Recommended Posts

I'm having a strange bug on 2.0 of the skin. When I am using the skin. My CPU usage goes up to 25 percent and my CPU fan starts to kick in it's noise after a while. But when I go to the default Steam skin. My CPU usage is back down to 0 percent with the same windows (chat box and friends list) and my fan drops about 1000 RPM.

As Explore said, Steam seems to use 100% of a core sometimes. I narrowed it down to the friendslist on my end.

Unfortunately this is an issue with the friend's list while using custom skins. Even if I copied and pasted the default theme and loaded it as a custom skin it would do the same thing and I'm not sure why it happens.

I attempted to contact a few people at Valve to ask some questions but I was told Steam skins aren't supported anymore so they couldn't help me.

Unfortunately this is an issue with the friend's list while using custom skins. Even if I copied and pasted the default theme and loaded it as a custom skin it would do the same thing and I'm not sure why it happens.

I attempted to contact a few people at Valve to ask some questions but I was told Steam skins aren't supported anymore so they couldn't help me.

That's such a shame, hopefully this will be rectified in a later Steam update. Been using the skin since 1.2 and have really liked it.

  • 2 weeks later...

Unfortunately this is an issue with the friend's list while using custom skins. Even if I copied and pasted the default theme and loaded it as a custom skin it would do the same thing and I'm not sure why it happens.

I attempted to contact a few people at Valve to ask some questions but I was told Steam skins aren't supported anymore so they couldn't help me.

Alright, I just got around to downloading the other skins I used to use and I noticed this issue isn't present with any of them, so I'm thinking there's something somewhere that doesn't work properly.

The skins are Aquatic, Apparition and Enhanced Steam by TDD.

Maybe you could contact the makers of these skins to see if they ran into a similar issue and how they fixed it? :o

Alright, I just got around to downloading the other skins I used to use and I noticed this issue isn't present with any of them, so I'm thinking there's something somewhere that doesn't work properly.

The skins are Aquatic, Apparition and Enhanced Steam by TDD.

Maybe you could contact the makers of these skins to see if they ran into a similar issue and how they fixed it? :o

Hmm, I really don't know why it would act this way. I'm going to remove my skinned file and replace it with the default and work from the ground up. There has to be an obvious explanation for this one.

Edit:

Fixed it. :)

I'm honestly pretty frustrated by the fact that skins don't react the way they should. If you edit the files directly in the Steam directory the client updates in real time and I can actually change/add controls. None of which are possible through a skin. This makes development painful having to restart the client after every single change, and I simply can't change certain things at all.

I'm going to try adding a few Valve employees on Steam and see if I can ask them a few questions. I imagine allowing skins to do the above wouldn't be all that difficult for a developer. Also, if anyone has any contacts at Valve that can act as a middle-man for me in possibly addressing these issues it'd be immensely appreciated.

  • 3 weeks later...

2.1 - Download

Attention:

2.1 includes an application designed to make changing settings easier, courtesy of our very own SoapyHamHocks. You can download this program here. Simply place it in the Windows 8 Steam skin folder and run it. This file could not be included due to deviantART's stance on uploading executables.

post-288886-0-60558200-1344901976_thumb.

What's New:

General:

  • New Color Choices based on Outlook.com
  • Tweaked Login Prompt
  • Visual Studio Style Caption Buttons
  • Redesigned Action Bar
  • Icon Fixes for Consistency (75% White by Default, 100% on hover)
  • Corrected Page Margins

Friends/Chat:

  • Redesigned Friends List - Actions Bar + CPU Usage Fix
  • New Status Options (Want to Trade, Want to Play)
  • Tweaked Avatar and Status Colors to Match New Color Choices
  • Redesigned Chat Window

Details View:

  • Play/Install/etc. Button now takes on the accent color chosen
  • Game Info Panel Font Size now matches the other panels

Grid View:

  • New Slider Position and Style

I thought it was allowed to upload executables? A lot of my deviations got em :p

Might be a new policy. All I know is they wouldn't let me do it this time. :p

Nice work again.

Starting to sound like a broken record here D:

Haha, I feel you. I wasn't sure if I should post again since all I really have to say is more of the same.

In any case, good job!

Thanks to the both of you! I always appreciate the comments. I tend to change a lot from version to version so to know you're all on board with that is great.

2.2 - Download

Attention:

2.1 and up include an application designed to make changing settings easier, courtesy of our very own SoapyHamHocks. You can download this program here. Simply place it in the Windows 8 Steam skin folder and run it. This file could not be included due to deviantART's stance on uploading executables.

What's New in 2.2:

General:

  • Added support for the Steam Community Update
  • Moved URLBar to bottom left to avoid overlapping with the avatar area
  • Cleaned up and slimmed down steam.styles
  • Notification Popup - New Icons + Text Adjustments
  • Fixed Download Status Bar Positioning
  • Scrollbar position fix and size tweak
  • Page margin tweaks
  • New Small Dropdown Arrow

Chat Window:

  • Tweaked Margins and Spacing

Server Browser:

  • Caption Buttons Fix

Downloads:

  • Redesigned

Details:

  • Everything resizes dynamically based on window size
  • Font tweaks
  • tweaked right bar positioning

Small Mode:

  • Re-positioned library filter

A small problem with redesigned downloads on localized versions of Steam. And it's great that you did a faster release, thanks!

Hmm, I'll have to see what I can do about that. I'm glad you like the faster release schedule. :)

this skin just keeps looking better and more refined :)

Thank you!

nice work mate. really the only skin ive ever used for steam.

Thanks a lot!

I'm releasing a hotfix to address a couple issues that appeared in 2.2.

2.2.1 Hotfix Release - Download

What's New in 2.2.1:

Chat:

  • Fixed Status Bar text positioning

Downloads:

  • Temporarily removed icons to avoid localization issues

Wow, that was fast. I came to write about bugs with new Community beta and saw there is already version which fixed them. Great :)

I need to make up for how long it took to get 2.0 and 2.1 out! :p

Sorry for the double post but I wanted to get the news out that I have a Steam Group for the skin now. This will be the perfect way to make update announcements and post progress reports. The new Steam Community update will have support for message boards as well so that could be useful, perhaps for bug reports and suggestions.

I encourage all users of the skin to join so at the very least you'll be notified when a new version is released!

I noticed something that this skin is missing today. it doesn't have a loading animation indicator anywhere (that's rather important IMO as steam is rather slow on loading things sometimes, and that spinning animation helps show that it's actually doing something)

Steam Community 8/22 Update Hotfix - 2.2.2 - Download

This release removes the newly added links under Community and moves them to the menu.

Awesome! (Y) this skin just gets better and better! this is now my default steam skin :happy: keep up the awesome work!

Thank you! :)

Great skin. Fits Windows 8 much better. But I have found an issue. There is no difference that I can notice between active and inactive window.

Thanks. I'm not so sure what I'd be able to do to differentiate the two all that easily. I don't have control over anything like a shadow, for example. I'd imagine Steam pulls the shadows from Windows though, which should be different when inactive vs. active. I'm using Windows 8 which has practically no shadow at all, though.

I noticed something that this skin is missing today. it doesn't have a loading animation indicator anywhere (that's rather important IMO as steam is rather slow on loading things sometimes, and that spinning animation helps show that it's actually doing something)

I'm really stuck with the loading animation. The default is really ugly and replacing it isn't that easy. Each frame is a separate TGA and my animation is far more complex than the default, which only has a few frames. I made a nice one that I really wanted to implement too. I'm still looking into it.

Thanks. I'm not so sure what I'd be able to do to differentiate the two all that easily. I don't have control over anything like a shadow, for example. I'd imagine Steam pulls the shadows from Windows though, which should be different when inactive vs. active. I'm using Windows 8 which has practically no shadow at all, though.

Maybe change the color of the inactive windows slightly? Can that be done?

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
    • I don't understand the vision. Do people really want to buy a new computer from Dell with 6 browsers installed? We all keep asking for Microsoft to stop having so much junk on their OS, and adding a bunch of browsers seems to go against that. Ideally, we would just be asked what browser we want during OOBE but Google is just going to pay Dell a bunch of money to include Chrome. Additionally, would you want your phones to start including all the browsers too when you get them? The only thing I ever wanted was to be able to uninstall IE or edge and I believe you are now able to. I do agree that microsoft needs to chill with their "are you sure you don't want to try edge before you install chrome" ads when going to download chrome.
    • It is notable that around 70% of web browser users choose Google Chrome. However, it is puzzling why anyone on Windows would opt for Chrome when Microsoft Edge is often superior in many aspects and comes pre-installed. Edge collects less data, uses less RAM, and is more optimized for Windows as a native Microsoft product. While some may point to bloat in Edge, much of it can be removed with simple tools, requiring no more effort than installing Chrome. Meanwhile, Chrome reportedly downloads large amounts of AI data (4 GB) without explicit consent. I'm sure you Chrome users love that, or? Here is one example of a tool that doesn't even need to be installed to be able to use: https://github.com/TheBobPony/MSEdgeTweaker Although Microsoft’s aggressive promotion of Edge may be questionable, the browser’s current advantages make it a preferable choice over Chrome today, even if Chrome may have been better in the past.
    • JetBrains rolls out IntelliJ IDEA update with Markdown preview fixes and more by David Uzondu Image via JetBrains IntelliJ 2026.1.3 from JetBrains has landed, bringing several highly requested bug fixes that target common UI glitches and terminal rendering issues. If you run tmux inside the integrated terminal, the IDE no longer renders the cursor above the active line. The Markdown preview bug, which was fixed in this release, had annoyed developers for quite some time, as the preview pane failed to render images saved outside the project directory. Instead of displaying the actual image, the IDE simply showed a broken image icon, a problem that stuck around for two years before this update. Over on Windows, developers running WSL can now use wsl.exe to spin up their environments without losing terminal functionality. In previous builds, launching a terminal shell with something like wsl.exe -d ubuntu inside a Windows-based project broke both shell integration and active process detection. Other bug fixes in this release include: An issue where Gradle sync incorrectly reported success as a failure on WSL when using Gradle 9.5.0. A syntax highlighting bug that flagged valid Java for-loop initialization blocks with multiple statements as incorrect. A warning bug that triggered a false non-null local variable alert when using JSpecify annotations. A database generation bug that hid the option to use a DELETE statement instead of a TRUNCATE checkbox. A Kotlin highlighting failure where an assertion error in the Gradle redundant library inspection broke error highlighting. A UI bug where the ComboBox popup lacked a maximum height restriction. A Snowflake syntax error where DataGrip failed to support the "create temp" command. A Svelte syntax parsing failure that incorrectly flagged quotes inside inline expressions. A VCS repository manager deadlock that triggered thread pool exhaustion. A memory leak where the LazyTree component kept all previous versions of a tree in memory. IntelliJ 2026.1.3 is the third bug fix release for the IntelliJ 2026.1 series. The first one landed back in April with a fix for the WSL Python interpreter freeze, another fix for guest participants using Emmet abbreviations, and corrected WildFly server deployment errors.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!