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[C] Change values of a struct within a function
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By WaynesWorld · Posted
A few things I am wondering about for S3: A. What's Pike doo gonna look like this time around....yea I've watched the trailers & it looks poofed up, but still.... B. When will the unintelligible, physco-babbling Pelia go away (or at least learn how to speak English properly, without that crappy, slurred accent that sounds like she's on crack, Mary Jane, & LSD at the same time) ? Hopefully Scotty's arrival will mean her departure is near.... C. When do we get to see more of the stunningly gorgeous No. 1, preferably in regular/civilian clothes that show off her physical attributes better ? D. Is Spock EVER gonna get laid properly, human style ? I feel certain that Christine could make any Vulcan-human horizontal bomp a thing to remember for a LONG time E. Can we PLEEEEEEZE get rid of the hatchet-head/buzz cut hair styles on Ortega & anyone else that has it.... But otherwise, as Pike says: HIT IT ! -
By WaynesWorld · Posted
RIP Hotlips..... IMHO, her best scenes were the few where she dared to let her REAL feminine side show through from underneath all that crappy, worn-torn soldier facade that she had to keep up with...she instantly lit up every room or situation where she was featured ! -
By Copernic · Posted
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By WaynesWorld · Posted
Since it's been quite a while since the last episode aired, would it be fair (or cruel) to refer to Peggy as a MILF, or even a SMILF ? HAHAHAHAHAHA -
By pmrd · Posted
Their computers are not gonna stop working in October
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Question
~Matt~
Hey guys, the snippet of code below is the definition of a struct called "Game" as well as a function that has been initialised, called "Game throwdice" for my uni project. I have two questions what does the struct function type do? Also I want to be able to update the values in the struct from within the function. I am not allowed to change the definition of the Game throwdice function to use pointers. How would I go about changing the values of the struct? My attempt at making this work is in the second code snippet:
My attempt at implementing this function:
Game throwDice (Game g, int diceScore){
g.diceScore=diceScore; //update the diceScore in the struct
g.currentTurn++; //advance the game to the next turn
return g;
}
[/CODE]
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