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This is the first WHQL-certified unified driver from the R300 family of drivers (versions 300.00 to 301.99).

New in R300 Drivers:

  • New GPU Support:
    • GeForce GTX 690
    • GeForce GTX 680
    • GeForce GTX 670
    • GeForce GT 600-series GPUs

  • Performance Boost ? Increases performance for GeForce 400 Series and 500 Series GPUs in several PC games vs. GeForce 296.10 WHQL-certified drivers. Results will vary depending on your GPU and system configuration:
    GeForce GTX 570/580:
    • Up to 23% in Just Cause 2 with SLI
    • Up to 21% in The Elder Scrolls V: Skyrim
    • Up to 17% in StarCraft II with SLI
    • Up to 14% in Far Cry 2 with SLI
    • Up to 9% in Bulletstorm
    • Up to 7% in Civilization V
    • Up to 6% in Deus Ex: Human Revolution with SLI
    • Up to 6% in Dragon Age 2 with SLI
    • Up to 5% in Metro 2033 with SLI
    • Up to 5% in Total War: Shogun 2

    GeForce GTX 560/560 Ti:

    • Up to 20% in The Elder Scrolls V: Skyrim
    • Up to 15% in Just Cause 2 with SLI
    • Up to 13% in Far Cry 2 with SLI
    • Up to 12% in Bulletstorm
    • Up to 11% in Civilization V
    • Up to 10% in StarCraft II with SLI
    • Up to 9% in Batman: Arkham City
    • Up to 4% in Deus Ex: Human Revolution with SLI
    • Up to 4% in Dragon Age 2 with SLI
    • Up to 4% in Metro 2033 with SLI
    • Up to 4% in Total War: Shogun 2

  • NVIDIA FXAA Technology ? shader-based anti-aliasing technology available from the NVIDIA Control Panel that enables ultra-fast anti-aliasing in hundreds of PC games. FXAA delivers similar quality to 4x multi-sample antialiasing (MSAA) but is up to 60% faster, enabling substantially higher performance in games. FXAA is supported on all GeForce 8-series and later GPUs. Note: This feature is disabled for games that already have built-in support for FXAA. Visit GeForce.com to learn more.

  • NVIDIA Adaptive Vertical Sync ? dynamically enables vertical sync based on your current frame rates for the smoothest gaming experience. Adaptive VSync is supported on all GeForce 8-series and later GPUs. Visit GeForce.com to learn more.

  • NVIDIA Frame Rate Target ? dynamically adjusts frame rate to a user specified target. Support for this feature is enabled via third party applications via NVAPI. Visit GeForce.com to learn more.

  • NVIDIA Surround Technology ? Adds the following new Surround capabilities.Visit GeForce.com to learn more.
    • Add in a fourth accessory display with GeForce GTX 600-series to get access to your email, web, or other applications while you game.
    • Maximize an application to a single physical display when in Surround mode (enabled by default).
    • Confine the Windows Taskbar to the center display (enabled by default).
    • Enable bezel peeking ? a feature which enables users to temporarily peek behind the monitor bezels using a hotkey (Ctrl + Alt + B). This feature is designed to be used in conjunction with bezel corrected resolutions.
    • Add or remove resolutions from the list of Surround resolutions (only those selected will be available to applications).
    • Full center display acceleration for single wide display modes (center display must be connected to the master GPU).

  • NVIDIA SLI Technology ? Adds or updates the following SLI profiles:
    • Alan Wake
    • Call of Juarez: The Cartel
    • Counter-Strike: Global Offensive
    • Deus Ex: Human Revolution - The Missing Link
    • Left 4 Dead
    • Orcs Must Die!
    • Portal 2
    • Resident Evil: Operation Raccoon City
    • Risen 2: Dark Waters
    • The Darkness II
    • Battlefield: Bad Company 2
    • Crusader Kings II
    • Max Payne 3
    • Sniper Elite V2
    • Street Fighter X Tekken

  • NVIDIA 3D Vision ? Adds or updates the following 3D Vision profiles:
    • All Zombies Must Die! ? rated Fair
    • Ghosts 'n Goblins Online ? rated Good
    • Oil Rush ? rated 3D Vision Ready
    • Postal III ? rated Good
    • Rayman Origins ? rated Good
    • SevenCore ? rated Fair
    • Stacking ? rated Good
    • Unigine Heaven Benchmark v3.0 ? rated 3D Vision Ready
    • Wargame: European Escalation ? rated Good
    • Warp ? rated Good
    • Wings of Prey ? rated Fair
    • Krater ? rated Poor
    • Adam's Venture Episode 1- rated Poor
    • Blacklight: Retribution ? rated Poor
    • The Darkness II ? updated in-game recommended settings
    • Depth Hunter ? updated profile
    • Dirt: Showdown ? rated Good
    • Passion Leads Army Benchmark ? rated 3D Vision Ready
    • Resident Evil: Operating Raccoon City ? Rated Fair
    • rFactor 2 ? changed rating to 3D Vision Ready
    • Trackmania 2: Canyon ? rated Fair
    • Unigine 3.0 Heaven Benchmark ? updated profile
    • World of Tanks ? changed rating to Excellent.

Other Details

  • Installs PhysX System Software v9.12.0213.
  • Installs HD Audio v1.3.16.0.
  • Supports OpenGL 4.2
  • Supports DisplayPort 1.2 for GeForce GTX 600-series.
  • Supports multiple languages and APIs for GPU computing: CUDA C, CUDA C++, CUDA Fortran, OpenCL, DirectCompute, and Microsoft C++ AMP.
  • Supports single GPU and NVIDIA SLI technology on DirectX 9, DirectX 10, DirectX 11, and OpenGL, including 3-way SLI, Quad SLI, and SLI support on SLI-certified Intel and AMD motherboards.

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  • Posts

    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • A bit premature... 100% Marketing. Bizarre.
    • A $300 price hike is insane! No one is going to want to pay that much!
    • Since the 1st one flopped, there is really no reason to make another one. It's just losing money left and right.
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