Recommended Posts

(and I'm garenteed in as I played beta1) :)

correct.

This quote below from their official FAQ would seem to indicate that you are not actually guaranteed to get into the second beta just because you got into the first... I've highlighted the "if you are selected" part.

Q: I played the first beta, can I play again?

A: You will need a brand new code to play, but it is possible to play again if you are selected.

Source: http://www.simcity.com/en_GB/blog/article/simcity-closed-beta-2-faq-uk

I love sim city 5 i was in the beta , but the city size is too small. I city classified as "large city " is just over 100K population i believe. I want to make New York and London :p

Maybe it's just because its a demo/beta? Maybe in final there will be bigger maps.

Maybe it's just because its a demo/beta? Maybe in final there will be bigger maps.

from what i hear they are all going to be that size, they know that people want bigger maps so i wouldnt be surprised if the next DLC for has bigger maps

I pre-ordered but looks like I didn't get in either :(

Where did you preorder? I preordered the dvd version from amazon and they automatically sent me the key for the second beta. They sent me a code for the first beta before that one happened also.

I love sim city 5 i was in the beta , but the city size is too small. I city classified as "large city " is just over 100K population i believe. I want to make New York and London :p

The map sizes are perfect for NYC. I live on long island. NYC is a bunch of boroughs . Each city you build would technically be a borough of NYC. Manhattan would mostly be Commercial and sky scrapers, Westchester would mostly be residential, queens could be industrial.

I love sim city 5 i was in the beta , but the city size is too small. I city classified as "large city " is just over 100K population i believe. I want to make New York and London :p

The map sizes are perfect for NYC. I live on long island. NYC is a bunch of boroughs . Each city you build would technically be a borough of NYC. Manhattan would mostly be Commercial and sky scrapers, Westchester would mostly be residential, queens could be industrial.

The map sizes are perfect for NYC. I live on long island. NYC is a bunch of boroughs . Each city you build would technically be a borough of NYC. Manhattan would mostly be Commercial and sky scrapers, Westchester would mostly be residential, queens could be industrial.

The map sizes are perfect for NYC. I live on long island. NYC is a bunch of boroughs . Each city you build would technically be a borough of NYC. Manhattan would mostly be Commercial and sky scrapers, Westchester would mostly be residential, queens could be industrial.

That is true for sim city 4 but the map is different now there is now big green areas between each city in the region so that cant be done

That is true for sim city 4 but the map is different now there is now big green areas between each city in the region so that cant be done

I know I was in the first beta. Why cant it be done? The first beta limited it to medium and low density. I had apartment buildings and multi level stores being built in my city. High density brings the skyscrapers and tall commercial . The game also lets you spread out things to other cities so that one region can take care of anothers garbage.

I lol'd at all the people who pre-ordered via Origin... you have more money than sense.

Amazon has the limited edition (Origin key) version for half the price of what it is on Origin.

It's listed at $59.99 on Origin and Amazon....

I lol'd at all the people who pre-ordered via Origin... you have more money than sense.

Amazon has the limited edition (Origin key) version for half the price of what it is on Origin.

I preordered the dvd version of the game from amazon. I figured once the servers get shutdown it will be easier to make it not depend on the servers if you have an actual dvd.

It's listed at $59.99 on Origin and Amazon....

?30 - http://gameagency.co...72&currency=GBP

?30 - http://www.go2arena....__store=english

?32 - http://www.zavvi.com...es&affil=thggps

?33 - http://www.thegameco...edition-pc.html

?33 - http://2game.com/simcity

Origin - ?65 - http://store.origin....ctID.246949500/

Sucks that you live in a country that's in debt and wants more of your money.

There was a listing on Amazon for the digital version (Origin key) 2 weeks ago that was at ?30 and I'm sure play-sc will have it for ?25 a week after release. Just like they did with Battlefail 3.

This topic is now closed to further replies.
  • Posts

    • Less powerful than a PS5 at twice the price! I wonder if they use that for marketing? Totally DoA.
    • Astra 0.6.1 Beta by Razvan Serea Astra is an audiophile music player designed for local music libraries, supporting MP3, FLAC, WAV, AAC, OGG, M4A, OPUS, WMA, AIFF, and more via FFmpeg. It offers gapless playback with pre-buffering, multichannel audio remapping, and Dolby Atmos decoding, ensuring albums play seamlessly while maintaining high-fidelity sound. Astra features real-time DSP visualizers powered by a native C++ engine, including an oscilloscope, spectrum analyzer, and vectorscope. A fully parametric 10-band EQ with live frequency response, built-in presets, and AutoEQ headphone calibration import lets you precisely shape your sound. Playback controls include shuffle, repeat, and drag-and-drop queue management, while the library automatically extracts metadata, album artwork, and supports global search, favorites, and recently played tracking. Additional features include output device selection, delay calibration, customizable themes, fullscreen and mini-player modes, Discord Rich Presence, optional Last.fm scrobbling, and an opt-in local API for integrations. Astra delivers a complete, high-quality desktop audio experience with no telemetry, accounts, or streaming. Astra 0.6.1 Beta changelog: Lyrics Initial XLRC support via @boof2015/xlrc 0.2.0 (#131) XLRC sidecar scanning, manual import, and renderer support Word timing, furigana, translations, voice labels, and translation-priority controls for XLRC Fullscreen lyrics overhaul with additional layout polish Manual lyrics editor with LRC, XLRC, and plain-text modes Drag-and-drop lyrics import plus sync offset controls Clickable synced lyrics for seeking, with popout and transport lyrics updates (#138) Fixed lyrics info sidebar scrolling (#138) Added a workaround for LRCLIB instability Metadata & Library Metadata editor rebuilt as a side panel Virtual DB metadata overrides and optional direct file tag writing Bulk metadata editing for title, artist, album, album artist, genre, year, track/disc numbers, and artwork Undo/redo support for virtual metadata edits Clear overrides action and default save-mode preference Artist page grid view added, with later design and sizing refinements Improved Jump to Playing with smart source, queue, album, artist, and library track targets Fixed smart source jump behavior Playlists Fixed VLC-style M3U import failures (#127) Added playlist export to M3U/M3U8 (#118) Improved imported playlist path resolution and missing-entry preservation Shuffle added to playlist pages (#121) Remove tracks directly from playlist views (#128) Fixed create-playlist-from-track modal closing when clicking inside it (#137) Multi-select quality-of-life fixes Right-click context menus no longer clear multiselections UI & Navigation Fixed UI scaling regressions in sidebar and home surfaces (#122, #123) Fixed transport bar regression (#126) Fixed horizontal scrolling on Home and Library rails Fixed artist grid sizing while searching Updated playlist action buttons and related layout polish Additional fullscreen lyrics visual adjustments Visualization Scopes and visualizers now respect UI scaling settings (#155) Added shared canvas sizing logic for correct DPR/backing-store behavior Canvas sizing tests added for visualizer scaling regressions Discord RPC Discord Rich Presence activity structure refactored Compact status can prioritize title or artist Profile info line can show file info or album Title and artist links can target YouTube Music, Last.fm, or be disabled Optional small Astra badge for cover-art presence Configurable “clear when paused” timing Added Discord activity tests Scrobbling Fixed custom Last.fm2 API profiles being accidentally blocked Expanded scrobbler profile protocol handling coverage Stability & Tests Added/expanded tests for XLRC parsing, lyrics presentation, metadata editor state, playlist import/export path handling, artist grid layout, horizontal scrolling, canvas sizing, and Discord RPC activity building Download: Astra 0.6.1 Beta | 138.0 MB (Open Source) View: Astra Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How does it compare to the "SeeStar S30 Pro" and the "Vespera PRO 2"?
    • Indeed. And note that those units are MUCH cheaper than this new Steam Machine...ahem.
  • Recent Achievements

    • Week One Done
      Almohandis earned a badge
      Week One Done
    • Rookie
      dorf went up a rank
      Rookie
    • First Post
      mike_rumble earned a badge
      First Post
    • Dedicated
      tuben earned a badge
      Dedicated
    • Week One Done
      mnsgroup earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      501
    2. 2
      +Edouard
      209
    3. 3
      PsYcHoKiLLa
      100
    4. 4
      Michael Scrip
      85
    5. 5
      neufuse
      69
  • Tell a friend

    Love Neowin? Tell a friend!