Geoff Keighley confirms Wii U won


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I personally didn't stop playing on PC because consoles weren't powerful enough - also playing games like FIFA on a console is _so much better_. It's like a different world.

Plus it's a helluva lot more fun to "turn on and play" rather than wonder why Steam crashes, why nVidia drivers bug out and why Windows decides to blue screen for no apparent reason or crash in general.

Strange because my PC never does that. Plus I get smooth as butter framerates at full 1080p with 8x antialiasing and 16x anisotropic filtering. What consoles can do that?

Strange because my PC never does that. Plus I get smooth as butter framerates at full 1080p with 8x antialiasing and 16x anisotropic filtering. What consoles can do that?

They can all do something like that that, as long as the assets are 3x lower resolution upscaled :D

Wow! Its amazing the conclusions folk jump to.

Less powerful than an Xbox 720 / PS4 so we get comments like "Doomed to fail" and such. Really? Are we actually doing this?

Weve known from the start (E3 last year) that this wasnt going to be on par with future Sony/MS consoles, we know its more powerful than current tech. So for all you folks comparing it to a PS3/Xbox360, just so you know your comparing something with undefined variables against things with clearly defined variables. Smart.., Who`s to say it isnt 50% more powerful than a PS3 or 30% or 25%.

And as others have pointed out this is coming from someone whos got his info wrong in the past and when re-read theres actually a little grey area in his language which suggest its not a definite "NEVER".

Developers have had beta dev kits with only the final kits going out a few months ago and even then its been the big studios that have got the kits first leaving others with older Wii-U hardwares. Im sure just as with our current crop around a year or two in we,ll start seeing the envelope be pushed on the Wii-U.

I do have my concerns as I dont want to see more shovelware like the Wii had and nor do i want devs to be pushing gimmicky **** because of the tablet controller. However as soon as we have a Mario title and some Zelda, I for one will be all over the Wii-U. I just hope I dont end up burned with half a dozen decent games that are all 1st party titles over the consoles life cycle. i.e my Wii experience.

Also I might add that the original question was "Can you give us a hint if it will run it" the answer being "No" this would imply he cannot hint if it will, not that it wont run it. Lastly this isnt direct confirmation so to the OP please correct your title, as hinting at something isnt "confirming" it.

I personally didn't stop playing on PC because consoles weren't powerful enough - also playing games like FIFA on a console is _so much better_. It's like a different world.

Plus it's a helluva lot more fun to "turn on and play" rather than wonder why Steam crashes, why nVidia drivers bug out and why Windows decides to blue screen for no apparent reason or crash in general.

None of this happens if you have any clue what you're doing.

What does happen is that you get better framerate, better controls (for most genres), better configuration options and faster loading / saving times.

Well here is from other sopurces on the Wii U

http://wiiudaily.com/2012/05/wii-u-cpu-said-to-support-8-threads-is-20x-faster-than-wii/

The Wii U is not Running the same exact hardware that is in the 6 year old 360 or PS3 it is running much newer more powerfull gnerations of hardware of today not 6 years ago and Developers have already praised at how powerful the system is compared to the current systems obviously if the system had the same amount of power the current systems had there would be no Wii U controller as it is now because the current power in the 360 for example would not and can not handle the level of graphics we have seen the Wii U push on well the Garden demo from last year.

Not only that but the fact it has to send all kinds of audio video and motion data and other t stuff to and from back and fourth to the Wii U controller the 360 dont have the power to do that the Wii U controller can work independent from the big screen on what is shown on it as seen in most of them Experience demos shown last year so yea allot of horse power and graphics power needed to do all of this

it just sucks that some of you think All Nintendo did was recycle left over 360 parts and scraps and threw the 360 hardware inside and added a fancy controller and that is it.

Noone's said the WiiU is just a re-release Xbox 360, that's crap you're making up, again.

However, your idea that the 360 couldn't run the wiiU demos from last year or the controller is also wrong.

However, it couldn't run a game in full 1080 on the big screen and run the controller. and it would probably have to cut back (remember that each frame in Halo 3 is actually rendered 3 times and composited). That's where the Wii graphics comparisons with last gen comes it.

The WiiU's graphics are only slightly better than the 360 and PS4, because despite more powerful hardware, it's not nearly as much more powerful as the next gen xbox and PS will be, but at the time time it will power all games at 1080 and run the WiiPad. that means it needs that much more power just to give Xbox360 level graphics in 1080. So while it will be better than the 360, it won't be a generation shift, outside of the sharper image.

Noone's said the WiiU is just a re-release Xbox 360, that's crap you're making up, again.

However, your idea that the 360 couldn't run the wiiU demos from last year or the controller is also wrong.

However, it couldn't run a game in full 1080 on the big screen and run the controller. and it would probably have to cut back (remember that each frame in Halo 3 is actually rendered 3 times and composited). That's where the Wii graphics comparisons with last gen comes it.

The WiiU's graphics are only slightly better than the 360 and PS4, because despite more powerful hardware, it's not nearly as much more powerful as the next gen xbox and PS will be, but at the time time it will power all games at 1080 and run the WiiPad. that means it needs that much more power just to give Xbox360 level graphics in 1080. So while it will be better than the 360, it won't be a generation shift, outside of the sharper image.

We dont knowwhat the next xbox or PS will be so cant say that at all. and from the garden tech demo last year it is far beyond what the 360 could pull off graphics wise and performance the Wii U is gonna be running current generation Power 7 CPU rumored to me Power 7 express server chip now that alone is a few generations more and more then 7 years newer tech then what 360 has. for graphics it is now rumored to be running a 6770 for GPu but even if it was running or is running the last rumored GPU 4870 that is more then 4 generations newer GPU far more horse power .

as reported earlier last week here http://www.neogamr.net/news/gearbox-wii-u-aliens-colonial-marines-visually-the-best

Gearbox's senior producer Brian Burleson is quoted as saying that the Wii U is a "powerful, powerful machine." He added that, just in terms of visuals, the Wii U port will "be better" than the version that will be made for the PS3 and Xbox 360.

]

Unfortunately, he couldn't go into any more detail, saying only that the Wii U has "more modern tech". He did admit that the Wii U port will allow the console's tablet controller to show a motion tracker, as seen in the movie Aliens, to be displayed on the controller's screen.

I personally didn't stop playing on PC because consoles weren't powerful enough - also playing games like FIFA on a console is _so much better_. It's like a different world.

Plus it's a helluva lot more fun to "turn on and play" rather than wonder why Steam crashes, why nVidia drivers bug out and why Windows decides to blue screen for no apparent reason or crash in general.

Weird, I've never had any of those problems. For me PC games are a lot more convenient than console games. Console games I have to either order online or drive 25 mins to go to a store and shell out $60 + tax. With a PC I just pre-order and download on Steam for (usually) $50. To each their own though.

We dont knowwhat the next xbox or PS will be so cant say that at all. and from the garden tech demo last year it is far beyond what the 360 could pull off graphics wise and performance the Wii U is gonna be running current generation Power 7 CPU rumored to me Power 7 express server chip now that alone is a few generations more and more then 7 years newer tech then what 360 has. for graphics it is now rumored to be running a 6770 for GPu but even if it was running or is running the last rumored GPU 4870 that is more then 4 generations newer GPU far more horse power .

as reported earlier last week here http://www.neogamr.n...sually-the-best

Gearbox's senior producer Brian Burleson is quoted as saying that the Wii U is a "powerful, powerful machine." He added that, just in terms of visuals, the Wii U port will "be better" than the version that will be made for the PS3 and Xbox 360.

]

Unfortunately, he couldn't go into any more detail, saying only that the Wii U has "more modern tech". He did admit that the Wii U port will allow the console's tablet controller to show a motion tracker, as seen in the movie Aliens, to be displayed on the controller's screen.

You're not listening to what anyone's saying are you. again, of course it's more powerful and better. it's justnot that much better, much because it's 1080p res. 1080 alone would justify the gearbox dudes comment that it will look better.

As for the Motion tracker, I'd rather have it on my hud on the screen so I can actually watch it without breaking immerions, besides motion tracker int he controller if it was to work like in the movie would only work with a full 360 degree circular screen. And most importantly, a motion tracker doesn't take any resources to make, and the 360 could actually do the same with a Windows Phone and the new dev tools for integrating them.

And yes we cn say that without knowing the specifics on the Xbox on PS systems, since they are at least 1-1.5 years newer, and MS and Sony's markets are high end gamers combined with media, Nintendo is and always will be the casual gamer with a cheaper devices. MS and Sony are competitors, MS and Nintendo and Sony and Nintendo aren't really. they're somewhat, but not really.

You're not listening to what anyone's saying are you. again, of course it's more powerful and better. it's justnot that much better, much because it's 1080p res. 1080 alone would justify the gearbox dudes comment that it will look better.

As for the Motion tracker, I'd rather have it on my hud on the screen so I can actually watch it without breaking immerions, besides motion tracker int he controller if it was to work like in the movie would only work with a full 360 degree circular screen. And most importantly, a motion tracker doesn't take any resources to make, and the 360 could actually do the same with a Windows Phone and the new dev tools for integrating them.

And yes we cn say that without knowing the specifics on the Xbox on PS systems, since they are at least 1-1.5 years newer, and MS and Sony's markets are high end gamers combined with media, Nintendo is and always will be the casual gamer with a cheaper devices. MS and Sony are competitors, MS and Nintendo and Sony and Nintendo aren't really. they're somewhat, but not really.

1080 yes can make a differance in resolution but in the video he stated more of everything perty much but the issue being that saying it is not much more powerful then the xbox 360 or Ps3 is kinda harsh cause if it was not much more powerful then the current HD console then i doubt we be seeing developers praise the system a year ago and now i doubt developers would praise 1080p as current system can do 1080p if developers toned stuff down.

And you dont know how the Wii U controller would make ya react if it would be distracting or not the many possibilties you can have with it , but again ther is allot of power that it need the Wii U system need to have to handle and transfer all the audio and video and touch screen stuff and motion xyz all rel-time data to and from the system not to mention your Bro can be playing netflix or somthing on the big screen via the Wii U console and you coudl be playinga game at the same time as nintendo hinted at the possibilities from the U controller so being slightly faster is not an option for that as

Now the 360 might be able to pull off the Garden demo on a single screen lower quality shaders and graphics with no 2nd screen but it would not look as good as this

Yes, I'm pretty sure I know that if I had the motion tracker on my controller instead of on the screen and I had to take my eyes of the screen for it, it would break my immersion. that's simple fact. and again, without a 360 degree screen it wouldn't work properly anyway.

And I'm sorry to burst your bubble since you don't seem to have seen any xbox games since 2006. but that japanese garden demo is not impressive on any level. in fact I believe the 360 would be able to push that (without the extra screen) at 1080. since it doesn't have to use any resources for AI and all that other stuff, so you can get the full cutscene graphics(if you're not aware, custscenes commonly run with much better shaders and textures and sometimes even higher res than normal gameplay)

Ahh but the Garden demo was Real-time driven fully interactive just watch some of the videos including the Zelda one. you keep insisting that 360 can pull all that off and the Wii U is nothing special wow really. the fact you think the Garden demo is just a cut scene and nothing more shows you did not watch the videos of any of the garden youtube videos and how interactive it is the environment is the A.I in the thing .

Now the whole traker thing well you do realize everyone has stated the U controller is very light so it wont be hard for you to look down at the screen or place it more up in the Air and also the fact you can spin yourself around 360 degree and see all around ya with that right and track 360 right or so. one main reason fro them doing or having that as an option is to make the screen the huge screen less busy and let ya focus on shooting . ya didnt watch the developer video either i take it .

Just face the Facts the Wii U is not slightly better or faster then the 360 cause if they was the case Developers would praise the system U controller touch screen augmented reality stuff not be possible Now last year the rumor was 50% more powerful well assuming that is true i dont call that slightly more powerful to me slightly more powerful be more like 4 to 10% if that even . Also i do think that if in the line of the CPU that if it was part of the so called slightly faster then 360 generations hardware i dont think many businesses would upgrade to the Power 7 chips if that was the case at being not much more powerful then the Power 4/5 chips IBM would lose money in that respect

Ahh but the Garden demo was Real-time driven fully interactive just watch some of the videos including the Zelda one. you keep insisting that 360 can pull all that off and the Wii U is nothing special wow really. the fact you think the Garden demo is just a cut scene and nothing more shows you did not watch the videos of any of the garden youtube videos and how interactive it is the environment is the A.I in the thing .

Now the whole traker thing well you do realize everyone has stated the U controller is very light so it wont be hard for you to look down at the screen or place it more up in the Air and also the fact you can spin yourself around 360 degree and see all around ya with that right and track 360 right or so. one main reason fro them doing or having that as an option is to make the screen the huge screen less busy and let ya focus on shooting . ya didnt watch the developer video either i take it .

Just face the Facts the Wii U is not slightly better or faster then the 360 cause if they was the case Developers would praise the system U controller touch screen augmented reality stuff not be possible Now last year the rumor was 50% more powerful well assuming that is true i dont call that slightly more powerful to me slightly more powerful be more like 4 to 10% if that even . Also i do think that if in the line of the CPU that if it was part of the so called slightly faster then 360 generations hardware i dont think many businesses would upgrade to the Power 7 chips if that was the case at being not much more powerful then the Power 4/5 chips IBM would lose money in that respect

I think the 360 is more then capable of the garden scene, so is the PS3 for that matter the way the garden scene is played out anyway. Zooming around looking at details like a cut scene, I don't see any mass of AI or other interactive factors. Zelda isn't very impressive for the gap of 7 years in hardware difference.

vs

I'm sorry I don't see a 50% jump.

I think the 360 is more then capable of the garden scene, so is the PS3 for that matter the way the garden scene is played out anyway. Zooming around looking at details like a cut scene, I don't see any mass of AI or other interactive factors. Zelda isn't very impressive for the gap of 7 years in hardware difference.

vs

I'm sorry I don't see a 50% jump.

yes it is more then capable @ a greatly reduced detail and resolution you do realize the 360 is running X1600 baaed performance or around that GPU no way could it be able to push full 1080p and the same level of detail as the Wii U running the garden demo let alone agian for the last darn time a wireless touch screen system sending and receiving massive amounts of Data back and froth because the controller itself dont have a CPU or GPU as confirmed by Nintendo iwata some time ago so the Wii U console itself is processing all the visuals being sent to the Wii U controller

and While i think the uncharted games look great for the PS3 the PS3 itself is running a Geforce 7800 series GPU

I think it's pointless to compare graphics with a game on a system that is 6-7 years old and has had plenty of time for developers to figure out how to push the systems to their absolute maximum versus a tech demo on a system that isn't even out yet. The first games aren't going to be representative of the system's full power, let alone a quick Zelda demo from over a year ago. Anyone remember

? Twilight Princess looked way better than that.

Look at the first Xbox 360 and PS3 gameplay videos and they weren't leap and bounds better than the older gen's top graphical games either, aside from going to HD, nor were they anywhere close to the games we have now.

I think it's pointless to compare graphics with a game on a system that is 6-7 years old and has had plenty of time for developers to figure out how to push the systems to their absolute maximum versus a tech demo on a system that isn't even out yet. The first games aren't going to be representative of the system's full power, let alone a quick Zelda demo from over a year ago. Anyone remember

? Twilight Princess looked way better than that.

Look at the first Xbox 360 and PS3 gameplay videos and they weren't leap and bounds better than the older gen's top graphical games either, aside from going to HD, nor were they anywhere close to the games we have now.

that is because that video was PRE-rendered CG stuff not in game graphics

and you are correct that it is possibly the first generation games wont look as good or take advantage of what the system mnay really do but i think Developers have enough grasp of the type of hardware in it to push it really good the first time around tho. When the 360 was relased they had never programmed for that type of hardware multi-core chip and a unified architecture based GPU

Ahh but the Garden demo was Real-time driven fully interactive just watch some of the videos including the Zelda one. you keep insisting that 360 can pull all that off and the Wii U is nothing special wow really. the fact you think the Garden demo is just a cut scene and nothing more shows you did not watch the videos of any of the garden youtube videos and how interactive it is the environment is the A.I in the thing .

I ididn't say that it was just a cut scene. But resource wise, the garden demo uses as little resources as a cut scene.

Maybe you should learn to read the posts.

Real time cut scenes are also real time btw... hence the real time.. the difference is that most cut scenes on the xbox has far more resource intensive assets on scene, like tens of actual characters and fully animated lip syncing.

The garden is mostly just scenery.

Honestly i think Nintendo should get out of the Hardware game like Sega did, and just make their games for other consoles. the Wii U on launch will not even be as powerful as the PS3 according to E3 last year.

According to people who know nothing. Sure. Everything so far point to it being a little better than current consoles. Gearbox has said that their Aliens game will look best on Wii-U

According to people who know nothing. Sure. Everything so far point to it being a little better than current consoles. Gearbox has said that their Aliens game will look best on Wii-U

again, OF COURSE it's gonna look best on a brand new console compared to 7 year old ones.... noone's said anything else.

The probelm is, it's 7 years newer, and the only thing it appears to have got going for it is the ability to run slightly better graphics than the 7 year old ons at 1080 instead of them runnign slightly lower graphics at ~720.about ~1 year after the Wii U release the true next generation weill be out. and while they went one generation ahead, Nintendo went 0.3 generations ahead.

Some people are saying that they are not surprised... but I'm surprised that the U4 Engine wasn't built to be scaled in a way that it'd work on the Wii-U. Surely they knew that Nintendos console wouldn't be on par with the rest of the players power wise. :s

again, OF COURSE it's gonna look best on a brand new console compared to 7 year old ones.... noone's said anything else.

The probelm is, it's 7 years newer, and the only thing it appears to have got going for it is the ability to run slightly better graphics than the 7 year old ons at 1080 instead of them runnign slightly lower graphics at ~720.about ~1 year after the Wii U release the true next generation weill be out. and while they went one generation ahead, Nintendo went 0.3 generations ahead.

While resolution can play a role in how a game looks i can run the up coming maxpayne 3 on my high end system @ 720p resolutions on max settings and it still look better then someone playing the game on low settings or medium settings @ 1080p despite the higher resolution. You keep saying Wii U being 7 years more advanced only produces slightly better graphics well that is just pure BS nothing of the high end graphics demos we seen so far on the Wii U can be produced in the exact level of quality and detail as the Wii U everything possibly could be done on the 360 but Far less level of detail and much lower performance .

the Wii U is far more then slightly faster then the 360 so Hawk keep telling yourself otherwise .

Of course it is far more than slightly faster. BUT it's using most of those resources running at 1080p. And so far none of the demo's we've been show is givign any indication that it's giving us 1080p graphics and a xbox to xbox 360 graphics jump style jump from the 360. Which it won't since the WiiU isn't a generational shift. or rather it is, FROM the Wii. But not from the 360 and PS3. And they don't want it to be. Look at the WiiU, it's a tiny box with no real fans. It's designed to be small and cheap. it's not designed to be an expensive Core gamer console. it's a cheap casual gamer console.

YEs it will be better than the 360, no it won't be anywhere near the PS4/Xbox8

You keep going in a circular argument where you pretend everyone's telling you the Wii U is just a pretty new Xbox 360. when in fact NOONE has said this. and you're going to keep doing this circle, I know it.

YEs of course the Wii U is a powerful device as the Devs say, it's being compared to 7 year old stuff. but it doesn't matter if it's more powerful than those, when it's real competition is next gen, and compared to next gen, the Wii U is not.

Well I know by now that graphics seem to mean alot to many people but I'm still always a bit shocked when I see "much better graphics or bust!" comments, I kind of miss the days were people amazed by graphics but still valued the gameplay more than anything else. But that's just me like always^^

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To install the fan, first remove the four screws on the bottom of the ZimaBoard 2, then on the inside, there is a CPU FAN connector where you can attach the fan, reattach the ZimaBoard 2 frame, and feed the fan cable through the provided slit. Then remove the nearest screw on the side and attach the fan frame to the side of the device using the same screw. ZimaBard 2 screws Aligning the screws Bottom view Remember those four screws we removed to access the CPU FAN? Longer screws are provided in the box with the HDD Expansion Bracket, which is what you will now need to attach the ZimaBoard 2 to it. Helpfully, the orientation on how to attach it is made obvious when the frame can only be screwed on at the same overall length as the ZimaBoard 2. If you do it the wrong way around (which is what I did initially) one side hangs off the frame, and it becomes difficult to attach the PCIe Adapter Card cable. PCIe card frame Other side PCIe slot connector Next, it's time to attach the PCIe card frame, which is fastened with the help of 3.5-inch SATA HDD (3 screws). These are toolless screws that you can just use your fingers to fasten them with. Then it is time to connect the provided PCIe cable with the slot connector on one side of the ZimaBoard 2, feed it through the bottom of the HDD frame, and fasten it with two standoffs. Both bracket options 2280 standoffs with 2x 4TB MP44Q The PCIe 3.0 X4 card comes with a short bracket option, handy if you decide to place it inside a different NAS or rack server, but here we need the long bracket. Oddly enough, the M.2 standoffs were preinstalled into the 22110 position, but extra standoffs are included in the box, which I installed at the 2280 position for our use. I added a couple of MP44Q M.2 PCIe 4.0 SSDs (2 x 4TB) that can be availed on Amazon for $478.99 (the lowest price for 3 months) that TEAMGROUP supplied us with Then we have the almost completed build, you just need to push the card into the PCIe slot. Unfortunately, IceWhale Technologies did not provide a screw for the PCIe card frame (this is also apparent in their own video). Here it is at several different angles, with the last pic showing the SATA Y-Cable connected to the two WD Red Plus 4TB drives. Setup and Usage Next, you connect your cables to the I/O, and the ZimaBoard 2 powers on automatically, as there is no power button on the device. Power is controlled through the Settings in ZimaOS. BIOS The ZimaBoard 2 includes an Aptio BIOS from American Megatrends [1, 2, 3], and you can setup pretty much everything here including the boot order, which is locked to the UEFI OS, however above that choice you can enable or disable booting to a SATA/USB bootloader so this would still allow you to switch to an alternative bootloader and boot from it, or disable it to instead always start from the first disk with an OS installed on it. Initial Setup Upon connecting to the LAN and booting up, the ZimaBoard 2 can be reached by navigating to the IP address (shown if you have a monitor connected), or you can find it using the ZIMA Client desktop application, which is essentially a Zima device finder. Initializing the ZimaBoard 2 The ZimaOS setup process is pretty straightforward, through a wizard, and in full above, it basically consists of setting up an account and some handy tips, and that's that! Post Setup (ZimaOS update) Upon first boot, you are alerted that there is a ZimaOS update from 1.5.0 to 1.6.1, which I applied; the full process is shown above with the changelog. ZimaBoard 2 Storage Setup Next, it is time to set up the storage. ZimaOS actually throws everything onto the eMMC flash drive; it is also the default location of AppData, which is definitely something to be wary about, as the 45GB available storage could fill up quickly. HDDs I first attempted to create a Storage Pool using the two 4TB WD Red Plus NAS drives, and got an error message: After several attempts and then looking online, I discovered it was a bug with ZimaOS where the fix was simply to reboot ZimaOS and then try again, this time I was able to create a RAID mirror using the two drives. SSDs I did the same for the SSDs, as you will see in the above gallery, when I created the second Storage Pool, it only allowed me to select available drives. ZimaBoard 2 AppData ZimaOS comes with an App Store that includes a repository of almost 400 apps, so you will be able to find most of what you'll need for a NAS (although after a quick search, I wasn't able to find a Surveillance Manager), and now comes the important part: moving the default AppData location off the 45GB eMMC and onto a larger volume: Open Settings Then Apps Then, in the Select a new location field, click on the new Storage volume you want to move it to (in my case, the Apps Storage Pool), which is the SSD RAID mirror. Confirm the Migration warning Be praised! You can also do this for Docker (which by default installs onto the 45GB eMMC flash drive) and the User database. Plex Setup Next, I tested the configuration by installing the Plex Server app from the App Store. The library folders must already exist (which I placed into the Storage Pool). Plex Server setup is straightforward and requires very little configuration. In my case, all I had to do was add the media path I just created, which you can also browse to using the folder icon in the path field. In addition, you can now map the new Media library in Windows Explorer using the Zima Client. Oddly enough, it is not possible to access the ZimaBoard 2 over the Network Neighborhood; you must map drives using the client, which is shown in the last image in the above gallery. I watched one of my Blu-Ray rips, which is Dolby Vision with Dolby Atmos, and the content played fine with no stuttering or buffering, which is what anyone needs in this scenario. ZimaBoard 2 Zima Client mobile app There's also a client for mobile. It is pretty barebones, as shown in the above gallery, for example, the Apps screen launches the WebUI for that app, and the Backup must be done manually. On opening Backup, you can select internal storage folders on your phone to backup to the ZimaBoard 2's storage, and although this is constantly scanned, the backup action itself must be manually triggered. There is an option to allow foreground backup (last image in the above gallery), but this basically means the queued backup gets triggered when you manually open the app. Benchmarking SATA PCIe 3.0 X4 A CrystalDiskMark test on a mapped network drive from within a Windows 11 25H2 PC (image above) connected over a 2.5 GbE was well within acceptable ranges. Writes were generally better on the SSD RAID mirror. SATA PCIe 3.0 X1 I also ran the NAS Performance tester, which tests the link speed performance. As you can see, it pretty much maxes out the 2.5GbE connection. Of course, you can also opt to bond the two 2.5 GbE connections for a bit more umph, but I didn't do that. Thermals Top PCIe card SATA HDDs Next, I measured some hotspots while playing content on Plex. It's fair to say this will perform better than a NAS that is enclosed in a metal or plastic case, as almost everything storage-wise is exposed! Anyway, the ZimaBoard 2 did not break a sweat with Plex streaming or disk benchmarks. ZimaOS Factory Reset ZimaOS does not include a factory reset option. Instead, you have to download the ZimaOS image and flash it to the eMMC manually. The flashing process is shown in the above gallery. The steps to do so are listed below: Download the ZimaOS image here; Open BalenaEtcher (Run as Administrator) and select the image; Select your inserted USB drive (min 8 GB) Flash to it; Connect your USB drive, monitor, keyboard, USB hub (optional), mouse (optional), and network cable (recommended) to the ZimaBoard 2; Connect power and press F11 continuously; Select your USB drive starting with UEFI in the boot device menu; Press Enter on the Install ZimaOS option; Select /dev/mmcblk0 (MMC) flash drive as target; Confirm with (three times) to wipe the target disk; Wait a couple of minutes while ZimaOS installs; Remove the USB drive and confirm with a reboot; Your ZimaBoard 2 has been factory reset. However, you don't have to stick with ZimaOS, in fact the company also offers official CasaOS images, that are based on Debian; or as they say themselves, put anything you want on this "hackable single board server" it's up to you. Conclusion I had a lot of fun putting this together. I've custom-built all my own PCs and servers since the 90s, and this is the first time I have had to put a NAS together. Even if the actual base ZimaBoard 2 was already a completed build, it still feels pretty custom. I just wish that IceWhale Technology included a getting-started guide in the box for the Start Kit, which would have really completed this kit. Instead, I had to search for the official video on the YouTube channel to make sure I wasn't doing anything wrong. So who is this for? Definitely the hobbyist who is comfortable building their own PC and servers. It also has a much smaller footprint than its nearest equivalent (in terms of specs), like the Beelink Me Pro, which is another NAS I will be testing soon. Although the Beelink does not come with the PCIe 3.0 X4 expansion, the ZimaBoard 2 Starter Kit suddenly looks to be a great bargain, even if it only offers the two 3.5-inch bays over the four in the other example. It makes a lot of sense to use Intel's N150 chip inside a NAS; it is more than capable of doing what the ZimaBoard 2 is intended for, media streaming and backup. It also looks like the IceWhale Technology staff are quite active in the official forums helping people with issues they come across with ZimaOS and the devices, peer support seems to be good as well, I was quickly able to find why I was not able to create a new Storage Pool in ZimaOS v1.6.1 even though that is quite a serious bug, hopefully it will be fixed in the next update. If you are comfortable with the command line and Docker, you'll be fine. You can do great things with this hardware. This was my first time with ZimaOS. It seems a bit barebones in comparison to the likes of Synology DSM, TOS, and UGOS, but it has a ton of apps to get you started with your home or small business NAS. Where to buy As of publishing, IceWhale Technology is running a discount of up to 5% for the Starter Kit. If you opt to get just the ZimaBoard 2 itself, it does come with a SATA Y-Cable, so you will be able to connect up to two 3.5-inch HDDs to it. ZimaBoard 2 1668 Starter Kit for $534.50 on Amazon US (was $548.60) ZimaBoard 2 832 Starter Kit for $372.88 on Amazon US (was $390.60) Zimaboard 2 1668 (16GB+64GB) for $419.90 on Amazon US Zimaboard 2 832 (8GB+32GB) for $359.90 on Amazon Disclosure: IceWhale Technology provided a free sample without any editorial input or review pre-approval. Good to know The Amazon link is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. 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    • It's in the Insider's group so yes it's technically beta, though these days it's hard to see much of a difference unless you opt for the most extreme beta builds, which I don't. When I moved here from the Release Preview channel I did so primarily because I wanted to see how well the restored taskbar functionality (restored from Win10, and earlier) is working and whether it was time to finally abandon SAB--and it is--working fine, so far. Not as polished as SAB, but it'll do for me.
    • I've been using MWB Premium for a number of years so that along with Windows updates and updated browser should be fine. Thanks for that.
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