Wii U launch set for November 18


Recommended Posts

The Wii U will hit shelves at the height of the holiday season, according to a report from Wii U Daily.

The Nintendo-focused site is crediting an internal e-mail circulating among staffers at Japanese retailer Media Land with the news that the Wii U will debut in North America on Sunday, November 18. The report indicates that the following week will see the system arrive on shelves in Japan.

Nintendo announced a holiday release window for the Wii U in January. The new tablet-based console has been confirmed to launch in North America, Europe, Japan, and Australia before the year is out

Link to comment
https://www.neowin.net/forum/topic/1067856-wii-u-launch-set-for-november-18/
Share on other sites

Report: Wii U Release Date Leaked

Japanese release expected a week later.

Nintendo's next console Wii U will launch in the US on Sunday, 18th November, according to a leaked internal memo from a Japanese retailer.

WiiUDaily obtained the information, describing it as an "email circulated among staff at a game store in Japan, the Akihabara-based Media Land, one of the most popular video game shops in Tokyo." The message also states that the console launches one week later in Japan. A European release date isn't mentioned.

Although unofficial at this point, the dates are in line with the release of Nintendo's last console, the Wii, which launched on November 19, 2006 (also a Sunday). It came out in Japan two weeks later, and in Europe, three weeks later.

So far Nintendo has only confirmed that the console would be released sometime during Autumn 2012, but no dates were specified.

I bet that the Wii-U gets it official unveiling at E3.

They officially unveiled it last E3, but yeah, they've said they'll show off nearly everything about it this E3. They still probably won't comment on the specs though, as they rarely ever do these days.

They officially unveiled it last E3, but yeah, they've said they'll show off nearly everything about it this E3. They still probably won't comment on the specs though, as they rarely ever do these days.

They might. The only reason they didn't say the wii specs is cause they wanted to try to hide the fact that it was an overclocked gamecube with some extra ram. Unless the hardware is something disappointing(like equal to 360 in power), i don't see why they'd hide it this time around.

They might. The only reason they didn't say the wii specs is cause they wanted to try to hide the fact that it was an overclocked gamecube with some extra ram. Unless the hardware is something disappointing(like equal to 360 in power), i don't see why they'd hide it this time around.

I'm thinking this is going to be an overclocked Wii :unsure:

I mean, HD Wii gaming will be enough to get these out the door, but I am curious as to what they show at E3.

This is the first Nintendo console I won't buy at launch :o

and Why not

Edit: this si from Wiki on specs

CPU

The Wii U CPU is designed by IBM. It is described by IBM as an "all-new, Power-based microprocessor",[64] the processor is a multi-core design manufactured at 45 nm with an eDRAM cache. Although neither Nintendo nor IBM has revealed detailed specifications, such as the number of cores, clock rate, or cache sizes, references to the chip containing "a lot" of eDRAM and "the same processor technology found in Watson"[65] indicate that the processor shares some characteristics with IBM's POWER7 processor, which powers the Watson computer system and incorporates a large L3 eDRAM cache.

The Wii U CPU will be produced by IBM at their 300 mm semiconductor manufacturing facility in East Fishkill, New York.[64]

[edit]Technical specifications

Nintendo released technical specifications of the Wii U hardware,[66]

Processors:

Storage:

  • Internal flash memory, expandable via SD memory cards and USB hard disk drives[68]
  • Slot-loading optical disc drive compatible with 12 cm "proprietary high-density optical discs" (25GB single layer capacity)[69][70] and 12 cm Wii optical discs

Ports and peripheral capabilities:

  • SD memory card slot (supports SDHC cards)
  • USB 2.0 ports (2 at front of console, 2 at rear)
  • Sensor Bar power port
  • "AV Multi Out" port
  • HDMI 1.4 out port[59]

Controller:

Note: The Wii U is also compatible with the Wii Remote, Wii Nunchuck, Wii Classic Controller, and the Wii Balance Board.[71] It has been announced through Nintendo Network that the Wiimote will still be used not only for Wii games, but as a new way to combine it with the experience brought by the tablet controller.[72]

Video:

Audio

  • "AV Multi Out" port. Six-channel PCM linear output through HDMI

I'm thinking this is going to be an overclocked Wii :unsure:

I mean, HD Wii gaming will be enough to get these out the door, but I am curious as to what they show at E3.

It's already confirmed to be more powerful than an Xbox 360, so it's far more than an overclocked Wii.

They might. The only reason they didn't say the wii specs is cause they wanted to try to hide the fact that it was an overclocked gamecube with some extra ram. Unless the hardware is something disappointing(like equal to 360 in power), i don't see why they'd hide it this time around.

They didn't annouce the specs for the 3DS either, they'd rather people concentrate on the experience rather than the actual raw specs. Which knowing Nintendo's current philosophy aren't going to be mind blowing, but they'll still allow us to see affordable, and great experiences.

It's already confirmed to be more powerful than an Xbox 360, so it's far more than an overclocked Wii.

I've read varying reports, from as fast to twice as fast as an Xbox 360. So, yes, it's not a tarted up Wii, but it's probably not some powerhouse either, and it's also driving the screen on that controller, so it's hard to gauge what "twice as fast as an Xbox 360" will really get you.

I'll probably get one anyway. I enjoyed my Wii for a good amount of time, then sold it for what I paid for it. :laugh:

and Why not

Edit: this si from Wiki on specs

CPU

The Wii U CPU is designed by IBM. It is described by IBM as an "all-new, Power-based microprocessor",[64] the processor is a multi-core design manufactured at 45 nm with an eDRAM cache. Although neither Nintendo nor IBM has revealed detailed specifications, such as the number of cores, clock rate, or cache sizes, references to the chip containing "a lot" of eDRAM and "the same processor technology found in Watson"[65] indicate that the processor shares some characteristics with IBM's POWER7 processor, which powers the Watson computer system and incorporates a large L3 eDRAM cache.

The Wii U CPU will be produced by IBM at their 300 mm semiconductor manufacturing facility in East Fishkill, New York.[64]

[edit]Technical specifications

Nintendo released technical specifications of the Wii U hardware,[66]

Processors:

Storage:

  • Internal flash memory, expandable via SD memory cards and USB hard disk drives[68]
  • Slot-loading optical disc drive compatible with 12 cm "proprietary high-density optical discs" (25GB single layer capacity)[69][70] and 12 cm Wii optical discs

Ports and peripheral capabilities:

  • SD memory card slot (supports SDHC cards)
  • USB 2.0 ports (2 at front of console, 2 at rear)
  • Sensor Bar power port
  • "AV Multi Out" port
  • HDMI 1.4 out port[59]

Controller:

Note: The Wii U is also compatible with the Wii Remote, Wii Nunchuck, Wii Classic Controller, and the Wii Balance Board.[71] It has been announced through Nintendo Network that the Wiimote will still be used not only for Wii games, but as a new way to combine it with the experience brought by the tablet controller.[72]

Video:

Audio

  • "AV Multi Out" port. Six-channel PCM linear output through HDMI

Specs don't make a console. Heck, even if those specs have great graphics, it doesn't make a console. (Not to be rude.) 'Course, I like the Wii U, but I'm just saying...

Really well check out these videos then on it just 2 examples of how the screen can be used for game play and or augmented reality

I'm sure they'll also bring a ton of new 1st and 3rd party games to E3 to demonstrate even more mechanics. This should be one of Nintendo's better showings at the convention. Definitely looking forward to it.

I think the idea of a tablet controller will really be beneficial to gaming. Just imagine having a game where there is no HUD cluttering your television and it's all on the screen in your hands.

Kinda like ds/3ds games(which tend to put hud stuff on the other screen) but with bigger screens.

I think the idea of a tablet controller will really be beneficial to gaming. Just imagine having a game where there is no HUD cluttering your television and it's all on the screen in your hands.

Kind of like all games where you press Triangle or Y to bring the hud up for 2 seconds then disappears again. Instead of looking down from your TV screen. This will be implemented in games at launch until devs don't try anymore or the 720 and PS4 launch.

This topic is now closed to further replies.
  • Posts

    • Exactly. They won't go 100 because current gen consoles are simply too old for any groundbreaking graphics or gaming experience otherwise. They will go with standard (console) price 70 or go with 80 if they really want to go premium. Of course they will have more expensive options too with some useless cosmetics as always.
    • Doesn’t surprise me at all. God is light & He gave us life so it sounds almost logical that we would therefore emit a certain amount of light.
    • This is what I want. Hey Gemini, how do I remove you from all my google products permanently?
    • I would never install install this build before rtm process. only 3 months to go. never install on your daily devices. just wait 3 months.
    • Motrix Next 3.9.6 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.6 changelog: New Features Clipboard management — App-owned copy actions no longer trigger the Add Task auto-detect popup. aria2 input compatibility — Multi-line aria2-style task input is supported for URLs with per-task options such as out=. BitTorrent IPv6 DHT — Added IPv6 DHT support and related configuration. File category URL patterns — File category rules can match URL patterns with validation and localized hints. Task status tags — Added clearer waiting and sharing states for task cards. Download event bridge — Added an aria2 WebSocket event bridge for faster download notifications. Improvements Improved task list transitions and preserved task state during tab switches. Kept RPC origin access enabled for local integrations. Restored AppImage stripping in release builds after beta validation. Added localized preference guidance across supported languages. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Conversation Starter
      sumytbe earned a badge
      Conversation Starter
    • One Year In
      B4dM1k3 earned a badge
      One Year In
    • One Year In
      DarkWun earned a badge
      One Year In
    • Dedicated
      Almohandis earned a badge
      Dedicated
    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      508
    2. 2
      +Edouard
      181
    3. 3
      PsYcHoKiLLa
      86
    4. 4
      Michael Scrip
      78
    5. 5
      Steven P.
      75
  • Tell a friend

    Love Neowin? Tell a friend!