Recommended Posts

First SimCity 5 screens and details surface

It turns out that SimCity 5 may exist! Scanned images of a feature in German magazine, Gamestar, seem to show lots of concept art and a few early details of a sequel.

According to the feature, picked over by NeoGaf, the next SimCity will be set 20 years after previous entries and feature organic cities that won?t have to stick to America?s regimented block system.

There?s also mention of global leaderboards to celebrate the most efficient player metropolis and a new graphics engine to power everything. It?s also supposedly due out next year.

It?s all unconfirmed at the moment, but the timing is good. Maxis are due to announce a new game at GDC next week. Hopefully it?ll turn out to be the SimCity that fans have been waiting for.

Source: PC Gamer

A new Sim City game? Can it be true? And will it not suck? One can only hope...

  • Like 3

I always loved the Sim City games but they seemed to get worse with each new version. Hopefully this one won't require a supercomputer to run it.

SC4 came out at a very bad time in computer hardware history. I would hope that one today could leverage multi-core processors and our currently massive GPUs to be detailed and somewhat fluid.

  • Like 1

Woah, I want it. They should alternate between developing The Sims and Sim City, releasing one game every 2 years.

They?re screwing up The Sims by releasing so many redundant expansion packs and they?re screwing up Sim City by not releasing anything.

Nearly 10 years I have been waiting desperately for this. Ever since they said SC4 would have more than one expansion and all they did was Rush Hour - thank god for sites like Simtropolis and Cities XL in the midterm. I just hope EA doesn't make it for social networks or for tablets etc. It should be a proper sequel with some depth that requires some intelligence to play and succeed (unlike the abysmal SC Societies). I have never bought an EA game since they swallowed up Maxis and essentially killed off one of their biggest games. On the reverse side I hope they don't turn it into The Sims with endless expansion packs and new versions that only bring updated graphics to the table and the need to purchase expansion pack after expansion pack again to get the features you had in the version previously. Please respect SimCity, EA!

Yes! Yes! Yes! I want this more than i want Allison Brie! I've been playing 4 for a long time and didn't even think we'd get a proper sequel. It's funny, today was one of those days I decide every six months to check about SimCIty news and was surprised to find out about it. Can't wait as long it's a proper SimCity.

I just hope they don't dumb it down and keep some of the micro management from SimCity 4 and Rush Hour. I know that some people found that a bit tedious and difficult so i hope they can implement something that both new and experienced players can enjoy and play. And like comecon said, i hope there aren't a load of expansion packs. But most of all i also hope the game isn't pirated too much and is successful because i want to them see it as a game that can succeed and we get more games like this.

Hope it is true, although as usual with new releases under old names I will remain very sceptical and wait for user reviews before getting excited. There is too much rubbish released under classic names these days just for the sake of it - Sim City Societies is a perfect example of what I'm talking about.

Bit confused by "the next SimCity will be set 20 years after previous entries" - since when did Sim City really have an era? :s

I played SimCity 3000 to death. I was absolutely in love with the game building amazing cities with millions of sims living in it. I ended up hating SimCity 4. For no apparent reason my cities would drain of their inhabitants, the maps weren't large enough to support more than a few hundred thousand sims and I hated the region concept for that very reason. All I wanted was to build a single megapolis. SimCity 4 didn't support that.

Something else amazing about SimCity 3000 was the music. I don't think I've ever played a game with a better soundtrack. SimCity 4's was pretty good too.

Bit confused by "the next SimCity will be set 20 years after previous entries" - since when did Sim City really have an era? :s

All architecture of SimCity 2000 (except for those domes), 3000 and 4 was 20th century-based. Looking at the screen shots SimCity 5 has a much more 21th century feel to it (the newer buildings at least).

That was the downside about SimCity: Cities couldn't develop a historic city center with newer buildings surrounding it. Everything was from the exact same age. I also didn't like the fact everything was so static. Everything had to be build in accordance to the map's grid.

Here's to hoping SimCity "5" will finally make it! SimCity Societies was an insult to the "SimCity" name.

What about our current era? Except for future power plants there was nothing exceeding our current level of technology. All architecture was 20th century-based. Looking at the screen shots SimCity 5 has a much more 21th century feel to it.

The cities were modern, but they weren't exclusively of one era in SC4. Like real cities the buildings were a mix of varying eras. I think it is a given that SC5 would follow the same trend of representing the architecture of real cities (therefore including more 21st Century buildings as you said) but that is why I was confused by the comment - it was never really era specific, just "current". And SC4 wasn't released 20 years ago, although it may feel like it!

Having looked at the original information in more detail though, it appears the 20 years comment has been taken out of context by PC Gamer. The info on NeoGaf only mentions that SC5 is set to arrive 20 years after SC1 - no mention of it being the game setting at all.

The cities were modern, but they weren't exclusively of one era in SC4. Like real cities the buildings were a mix of varying eras. I think it is a given that SC5 would follow the same trend of representing the architecture of real cities (therefore including more 21st Century buildings as you said) but that is why I was confused by the comment - it was never really era specific, just "current". And SC4 wasn't released 20 years ago, although it may feel like it!

I never said it was. I just said that all SimCity 2000, 3000 and 4 buildings had a 20th century look-'n'-feel to them. It's not like your cities would actually go beyond that giving them a more futuresque appearance. It could very well be that SimCity "5" will also incorporate 2020-2030 architecture and vehicles making everything appear 20 years more advanced than previous SimCity games.

I didn't play SimCity 4 a lot but everything in SimCity 3000 looked the same regardless of the year you were playing in. Vehicles and special buildings in 1900 looked exactly the same as they did in 2050.

I never said it was. I just said that all SimCity 2000, 3000 and 4 buildings had a 20th century look-'n'-feel to them. It's not like your cities would actually go beyond that giving them a more futuresque appearance. It could very well be that SimCity "5" will also incorporate 2020-2030 architecture and vehicles making everything appear 20 years more advanced than previous SimCity games.

I didn't play SimCity 4 a lot but everything in SimCity 3000 looked the same regardless of the year you were playing in. Vehicles and special buildings in 1900 looked exactly the same as they did in 2050.

I know you didn't say it was released 20 years ago, you misunderstood. I was referring to the era differences (if SC is "current" era and SC5 is 20 years ahead and "current" that'd make SC4 20 years old).

I wasn't disagreeing with you about the incorporation of more modern architecture either, just the (apparently false) remark in the article about the era. SC has never been tied to a particular era other than the current century and its architecture. As you say, everything looks the same from 1900 to 2050 - hence why the remark about the era made no sense. How can it be set 20 years after a game whose "era" spans 100-150 years? :p

Anyway, as I said it appears to be a misunderstanding on PC Gamer's article - the original merely says SC5 comes 20 years after SC's first release, with no mention of it in the context of the game's setting.

Really? That makes me sad? :(

I'm off crying myself to sleep now? :cry:

:broken:

Don?t mind about it, Maxis is supposed to show off their next game this week.

If those screenshots are old, at best we will get better graphics. And at worse, we will get ? no new Sim City :(

I?m pretty confident about it, it?s been SO much time and the hardware has improved so much since then. There IS something to be done about it and the timing is right. They can make something really incredible if they want and it?ll sell like hot cakes. I hope it?ll be on OS X too?

According to the feature, picked over by NeoGaf, the next SimCity will be set 20 years after previous entries and feature organic cities that won?t have to stick to America?s regimented block system.

If they mean by that that blocks can be organized in angles, curved areas, and at different sizes, that's cool, but I don't see it in the screenshots. I see curved roads, but not buildings.

The main feature I want in any new SimCity games is a return of generated terrain. Its a pain in the ass having to create your own terrain every time you want to create a city.

Also, I wouldn't mind being able to start earlier in history, before cars and electricity, and build up a historic city center, and then play into the 20th century.

This topic is now closed to further replies.
  • Posts

    • Yeah I have a Sound Blaster X3 too (bought myself) and that is set up with the 6-channel cable for true surround. BUT Spotify and TIDAL do not support 5.1 SACD formats so I have to use Acoustic Engine for the fake surround. Apparently Apple Music is the only music streaming service with true Atmos/5.1 support.
    • I was already thinking about trying Fairphone with Murena /e/OS exactly because I don't want any AI on my communication device. For now, I've turned off all AI possible and turned on "Process data only on device" on my Galaxy S24.
    • They should lower the price but make clothing in the shops, like they've had in previous games, actually cost money. (Unless it's required for a mission)
    • FotoSketcher Studio 4.30 by Razvan Serea FotoSketcher Studio is a free creative tool that instantly turns your photos into artwork. With just a few clicks, you can apply styles like pencil sketches, watercolor, oil painting, ink drawings, cartoons, and abstract effects. Powerful yet simple sliders let you adjust every detail to match your vision, from subtle enhancements to bold artistic transformations. You can also improve your images with tools for contrast, sharpness, color, and brightness, plus add frames and text. It supports JPEG, PNG (including transparency), BMP, and WebP formats for both opening and exporting. Available for Windows (64-bit) and macOS (Apple Silicon and Intel), FotoSketcher also offers batch processing, manual retouching, and custom effects for advanced users. Completely free, including commercial use, with no ads or spyware. FotoSketcher Studio 4.30 changelog: New LUTs effect In the Photo Lab category you will find a new LUTs (Lookup Tables) effect for custom colour grading. It comes with 18 presets built right into the application (Cinematic, Kodachrome, Golden hour, Portrait and more), each with a live preview so you can see the look before applying it. Right-click the preview to compare with your original image. And if you have your own .cube files, you can load those from disk too. New "Stylize" category Added a brand-new Stylize category with four new effects. Three of them (Mosaic, Circles and Triangles) are built on the same space-filling idea, turning your photo into tiled mosaics, clusters of circles, or a low-poly triangle look. The fourth, Cartoon, is a bit different: it gives a clean graphic style with defined lines and solid colours. A little tip - set the colour intensity to 0 and Cartoon draws a pure outline drawing with no fill. Combined with the "Do not erase background" option, you can run it on top of any other effect to add crisp contours in two quick steps. Auto-Enhance and Full Reset Two small but handy additions. Auto-Enhance (just press E) tries to optimise your source photo - exposure, white balance, local contrast - for a 'dehazed', natural-looking starting point. And Full Reset clears everything back to a clean slate in one step (working image, history, LUT, script, brushes and sliders) without having to close and reopen the program. Press Ctrl+Shift+N, or right-click the exit button. Scripts The script engine has been updated to support all the new effects, with a few new commands and improved help. If you would like some inspiration, the recent scripting tutorial on this blog walks through several ready-made example scripts. The usual improvements The interface now uses new colour accents for better readability, the history gallery has had a few tweaks, and you can now open .webp images directly. On top of that, this release includes some performance improvements and a good number of bug fixes. Download: FotoSketcher Studio 4.30 | 55.9 MB (Freeware) Download: FotoSketcher Studio for macOS | 119.0 MB View: FotoSketcher Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      519
    2. 2
      +Edouard
      189
    3. 3
      PsYcHoKiLLa
      87
    4. 4
      Michael Scrip
      81
    5. 5
      Steven P.
      72
  • Tell a friend

    Love Neowin? Tell a friend!