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lipstick on a pig.

it's a **** ui.

EPIC FAIL MICROSOFT!

Every time Microsoft release a new version of Windows we get the same tired, thoughtless comments from the people who can't deal with change but feel the need to moan and complain endlessly. Give it a rest because you're objections are meaningless and boring.

yeah it is a touch os, its touch first, then keyboard mouse second

You clearly didn't read the blogpost you're complaining about. If you had you would have seen that the heading you're misquoting says

Touch as a first-class input method (but not the only one!)

That doesn't mean that it was designed for touch first and that keyboard and mouse support was added as an afterthought. It means that touch is simply well supported in parts of the OS. Anyone who looks at the screenshot of the Explorer window in this thread and thinks that that is designed for touch has an over-active imagination.

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that Dot Matrix guy probably has too much time in his work to defend Windows 8 like mad... or MS is paying him. Anyway, what everyone that is protouch interface is failing to see is shown next:

it is NOT ACCURATE and does NOT ALLOW SEE below the fingers.

Because of this simple fail the mouse will reign supreme AND because of this, when anybody solves the two problems above will come with another way to interact the pcs that isn't touch, when that happens even the keyboard will render obsolete and then a change for the sake of the better will be executed.

With this said, such interface will remove all this touch BS that removes accuracy and renders GUIs pretty much less efficient than their mouse keyboard counterpart... The mind that is, once we're able to read and press our thoughts into a pc this madness will end. Patiently awaiting for it... if ever.

Edit: If windows is actually taking the black and white approach, may as well use the classic win95/98/ME/2000 theme, that would rock far more than metro (and as a bonus would bring nostalgia to a lot of us).

That doesn't mean that it was designed for touch first and that keyboard and mouse support was added as an afterthought. It means that touch is simply well supported in parts of the OS. Anyone who looks at the screenshot of the Explorer window in this thread and thinks that that is designed for touch has an over-active imagination.

Microsoft has stated many times and hasn't attempted to hide the fact that Metro was designed for touch, and it has migrated that experience to Xbox Dash and now Windows Desktop.

The Explorer UI is not Metro UI and is not what people dislike. Most who have an issue with the Windows 8 UI have an issue with Metro on the Desktop.

Personally, except when I search I don't look at my Start Menu much so I'm curious when everone thinks they'll be staring at Live Tiles on a desktop much. People who don't do much with there computers (consumers) except Facebook and wait for an email and use Tablet/Phone Applets will love it. I don't think the desktop will be going away for another 2 major releases at a minimum.

The removal of Aero is disappointing. Windows 8 was ugly enough with bland Metro, now they go and ugly up the desktop for fear people will live there, hahahaha.

Final note, Windows Tablets failed because they had a UI designed for mouse/keyboard. I'm not sure why anyone thinks a touch-based UI will fare any better on the desktop. Wait, the desktop, real windowing and multitasking are still there when you go to the desktop. Advanced users will just have to tolerate Metro for the good of all, until real applicaitons and multitasking come to it, which I currently don't see but time will tell.

@DrEmmettLBrown, as long as Julie Larson Green is at Microsoft, dumbing down isn't going anywhere. It's going to get worse. Windows 9 might be even more "simplified". How about just 4 tiles: Store, Turn off, Task Manager and Search/Launch. You don't need anything else. :p

The idea that an OS should be complicated isn't new either. For instance, I'm sure there are still lots of Linux users who think that a GUI is for idiots and useful tasks can only be accomplished through the CLI.

Once again, it's generally people who are threatened by change or who feel that their knowledge of a needlessly complicated OS gives them some advantage who object to simplification. There are plenty of needlessly complicated features in Windows that should be simplified. Simplification reduces the time it takes to perform tasks and makes the OS accessible to a larger number of people, both good things.

I tend to agree with muggerfugger (ha!). I do not foresee touch becoming standard on desktop....really ever. I for one do not want to sit close to a 24/27/etc/inch screen in order to use touch features. Tablets, phones, etc...sure...but they are smaller screens where touch does provide benefit. On a desktop environment...uh...no.

Windows 8 is starting to resemble Windows 7 if programmed by IKEA (or Fisher Price).

Every time Microsoft release a new version of Windows we get the same tired, thoughtless comments from the people who can't deal with change but feel the need to moan and complain endlessly. Give it a rest because you're objections are meaningless and boring.

You clearly didn't read the blogpost you're complaining about. If you had you would have seen that the heading you're misquoting says

That doesn't mean that it was designed for touch first and that keyboard and mouse support was added as an afterthought. It means that touch is simply well supported in parts of the OS. Anyone who looks at the screenshot of the Explorer window in this thread and thinks that that is designed for touch has an over-active imagination.

Every time Microsoft releases a new version of Windows we get the same tired, thoughtless comments from the people who can't deal with opinions, but feel the need to think that every new version is always better because of some good work and a ton of useless or bad feature implementations.

Microsoft has stated many times and hasn't attempted to hide the fact that Metro was designed for touch, and it has migrated that experience to Xbox Dash and now Windows Desktop.

Metro isn't exclusively designed for touch and if you think that you don't understand what Metro is. Metro is simply a typography-based design language that is meant to simplify user interfaces and bring content to the fore.

The Explorer UI is not Metro UI and is not what people dislike. Most who have an issue with the Windows 8 UI have an issue with Metro on the Desktop.

This thread is about the Metro-isation of desktop apps. If you're referring to immersive apps then they're not available on the desktop so what are you complaining about?

Personally, except when I search I don't look at my Start Menu much so I'm curious when everone thinks they'll be staring at Live Tiles on a desktop much. People who don't do much with there computers (consumers) except Facebook and wait for an email and use Tablet/Phone Applets will love it. I don't think the desktop will be going away for another 2 major releases at a minimum.

1) Live Tiles appear on the Start screen, not the desktop.

2) They're not designed to be stared at, they're designed to be glanced at. They basically combine a desktop gadget with an application icon and thus improve on both.

3) If you don't want to use them on a desktop-based PC then you don't need to. The Windows 8 desktop will work exactly the same way as previous versions of Windows did.

The removal of Aero is disappointing. Windows 8 was ugly enough with bland Metro, now they go and ugly up the desktop for fear people will live there, hahahaha.

Aero hasn't been removed. The Aero Glass theme is no longer the default. Personally, I think this is a good thing as I like the look of Metro-styled desktop apps like the Zune client. Also, it's good to know that all desktop apps will look like Office 15 on Windows 8.

When the earlier previews of Windows 8 came out there were lots of complaints about how jarring the switch from the immersive to desktop environments was because of Aero Glass. Now that Microsoft announce that they're working to improve that situation and create a visual style that complements the Metro look of the immersive apps people are complaining that they want Glass back. Sometimes I think you people just like to bitch and moan.

Final note, Windows Tablets failed because they had a UI designed for mouse/keyboard. I'm not sure why anyone thinks a touch-based UI will fare any better on the desktop. Wait, the desktop, real windowing and multitasking are still there when you go to the desktop. Advanced users will just have to tolerate Metro for the good of all, until real applicaitons and multitasking come to it, which I currently don't see but time will tell.

As I said in the post you replied to, Windows 8 is not a touch-based UI. You can ignore this fact if you want to but that doesn't change the fact that it works equally well with a keyboard and mouse.

  • Like 1

The idea that an OS should be complicated isn't new either. For instance, I'm sure there are still lots of Linux users who think that a GUI is for idiots and useful tasks can only be accomplished through the CLI.

Once again, it's generally people who are threatened by change or who feel that their knowledge of a needlessly complicated OS gives them some advantage who object to simplification. There are plenty of needlessly complicated features in Windows that should be simplified. Simplification reduces the time it takes to perform tasks and makes the OS accessible to a larger number of people, both good things.

No that is a very one sided view. There should always be a balance between overly simple design and needlessly complex design. No one likes a convoluted way of doing things but if there was no concept of "advanced", some things just aren't possible. Microsoft's definition of simplification is straightaway removing features. It's like removing the second and minute hands from a clock and then saying "we simplified it so you wouldn't have trouble telling what hour it is as there is only one hand now. The minute hand affected battery life and telemetry showed us that no one bothered to look at the second hand." :p If everything in life was simple, there would have been no differentiation for any consumer product vs industrial/professional use product. Microsoft is forgetting about the needs of those kinds of users. No wonder they call it a toy, it really is a toy for them.

Every time Microsoft releases a new version of Windows we get the same tired, thoughtless comments from the people who can't deal with opinions, but feel the need to think that every new version is always better because of some good work and a ton of useless or bad feature implementations.

I have no problem with opinions so long as they're well thought out and rational. The posts I quoted aren't thought out, they're mindless. I've seen very few reasoned arguments explaining why the changes that Microsoft are making won't work, just lots of hate. Explain why you think that something won't work and I'll happily discuss your opinion.

I have no problem with opinions so long as they're well thought out and rational. The posts I quoted aren't thought out, they're mindless. I've seen very few reasoned arguments explaining why the changes that Microsoft are making won't work, just lots of hate. Explain why you think that something won't work and I'll happily discuss your opinion.

If you wanted an explanation, then you should not have sliced out my post, jumping directly to the conclusion, so you could bash only what you wanted... here it is again Sir:

"I wonder what new buyers are looking at... an already beautiful computer (a Mac) running Mountain Lion, full of effects and lights with retina displays and those ugly monochrome screens from Windows 8!"

...fisher-price fugly OS...

Interesting choice of words - isn't this what was said about the XP theme when it was first revealed - yet XP was one of Microsoft's most successful operating systems.

yet XP was one of Microsoft's most successful operating systems.

When there's no competition, it's easy to be successful. Just ask Intel.

Also it wasn't successful due to its UI, it was successful because the previous incarnations were god damn awful, unstable and bug ridden messes.

Classic :D

mid-late 2006: What the **** is this glass ****? I don't want stupid shiny windows in my Windows!

mid 2012: What the Microsoft think they are doing? I love glass and Microsoft will go bankrupt if they don't fire their incompetent designers.

Loving this!

No that is a very one sided view. There should always be a balance between overly simple design and needlessly complex design. No one likes a convoluted way of doing things but if there was no concept of "advanced", some things just aren't possible. Microsoft's definition of simplification is straightaway removing features. It's like removing the second and minute hands from a clock and then saying "we simplified it so you wouldn't have trouble telling what hour it is as there is only one hand now. The minute hand affected battery life and telemetry showed us that no one bothered to look at the second hand." :p If everything in life was simple, there would have been no differentiation for any consumer product vs industrial/professional use product. Microsoft is forgetting about the needs of those kinds of users. No wonder they call it a toy, it really is a toy for them.

Ignoring the ridiculousness of your clock analogy, the simplification of the Start menu (which, despite the fact that it's off topic, is what you're talking about) is long overdue. The Start menu hasn't been fit for purpose for years (especially the Windows 95-style menu that you yearn for) and the Start screen fixes most of its predecessors problems:

  • It's no longer ridiculously cramped
  • You don't have to click through countless menus or search through endless lists of meaningless tiny icons to find things
  • You can finally group your most used apps in a variety of ways
  • The frequently used apps list, which never did anything after about a day of use, is (thankfully) gone.
  • More search results are visible and can be easily filtered.

These are perfect examples of necessary simplification that improve core functionality without removing anything useful. It doesn't matter if you're a consumer or a professional, everyone will gain something from this simplification. Is it perfect? Probably not but it's better than what it replaces.

Arguing that a professional needs a second-rate, overly complicated Start menu is nonsensical. I use Windows every day and look forward to taking advantage of the Start Screen I absolutely hate searching for things on the XP Start menu and hate the loss of productivity that it causes. Equally, the cramped search and All Programs section of the Vista/7 Start menu wastes a lot of my time and disrupts my concentration. I'm looking forward to Windows 8 making my life easier.

If you wanted an explanation, then you should not have sliced out my post, jumping directly to the conclusion, so you could bash only what you wanted... here it is again Sir:

"I wonder what new buyers are looking at... an already beautiful computer (a Mac) running Mountain Lion, full of effects and lights with retina displays and those ugly monochrome screens from Windows 8!"

Mac OS X actually has very less color in its UI since early OS X. At least in Lion, all the main user folders have monochrome (or close ) icons. ;)

I'm starting come around a bit on Windows 8.

Metro as an app platform on the desktop still seems like an awful idea, but I like it as a replacement for the start menu. I'm very happy to be rid of Aero on the desktop and the new control styles look pretty nice.

I can't wait to get windows 8 up and running on my old pentium 3 with a geforce 2 video card. Any performance computers I have will be sticking with windows 7. with a UI like aero lite it should run flawlessly on a old p3. Widnows8 is a os for old computers it seems. I hope windows 8 tablets are under 200$ that would be the only way I would be using it on new hardware. The one good thing I can see in aero lite is that it would be good for someone who wants a basic windows ui on a tablet without slowing it down. However It also seems that tablets won't be getting access to a desktop.

So, it still has glass as a theme option right? :p I haven't heard Canouna mention glass is entirely gone at any rate, and the blog post doesn't actually state it's been removed :3

He's been posting screenshots with it still there, but Microsoft did say we wouldn't see the final theme until RTM.

Need to clarify. Aero is present with all its requirements. The glass effect and transparency is removed from explorer windows. Rest is there like animations and effects and how the graphics are drawn.

This is the same UI but with different graphics. That is it for now. This isn't like office 15 yet just because its white don't mean its a new UI.

metro is not about touch. Its about typography, movement and fluidity of information. It ask for the focus to be on content not chrome. That is it.

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    • Hello, Hope all is well. I am in UK.  
    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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