Hey guys, the snippet of code below is the definition of a struct called "Game" as well as a function that has been initialised, called "Game throwdice" for my uni project. I have two questions what does the struct function type do? Also I want to be able to update the values in the struct from within the function. I am not allowed to change the definition of the Game throwdice function to use pointers. How would I go about changing the values of the struct? My attempt at making this work is in the second code snippet:
// advance the game to the next turn, typedef struct _game { int diceScore; int currentTurn; } Game; // assuming that the dice has just been rolled and produced diceScore // the game starts in turn -1 (we call this state "Terra Nullis") and // moves to turn 0 as soon as the first dice is thrown. Game throwDice (Game g, int diceScore); [/CODE]
My attempt at implementing this function:
[CODE] Game throwDice (Game g, int diceScore){ g.diceScore=diceScore; //update the diceScore in the struct g.currentTurn++; //advance the game to the next turn return g; } [/CODE]
So $899 for a PS5 Pro with 2TB that can play all the most popular MP games (Fornight, BF6, Call of Duty etc, etc, etc) or this console $1428 with 2TB and and cant play those games and others and is locked to 1080p right now.
DOA.
Just like the Steam Deck, it will get some hype then die down fast. It can't play the most popular MP games because Linux and anti-cheat software do not play nice with each other.
Question
~Matt~
Hey guys, the snippet of code below is the definition of a struct called "Game" as well as a function that has been initialised, called "Game throwdice" for my uni project. I have two questions what does the struct function type do? Also I want to be able to update the values in the struct from within the function. I am not allowed to change the definition of the Game throwdice function to use pointers. How would I go about changing the values of the struct? My attempt at making this work is in the second code snippet:
My attempt at implementing this function:
Game throwDice (Game g, int diceScore){
g.diceScore=diceScore; //update the diceScore in the struct
g.currentTurn++; //advance the game to the next turn
return g;
}
[/CODE]
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