback. Make sure your speakers are the default playback device as using the headphones is considered a temporary one. That should revert the audio back to proper routing to the speakers, hopefully.

OK Thanks, I will try this. First waiting for the laptop to be Reset... this process is taking quite a bit of time actually! It might be quicker to reformat right from disk!

Now, I can certainly get behind having a shutdown button on the Charms Bar. However, once you know where it is, you know where it is. The thing is, we've gotten used to certain functions. Hitting Start then clicking Shutdown. I would also argue that in Win 8 it's TWO layers from the desktop not three, if we're counting at which point the Shutdown button is revealed. But, that's neither here nor there.

I agree you'd get into the habit of doing it the new way but I don't think it would be particularly optimal. In Vista and 7 I've had all desktop icons hidden and used Stardock ObjectDock to provide quick access to folders/software I need. In those OSes it was more cosmetic/frivolous for me to use it that way, but in Win 8 (thankfully the current version works fine in the CP) I see it as being more of a necessity for me as I prefer to reserve the taskbar for running apps. I've created command shortcuts for shutdown and restart and put those on the dock which I think is the easiest possible way to access them.

But, take this as anecdotal. Do you know how many people I knew that went from Win 3.1 to 95 or got their first computers with Win 95 or 98 that always hit the Power Button to turn off their computer? Ya know why? They didn't know it was under the Start Button.

Start to most people means you're beginning something or in the case of a machine, turning it on. It was only with Windows 2000 did people start to get the hang of it once they actually learned where things were. The Start Button wasn't initially intuitive either. But, here we are.

I must confess my first PC ran Windows 95 so I've never known it to be anywhere else. My first challenge on that PC was working out how to use MS-DOS to get Themepark to run - that's kind of how I feel about the Start Screen, like I'm having to go somewhere alien and completely different to my primary desktop interface which is why I think I find it so jarring. I take your point about the Start button, I don't think it was the best name. I never understood why it wasn't just called the Windows Button, but that's academic now!

Once people figure out a new way of doing things that's when it clicks, no pun intended. That being said, a shutdown button on the Charms Bar itself wouldn't be a bad idea. Or, even in the Jump List that appears when you right-click the bottom left corner.

Yeah I could also get behind it being in the Jump List. Having looked at the folder structure the All Apps menu in the Start Screen is still in the traditional Start Menu/All Programs folder (for compatibility reasons I guess) so to truly have an OS that works on all devices I think the best think MS could do is:

1. Have a Start/Windows Orb in the traditional place.

2. Make it that by default on a non-touch device this brings up a streamlined version of the regular Start Menu complete with the ability to search everything, BUT people who wish to use Metro Apps etc can still hover at the bottom left corner and click to access the Start Screen.

3. Make it that by default on touch devices the Orb brings up the Start Screen but if they prefer they can hover in that corner to access the traditional Start Menu.

4. Have a simple drop box setting in the Taskbar Properties dialog that allows to switch the functionality of the Orb.

That's a relatively simple and straightforward change for MS to implement, but it's the only true "best of both worlds" solution. Everyone will be happy as they can use their computer the way they want to. Both UIs would be sharing the same folder so there's no need for a separate systems. Traditional users like myself could upgrade to WIn 8 as a refined/streamlined version of Win 7 and still have the option to explore Metro apps if ever we wanted. Those with touch devices or who really love the Metro UI need never see a Start Menu again! At least no one on either side of the fence would have anything to complain about.

  • Like 1

I agree you'd get into the habit of doing it the new way but I don't think it would be particularly optimal. In Vista and 7 I've had all desktop icons hidden and used Stardock ObjectDock to provide quick access to folders/software I need. In those OSes it was more cosmetic/frivolous for me to use it that way, but in Win 8 (thankfully the current version works fine in the CP) I see it as being more of a necessity for me as I prefer to reserve the taskbar for running apps. I've created command shortcuts for shutdown and restart and put those on the dock which I think is the easiest possible way to access them.

I must confess my first PC ran Windows 95 so I've never known it to be anywhere else. My first challenge on that PC was working out how to use MS-DOS to get Themepark to run - that's kind of how I feel about the Start Screen, like I'm having to go somewhere alien and completely different to my primary desktop interface which is why I think I find it so jarring. I take your point about the Start button, I don't think it was the best name. I never understood why it wasn't just called the Windows Button, but that's academic now!

Yeah I could also get behind it being in the Jump List. Having looked at the folder structure the All Apps menu in the Start Screen is still in the traditional Start Menu/All Programs folder (for compatibility reasons I guess) so to truly have an OS that works on all devices I think the best think MS could do is:

1. Have a Start/Windows Orb in the traditional place.

2. Make it that by default on a non-touch device this brings up a streamlined version of the regular Start Menu complete with the ability to search everything, BUT people who wish to use Metro Apps etc can still hover at the bottom left corner and click to access the Start Screen.

3. Make it that by default on touch devices the Orb brings up the Start Screen but if they prefer they can hover in that corner to access the traditional Start Menu.

4. Have a simple drop box setting in the Taskbar Properties dialog that allows to switch the functionality of the Orb.

That's a relatively simple and straightforward change for MS to implement, but it's the only true "best of both worlds" solution. Everyone will be happy as they can use their computer the way they want to. Both UIs would be sharing the same folder so there's no need for a separate systems. Traditional users like myself could upgrade to WIn 8 as a refined/streamlined version of Win 7 and still have the option to explore Metro apps if ever we wanted. Those with touch devices or who really love the Metro UI need never see a Start Menu again! At least no one on either side of the fence would have anything to complain about.

We had a discussion at work and concluded with the same idea - restore the start button, at least with the functionality provided in the Dev Preview. We can live with the new metro screen, it becomes quite useful when you get used to its quirks. What we are against tho is the corner areas - they are great for single display environments but when running with two or more screens (most businesses), it's irritating having to travelling to the corners and ending up on the other screen.

after using it in a bootable vhd, and being remoted into my 8 vhd at this very moment...I must say...sure it's got a few problems, but overall, I'm beyond impressed. The speed of this thing is amazing, it just takes a little time to get used to where everything's at...which in my opinion, if you use windows search at all, you can find anything you're looking for. Damn good job, Microsoft! I got that good ol' win98 speed, with all of the advanced features of a future OS...if it could butter my bread, it would be close to perfect!

Removed secondary hard drive and now set up as a virtual machine.

Just the last things:

is there a way to auto log on in Window 8 Preview? I don't want to input my 13 long password each time.

is there a start menu that acts as a replacement of the old one? as a 3rd party program? Because I really miss it.

is there is a way to disable the new start menu? because, covering the whole screen... is too main stream.

ib4 someone tells me "run Windows 7" I'm running windows 7, this is just a virtual machine.

I was immediately ready to judge harshly on Windows 8 but I find I need to take my time with it.

New versions represent change and in some instances different directions and that requires an open mind.

is there a way to auto log on in Window 8 Preview? I don't want to input my 13 long password each time.

Win-key +R, type (without quotes) "control userpasswords2", untick the "Users must enter a username and password..." box and select the account you want to login automatically. Once you click OK to confirm you'll have to enter your password. From then on you'll bypass the login process when Windows boots.

Also you can't disable the Start Screen but you can boot straight to the desktop by doing the following:

Go to C:\Windows\ and search for "Shows Desktop". You can then copy that shortcut to C:\Users\username\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup Doing that means that Windows 8 will, in a fashion, boot directly to the desktop so you can bypass the Start Screen initially.

Win-key +R, type (without quotes) "control userpasswords2", untick the "Users must enter a username and password..." box and select the account you want to login automatically. Once you click OK to confirm you'll have to enter your password. From then on you'll bypass the login process when Windows boots. Also you can't disable the Start Screen but you can boot straight to the desktop by doing the following: Go to C:\Windows\ and search for "Shows Desktop". You can then copy that shortcut to C:\Users\username\AppData\Roaming\Microsoft\Windows\Start Menu\Programs\Startup Doing that means that Windows 8 will, in a fashion, boot directly to the desktop so you can bypass the Start Screen initially.

It says that my login failed so I still have to input my password :( but the other tip worked wonders, thanks!

Windows 8 is swift and stable for me. I spend most time in the desktop and my games in Steam and Origin run well... with my headset. I can't for the love of anything get my Asus mb onboard VIA HD audio to work, the drivers install and the app is fully functional but my speakers sound like the darn reapers from mass effect. Tried various drivers from 2007 to the latest, varying compatability modes, inf installs and even tried forcing the built in Microsoft HD Audio driver. No dice. Strange enough it worked perfect in the Developer Preview but giving headaches now.

It's crazy to me that people here, any people in fact could ever find this good. I mean professionally in my job I design user interfaces for computer software. That is like my entire job and I'm very good at it and everything I know about user interfaces tells me what Microsoft are doing is just wrong. Apple are way way more innovative and they get it that each input device needs its own user interface. They didn't stick Mac OS X's Aqua on to an iPhone and they didn't put iOS on to a Mac. They let the interfaces (Touch and Mouse/Keyboard) stay true to what they are.

The mouse is an incredibly finite pointing device able to click objects within a few pixels. What Metro does is dumb this down in to a clumsy fat finger pointer with huge boxes. It just doesn't make any logical sense. This kind of interface is for tablets and phones not for desktop computers that lack touch screens and that is how my opinion is going to stay.

I work as a Systems Administrator for a company of 2600 people in MN and worldwide. As a SA, it's my responsibility to keep an eye on end-of-life and software licensing. As such, we go through the cycle of every 5 years of removing an older, unsupported OS both on servers and on workstations. Since you say that you work in software design, that tells me that a) you or your company QAs your software on many different platforms and b), you're SA/Desktop area probably upgrades OS's over time. You're going to have to use this eventually, correct? And who's to say that touchscreen PCs won't become as popular as replacement workstations over time? Obviously, Microsoft knows something and they are sticking to it.

I hate IE, so I use Chrome - I've set Chrome as my default browser but when I click on a link in an email, it opens IE!

How do I get links in emails, to open in Chrome??

Thanks in advance

All sorted - I just had to go into 'Default Programs' and change HTTP to Chrome instead of IE :)

Anyone had a Bluescreen yet ?

System started to get a bit sluggish earlier, for about 20 minutes seemed like it was battling with something, then the Happier looking sad face BSOD appeared and rebooted.

I have to say, it was not as painful as the old faithful bluescreen we know and love, but it still sucked

This topic is now closed to further replies.
  • Posts

    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
  • Recent Achievements

    • Collaborator
      conkir earned a badge
      Collaborator
    • Rising Star
      olavinto went up a rank
      Rising Star
    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      271
    3. 3
      +Edouard
      75
    4. 4
      Skyfrog
      74
    5. 5
      Steven P.
      71
  • Tell a friend

    Love Neowin? Tell a friend!