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On top of new hardware, today's Samsung event will apparently see the launch of an exclusive Flipboard app, which marks the first time the visual reading app has appeared on Android. Unfortunately for everyone using a current Android device, Flipboard for Android will be exclusive for a time to the Galaxy S III, according to Slashgear. Their early hands-on with the device shows that it's much like the iOS version, with the added ability to browse your news via a large homescreen widget.

Flipboard also just launched a teaser page saying the app "will be available on select Android mobile phones" in the coming months.

http://www.theverge....-iii/in/2760821

So I guess they saw how Instagram exploded on Android and have finally realized that Android is the platform to be on. Rush rush to Android Flipboard guys, that's where the gold is :D

So I guess they saw how Instagram exploded on Android and have finally realized that Android is the platform to be on. Rush rush to Android Flipboard guys, that's where the gold is :D

I think you will find more and more apps becoming available for Android. Considering the Android OS has the majority of the market, devs would be fools not to put forth a little extra effort (if they are having that many problems) and write more for Android.

http://www.theverge....-iii/in/2760821

So I guess they saw how Instagram exploded on Android and have finally realized that Android is the platform to be on. Rush rush to Android Flipboard guys, that's where the gold is :D

Or because it was insanely popular on iOS it's bound to do well on other platforms from free advertising...

Or because it was insanely popular on iOS it's bound to do well on other platforms from free advertising...

Nah.. gaining 30 million users in a month is hardly because of advertising. It definitely helped because new Android found out about it's availability, but the fact is that they were at a specific number on iOS and weren't moving this rapidly. It only happened when they came out on Android. It's more of the fact that sheer number of Android users wanted it and bam, this is what happens. It's a case study on why Android is far better platform for developers and popularity of startups.

I mean seriously, they more than doubled their users in a month that it took them 18 months previously. There is no advertising and good press that can shift these numbers this much.

Nah.. gaining 30 million users in a month is hardly because of advertising. It definitely helped because new Android found out about it's availability, but the fact is that they were at a specific number on iOS and weren't moving this rapidly. It only happened when they came out on Android. It's more of the fact that sheer number of Android users wanted it and bam, this is what happens. It's a case study on why Android is far better platform for developers and popularity of startups.

I mean seriously, they more than doubled their users in a month that it took them 18 months previously. There is no advertising and good press that can shift these numbers this much.

/face palm

First off, that reasoning of yours was argued and proven many times opposite in another " coming to android" thread you created.

Also FlipBoard has been requested to be Android since FlipBoard came out, if your reasoning was correct, it wouldn't be an exclusive for the Gal SIII, and it wouldn't be for " select Android ". It would have been out concurrently with the other versions.

And above all it is from advertising that it has it's popularity, the advertising of " word of mouth ". The many and many of people since FlipBoard came out it has been requested ( it's just about on every App to Get list, as well as Android App Request list ), it is just now coming out, as an exclusive. Which to me at least, says that they didn't care enough until somebody wrote a fat check.

As far as moving this rapidly,, you do realize that when one of the most requested apps on mobile's comes to another platform, it's expected it's not going to be slow. Because many people have been waiting for it from the start, as well as the Word Of Mouth Advertising and recommendations from Websites reviews. So yes it's userbase is going to jump rapidly, but from the apps quality, not androids, as it could go to PC/OSX and it would still jump higher then when it first came out for iOS

Why the hell are you lot arguing about why it's going to Android. Who the hell cares!!! It's a friggin app that's popular, why would ANY developer need a reason other than "They have lots of users". Seriously, this is probably the most pointless, nerdy and friggin stupid argument of read on Neowin.

Exclusive to the Galaxy SIII? WTF? Android really doesn't need forced fragmentation due to business deals like this on top of the fragmentation issues that already exist :(

I am sure this is on a temp/promotional thing going on here. It will come to all of Android probably soon after.

http://www.theverge....-iii/in/2760821

So I guess they saw how Instagram exploded on Android and have finally realized that Android is the platform to be on. Rush rush to Android Flipboard guys, that's where the gold is :D

Available on select android handsets.... What was that thing android wasn't again...

I think it will be a subset of android phones that get flipboard not all Android phones.

Hopefully all of them get it, I think a majority of it is server side anyway ( page layout and feed retrieval )

FlipBoard is an Awsome app, the more that can use it the more official feeds it will get ( like Engadget and couple others )

Kinda doubt that. They will lose out on a lot of money if they limit the phones. No reason to limit it really.

They could be doing how they did it when it first came out, was invite only, had to sign up on a list so they could upgrade their back end as they went, not mad house all at once.

They could be doing the Gal first, upgrading capacity as needed, then same with other phones, then with the rest.

That's not what select handsets mean.

Don't know if that's a reply to me or somebody else.

If me, it could be like it was originally, select limited release so they could upgrade backed as needed

Available on select android handsets.... What was that thing android wasn't again...

Maybe if you understood what's happening in the development process you would realize why they are doing it this way.

Flipboard is a very specific type of app that tied their UI to the single resolution with the animations and layout. It is a bit harder to target the same type of UI on various devices and different resolutions due to the way they designed it, not because Android is fragmented.

The bottom line is how you designed the app. The reason they are launching with Galaxy S3 is publicity but I can guarantee you that the same app will work on Galaxy Nexus due to the screen resolution. They are most likely trying to port their existing UI and it's not as flexible to work with different resolution and scale properly.

They wouldn't have had this problem if they designed the app from the ground up for Android first.

When you design for Android, and follow the guidelines and not work with absolute layouts in your UI the app will work on all devices just fine. That's why Android deals with views and units in DPs (density independent pixels) and SPs instead of standard pixels and has attributes on objects like weight and deals with linear, relative and other types of layouts.

Maybe if you understood what's happening in the development process you would realize why they are doing it this way.

Flipboard is a very specific type of app that tied their UI to the single resolution with the animations and layout. It is a bit harder to target the same type of UI on various devices and different resolutions due to the way they designed it, not because Android is fragmented.

.

You just said, they do it because fragmentation makes it harder to develop the app, but android isn't fragmented. you have to decide.

Umm, yes they would.

Based on what? I am building Android apps. I never had a problem with any of the apps to run on various Android devices. The only limitation is where you target a minimum SDK which today is really Android 2.x. And there are things like Android Compability Libraries that work ICS 4.0 APIs (http://developer.and...ty-library.html) that allows you to use ICS features and code that works fine on older versions of Android too (it even goes down to Android 1.6).

Tell me specifically why they would have problems? Give me examples. Because from my perspective as a developer I don't really see it.

EDIT: Now, there are specific APIs you can use for TouchWiz (Samsung Android devices) or MotoBlur (for Motorola devices) or HTC Sense (HTC android devices) but those are specific manufacturers based APIs that are meant to tap into their specific UI abilities of their Android modifications. But even that's not a problem. You can choose to use it or not and you can check whether or not an Android device is supporting any of those APIs before you use them.

That was RIM BS that was being tossed out. RIM called android a cesspool concerning piracy.

That is not accurate at all. Many developers have spoken out about the insanely high piracy rates on Android and some of those have said they are no longer willing to develop apps for the platform as a result. This article in Wired posted just one day ago shows a developer that had a 90% piracy rate of their brand new football manager game on Android. http://www.wired.com/gamelife/2012/05/wired-uk-android-game-piracy/

various devices and different resolutions due to the way they designed it, not because Android is fragmented.

That's what people mean by fragmented.

And you say it's not, yet Epic and a host of AAA Developers say it is. You keep saying your a developer, what have you developed? Have you just downloaded the SDK, or actually published something

As far as FlipBoard, I would have to say its just a staggerd launch, why they are spitting up the devices like they are. Because I think the majority of stuff is server side the actual app has to do verry little. If they did all devices at once, I feel the increase in load would put their servers down, from day 1 they didn't like that thought.

What they are doing now is the same as when they brought out the app for IOS, except with iOS they couldn't hold off devices and had to do invites, as for iOS they were all the same, where with android they can limit it based on device instead of signups

*edit - and FlipBoard doesn't use Absolute layouts, the layout is dynamic based on the content it's pushing. Even changing each time it's opened. So it can't be how you think it is working.

Based on what? I am building Android apps. I never had a problem with any of the apps to run on various Android devices. The only limitation is where you target a minimum SDK which today is really Android 2.x. And there are things like Android Compability Libraries that work ICS 4.0 APIs (http://developer.and...ty-library.html) that allows you to use ICS features and code that works fine on older versions of Android too (it even goes down to Android 1.6).

Tell me specifically why they would have problems? Give me examples. Because from my perspective as a developer I don't really see it.

EDIT: Now, there are specific APIs you can use for TouchWiz (Samsung Android devices) or MotoBlur (for Motorola devices) or HTC Sense (HTC android devices) but those are specific manufacturers based APIs that are meant to tap into their specific UI abilities of their Android modifications. But even that's not a problem. You can choose to use it or not and you can check whether or not an Android device is supporting any of those APIs before you use them.

Density independent pixels and scalable graphics and all that are great, if you don't care about your app looking like **** and conforming to different size devices.

For a good app it needs to be specifically designed for the device, for high res devices you need the proper size images for the proper size "buttons", then some of those devices with the same res can be up to 2 inches different in size, so one of them would have fewer and bigger but higher density thumbs which needs to be coded, but can to some degree be done with intelligent scaling algorithms.

Tis same problem recurs with every different resolution and screen size. Resolutions reasonably close can be fit into the same GUI, just be using flow and filling in white space and padding. But you gave to take physical screen size into account separately. A 3.5 inch device and a 4.5 inch device with the same res can't use the same layout, either one would have to big buttons or the other to small, or one would have to much padding while the other the icons would be on top of each other, one would have shap graphics, the other blurry.

Vectors would fix some of these problems, but they wouldn't work for flipboard and it's graphics anyway. And would just fix the blurriest, not the size and screen size and layout issues.

This topic is now closed to further replies.
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    • Microsoft Weekly: new Surface, Windows 11 26H2, and more by Taras Buria This week's news recap is here, with Microsoft announcing Windows 11 version 26H2, launching new Surface devices powered by Snapdragon X2 processors, GTA VI preorder date and cover art, fresh Windows 11 preview builds, a quirky phone-sized e-reader with a physical dial, and more. Quick links: Windows 10 and 11 Windows Insider Program Updates are available Reviews are in Gaming news Great deals to check Windows 11 and Windows 10 Here, we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And, of course, you may find a word or two about older versions. Windows 11 version 26H2 is now official. Alongside Windows 11's new preview builds released this week, Microsoft confirmed version 26H2, which is coming later this year as an enablement package based on the same platform as versions 24H2 and 25H2. A newly published blog post details what IT admins should do to prepare for the upcoming launch. Next, we have new Windows 11 bugs. Users report that this month's security updates for Windows 11 cause all sorts of issues, including BitLocker bugs, OneDrive issues, black screens of death, and third-party integration in Office apps. Microsoft has not confirmed those yet, but it acknowledged other issues with its operating system. What Microsoft has confirmed is a bug where Recycle Bin delete prompts display internal file names instead of actual ones, and a year-old Windows JScript compatibility bug caused by security-focused engine changes. Moving to more positive news, Microsoft and Adobe are working on improving Windows performance in popular creative apps like Photoshop. Thanks to SPGO optimizations, users can expect up to 20% better performance. Finally, we have a few useful articles that can help you recover your PC or make it perform better. For one, we published a guide detailing what to do if your computer cannot boot after a clean Windows 11 install. There are two important steps you can try to get your system back to working in no time. Additionally, there is a more detailed guide on various CPU performance modes that could notably improve performance. Windows Insider Program Here is what Microsoft released for Windows Insiders this week: Builds Canary Channel Builds 28120.2315 and 29613.1000 These two builds include a new built-in audio driver, improvements to audio Settings, and more. Dev Channel Builds 26300.8697 and 26220.8690 Not much is available here. Some File Explorer improvements, Start menu enhancements, bug fixes, and more. However, build 26300.8697 is now officially marked as version 26H2. Updates are available This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties. This week, Microsoft announced its newest Surface devices powered by Qualcomm's latest Snapdragon X2 processors. There is the 12th-gen Surface Pro and the 8th-gen Surface Laptop. Both devices feature little to no visual differences compared to their predecessors from 2024, and most changes hide inside, including a better processor, faster graphics, enhanced NPUs, and more. The Surface Laptop also received a new haptic trackpad. Mozilla is currently working on a major Firefox redesign, and earlier this week, it published a roadmap of upcoming features and highlights of the upcoming "Project Nova" rework. Files, one of the best file managers for Windows 10 and 11, has been updated in the Preview channel with a long-requested feature. Tree View is finally available in version 4.1.4, allowing you to quickly browse deeply nested folders without leaving the main view. In addition, the update improved the Windows Fonts folder, allowing you to preview each font without opening the default viewer. Rufus, another useful Windows 11 utility, also received a notable update. Version 4.15 arrived as beta with important fixes for silent Windows 11 installation. It also includes patches for ARM-based Windows PCs, OneDrive removal improvements, and more. 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On the gaming side Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more. Forza Horizon 6 received two big updates this week. Alongside the Series 2 content update, developers pushed plenty of bug fixes and balancing tweaks. However, they also had to acknowledge the Eliminator CR-farming exploit and shut down the online mode temporarily. Luckily, only a few days later, another fix arrived, which re-enabled Eliminator and patched the exploit. Microsoft announced new games for Game Pass subscribers. Those include EA Sports FC 26, Junkster, Call of Duty: Vanguard, Abyssus, RV There Yet?, and more. Some existing games are leaving the catalog, so be sure to check out the full list here. New games are also available for GeForce NOW subscribers, and they include Embers of the Uncrowned Demo, Aphelion, Megastore Simulator, OPERATOR, Citizen Sleeper, and more. Rockstart Games had plenty of GTA-related news this week. For one, the company gave GTA V players another free update. Those still playing the game on Xbox One and PlayStation 4 are no longer required to pay $40 to upgrade to the latest-gen version. More importantly, Rockstar Games revealed the GTA VI cover art and announced the preorder date. The Epic Games Store is giving away two games: Citizen Sleeper and Roboeat. These two titles are up for grabs until next Thursday, but if they are not up to your taste, you can always check out the latest Weekend PC Game Deal issue, which is usually full of discounts and specials that let you save a lot of money on new games. Great deals to check Every week, we cover many deals on different hardware and software. The following discounts are still available, so check them out. You might find something you want or need. GEEKOM X16 Pro at GEEKOM - $1,119.67 | 17% off Acer 4K Webcam for PC/Mac with All-Metal Unibody Sculpted - $59.99 | 14% off Samsung 990 PRO SSD 2TB - $369.99 | 42% off Nothing Ear Wireless Earbuds Bluetooth - $73.15 | 51% off PowerColor Reaper AMD Radeon RX 9070 16GB - $579.99 | 17% off This link will take you to other issues of the Microsoft Weekly series. You can also support Neowin by registering for a free member account or subscribing for extra member benefits, along with an ad-free tier option.
    • Weekend PC Game Deals: Cyberpunk 2077, Split Fiction, Sonic Racing, and more by Pulasthi Ariyasinghe Weekend PC Game Deals is where the hottest gaming deals from all over the internet are gathered into one place every week for your consumption. So kick back, relax, and hold on to your wallets. The Epic Games store brought along two games from wildly different genres this week for PC gamers to claim. Robobeat is a rhythm-based action game that lets you become a bounty hunter that can wall run, slide, and bunny hop around his opponents. All you have to do is stick to the beat for the built-in or custom songs. Next, Citizen Sleeper is a sci-fi RPG adventure taking place in a ruined space station. It uses tabletop RPG-inspired elements like dice rolls and timers to change up how players approach its activities, factions, and storylines. The Citizen Sleeper and Robobeat giveaways end on June 25. On the same day, RollerCoaster Tycoon 3 and Voidwrought will become the next freebies. The bundle space expanded with two more collections from Humble this week too. The June 2unes bundle is up first, carrying plenty of rhythm games. This carries Kill the Music and Rhythm Witch in the $5 starting tier, followed by Trombone Champ, Spin Rhythm XD, and Thumper in the $7 tier. Paying at least $12 gets you the complete bundle, which adds on Kalpa: Cosmic Symphony, Everhood 2, NOISZ, and Sixtar Gate: StarTrail. The next bundle is for virtual reality fans. This carries Among Us 3D: VR and Zero Caliber VR for $10. The next tier brings in Tactical Assault VR, Ancient Dungeon, and Arizona Sunshine Remake for $15. VTOL VR, Zero Caliber 2 Remastered, Metro Awakening, and Thief VR land to finish things off for $18. Free Events It's a big week for free event fans, as Valve kicked off another one of its Next Fest events. This one carries thousands of gameplay slices from upcoming indie games The promotion is set to run until June 22. Standard free events are also ongoing this weekend. This includes the sci-fi grand strategy experience Stellaris from Paradox and the hit SEGA management game Two Point Museum. Asymmetric multiplayer horror title Dead by Daylight and the hit mech shooter MechWarrior 5: Mercenaries are also free-to-play over the weekend. Big Deals The Steam Summer Sale is a week away from launch, but there are plenty of publishers already putting their wares on sale to prepare for the event. Here's our hand-picked big deals list for this weekend: Battlefield 6 – $34.99 on Steam Sonic Racing: CrossWorlds – $34.99 on Steam Split Fiction – $32.49 on Steam Arma Reforger – $27.99 on Steam Sniper Elite: Resistance – $24.99 on Steam DayZ – $22.49 on Steam Two Point Museum – $20.09 on Steam Atomfall – $19.99 on Steam No More Room in Hell 2 – $19.49 on Steam Cyberpunk 2077 – $17.99 on Steam Sonic Frontiers – $17.99 on Steam Dinkum – $15.99 on Steam Stellaris – $14.99 on Steam Hi-Fi RUSH – $14.99 on Steam My Little Puppy – $14.99 on Steam FINAL FANTASY XII THE ZODIAC AGE – $14.99 on Steam SONIC X SHADOW GENERATIONS – $14.99 on Steam EA SPORTS FC 26 – $13.99 on Steam STAR WARS Jedi: Survivor – $13.99 on Steam FINAL FANTASY VII REMAKE INTERGRADE – $13.99 on Steam FINAL FANTASY XV – $13.99 on Steam It Takes Two – $11.99 on Steam FINAL FANTASY X/X-2 HD Remaster – $11.99 on Steam Axiom Verge 2 – $9.99 on Steam [REDACTED] – $9.99 on Steam Sniper Elite 5 – $9.99 on Steam Holdfast: Nations At War – $9.99 on Steam Arma 3 – $8.99 on Steam The Callisto Protocol – $8.99 on Steam A Way Out – $8.99 on Steam LIGHTNING RETURNS: FINAL FANTASY XIII – $7.99 on Steam MechWarrior 5: Mercenaries – $7.49 on Steam Slackers - Carts of Glory – $7.14 on Steam MIMESIS – $6.99 on Steam Need for Speed Unbound – $6.99 on Steam FINAL FANTASY XIII – $6.39 on Steam Sniper Elite 4 – $5.99 on Steam Tyranny – $5.99 on Steam Immortals of Aveum – $5.99 on Steam Far Cry 3 – $4.99 on Steam Zombie Army 4: Dead War – $4.99 on Steam Sonic & All-Stars Racing Transformed Collection – $4.99 on Steam Mass Effect Legendary Edition – $4.79 on Steam Titanfall 2 – $4.49 on Steam SimCity 4 Deluxe Edition – $3.99 on Steam Far Cry 3 - Blood Dragon – $3.74 on Steam Wreckfest – $2.99 on Steam Crime Boss: Rockay City – $1.99 on Steam theHunter: Call of the Wild – $1.99 on Steam The Saboteur – $1.99 on Steam Battlefield 1 – $1.99 on Steam Sonic Mania – $1.99 on Steam Golf With Your Friends – $1.49 on Steam Sid Meier's Alpha Centauri Planetary Pack – $0.99 on Steam Dungeon Keeper 2 – $0.99 on Steam Populous: The Beginning – $0.99 on Steam Citizen Sleeper – $0 on Epic Store ROBOBEAT – $0 on Epic Store DRM-free Specials The DRM-free store GOG has already kicked off its own summer sale. Here are some highlights: S.T.A.L.K.E.R. 2: Heart of Chornobyl - $41.99 on GOG Indiana Jones and the Great Circle - $41.99 on GOG Cronos: The New Dawn - $35.99 on GOG SILENT HILL 2 - $34.99 on GOG SILENT HILL f - $34.99 on GOG Kingdom Come: Deliverance II - $29.99 on GOG MENACE - $29.99 on GOG Cairn - $23.99 on GOG Frostpunk 2 - $22.49 on GOG The Alters - $20.99 on GOG Resident Evil Classic Bundle - $20.99 on GOG System Shock 2: 25th Anniversary Remaster - $17.99 on GOG Banishers: Ghosts of New Eden - $16.99 on GOG Legacy of Kain: Defiance Remastered - $16.25 on GOG METAL EDEN - $15.99 on GOG REPLACED - $15.99 on GOG Hollow Knight: Silksong - $14.99 on GOG Tomb Raider I-III Remastered Starring Lara Croft - $11.99 on GOG Chants of Sennaar - $11.99 on GOG Alpha Protocol - $9.99 on GOG DREDGE - $9.99 on GOG Crow Country - $9.99 on GOG Warhammer 40,000: Dawn of War - Anniversary Edition - $2.99 on GOG Keep in mind that availability and pricing for some deals could vary depending on the region. That's it for our pick of this weekend's PC game deals, and hopefully, some of you have enough self-restraint not to keep adding to your ever-growing backlogs. As always, there are an enormous number of other deals ready and waiting all over the interwebs, as well as on services you may already subscribe to if you comb through them, so keep your eyes open for those, and have a great weekend.
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