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The start screen and the desktop are part of the same shell, but I don't think both are run through explorer.exe. I'm pretty sure the start screen has it's own exe going or something.

The start screen and the desktop are part of the same shell, but I don't think both are run through explorer.exe. I'm pretty sure the start screen has it's own exe going or something.

try closing explorer.exe (go to task manager , click explorer.exe , press delete button)

post-293012-0-86528600-1336973917.png

try closing explorer.exe (go to task manager , click explorer.exe , press delete button)

I don't doubt what you say, I just found it odd. For users it feels more like "desktop" is running on the start screen with the way you get to it. Besides shouldn't the dwm.exe kick in and restart explorer.exe automatically?

I don't doubt what you say, I just found it odd. For users it feels more like "desktop" is running on the start screen with the way you get to it. Besides shouldn't the dwm.exe kick in and restart explorer.exe automatically?

Shall i make a video to show you what i am saying ?

And yes that's why i was saying that Desktop App is not a metro app , its actually holding Metro apps! Though it feels the opposite , but Metro is still not independent , its just that MS now opened Start Screen whenever you clicked start button/windows key instead of start menu...

(don't care about the quality)

Couple other things:

* The People app now has a mosaic live tile a la Windows Phone which I think is new (or at least if it was in CP it never worked for me)

* The Mail app now has a back button for each column and other changes (starting to look kind of cluttered tbh, heh)

* The most interesting thing to me: Notice that "Timmy" has different colors for Messaging and Calendar from what Phil has! I really hope this means the colors are now customizable. Ideally you should be able to set the theme color for each app and see that color in the tile, the app itself, and notifications.

  • Like 2

many of the "engineering software" can definitely learn something from "Metro". They adopted ribbon (e.g. AutoCAD)...you never know.

Ribbon is actually good, metro is not, I wonder how one would fit all the functions of Autocad/Catia/Solidworks... into big tiles. A hint: Office 15 still retains ribbon albeit simplified interface... because that interface is really good, no metro tiles for office.

  • Like 1

face it guys, Windows 7 is the "last" of the desktop series....

We all remember windows 3.1 before 95 right? well, 3.1 = 8 now for mobiles.

BS.

Windows 8 is the first formfactor-neutral (favoring neither desktop or portable) Windows.

What the detractors REALLY miss is the desktop bias at the OS level that Windows has had since the beginning.

The problem for them is that while it matters to users, it doesn't matter to applications, games, etc. at all.

And that's the real issue for the detractors.

For every other OS or desktop environment that moved to a more neutral position (GNOME 3, Unity, etc. for Linux for example), there's been serious application-compatibility issues that have resulted.

Apparently, a lot of folks - myself included - thought that desktop applications required a desktop-biased environment. (That was, in fact, the core of my skepticism concerning the Developer Preview.)

The Developer Preview gave me a ton of data rather tersely refuting any part of that argument.

The detractors said "That's still early - let's see how backward-compatible the Consumer preview is!"

Guess what - the Consumer Preview is setting a new standard for backward compatibility - and not just for beta versions of Windows - but for Windows altogether.

The evidence is staring me in the face - day in and day out.

I run traditional desktop applications, games, etc. twenty-four hours a day and seven days a week.

Opinions are one thing - hard data is another.

And the hard data says that desktop bias is irrelevant to applications.

I never said that it wouldn't matter to USERS - in fact, I predicted that it would matter more to users than it would to applications (in the Developer Preview thread here in this forum, in fact).

And apparently it matters so much to certain users that they are perfectly willing to deny their own hard data that makes plain that the lack of desktop bias in the Consumer Preview matter not a lick to "desktop" applications.

PGHammer, I love Windows 8, and where it's going, but even I'm finding it hard to understand your compatibility argument. Windows 8 represents more than just backwards compatibility.

But you are right in that it eliminates devices bias. Beginning with Windows 8, users will be able to switch between devices, without breaking workflow. On Apple's side of things, I would need to switch between iOS and OS X, requiring two different working environments.

It's a bold step for Microsoft, something we've never seen from them before. It's a step which I think will pay off in the long run. Glad to see them sticking to their guns, despite a vocal few who are clinging to their mouse for dear life.

  • Like 2

It's a bold step for Microsoft, something we've never seen from them before. It's a step which I think will pay off in the long run. Glad to see them sticking to their guns, despite a vocal few who are clinging to their mouse for dear life.

I think the paying off in the longrun argument is the key to this whole thing.... and what the detractors really don't seem to get. The foundation being laid here is the basis for the next decade plus for Microsoft so they really need to get it as right as possible to allow them to enhance it over the next few versions. Too much legacy now will only burden this transition more and it's already going to be a jarring transition as it is.

Findings by a winunleaked member:

http://apps.microsoft.com/webpdp/en-...0-f9382360e291

screen959.jpg

Compare to how it appears in WCP

screen960.jpg

And here are others :

Photos

http://apps.microsoft.com/webpdp/en-...d-c1805a297206

Music

http://apps.microsoft.com/webpdp/en-...a-e9ed3a5f872d

Mail, Calendar, People, Messaging

http://apps.microsoft.com/webpdp/en-...4-ee5df3a15c63

Reader

http://apps.microsoft.com/webpdp/en-...0-f9382360e291

X-Box Live

http://apps.microsoft.com/webpdp/en-...0-847c610baf41

Weather

http://apps.microsoft.com/webpdp/en-...2-d60f3ba3cae0

Finance

http://apps.microsoft.com/webpdp/en-...e-8f0df45083c1

What's more interesting, this was posted by some-one on May 14, maybe there's something new in there (just check those with en-US in the URL)

http://pastebin.com/sgN9KUds

:)

Edited by lcg
Fixed links

We already had this conversion on the forum, and you are wrong/out of your mind.

everyone is entitled to their opinion,.... i agree with him, i don't like it but that's just my opinion :p

still don't understand why they don't just call it windows 8 tablet edition...

everyone is entitled to their opinion,.... i agree with him, i don't like it but that's just my opinion :p

still don't understand why they don't just call it windows 8 tablet edition...

I think the difference in the name is for a simple yet also technical reason, or two of them at least. First off calling it Windows RT or just Windows "something" and not Windows 8 "something" is probably so people can get a quick idea that even though they look the same UI wise Windows RT and Windows 8/8 Pro aren't really the same code/app wise. By changing the name enough you try to make it clear that this version and the other one aren't 100% the same. Last thing they want is people trying to run their x86 apps on Windows RT tablets and then bitching because they don't install at all.

The other reason I see is that MS is also pushing Windows RT as part of the tablet, as one "device" and not how we look at Windows on the PC as far as just being the OS that anyone can change on their generic x86 hardware. The Windows RT licensing should make this clear as well, only OEMs will get access to it so they can install it on their specific hardware it sounds like. No retail version of WinRT will be sold and I doubt you can just install it on any ARM tablet without enough support/work from the hardware makers of that tablet as far as drivers go.

Now if you don't like the Windows RT name, that's one thing but I think not simply calling it Windows 8 tablet edition was the smart thing to do in this case.

I wonder what they will say about this at e3.... their e3 show is the monday of the first week of june so it would kinda make sense to talk about the gaming aspects at e3 and then release the new version right after but I could see them holding off a few days because of the extra traffic e3 will bring.

Extremely excited for this! I just hope that they fixed the audio driver issue(s)...

My Dell Vostro 1400 lappy will not play sound from the on board speakers! But plug a pair of headphones into the audio jack and the sound is fine ;)

Heres to hoping it's all well and good!

I wonder what they will say about this at e3.... their e3 show is the monday of the first week of june so it would kinda make sense to talk about the gaming aspects at e3 and then release the new version right after but I could see them holding off a few days because of the extra traffic e3 will bring.

They could talk about Win8 and WP8 at e3 since we're really not going to get any info about the next gen Xbox at the show from what MS has said officially. I'd be down for some cross-platform Xbox Live game syncing and playing to be shown. I also expect they'll finally show the new "Zune" service at E3 as well, whatever the final name will be. Best bet is Xbox Music but maybe they have something a bit more creative in store for us.

They could talk about Win8 and WP8 at e3 since we're really not going to get any info about the next gen Xbox at the show from what MS has said officially. I'd be down for some cross-platform Xbox Live game syncing and playing to be shown. I also expect they'll finally show the new "Zune" service at E3 as well, whatever the final name will be. Best bet is Xbox Music but maybe they have something a bit more creative in store for us.

I don't see them showing off wp8 because they haven't even officially talked about it yet.... plus I see win8 being a much bigger deal for xbox live support than wp8. wp7 has been a pretty big disappointment to me in the gaming dept and I don't think it gets much better with wp8. The new music service is interesting to me because it sounds like they will finally go multiplatform with it and it would make sense to show it on xbox and the tablet.... I am a bit concerned whatever it is will trump the zunepass which could be a good thing or it could be bad. My zunepass was up for renewal next month so I opted to not renew for now until I see what the new service looks like.

This topic is now closed to further replies.
  • Posts

    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
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