Geoff Keighley confirms Wii U won


Recommended Posts

I personally didn't stop playing on PC because consoles weren't powerful enough - also playing games like FIFA on a console is _so much better_. It's like a different world.

Plus it's a helluva lot more fun to "turn on and play" rather than wonder why Steam crashes, why nVidia drivers bug out and why Windows decides to blue screen for no apparent reason or crash in general.

Strange because my PC never does that. Plus I get smooth as butter framerates at full 1080p with 8x antialiasing and 16x anisotropic filtering. What consoles can do that?

Strange because my PC never does that. Plus I get smooth as butter framerates at full 1080p with 8x antialiasing and 16x anisotropic filtering. What consoles can do that?

They can all do something like that that, as long as the assets are 3x lower resolution upscaled :D

Wow! Its amazing the conclusions folk jump to.

Less powerful than an Xbox 720 / PS4 so we get comments like "Doomed to fail" and such. Really? Are we actually doing this?

Weve known from the start (E3 last year) that this wasnt going to be on par with future Sony/MS consoles, we know its more powerful than current tech. So for all you folks comparing it to a PS3/Xbox360, just so you know your comparing something with undefined variables against things with clearly defined variables. Smart.., Who`s to say it isnt 50% more powerful than a PS3 or 30% or 25%.

And as others have pointed out this is coming from someone whos got his info wrong in the past and when re-read theres actually a little grey area in his language which suggest its not a definite "NEVER".

Developers have had beta dev kits with only the final kits going out a few months ago and even then its been the big studios that have got the kits first leaving others with older Wii-U hardwares. Im sure just as with our current crop around a year or two in we,ll start seeing the envelope be pushed on the Wii-U.

I do have my concerns as I dont want to see more shovelware like the Wii had and nor do i want devs to be pushing gimmicky **** because of the tablet controller. However as soon as we have a Mario title and some Zelda, I for one will be all over the Wii-U. I just hope I dont end up burned with half a dozen decent games that are all 1st party titles over the consoles life cycle. i.e my Wii experience.

Also I might add that the original question was "Can you give us a hint if it will run it" the answer being "No" this would imply he cannot hint if it will, not that it wont run it. Lastly this isnt direct confirmation so to the OP please correct your title, as hinting at something isnt "confirming" it.

I personally didn't stop playing on PC because consoles weren't powerful enough - also playing games like FIFA on a console is _so much better_. It's like a different world.

Plus it's a helluva lot more fun to "turn on and play" rather than wonder why Steam crashes, why nVidia drivers bug out and why Windows decides to blue screen for no apparent reason or crash in general.

None of this happens if you have any clue what you're doing.

What does happen is that you get better framerate, better controls (for most genres), better configuration options and faster loading / saving times.

Well here is from other sopurces on the Wii U

http://wiiudaily.com/2012/05/wii-u-cpu-said-to-support-8-threads-is-20x-faster-than-wii/

The Wii U is not Running the same exact hardware that is in the 6 year old 360 or PS3 it is running much newer more powerfull gnerations of hardware of today not 6 years ago and Developers have already praised at how powerful the system is compared to the current systems obviously if the system had the same amount of power the current systems had there would be no Wii U controller as it is now because the current power in the 360 for example would not and can not handle the level of graphics we have seen the Wii U push on well the Garden demo from last year.

Not only that but the fact it has to send all kinds of audio video and motion data and other t stuff to and from back and fourth to the Wii U controller the 360 dont have the power to do that the Wii U controller can work independent from the big screen on what is shown on it as seen in most of them Experience demos shown last year so yea allot of horse power and graphics power needed to do all of this

it just sucks that some of you think All Nintendo did was recycle left over 360 parts and scraps and threw the 360 hardware inside and added a fancy controller and that is it.

Noone's said the WiiU is just a re-release Xbox 360, that's crap you're making up, again.

However, your idea that the 360 couldn't run the wiiU demos from last year or the controller is also wrong.

However, it couldn't run a game in full 1080 on the big screen and run the controller. and it would probably have to cut back (remember that each frame in Halo 3 is actually rendered 3 times and composited). That's where the Wii graphics comparisons with last gen comes it.

The WiiU's graphics are only slightly better than the 360 and PS4, because despite more powerful hardware, it's not nearly as much more powerful as the next gen xbox and PS will be, but at the time time it will power all games at 1080 and run the WiiPad. that means it needs that much more power just to give Xbox360 level graphics in 1080. So while it will be better than the 360, it won't be a generation shift, outside of the sharper image.

Noone's said the WiiU is just a re-release Xbox 360, that's crap you're making up, again.

However, your idea that the 360 couldn't run the wiiU demos from last year or the controller is also wrong.

However, it couldn't run a game in full 1080 on the big screen and run the controller. and it would probably have to cut back (remember that each frame in Halo 3 is actually rendered 3 times and composited). That's where the Wii graphics comparisons with last gen comes it.

The WiiU's graphics are only slightly better than the 360 and PS4, because despite more powerful hardware, it's not nearly as much more powerful as the next gen xbox and PS will be, but at the time time it will power all games at 1080 and run the WiiPad. that means it needs that much more power just to give Xbox360 level graphics in 1080. So while it will be better than the 360, it won't be a generation shift, outside of the sharper image.

We dont knowwhat the next xbox or PS will be so cant say that at all. and from the garden tech demo last year it is far beyond what the 360 could pull off graphics wise and performance the Wii U is gonna be running current generation Power 7 CPU rumored to me Power 7 express server chip now that alone is a few generations more and more then 7 years newer tech then what 360 has. for graphics it is now rumored to be running a 6770 for GPu but even if it was running or is running the last rumored GPU 4870 that is more then 4 generations newer GPU far more horse power .

as reported earlier last week here http://www.neogamr.net/news/gearbox-wii-u-aliens-colonial-marines-visually-the-best

Gearbox's senior producer Brian Burleson is quoted as saying that the Wii U is a "powerful, powerful machine." He added that, just in terms of visuals, the Wii U port will "be better" than the version that will be made for the PS3 and Xbox 360.

]

Unfortunately, he couldn't go into any more detail, saying only that the Wii U has "more modern tech". He did admit that the Wii U port will allow the console's tablet controller to show a motion tracker, as seen in the movie Aliens, to be displayed on the controller's screen.

I personally didn't stop playing on PC because consoles weren't powerful enough - also playing games like FIFA on a console is _so much better_. It's like a different world.

Plus it's a helluva lot more fun to "turn on and play" rather than wonder why Steam crashes, why nVidia drivers bug out and why Windows decides to blue screen for no apparent reason or crash in general.

Weird, I've never had any of those problems. For me PC games are a lot more convenient than console games. Console games I have to either order online or drive 25 mins to go to a store and shell out $60 + tax. With a PC I just pre-order and download on Steam for (usually) $50. To each their own though.

We dont knowwhat the next xbox or PS will be so cant say that at all. and from the garden tech demo last year it is far beyond what the 360 could pull off graphics wise and performance the Wii U is gonna be running current generation Power 7 CPU rumored to me Power 7 express server chip now that alone is a few generations more and more then 7 years newer tech then what 360 has. for graphics it is now rumored to be running a 6770 for GPu but even if it was running or is running the last rumored GPU 4870 that is more then 4 generations newer GPU far more horse power .

as reported earlier last week here http://www.neogamr.n...sually-the-best

Gearbox's senior producer Brian Burleson is quoted as saying that the Wii U is a "powerful, powerful machine." He added that, just in terms of visuals, the Wii U port will "be better" than the version that will be made for the PS3 and Xbox 360.

]

Unfortunately, he couldn't go into any more detail, saying only that the Wii U has "more modern tech". He did admit that the Wii U port will allow the console's tablet controller to show a motion tracker, as seen in the movie Aliens, to be displayed on the controller's screen.

You're not listening to what anyone's saying are you. again, of course it's more powerful and better. it's justnot that much better, much because it's 1080p res. 1080 alone would justify the gearbox dudes comment that it will look better.

As for the Motion tracker, I'd rather have it on my hud on the screen so I can actually watch it without breaking immerions, besides motion tracker int he controller if it was to work like in the movie would only work with a full 360 degree circular screen. And most importantly, a motion tracker doesn't take any resources to make, and the 360 could actually do the same with a Windows Phone and the new dev tools for integrating them.

And yes we cn say that without knowing the specifics on the Xbox on PS systems, since they are at least 1-1.5 years newer, and MS and Sony's markets are high end gamers combined with media, Nintendo is and always will be the casual gamer with a cheaper devices. MS and Sony are competitors, MS and Nintendo and Sony and Nintendo aren't really. they're somewhat, but not really.

You're not listening to what anyone's saying are you. again, of course it's more powerful and better. it's justnot that much better, much because it's 1080p res. 1080 alone would justify the gearbox dudes comment that it will look better.

As for the Motion tracker, I'd rather have it on my hud on the screen so I can actually watch it without breaking immerions, besides motion tracker int he controller if it was to work like in the movie would only work with a full 360 degree circular screen. And most importantly, a motion tracker doesn't take any resources to make, and the 360 could actually do the same with a Windows Phone and the new dev tools for integrating them.

And yes we cn say that without knowing the specifics on the Xbox on PS systems, since they are at least 1-1.5 years newer, and MS and Sony's markets are high end gamers combined with media, Nintendo is and always will be the casual gamer with a cheaper devices. MS and Sony are competitors, MS and Nintendo and Sony and Nintendo aren't really. they're somewhat, but not really.

1080 yes can make a differance in resolution but in the video he stated more of everything perty much but the issue being that saying it is not much more powerful then the xbox 360 or Ps3 is kinda harsh cause if it was not much more powerful then the current HD console then i doubt we be seeing developers praise the system a year ago and now i doubt developers would praise 1080p as current system can do 1080p if developers toned stuff down.

And you dont know how the Wii U controller would make ya react if it would be distracting or not the many possibilties you can have with it , but again ther is allot of power that it need the Wii U system need to have to handle and transfer all the audio and video and touch screen stuff and motion xyz all rel-time data to and from the system not to mention your Bro can be playing netflix or somthing on the big screen via the Wii U console and you coudl be playinga game at the same time as nintendo hinted at the possibilities from the U controller so being slightly faster is not an option for that as

Now the 360 might be able to pull off the Garden demo on a single screen lower quality shaders and graphics with no 2nd screen but it would not look as good as this

Yes, I'm pretty sure I know that if I had the motion tracker on my controller instead of on the screen and I had to take my eyes of the screen for it, it would break my immersion. that's simple fact. and again, without a 360 degree screen it wouldn't work properly anyway.

And I'm sorry to burst your bubble since you don't seem to have seen any xbox games since 2006. but that japanese garden demo is not impressive on any level. in fact I believe the 360 would be able to push that (without the extra screen) at 1080. since it doesn't have to use any resources for AI and all that other stuff, so you can get the full cutscene graphics(if you're not aware, custscenes commonly run with much better shaders and textures and sometimes even higher res than normal gameplay)

Ahh but the Garden demo was Real-time driven fully interactive just watch some of the videos including the Zelda one. you keep insisting that 360 can pull all that off and the Wii U is nothing special wow really. the fact you think the Garden demo is just a cut scene and nothing more shows you did not watch the videos of any of the garden youtube videos and how interactive it is the environment is the A.I in the thing .

Now the whole traker thing well you do realize everyone has stated the U controller is very light so it wont be hard for you to look down at the screen or place it more up in the Air and also the fact you can spin yourself around 360 degree and see all around ya with that right and track 360 right or so. one main reason fro them doing or having that as an option is to make the screen the huge screen less busy and let ya focus on shooting . ya didnt watch the developer video either i take it .

Just face the Facts the Wii U is not slightly better or faster then the 360 cause if they was the case Developers would praise the system U controller touch screen augmented reality stuff not be possible Now last year the rumor was 50% more powerful well assuming that is true i dont call that slightly more powerful to me slightly more powerful be more like 4 to 10% if that even . Also i do think that if in the line of the CPU that if it was part of the so called slightly faster then 360 generations hardware i dont think many businesses would upgrade to the Power 7 chips if that was the case at being not much more powerful then the Power 4/5 chips IBM would lose money in that respect

Ahh but the Garden demo was Real-time driven fully interactive just watch some of the videos including the Zelda one. you keep insisting that 360 can pull all that off and the Wii U is nothing special wow really. the fact you think the Garden demo is just a cut scene and nothing more shows you did not watch the videos of any of the garden youtube videos and how interactive it is the environment is the A.I in the thing .

Now the whole traker thing well you do realize everyone has stated the U controller is very light so it wont be hard for you to look down at the screen or place it more up in the Air and also the fact you can spin yourself around 360 degree and see all around ya with that right and track 360 right or so. one main reason fro them doing or having that as an option is to make the screen the huge screen less busy and let ya focus on shooting . ya didnt watch the developer video either i take it .

Just face the Facts the Wii U is not slightly better or faster then the 360 cause if they was the case Developers would praise the system U controller touch screen augmented reality stuff not be possible Now last year the rumor was 50% more powerful well assuming that is true i dont call that slightly more powerful to me slightly more powerful be more like 4 to 10% if that even . Also i do think that if in the line of the CPU that if it was part of the so called slightly faster then 360 generations hardware i dont think many businesses would upgrade to the Power 7 chips if that was the case at being not much more powerful then the Power 4/5 chips IBM would lose money in that respect

I think the 360 is more then capable of the garden scene, so is the PS3 for that matter the way the garden scene is played out anyway. Zooming around looking at details like a cut scene, I don't see any mass of AI or other interactive factors. Zelda isn't very impressive for the gap of 7 years in hardware difference.

vs

I'm sorry I don't see a 50% jump.

I think the 360 is more then capable of the garden scene, so is the PS3 for that matter the way the garden scene is played out anyway. Zooming around looking at details like a cut scene, I don't see any mass of AI or other interactive factors. Zelda isn't very impressive for the gap of 7 years in hardware difference.

vs

I'm sorry I don't see a 50% jump.

yes it is more then capable @ a greatly reduced detail and resolution you do realize the 360 is running X1600 baaed performance or around that GPU no way could it be able to push full 1080p and the same level of detail as the Wii U running the garden demo let alone agian for the last darn time a wireless touch screen system sending and receiving massive amounts of Data back and froth because the controller itself dont have a CPU or GPU as confirmed by Nintendo iwata some time ago so the Wii U console itself is processing all the visuals being sent to the Wii U controller

and While i think the uncharted games look great for the PS3 the PS3 itself is running a Geforce 7800 series GPU

I think it's pointless to compare graphics with a game on a system that is 6-7 years old and has had plenty of time for developers to figure out how to push the systems to their absolute maximum versus a tech demo on a system that isn't even out yet. The first games aren't going to be representative of the system's full power, let alone a quick Zelda demo from over a year ago. Anyone remember

? Twilight Princess looked way better than that.

Look at the first Xbox 360 and PS3 gameplay videos and they weren't leap and bounds better than the older gen's top graphical games either, aside from going to HD, nor were they anywhere close to the games we have now.

I think it's pointless to compare graphics with a game on a system that is 6-7 years old and has had plenty of time for developers to figure out how to push the systems to their absolute maximum versus a tech demo on a system that isn't even out yet. The first games aren't going to be representative of the system's full power, let alone a quick Zelda demo from over a year ago. Anyone remember

? Twilight Princess looked way better than that.

Look at the first Xbox 360 and PS3 gameplay videos and they weren't leap and bounds better than the older gen's top graphical games either, aside from going to HD, nor were they anywhere close to the games we have now.

that is because that video was PRE-rendered CG stuff not in game graphics

and you are correct that it is possibly the first generation games wont look as good or take advantage of what the system mnay really do but i think Developers have enough grasp of the type of hardware in it to push it really good the first time around tho. When the 360 was relased they had never programmed for that type of hardware multi-core chip and a unified architecture based GPU

Ahh but the Garden demo was Real-time driven fully interactive just watch some of the videos including the Zelda one. you keep insisting that 360 can pull all that off and the Wii U is nothing special wow really. the fact you think the Garden demo is just a cut scene and nothing more shows you did not watch the videos of any of the garden youtube videos and how interactive it is the environment is the A.I in the thing .

I ididn't say that it was just a cut scene. But resource wise, the garden demo uses as little resources as a cut scene.

Maybe you should learn to read the posts.

Real time cut scenes are also real time btw... hence the real time.. the difference is that most cut scenes on the xbox has far more resource intensive assets on scene, like tens of actual characters and fully animated lip syncing.

The garden is mostly just scenery.

Honestly i think Nintendo should get out of the Hardware game like Sega did, and just make their games for other consoles. the Wii U on launch will not even be as powerful as the PS3 according to E3 last year.

According to people who know nothing. Sure. Everything so far point to it being a little better than current consoles. Gearbox has said that their Aliens game will look best on Wii-U

According to people who know nothing. Sure. Everything so far point to it being a little better than current consoles. Gearbox has said that their Aliens game will look best on Wii-U

again, OF COURSE it's gonna look best on a brand new console compared to 7 year old ones.... noone's said anything else.

The probelm is, it's 7 years newer, and the only thing it appears to have got going for it is the ability to run slightly better graphics than the 7 year old ons at 1080 instead of them runnign slightly lower graphics at ~720.about ~1 year after the Wii U release the true next generation weill be out. and while they went one generation ahead, Nintendo went 0.3 generations ahead.

Some people are saying that they are not surprised... but I'm surprised that the U4 Engine wasn't built to be scaled in a way that it'd work on the Wii-U. Surely they knew that Nintendos console wouldn't be on par with the rest of the players power wise. :s

again, OF COURSE it's gonna look best on a brand new console compared to 7 year old ones.... noone's said anything else.

The probelm is, it's 7 years newer, and the only thing it appears to have got going for it is the ability to run slightly better graphics than the 7 year old ons at 1080 instead of them runnign slightly lower graphics at ~720.about ~1 year after the Wii U release the true next generation weill be out. and while they went one generation ahead, Nintendo went 0.3 generations ahead.

While resolution can play a role in how a game looks i can run the up coming maxpayne 3 on my high end system @ 720p resolutions on max settings and it still look better then someone playing the game on low settings or medium settings @ 1080p despite the higher resolution. You keep saying Wii U being 7 years more advanced only produces slightly better graphics well that is just pure BS nothing of the high end graphics demos we seen so far on the Wii U can be produced in the exact level of quality and detail as the Wii U everything possibly could be done on the 360 but Far less level of detail and much lower performance .

the Wii U is far more then slightly faster then the 360 so Hawk keep telling yourself otherwise .

Of course it is far more than slightly faster. BUT it's using most of those resources running at 1080p. And so far none of the demo's we've been show is givign any indication that it's giving us 1080p graphics and a xbox to xbox 360 graphics jump style jump from the 360. Which it won't since the WiiU isn't a generational shift. or rather it is, FROM the Wii. But not from the 360 and PS3. And they don't want it to be. Look at the WiiU, it's a tiny box with no real fans. It's designed to be small and cheap. it's not designed to be an expensive Core gamer console. it's a cheap casual gamer console.

YEs it will be better than the 360, no it won't be anywhere near the PS4/Xbox8

You keep going in a circular argument where you pretend everyone's telling you the Wii U is just a pretty new Xbox 360. when in fact NOONE has said this. and you're going to keep doing this circle, I know it.

YEs of course the Wii U is a powerful device as the Devs say, it's being compared to 7 year old stuff. but it doesn't matter if it's more powerful than those, when it's real competition is next gen, and compared to next gen, the Wii U is not.

Well I know by now that graphics seem to mean alot to many people but I'm still always a bit shocked when I see "much better graphics or bust!" comments, I kind of miss the days were people amazed by graphics but still valued the gameplay more than anything else. But that's just me like always^^

  • Like 2
This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Microsoft brings Claude to its own Azure infrastructure, powered by Nvidia GB300 Blackwell by Karthik Mudaliar Anthropic's Claude models are now generally available in Microsoft Foundry on Azure and are running on Nvidia's GB300 Blackwell Ultra systems. Nvidia wrote in its announcement that the models are hosted on Microsoft Azure and accelerated by GB300 Blackwell Ultra GPUs, with Quantum-X800 InfiniBand networking used to support larger agentic systems and specialized sub-agents that can operate across business domains. This is great for customers and enterprises that want to build autonomous and domain-specific AI agents using Claude without moving outside Microsoft’s cloud platform. Microsoft currently offers Claude models in Foundry in two forms: “Hosted on Azure,” which runs end-to-end on Azure infrastructure and is generally available, and “Hosted on Anthropic infrastructure,” which remains in preview. This separation is quite important for organizations that have procurement, compliance, data processing, or internal governance requirements tied to Azure. Anthropic currently has 11 Claude models listed in Microsoft Foundry, including Opus 4.8, Sonnet 4.6, and even the unavailable Mythos and Fable models. Billing is handled through Claude Consumption Units (CCUs). Microsoft says CCU is an invoicing unit for Claude models in Foundry, with token usage converted using Anthropic’s published per-model token rates. The usage is billed through Azure Marketplace just like models from other distributors and appears on the customer's Azure invoice, while eligible spend can count against a Microsoft Azure Consumption Commitment. For starters, GB300 NVL72 is a rack-scale, fully liquid-cooled system that combines 72 Blackwell Ultra GPUs and 36 Grace CPUs. Nvidia has listed 37TB of fast memory, 130TB/s of NVLink bandwidth, and FP4 Tensor Core performance of up to 1,440 petaflops with sparsity. The deal is also part of a three-way partnership between Microsoft, Nvidia, and Anthropic. Under the deal, Anthropic has committed to buying $30 billion in Azure compute capacity and contracting additional capacity up to one gigawatt. Nvidia and Microsoft also said they would invest up to $10 billion and $5 billion in Anthropic, respectively.
    • WhatsApp is getting usernames, and you can reserve your preferred one now by Fiza Ali Sharing your phone number isn't always something you want to do, especially with people you've just met. Whether it's someone from a class, a local community group, or a sports team chat, handing over your number can feel like giving away more personal information than necessary. That's exactly the problem WhatsApp is trying to solve with its upcoming usernames feature. The company has announced that users can now reserve a unique WhatsApp username ahead of the feature's wider rollout later this year. Once usernames become available, they'll let people connect without revealing their phone numbers. It's a change that makes a lot of sense for group chats. Right now, everyone in the group can see your phone number. With usernames enabled, that won't necessarily be the case when someone contacts you for the first time. WhatsApp says it's opening username reservations early because more than three billion people use the app, meaning plenty of people are likely to want the same usernames. Reserving one now gives users a better chance of securing the name they actually want before the feature launches more broadly. If your preferred username is already taken, WhatsApp will also offer a built-in username generator to suggest available alternatives. The feature isn't only aimed at individual users. Creators, businesses, and organisations will be able to claim the same username they already use on Instagram or Facebook, making it easier to keep a consistent identity across Meta's apps. Furthermore, privacy is a big part of how WhatsApp is introducing usernames. There won't be a public directory where people can browse or search for usernames. Instead, people will need to know your exact username before they can start a conversation with you. Additionally, users can also choose to enable a username key, which adds another layer of control by requiring people to enter that key before sending a message. Once the feature rolls out, people who choose to use a username will no longer have their phone number shown when messaging a person or business for the first time. If you want to reserve a username, make sure you're running the latest version of WhatsApp, then head to Settings > Account > Username. The tech giant says usernames will roll out gradually over the coming months, and users will receive an in-app notification when the feature becomes available in their country.
    • When I think about a network, there are really two aspects, the hardware and the wiring. So here is what I would do for both. Wiring: Use Cat6A for the patch panel, outlets, and all structured cables (cables installed in walls). Run plenty of Wireless Access Point (WAP) cables, as a general rule, assume a signal can only pass through 2-3 walls and can't pass through a floor (that is conservative, but trust me on this if you want strong WiFi)  Cat6 patch cables are fine for now if you don't plan to run 10gig, those are easy to replace later if needed. Run OS2 single-mode fiber to anywhere you think you may have a server or sub-switch. (yes, single-mode for everything on a small network, don't mess with multimode unless you are at a scale where that minor cost and power savings will matter). If you really want to future proof, also run fiber to any high density WAP locations, it is likely that WiFi 8 and beyond WAPs will push the limits of 10g. Run 6-12 pairs of single-mode fiber between your MDF and the building's MDF, even if you only need 1 or 2 pairs now, those extra pairs will pay off down the road. Hardware: (its easy to say "get all the features incase you need them", so instead of futureproofing, I am going to take approach of suggesting areas worth investing in, and areas you can save money). Don't overspend thinking you need every feature on every port. You don't need 10g on every port, you don't need PoE on every port. Don't overspend on redundancy either, unless you are ready to buy two of everything, don't waste money buying two of some things and not others. Dual power supplies are worthwhile, but probably not HA or multi-path redundancy.  Get 1 "distribution layer" switch that your router/firewall will connect to as well as all your access layer switches below. This should be a fully managed 10g+ switch with a combination of copper and SPF ports, a few 25g uplink ports are nice for this switch. Given that you said it is a small network, I suggest also using that distribution layer switch for servers and WAPs, meaning it will need PoE. Speaking of wireless, get good professional tri-band WAPs, and either turn on the band stirring options, or limit 2.4 to an IoT only SSID. This will provide a solid WiFi capable nearly everything but the highest of bandwidth clients...you could even consider skipping wiring workstations depending on usage. Access layer switch for workstations and printers can be cheaper switches, 2.5g is a good sweet spot between price and future proofing, but even 1g is fine for most individual clients (the kind that could probably be fine on WiFi). You can consider saving a little on access layer switches by only getting 1 PoE switch for whatever needs it (remember your WAPs are connecting to the distribution switch, not here), and non-PoE for your workstations, because desk phones are falling out of favor. You can also save money here by not buying managed switches if you don't need them--but really do some soul searching there, if you go this route, then anything that isn't on your workstation VLAN would either need to be connected to the distribution switch, or its own access layer switch. Also, don't feel like you need a fancy fabric stacking switches for your access layer, that is the point of the higher-end distribution layer, to remove the need for things like that at this level. Home Hardware: I'm realizing the above assumed an office setting, if this if for your house and home lab then the above still applies, but you'll probably want everything managed and PoE, just because, but you probably also don't need multiple access layer switches. If your total port count is below 24, just skip separating distribution layer and access layer and just get one nice switch with the features you want. If you are at the point of considering a 48-port switch, I would instead get a nice high-end distribution switch for things that need it, and cheaper access layer switches with specs based on the needs of connected devices. For home use, don't worry about home running every device to the main switch, there is nothing wrong with running sub-switches for your media areas and office, those essentially become your access layer, just look for sub-switches with a 10g uplink so sharing bandwidth isn't an issue. Just make sure you always connect them to your distribution/main switch, don't daisy chain, the path should never have more steps than Client>Access>Distribution>Firewall>Internet or Client>Access>Distribution>Server if it is local.
    • Google Meet brings Gemini note-taking to AI Pro and Ultra subscribers by Karthik Mudaliar Google's Gemini-powered "Take notes for me" feature inside Google Meet is now available to Google AI Pro and Ultra subscribers. The features work on Google Meet for web as well as on mobile, and Google says that subscribers can use it for meetings they host in many supported languages. As the name suggests, "Take notes for me" allows Gemini to listen to a meeting, generate a summary, identify action items, and save the notes as a Google Doc in the user’s Drive. After the meeting, the organizer receives an email recap with the summary and action items, while the notes can also be attached to the related Calendar event depending on the meeting setup and sharing settings. The feature isn't automatically turned on for everyone, though. Google says that all meeting participants are notified when note-taking is turned on, and users can start it from the pencil icon in Meet or enable it for future calls through Meet’s meeting records settings. For work or school accounts, administrators can also control whether the feature is available and may require explicit participant consent for note-taking, recording, or transcription features. The feature first launched back in 2024, when it was available just for selected Workspace users. Over the years, Google added refinements and more options, including the ability to enable it when scheduling meetings via Google Calendar. Google's support docs say that the feature currently supports English, French, German, Italian, Japanese, Korean, Portuguese, and Spanish, but only one language at a time. Meetings with multiple spoken languages are not currently supported, and Google recommends using the tool for meetings between 15 minutes and eight hours. The new feature makes Google Meet closer to its rivals that have AI tools already built in. Microsoft Teams has recently started offering Copilot and intelligent recap features that summarize meetings, surface highlights, and help with follow-ups, while Zoom’s AI Companion can also generate meeting summaries from desktop and mobile meetings.
    • GnuCash 5.16 by Razvan Serea GnuCash is a personal and small business finance application, freely licensed under the GNU GPL and available for GNU/Linux, BSD, Solaris, Mac OS X and Microsoft Windows. It’s designed to be easy to use, yet powerful and flexible. GnuCash allows you to track your income and expenses, reconcile bank accounts, monitor stock portfolios and manage your small business finances. It is based on professional accounting principles to ensure balanced books and accurate reports. GnuCash can keep track of your personal finances in as much detail as you prefer. If you are just starting out, use GnuCash to keep track of your checkbook. You may then decide to track cash as well as credit card purchases to better determine where your money is being spent. When you start investing, you can use GnuCash to help monitor your portfolio. Buying a vehicle or a home? GnuCash will help you plan the investment and track loan payments. If your financial records span the globe, GnuCash provides all the multiple-currency support you need. Between 5.15 and 5.16, the following bugfixes were accomplished: Bug 421610 - RFE: Include logical dates for View->Filter by "date range"The Select Range section of the Date tab of the register's Filter By dialog box is changed to provide relative, specific date, or days ago options for the start and end of the filter range. The Show number of days item label is changed to Show from days ago to better reflect what it does. Bug 436105 - esc key not working as expected in register: Enable the escape key to cancel a field edit. Bug 797384 - Gnucash doesn't handle commodity prices with big numerator/denominator properly. Bug 798004 - Next gen UI for stock transactions Bug 799314 - Add "enter now" option in scheduled transaction editor. tab to allow users to select the scheduled transactions to be included in a “Since Last Run…” window. If there are no instances of a selected transaction triggered by today’s date, the next instance is triggered. Bug 799751 - autocomplete crash Bug 799759 - Users can't Enable entries via Checkboxes on Scheduled Transactions PageAllow the Enabled box in the list of scheduled transactions to be operated instead of having to open the transaction editor dialog and change the Enabled checkbox. Also added use of the Name column as the secondary column sort for all the other columns. Bug 799762 - Poor handling of cases where hidden/placeholder accounts are used in the account register Bug 799766 - Double line preference not respected in search register Bug 799767 - POST /accounts in bindings/python/example_scripts/rest-api is broken Bug 799777 - `xaccSplitSetParent`: reparenting a committed split silently drops its KVP slots (online_id, cap-gains links) Other changes & improvements: Numeric values may now be selected to copy in the Accounts page. Add new Finance::Quote source Finnhub.io: Free API key (personal/non-professional use) available at https://finnhub.io. Set FINNHUB_API_KEY environment variable to API key to use this source. As of June 2026, free tier API limit is 60 API calls/minute. The Investment Lots report has new optional columns for Computed Annual Growth Rate. Python Bindings: Improved translation of primary object (Account, Transaction, Split, etc.) so that they can be treated as normal Python objects. This is accomplished with SWIG magic so no existing code is obsoleted. Python Bindings: Better conversion of GLists to Python lists. Python Bindings: Destroy the QofSession in the Python Session dtor to prevent leaving the database locked. [engine] Add first-class online_id accessors for Split and Account and make them available to Python bindings, removing the unused Transaction online_id property. Improve C++ implementation of QofBook. Correct the Doxygen doc for qof_instance_get/set_kvp. [gnc-log-replay.cpp] fix incorrect guid dump Add some Boost library requirements needed by libgnucash-guile to CMakeLists.txt so that missing feature will fail at configure time. Use Compile-time Regular Expressions instead of std::regex in gnc-filepath-utils.cpp and instead of boost::regex in the CSV importer, with the CTRE v3.11.1 header added to borrowed [gnc-filepath-utils.cpp] null check char* arguments Add ChartJS licenses. Removed AEX from list of commodities. euronext.com is now using JS based anti-webscraping. [report-core] always offer options summary in reports. This is useful to debug reports. The Add options summary option is removed because it's no longer optional. Remove remaining obsolete IMContext from sheet Fix blurry text in HiDPI offscreen-rendered widgets Add port field to database connection dialog: The convention of appending the port number after the host isn't obvious. When editing a split in the register treat the account as being changed only if it isn't the one selected before editing instead of if the user performed an edit Return immediately from qof_book_destroy if hash_of_collections is null. If qof_book_destroy is called on a QofBook* freshly created with qof_book_new (usually because it was used to create a session that now must be destroyed) it would try to empty the non-existent hash tables, crashing. Clean up Flathub metadata to solve warnings at flatpak build time. Be consistent in naming GncPluginPage and GncPluginPageRegister HTML: Remove unimplemented function declarations. [gnc-html.cpp] remove unused buggy string conversion functions Convert libgnc-html to C++ Apply -Wall -Werr -Wmissing-prototypes to C++ compilation on Windows and fix the resulting errors. New and Updated Translations: Arabic, Croatian, Danish, Dutch, German, Finnish, Hungarian, Korean, Norwegian-Bokmal, Spanish Download: GnuCash 5.16 | 176.0 MB (Open Source) Links: GnuCash Home page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Reacting Well
      NovaEdgeX earned a badge
      Reacting Well
    • Week One Done
      NovaEdgeX earned a badge
      Week One Done
    • One Year In
      BA the Curmudgeon earned a badge
      One Year In
    • Conversation Starter
      rosiecharles earned a badge
      Conversation Starter
    • First Post
      KMilenkoski1202 earned a badge
      First Post
  • Popular Contributors

    1. 1
      +primortal
      536
    2. 2
      +Edouard
      269
    3. 3
      PsYcHoKiLLa
      150
    4. 4
      Steven P.
      98
    5. 5
      macoman
      66
  • Tell a friend

    Love Neowin? Tell a friend!