Recommended Posts

ATI Radeon HD 4850 owner, and I can't even play Unreal Tournament '99 because I lack proper drivers - tried with both WU and dedicated WIn7 drivers from the AMD website, every game I tried so far crashed on me in one way or another.

And apparently the Win8 CP AMD drivers are dedicated towards HD 5xxx onwards... I've installed them and still nothing works.

yea thats about right. you need a HD 5xxx and above to use those drivers. Guess its upgrade or reinstall time.

yea thats about right. you need a HD 5xxx and above to use those drivers. Guess its upgrade or reinstall time.

I'm not that determined to use the CP now, so I'm just going back to Windows 7. I just hope that I'll get proper drivers by the time Windows 8 goes gold.

I remember having Punkbuster driver issues on the DP. Then again those might've been fixed in the meantime.

i've got punkbuster installed with the steam version of crysis (original) and it works fine.

i've also tested GTA4 and i can't sign into live -it just crashes to desktop. if i bypass it with xliveless, then the game itself works fine. and if anything, it seems a bit smoother.

that's why i used the word seems. it could well be placebo but i have no way of testing since i nuked my windows 7 install.

edit: i've just been browsing some old backups and i've found a benchmark log for GTA4 that i took awhile ago. i'll do a bench on windows 8 in a bit and report back.

edit2: it's basically the same - less than 1 FPS in it.

i've got punkbuster installed with the steam version of crysis (original) and it works fine.

i've also tested GTA4 and i can't sign into live -it just crashes to desktop. if i bypass it with xliveless, then the game itself works fine. and if anything, it seems a bit smoother.

GTA 4 with live works for me but course i did a upgrade option from windows 7 so everything just works without issues

my system is a 2600k with GTX 470 running windows 8 drivers 64bit this is the games i have tested i own and run and have instaled right now

GTA 4 8FPS more then windows 7

Alan Wake 7 to 12 FPS more

Rage same

Skyrim 6FPS more

Crysis Same

crysis 2 10 FPS more

LA Noire 4FPs more then windows 7

Farcry 2 7FPS more then windows 7

Hardware: Dell XPS 1702X (Intel i7 2670QM, Nvidia GT555M Optimus / Intel HD 3000, 6GB RAM)

Games tried

Batman Arkham Asylum GOTY (Steam) - Requires manual GFWL update (Supplied version for game fails) and Windows Update for the Visual C++ redistributables to be patched to the latest versions.

Flatout 2 (Steam) - No issues

Portal (Steam) - No issues, Nvidia Optimus working ok.

Portal 2 (Steam) - No issues, Nvidia Optimus working ok.

Flatout Ultimate Carnage (Steam) - Unable to detect Nvidia GT 555M, fails unless running on LCD display only and can't use Nvidia hardware - probably Intel driver related.

Red Faction - Unable to select items on the main menu via keyboard or mouse, therefore, unplayable.

Sonic Generations (Steam) - Not picking up Nvidia GT 555M, only Intel HD 3000 (Requires updated Intel HD driver which can't install on Windows 8 as it's been signed / hard written not to).

Emulators Tried

Fusion - No issues, works same as on Windows 7, perfect.

ePSXe - Some plugin issues for sound, requires some version changes to get it to cope with the Windows 8 audio stack.

PCSX2 - No issues found so far

ZSNES - Some mouse tracking issues but emulation is still perfect.

I just upgraded from 2GB to 8GB of RAM, and went from 32-bit to 64-bit, so it's really not a fair comparison, but Mirror's Edge runs great at 1280x800 with Medium Detail and Textures, 4X-AA and PhysX. (2nd Gen Core 2 Duo @ 2GHz, GeForce 9400M, DDR3 RAM). It's certainly no worse than 7.

Original Mass Effect isn't working :(

Playing the original Mass Effect on 8 now. Well, not now now. I got the original Dragon Age disk in now. Two year old hardware except my Mobo which is a year old.

System is:

MoBo - AS Rock 890 GFX Extreme 4

CPU - AMD Phenom II 820 X4 - OC'd to 3.2ghz

GPU - Radeon 4870

12 gigs of Gskill Ripjaw DDR3 1600

What are your system specs?

Hoping there is some way to force WinRT games to use the Nvidia GPU. For now they run on the Intel chip and thus perform poorly (the Pinball game is an example).

edit: now it doesn't if I install the Intel drivers provided by Alienware. Still would like an Optimus option though.

Wyn6, I have played almost all of the games on my PC, including Mass Effect 2 and Mass Effect 3, but Mass Effect isn't working.

And my PC is older than yours. You don't wanna know the specs :cry:

I only once logged into 7, just to check if actually there was a problem with Mass Effect, but it played perfectly

The latest Nvidia 296.17 drivers have resolved any gaming issues for me now (Sonic Generations, FlatOut Ultimate Carnage, etc).

It's all good now.

Time to see if they resolve my general crash issues too.

Hoping there is some way to force WinRT games to use the Nvidia GPU. For now they run on the Intel chip and thus perform poorly (the Pinball game is an example).

edit: now it doesn't if I install the Intel drivers provided by Alienware. Still would like an Optimus option though.

Not surprised that Optimus is one of the things not working in the CP.

Not surprised that Optimus is one of the things not working in the CP.

Optimus does work; I confirmed this by forcing Chrome to run on the Nvidia GPU, and opening a WebGL demo. (IE10, on the other hand, refuses to run on the Nvidia GPU.) My request is somehow getting Optimus to work for all Metro apps, if possible. Currently you can't change the DWM to run on the Nvidia chip. However, it might be possible to force it for the process that hosts Metro apps?

Original Mass Effect isn't working :(

If you've got the Steam version, right-click on the game in the Steam client, select Properties>Local Files and verify the game cache. It worked for me.

EDIT: Many Steam games can be fixed in this manner, especially if you copied your game install folder from your old Windows install. Some, of course, are not going to be compatible. (Haven't found any yet though!)

  • Like 2

Low resource games run without issues (Cave Story, Minecraft, Terraria, etc.), and Lineage II runs at a higher framerate than it did before. Same thing for Aion and other high-resource games. Also, for any gpu driver issues, simply install the appropriate Windows 7 version of the driver.

I was excited after reading this but Aion runs like crap for me in comparison to Win 7, any time there is action on the screen the fps dips way down and almost makes pvp unplayable.

I was excited after reading this but Aion runs like crap for me in comparison to Win 7, any time there is action on the screen the fps dips way down and almost makes pvp unplayable.

lol actually the new Nvidia driver fixes everything, performance feels pretty much identical to on Win 7 now. I found it earlier right after posting.

An interesting read for those interested in gaming on Windows 8: http://benchmark3d.com/amd-catalyst-8-93-7-windows-8-benchmark/4

That said, I haven't tried myself yet, but judging from that article it looks like we should stick to Windows 7 drivers for now.

I was excited after reading this but Aion runs like crap for me in comparison to Win 7, any time there is action on the screen the fps dips way down and almost makes pvp unplayable.

What kind of graphics card do you have? If it's an intel graphics card, Windows 8 auto installs a basic driver, but it isn't the right one. I ended up modifying the Win7 x64 GMA 4500mhd driver and installing that. I'm getting a ~+10 fps boost over Windows 7 in most of the games I play.
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
    • TO be clear I am not running linux today, however I keep thinking about it. And I want to make sure there are minimal obstacles if I decide to make that switch in the coming months.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      244
    3. 3
      Steven P.
      72
    4. 4
      FloatingFatMan
      66
    5. 5
      +Edouard
      66
  • Tell a friend

    Love Neowin? Tell a friend!