Hey guys, the snippet of code below is the definition of a struct called "Game" as well as a function that has been initialised, called "Game throwdice" for my uni project. I have two questions what does the struct function type do? Also I want to be able to update the values in the struct from within the function. I am not allowed to change the definition of the Game throwdice function to use pointers. How would I go about changing the values of the struct? My attempt at making this work is in the second code snippet:
// advance the game to the next turn, typedef struct _game { int diceScore; int currentTurn; } Game; // assuming that the dice has just been rolled and produced diceScore // the game starts in turn -1 (we call this state "Terra Nullis") and // moves to turn 0 as soon as the first dice is thrown. Game throwDice (Game g, int diceScore); [/CODE]
My attempt at implementing this function:
[CODE] Game throwDice (Game g, int diceScore){ g.diceScore=diceScore; //update the diceScore in the struct g.currentTurn++; //advance the game to the next turn return g; } [/CODE]
Intel's next-gen desktop processors leak with a whopping number of cores by Taras Buria
Intel's third-generation Core Ultra processors for desktop computers are on the way. If the latest leak is true, we are up for some significant updates in the Core Ultra 300 Series. @g01d3nm4ng0 on X posted a list of Intel's upcoming desktop processors, which includes seven SKUs ranging from entry-level Core Ultra 3 models to the flagship Core Ultra 9 with a rather whopping number of cores.
According to the leak, the top-end model will feature 52 cores without hyperthreading. However, those cores are not like "classic" cores found in HEDT chips like AMD's Threadrippers. Instead, those 52 cores are divided into three categories: performance, efficiency, and low-power. The upcoming Core Ultra 9 reportedly features 16 performance cores, 32 efficiency cores, and 4 low-power cores. The cheapest Core Ultra 3 has four of each, 12 cores in total.
Low-power cores are new to Intel's desktop processors. The current Core Ultra 200 chips feature the same hybrid configuration that was introduced with the 12th-gen Alder Lake chips: performance cores for demanding tasks and efficiency cores for lightweight tasks (up to 24 cores). Now, Intel wants to improve the efficiency of its chips further by adding another set of low-power cores, which were first introduced in the first-gen Core Ultra mobile chips (Meteor Lake).
@jaykihn0 adds that Intel Nova Lake-S will support 8000 MT/s memory speed by default and 32 PCIe Gen 5 lanes and 16 PCIe Gen 4 lanes, totalling 48 lanes in CPU + chipset configuration. SKU
P Cores
E Cores
LP Cores
TDP
Core Ultra 9
16
32
4
150W
Core Ultra 7
14
24
4
150W
Core Ultra 5
8
16
4
125W
Core Ultra 5
8
12
4
125W
Core Ultra 5
6
8
4
125W
Core Ultra 3
4
8
4
65W
Core Ultra 3
4
4
4
65W
Today's leak aligns with previous reports about the upcoming Intel Nova Lake-S processors. However, Intel enthusiasts should probably get ready to switch platforms again, as the Nova Lake-S generation is rumored to require a brand-new LGA1954 socket.
My mb got a bios update but it just says... is this the fix?
- Fix "AMD fTPM switch" option will be hidden. as long as set AMD CPU fTPM to Disabled
- AGESA PI-1.2.0.3c released.
Question
~Matt~
Hey guys, the snippet of code below is the definition of a struct called "Game" as well as a function that has been initialised, called "Game throwdice" for my uni project. I have two questions what does the struct function type do? Also I want to be able to update the values in the struct from within the function. I am not allowed to change the definition of the Game throwdice function to use pointers. How would I go about changing the values of the struct? My attempt at making this work is in the second code snippet:
My attempt at implementing this function:
Game throwDice (Game g, int diceScore){
g.diceScore=diceScore; //update the diceScore in the struct
g.currentTurn++; //advance the game to the next turn
return g;
}
[/CODE]
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