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You were credible until you gave AC3 such high acclaim, when it is highly regarded as the worst in the franchise lol but I cannot wait to play this with all the positive reviews (amateur and professional).

Well, it is my opinion. AC3 is a big improvement over its predecessors because of the renewed engine and gameplay. Compared to even AC2: Brotherhood ou Revelation, AC3 really kicks ass. I just would like to know that, if it's the weakest in the franchise, why did they decide to repeat all the naval stuff on the new upcoming Black Flag?

But, again, this is only my foolish opinion.

Amazing fun, similar to Uncharted series. Amazing switching between cutsceens and gameplay, all is so smooth.

Only part way throuhg, but I really like it. But does not feel like classic tomb raider. (i did not play more recent items... just first few)

Mostly action, adventure... the puzzle element is near extinct! The puzzles are **** easy! No real effort required at all.

EDIT:

imamoru: AC3 is a strange game to compare... have you played Far Cry 3? Pure fun factor and island atmosphere is somewhat similar... to me.

Well, it is my opinion. AC3 is a big improvement over its predecessors because of the renewed engine and gameplay. Compared to even AC2: Brotherhood ou Revelation, AC3 really kicks ass. I just would like to know that, if it's the weakest in the franchise, why did they decide to repeat all the naval stuff on the new upcoming Black Flag?

But, again, this is only my foolish opinion.

Because the naval stuff is the best part. Which is why it's in 4.

It's the weakest because of Connor, and wide open forest spaces with nothing to do (weeeeee hunting). You won't see either of those in 4.

I am in love with the lore of Assassin's Creed, and I even bought the season pass, but I have yet to touch the game after finishing the main story.

Because the naval stuff is the best part. Which is why it's in 4.

It's the weakest because of Connor, and wide open forest spaces with nothing to do (weeeeee hunting). You won't see either of those in 4.

I am in love with the lore of Assassin's Creed, and I even bought the season pass, but I have yet to touch the game after finishing the main story.

And it's clearly a matter of opinion: I find the naval stuff annoying and I love Connor.

imamoru: AC3 is a strange game to compare... have you played Far Cry 3? Pure fun factor and island atmosphere is somewhat similar... to me.

I'll give Farcry a try. I don't like FPS, but I'm kind getting prepared for it since Resident Evil 6, Mass Effect 3 and Tomb Raider are similar to FPS experience when you shoot.

And if it's from Ubisoft, I'm in.

I played the game for a little while on my Dell 30 inch monitor. it was pretty good. Though I wasn't that productive, I was just staring at her ###### most of the time! :)

Ran the benchmark

min 15

Max 38

Average 30

i7 920

12GB ram

Geforce GTX 660 Ti.

1920x1200

Ultra

It's kind'a funny. Uncharted used to be accused of being a Tomb Raider knock-off. Now, it's obvious that the new Tomb Raider is taking some influence from Uncharted.

There is one part where you are in a burning house/building which is exactly like a part from Uncharted 3.

Just finished it.

Overall: Amazing.

Have not had this much fun playing for a while! It is always interesting to keep on going, or to run off on a side quest for a tomb. Everything is just right in this for me. You can shoot and scavange any animal, but you dont have to.

The graphics on high end pc are just perfect! I mean everything looks so real.. grass, water, fire are among the best, hair and facial experessions are top notch!

Only concern: I played on normal and it was rediculously easy... I died only when I made an obvious stupid mistake. Otherwise, there is not much challenge in combat... Which does NOT take away from my experience of the game. I loved the overall experience, including combat! Had I known that, I would have selected a harder game, but you never know what to expect, so I usually stick with Normal.

Also, the enemy stock character models have like 2 versions that repeat ALL the time... kinda tedious. Which all the other stuff perfect, adding maybe a few more complex models would have nailed it. But I understand the complexity of such models, and I can see how they thought it was not worth the efforft.

facial experessions are top notch!

While they're good in cutscenes, they're extremely lacking during normal play. For example, when you're rescuing your friends from the helicopter cage and Lara is bringing them up to speed, they're all talking but the prisoners lips don't move, and while Lara's do move, they're not synchronised with the dialogue. I know I'm nitpicking what has been a very good game so far however.

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...clearly you haven't played one in a while. Although the original was marked T for animated blood and violence.

Ha! I've played only the first, when it came out and it was great; good story, graphics, action, puzzles, Lara's "attributes"..funny how similar both games are :)

Does anyone know if its spiders in this game? My friend really wants to play it but he's extremely arachnophobic.

No spiders, only rats.

I finished it, great game! Not super short, but not super long either. I guess about average. I was hoping for something the length of 'Uncharted'.

Lara's breasts get a perfect 10. Not completely overdone and they may have been the smallest in the series. Some of the cutscenes deliberately zoom on them and its hard to ignore.

Come on! No one commented on this?

I am stuck at the stupid sequence where Lara has now got crushed more than 10 times by a boulder at the start.

How to go on about that using keyboard and mouse?

Halfway through, didn't know what to make of it at first, I thought it was going to be some lame survival horror, then I thought it was going to be exploration and survival, but after the starting 'tutorial' you don't do much 'surviving' the game has settled into being a competent Uncharted clone except Uncharted has charm and humour, this game is just a Lara falling over, on and off things simulator.

If I wanted an Uncharted experience, I would play Uncharted, Tomb Raider is about.....um...... raiding tombs, the secret tombs that are littered around the game have basic puzzles but nothing on the level of the TR of old.

I'm hoping now the story has established itself the sequel will keep what it introduced here but applies it to actual tomb raiding.

The controls however are spot on, I'm not talking about the QTEs, I like that you automatically go into cover without having to snap to it when you are near enemies which causes me no end of grief in cover based games, the jumping and traversal controls are excellent, not once have I fallen to my death because of the controls, only my poor dexterity.

If I wanted an Uncharted experience, I would play Uncharted, Tomb Raider is about.....um...... raiding tombs, the secret tombs that are littered around the game have basic puzzles but nothing on the level of the TR of old.

It's the story of how she got started, so I can fully understand focusing on the narrative and including smaller tombs. It's very different to the previous games but it's still faithful to the franchise. I expect the next game will see much larger tombs considering that Lara is now much more experienced. It wouldn't really make sense to have Lara starting out with epic tombs.

I am stuck at the stupid sequence where Lara has now got crushed more than 10 times by a boulder at the start.

How to go on about that using keyboard and mouse?

You have to press F and kick the dude ... or maybe it's E it's one of those.

Lara's breasts get a perfect 10. Not completely overdone and they may have been the smallest in the series. Some of the cutscenes deliberately zoom on them and its hard to ignore.

Come on! No one commented on this?

Look at my comment on page 4 :) post #56

It's the story of how she got started, so I can fully understand focusing on the narrative and including smaller tombs. It's very different to the previous games but it's still faithful to the franchise. I expect the next game will see much larger tombs considering that Lara is now much more experienced. It wouldn't really make sense to have Lara starting out with epic tombs.

Yeah I suppose, I am a MASSIVE Uncharted fan so I'm probably biased against Tomb Raider for being a lot like it. I think it went a little TOO far in the opposite direction of the old games.

The thing that annoyed me most is that it did a great job of introducing hunting, Lara feeling remorse over killing something to survive then later on you have an assault rifle, shotgun and a pistol and are gunning down people left right and center.

The story I could take or leave it but the mechanics and game engine are there ready for an epic story.

I am stuck at the stupid sequence where Lara has now got crushed more than 10 times by a boulder at the start.

How to go on about that using keyboard and mouse?

I got stuck there too, its not clear which key you need to push. You have to press F when the smaller circle is inside the big circle.

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Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. 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The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. 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