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This comes from an idea thrown out by another member. It is both to gauge Windows 8's positive effects on workflow as well as positive effects on overall computing.

As the word, "Improved" appears in the title I would like to keep this thread on-topic. So, let's try to refrain from telling people how it sucks/blows, that this is the worst OS in the history of computing, and how evil ninjas at the behest of their daimyo, Steve Ballmer, abducted the Start Button and so on.

That being said, I'm not na?ve enough to forget that this is an internet forum full of computer geeks. Why I started this topic right as I need to run out for a bit, I don't know. But, I'll drop my list when I get back.

Happy hunting.

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For me and the other people I work with testing out the current build, it has made what we do a lot slower.. and the people that work in this company that aren't dev's so far have told us they hate it because it is making what they do day to day a lot harder on them... for the people that are going to complain about this comment, remember no real company employs only 30yr olds and younger... we have at least 100 people here 50 or older, and they have to use what we give them too)

i really like the fact that you can pin websites right on the start screen really easily.. I find in windows 7 I cannot pin all the sites I want because I really really really hate a cluttered launch bar for some reason and I can only have 5-6 websites there.. Where as in windows 8 I can group my sites into different categories such as work or news and launch them and get back to the start menu and launch the next within seconds and not even needing my mouse at all..

I dont know if I can say its made anything faster or better for me.

Really the benefits of Windows 8 come with the new WinRT API that integrates nicely with the OS which will lead to better programs that run in an optimized manner for the future of computing and enabling that while at the same time keeping the traditional methods relevant until they are replaced.

I do like the apps and live tiles that give me weather info, give me an OS wide chat client with notifications that come up wherever, skydrive integration/app, etc. That part is nice.

The majority of Windows 8's benefits rely on the developers creating great apps that use WinRT and its OS integration to the fullest.

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To be honest :

  • The speedy bootup helps me to do tasks a lil faster even after starting from a shut down the pc
  • I use AeroBasic (Lite) theme now and to be it is better than the aero theme , which thus by killing dwm takes even lesser ram
  • Using search for finding apps , dictionary etc takes away the load of opening a browser , going to dictionary site and then finding the word
  • I have no worries of anti virus etc (anyways i never used them since xp) Also it does take lesser ram. Simply saying , its win7 even more lightweight/secure with fancy start screen.
  • Live tiles sometimes saves time as , as soon as i boot up i can see if i got new chat message or email (only things which work, People app is fake and just rolls old and new notifications :p )

That's all , till now no other app/feature has helped me in any way... I am waiting for All In One chat clients , social apps which give notifications etc to come soon...

I actually decided to run out later.

Uh... Neufuse, I think you may have missed the topic and/or not read the original post. But, as I said, "I'm not na?ve enough to forget that this is an internet forum full of computer geeks." ;)

Anyway, the Start Screen for me is a vast improvement over what I was using in 7. I rarely used the Start Menu in 7 unless I was actually searching for something. In 8 I use the Start Screen a lot. It's where I launch all my games from, all being 2 (Dragon Age: Origins and Mass Effect), pinned sites, productivity apps email and such..

There was a limitation before in 7 on the number of things that could be pinned to the Taskbar before it rolled over to the next taskbar causing you to hit the arrow to see it. At this point, everything is/was no longer on my taskbar. I had to flop back and forth if I needed to get to programs on one side or the other.

Having everything I need on ONE screen is a huge time saver.

Universal Search: This is the bees knees. I can type anything from anywhere on the Start Screen and it allows me to search my apps, files, settings, and any Metro app. Example, I type Ghost... it'll give me any app, file, or setting with that in the name. In addition to that, if I click Dictionary.com it gives me a definition, Flixster gives me movies with Ghost in the title, MSNBC gives me news stories with the word Ghost in the headline or article.

I can also do this from inside any Metro app.

System wide Spell Check: I'm a prity good spieler if I say so myself. But, every now and again, ya gotta check a word. The system gives you the red squiggly line if you spell a word incorrectly, regardless of what you're doing. It also will capitalize some proper nouns and auto-correct certain words as well. Fantastic.

Improved Task Manager: Need I say more.

Live Tiles: While this isn't fully fleshed out yet, I've already made frequent use of this feature. Just a second ago I glanced at an email that I'm in no hurry to look at, so I didn't need to open the mail app to check it. But, I did see a news story on MSNBC that I wanted to read, so I snapped it and it's up while I'm typing this. Oh yeah... one of my stocks is down .06% another is up 2.01%.

Overall, I'd say that Windows 8 has made many things quicker and I haven't found much I can't do that I was doing before. Let me correct that... I haven't found anything that I can't do in 8 that I could do in 7. And, as I use it more (it's been my primary since day 1) and as it gets better, I'm sure that productivity and speed will increase.

I dont know if I can say its made anything faster or better for me.

Really the benefits of Windows 8 come with the new WinRT API language that integrates nicely with the OS which will lead to better programs that run in an optimized manner for the future of computing and enabling that while at the same time keeping the traditional methods relevant until they are replaced.

I do like the apps and live tiles that give me weather info, give me an OS wide chat client with notifications that come up wherever, skydrive integration/app, etc. That part is nice.

The majority of Windows 8's benefits rely on the developers creating great apps that use WinRT and its OS integration to the fullest.

Agreed. And, that will surely come. The robustness of the system is not to be underestimated.

Off the top of my head, the mail app. Since I have my wp7 next to me, I usually get the email notification sound, I hit Windows key, look at part of the email and decide if I want to go in or not (twss). No longer do I have to go into a browser nor have to use outlook on my comp. And I like the messaging app. The OS itself, universal search (which really gets getting used to, I'm looking all over apps for searching and then it hits me, OH YEA search charm...hopefully other apps do the same), share (even though it's only email...it did come in handy yesterday).

EDIT:

I hope Microsoft can use Bluetooth connection to my WP7 from comp to send text messages with the messaging app (after they flesh it out)...that would be SO BOSS!

To be honest :

  • The speedy bootup helps me to do tasks a lil faster even after starting from a shut down the pc
  • I use AeroBasic (Lite) theme now and to be it is better than the aero theme , which thus by killing dwm takes even lesser ram
  • Using search for finding apps , dictionary etc takes away the load of opening a browser , going to dictionary site and then finding the word
  • I have no worries of anti virus etc (anyways i never used them since xp) Also it does take lesser ram. Simply saying , its win7 even more lightweight/secure with fancy start screen.
  • Live tiles sometimes saves time as , as soon as i boot up i can see if i got new chat message or email (only things which work, People app is fake and just rolls old and new notifications :p )

That's all , till now no other app/feature has helped me in any way... I am waiting for All In One chat clients , social apps which give notifications etc to come soon...

Exactly the same for me. Win8CP has speed up my workflow if anything..

For me and the other people I work with testing out the current build, it has made what we do a lot slower..

I see a brand new shipment of another metric ton of lemons just came in because you always seem so sour. There just isn't a company that can do right by your book is there? If you're not out bashing Apple for whatever random reason, you're complaining about Windows 8.

I agree that once more apps and stuff take advantage of WinRT and the tiles it'll really start to show. But I'd also like to see more OS/System level tiles, like, a live tile for task manager info for cpu and ram etc. Once you can get the info you want with a glance and not having to open/start apps like you have been it'd speed up things I'd say.

And if you really want to stick to managing multiple windows then you can still do that on the desktop. I honestly don't see how (if you pin what you need to the taskbar or as a shortcut on the desktop) using the start screen for 2-3 seconds, if you have to, breaks workflow because it takes up the screen. This is on the level of nitpicking the way I see it.

I am not sure about other things but Windows 8 is productive because of its speed. Fast boot and shut down times, the response of apps, desktop programs is pretty much fast and smooth.

As I continue testing it at home (where I am not at mostly), I am getting used to it everyday.

I don't think I could say Windows 8 has improved my workflow, but then again I wouldn't say it has really negatively impacted it either once I set up everything the way I like it. The improvements to the desktop are nice such as the explorer ribbon and ability to pause file transfers. From an aesthetic point of view I think having the colour scheme change to match you wallpaper is a nice little feature. I've realised that I'll rarely have to visit the Start Screen at all as the applications I commonly use are pinned to the taskbar or in my Stardock ObjectDock (I have desktop icons hidden as its cleaner). As always I have Shutdown and Restart shortcuts in that dock too so the new location of those option in Windows 8 isn't going to adversely affect me either. I should point out that I primarily navigate via a trackball mouse - my keyboard sits on the floor and I only pick it when I need to type, so I'm not going to be using keyboard shortcuts to get around the OS.

Now there are a few ways I'd like to see Windows 8 improve in before RTM that would help my workflow. Some of these I've mentioned on their own in other threads so sorry for the duplication but I think they fit better in this thread.

1. Search - the way I use this has been nuked in Windows 8 and is probably the biggest single loss of functionality for me. I'd prefer it if I could search and see all apps/settings/files results appear on the left at once under separate headings instead of having to search separately within each category. But whatever, I could tolerate that. The thing is that often I am searching for a file (music, document, image) if I don't know where it is to go to it directly. Or perhaps I'm searching for text to find any documents containing it. Those files can be hidden under many layers of subfolders and I don't want to go drudging through files for them. In Windows 7 I'd do a search and I could right click on any file in the result and see its properties or open its location. In Windows 8 there are no such advanced search options. If I find a file all I can do is launch it which isn't always what I'm trying to do. I can't right-click and instantly find its location. That's a pretty big step back in functionality from me. My second gripe is that search no longer searches within Outlook emails or Outlook calendar appointments. That was really useful and easier than using native Outlook search but it's gone. Hopefully it'll be back in the RC or RTM but if not that's another backwards step.

2. Preview bar - not sure if that's the right name - the one that appears at the top left corner. I really like the idea of this for app switching. If properly implemented I'd use that instead of the taskbar to navigate between open applications and it'd be an improvement to my workflow. Unfortunately it's crippled at the moment by not having individual panes for each desktop app. Having to click desktop and then use the taskbar as well isn't productive and means the Preview bar is useless to me in its current incarnation. I'd love this to be altered as it could be a real step forward in multitasking and would make Metro and the Desktop feel like one cohesive UI as opposed to two feuding ones. Also it'd be easier to use if it was triggered in a similar way to the Charms bar. I find that when I go up there and just the one tile appears I have difficulty getting the full bar up - when I move the cursor down it often just makes that one tile disappear instead of bringing up the whole bar. It shouldn't take several attempts just to access the bar.

3. Start Screen - just a few minor changes could improve things here. First up have a button to access All apps. Having to right click then go down and click a button is awkward. An unobtrusive persistent button makes much more sense. Also the semantic zoom button ought to be bigger - when everything else in the Start Screen is so oversized that button is hard to see, let alone hit, particularly on a large screen as it doesn't scale! Secondly they really need to alter the default behaviour so that everything that you install doesn't turn up on the Start Screen. Newly installed things belong in the All apps section and shouldn't be pinned to the Start Screen by default. Imagine the amount of work it would take to de-clutter the Start Screen on a clean install! If you don't believe me install K-Lite codec pack and see how you like having to get rid of 20+ tiles from just that one installation! I don't want to have to waste so much time keeping my computer decluttered.

4. Metro - I'll be the first to admit I just don't "get" Metro as a style, as a concept or as a philosophy. Sorry, that's just personal preference. However, I would be willing to try some Metro apps IF they could be windowed as traditional applications are. I often having several overlapping Windows that I'm working on to copy and paste information. No way can I productively use apps which can only be full screen. I know there's snap functionality but the way that works is pointless from my experimentation. It needs to have a mature, windowed approach and then everything is good and there's no harm in trying Metro apps. I know lots of you will disagree with this one, but I'm not saying to get rid of Metro on desktops, I'm simply saying it needs to be adapted to make it a viable ecosystem on non-tablet devices.

5. Boot to desktop - hopefully the group policy for this will work in the RC or RTM. At the moment is seems that the "faster" boot time is a case of it quickly booting to the Start Screen which sits in the way whilst the desktop loads in the background. I've certainly found on my system that the time taken for all the desktop background items to load and the desktop to become usable is significantly increased. That is on an SSD where everything on the desktop was ready in an instant as soon as it appeared. Maybe this is a process priority issue where the OS prioritises loading the Start Screen and live tiles. But to have an efficient workflow I want to be able to boot directly to the desktop and I want the loading of all desktop processes to take priority so I have the same speed that I had in Windows 7. The current system is akin to Windows 7 booting with the Start Menu already open - it just doesn't make sense. Let the Start Menu load in the background once the desktop is usable.

Sort there are my thoughts anyway. I've found Windows 8 is far from being as bad as I expected it to be and by taking the time to adapt it to your way of doing things you can make it far more efficient than the default set up. However, MS still has a lot of work to do to actually improve workflow over Windows 7. As an evolution Windows 8 should make life even easier than its predecessor and it isn't there yet. If MS implemented the changes I've mentioned above I think my workflow would definitely be better in Windows 7 and I'd be a very happy, satisfied, productive Windows 8 user come RTM. I guess only time will tell how the finished product ends up.

The main thing that I've benefitted from (using Metro apps), is that the default app to switch to is always the last one you used. Rather like the back button on Windows Phone and BlackBerry OS. Which is probably why I like it, I've gotten used to that method of task switching on mobiles.

I'd have to be objective and say it hasn't improved it - there's a whole new raft of management issues that we have to deal with in networking. New policies, configuring, demonstrating to/training users, etc.

I'll be equally fair, on the flip side - the metro interface might be very useful for the new tablets we're getting in as well. Time will tell on that score though.

I can check for mail, messages, and the weather with just one click. It also made me remove a dozen applications I was using before. Now Windows has everything that those applications offered.

Which applications do you now no longer use?

surely mail and messages is the same thing, i ever only used one and thats my web browser (and Outlook for email at work).

i will never understand the obsession mobile phone os manufactures (and now pc os manufactures it seems) have with the weather. its a nice pretty app on my phone but hardly ever used...

Which applications do you now no longer use?

Process Explorer, Virtual CloneDrive, Windows Live Messenger, Windows Live Mail, Windows Live Mesh, Firefox, Adobe Reader...

You could say I have "Metro applications" that replace them, but for some reason, I don't see Metro applications the same was as desktop applications, but just as simple extensions of the OS. Must be the Start screen that gives me that impression, but yea, I don't see them as applications. Call me weird. :D

I feel my workflow has improved and It'll be even better once the app previews are more fleshed out. Having tiles that display information I can hit the windows key once to check the weather, see if I have mail, my next appointment and my stocks. Then I can just hit the button again to return to what I was doing. In the desktop app I find everything to be more responsive, so that helps too.

:| what? usually when someone is bashing to be bashing they dont include a valid/legit point or reason.

The topic of this thread is "How has Windows 8 improved your workflow". He manages to be the first in to tell everyone that it hasn't. Anyway, my point is (s)he rarely has something positive to say.

I see a brand new shipment of another metric ton of lemons just came in because you always seem so sour. There just isn't a company that can do right by your book is there? If you're not out bashing Apple for whatever random reason, you're complaining about Windows 8.

That's odd, because everyone also calls me a Microsoft fan boy... kind of hard to be both isn't it? I've loved every version of windows, heck I love windows 8, I just hate the start screen, that is ONE, yes ONE single aspect of the entire OS... oh and if you look I've praised Apple for things too, I love the iPod touch and iOS (didn't like the streatching of the truth by Jobs for certain factors of it though), but if you just avoid those praises and focus on the things I don't like about something sure its easy to say someone bashes stuff all the time...

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    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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    • Indeed - drives me mad - usually because Refresh is hidden in the full menu.
    • Firefox has had rounded corners for many years. I take it you're not a fan of modern browsers?
    • The problem is in the fundamentals of how businesses are allowed to operate and the change should happen in the basics and certain consumer friendly and moral practices should be enforced by law. This would fix so many things, not just this ages old default browser issue which is a tiny drop in the backut that includes a flood of privacy and other issues.
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