Recommended Posts

According to GameBlog, Gaikai has been sending out press invites to an E3 event that all but confirms a streaming partnership with a console manufacturer.

?Gaikai has major announcements for E3,? says a translation of the page, ?which has the potential to change the future of video game, the game consoles and the way in which we play.?

Yesterday we ran an article speculating that Sony were planning to introduce streaming for ? possibly ? games or movies, and the above invite and text certainly seems to connect with that.

Source: http://www.thesixthaxis.com/2012/05/25/gaikais-e3-invite-all-but-confirms-ps3-streaming-partnership/

Link to comment
https://www.neowin.net/forum/topic/1079669-gaikai/
Share on other sites

Hope they give out a free rental or two a month for PS+ users, I pay ?8 a month for 2 rentals a month atm. If they do I'm all over this.

Some industry guys

By the way, if you don't have a PS+ subscription, now is the time to get one. For real. Just get 3 months if you aren't sure. Trust me.

https://twitter.com/...939117212082176

If there's enough warnings before E3 to get onboard something, consider it. ?#PSPlus?

https://twitter.com/...339800440549376

Link to comment
https://www.neowin.net/forum/topic/1079669-gaikai/#findComment-594887597
Share on other sites

This could get interesting. Although everyone says game streaming sucks, I personally love it the idea behind it.

The upgrade time between console upgrades would distance even more.

I don't see Sony allowing Gaikai allowing games to be better looking then PS3 games, for two reasons.

1) When a streaming service on a console starts besting visuals then games made specifically for that console, then it makes that console look pretty weak. Sony's done some heavy duty PR to make the PS3 seem uber-powerful, I doubt they'd want a third-party service to undermine that.

2) It'll slow down sales of the PS4. Bar perhaps a new controller or game-changing service, why do people buy new consoles? Because the games on the new consoles look absolutely amazing. When the 360 launched, if Sony all of a sudden turned around and said "hey guys guess what? pay ?5.99 a month and we'll let you stream games - for free or small cost - on the PS2 with almost next-gen visuals" 360 adoption rate would have been significantly reduced, as it's only saving grace would now be the revamped XBL. Same thing will happen with PS4 if Gaikai starts offering better looking games then the PS3 has to offer.

Link to comment
https://www.neowin.net/forum/topic/1079669-gaikai/#findComment-594887641
Share on other sites

Quite a few people are speculating that it will be for playing back catalogue of PS1/PS2 games rather than PC versions.

...seriously? That could be a pretty big game changer. It'd allow for backwards compatibility on the PS4, too, if they did the same thing with PS3 games (which is easy enough, if they can also do this with PS1/2 games).

I'd be well excited about the possibilities of this!

Link to comment
https://www.neowin.net/forum/topic/1079669-gaikai/#findComment-594889349
Share on other sites

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!