Recommended Posts

You were credible until you gave AC3 such high acclaim, when it is highly regarded as the worst in the franchise lol but I cannot wait to play this with all the positive reviews (amateur and professional).

Well, it is my opinion. AC3 is a big improvement over its predecessors because of the renewed engine and gameplay. Compared to even AC2: Brotherhood ou Revelation, AC3 really kicks ass. I just would like to know that, if it's the weakest in the franchise, why did they decide to repeat all the naval stuff on the new upcoming Black Flag?

But, again, this is only my foolish opinion.

Amazing fun, similar to Uncharted series. Amazing switching between cutsceens and gameplay, all is so smooth.

Only part way throuhg, but I really like it. But does not feel like classic tomb raider. (i did not play more recent items... just first few)

Mostly action, adventure... the puzzle element is near extinct! The puzzles are **** easy! No real effort required at all.

EDIT:

imamoru: AC3 is a strange game to compare... have you played Far Cry 3? Pure fun factor and island atmosphere is somewhat similar... to me.

Well, it is my opinion. AC3 is a big improvement over its predecessors because of the renewed engine and gameplay. Compared to even AC2: Brotherhood ou Revelation, AC3 really kicks ass. I just would like to know that, if it's the weakest in the franchise, why did they decide to repeat all the naval stuff on the new upcoming Black Flag?

But, again, this is only my foolish opinion.

Because the naval stuff is the best part. Which is why it's in 4.

It's the weakest because of Connor, and wide open forest spaces with nothing to do (weeeeee hunting). You won't see either of those in 4.

I am in love with the lore of Assassin's Creed, and I even bought the season pass, but I have yet to touch the game after finishing the main story.

Because the naval stuff is the best part. Which is why it's in 4.

It's the weakest because of Connor, and wide open forest spaces with nothing to do (weeeeee hunting). You won't see either of those in 4.

I am in love with the lore of Assassin's Creed, and I even bought the season pass, but I have yet to touch the game after finishing the main story.

And it's clearly a matter of opinion: I find the naval stuff annoying and I love Connor.

imamoru: AC3 is a strange game to compare... have you played Far Cry 3? Pure fun factor and island atmosphere is somewhat similar... to me.

I'll give Farcry a try. I don't like FPS, but I'm kind getting prepared for it since Resident Evil 6, Mass Effect 3 and Tomb Raider are similar to FPS experience when you shoot.

And if it's from Ubisoft, I'm in.

I played the game for a little while on my Dell 30 inch monitor. it was pretty good. Though I wasn't that productive, I was just staring at her ###### most of the time! :)

Ran the benchmark

min 15

Max 38

Average 30

i7 920

12GB ram

Geforce GTX 660 Ti.

1920x1200

Ultra

It's kind'a funny. Uncharted used to be accused of being a Tomb Raider knock-off. Now, it's obvious that the new Tomb Raider is taking some influence from Uncharted.

There is one part where you are in a burning house/building which is exactly like a part from Uncharted 3.

Just finished it.

Overall: Amazing.

Have not had this much fun playing for a while! It is always interesting to keep on going, or to run off on a side quest for a tomb. Everything is just right in this for me. You can shoot and scavange any animal, but you dont have to.

The graphics on high end pc are just perfect! I mean everything looks so real.. grass, water, fire are among the best, hair and facial experessions are top notch!

Only concern: I played on normal and it was rediculously easy... I died only when I made an obvious stupid mistake. Otherwise, there is not much challenge in combat... Which does NOT take away from my experience of the game. I loved the overall experience, including combat! Had I known that, I would have selected a harder game, but you never know what to expect, so I usually stick with Normal.

Also, the enemy stock character models have like 2 versions that repeat ALL the time... kinda tedious. Which all the other stuff perfect, adding maybe a few more complex models would have nailed it. But I understand the complexity of such models, and I can see how they thought it was not worth the efforft.

facial experessions are top notch!

While they're good in cutscenes, they're extremely lacking during normal play. For example, when you're rescuing your friends from the helicopter cage and Lara is bringing them up to speed, they're all talking but the prisoners lips don't move, and while Lara's do move, they're not synchronised with the dialogue. I know I'm nitpicking what has been a very good game so far however.

  • Like 1

...clearly you haven't played one in a while. Although the original was marked T for animated blood and violence.

Ha! I've played only the first, when it came out and it was great; good story, graphics, action, puzzles, Lara's "attributes"..funny how similar both games are :)

Does anyone know if its spiders in this game? My friend really wants to play it but he's extremely arachnophobic.

No spiders, only rats.

I finished it, great game! Not super short, but not super long either. I guess about average. I was hoping for something the length of 'Uncharted'.

Lara's breasts get a perfect 10. Not completely overdone and they may have been the smallest in the series. Some of the cutscenes deliberately zoom on them and its hard to ignore.

Come on! No one commented on this?

I am stuck at the stupid sequence where Lara has now got crushed more than 10 times by a boulder at the start.

How to go on about that using keyboard and mouse?

Halfway through, didn't know what to make of it at first, I thought it was going to be some lame survival horror, then I thought it was going to be exploration and survival, but after the starting 'tutorial' you don't do much 'surviving' the game has settled into being a competent Uncharted clone except Uncharted has charm and humour, this game is just a Lara falling over, on and off things simulator.

If I wanted an Uncharted experience, I would play Uncharted, Tomb Raider is about.....um...... raiding tombs, the secret tombs that are littered around the game have basic puzzles but nothing on the level of the TR of old.

I'm hoping now the story has established itself the sequel will keep what it introduced here but applies it to actual tomb raiding.

The controls however are spot on, I'm not talking about the QTEs, I like that you automatically go into cover without having to snap to it when you are near enemies which causes me no end of grief in cover based games, the jumping and traversal controls are excellent, not once have I fallen to my death because of the controls, only my poor dexterity.

If I wanted an Uncharted experience, I would play Uncharted, Tomb Raider is about.....um...... raiding tombs, the secret tombs that are littered around the game have basic puzzles but nothing on the level of the TR of old.

It's the story of how she got started, so I can fully understand focusing on the narrative and including smaller tombs. It's very different to the previous games but it's still faithful to the franchise. I expect the next game will see much larger tombs considering that Lara is now much more experienced. It wouldn't really make sense to have Lara starting out with epic tombs.

I am stuck at the stupid sequence where Lara has now got crushed more than 10 times by a boulder at the start.

How to go on about that using keyboard and mouse?

You have to press F and kick the dude ... or maybe it's E it's one of those.

Lara's breasts get a perfect 10. Not completely overdone and they may have been the smallest in the series. Some of the cutscenes deliberately zoom on them and its hard to ignore.

Come on! No one commented on this?

Look at my comment on page 4 :) post #56

It's the story of how she got started, so I can fully understand focusing on the narrative and including smaller tombs. It's very different to the previous games but it's still faithful to the franchise. I expect the next game will see much larger tombs considering that Lara is now much more experienced. It wouldn't really make sense to have Lara starting out with epic tombs.

Yeah I suppose, I am a MASSIVE Uncharted fan so I'm probably biased against Tomb Raider for being a lot like it. I think it went a little TOO far in the opposite direction of the old games.

The thing that annoyed me most is that it did a great job of introducing hunting, Lara feeling remorse over killing something to survive then later on you have an assault rifle, shotgun and a pistol and are gunning down people left right and center.

The story I could take or leave it but the mechanics and game engine are there ready for an epic story.

I am stuck at the stupid sequence where Lara has now got crushed more than 10 times by a boulder at the start.

How to go on about that using keyboard and mouse?

I got stuck there too, its not clear which key you need to push. You have to press F when the smaller circle is inside the big circle.

This topic is now closed to further replies.
  • Posts

    • >defenders of AI-generated artworks often claim that AI is just a tool It is not. It is the inhuman artist replacement. The human writing the prompt is the employer/manager requesting the work product of the artist -- a supervisory/descriptive job that doesn't carry with it any rights to the copyright of that work product at all. And since AI is not human itself, it can't gain copyright for anything it is asked to regurgitate or hallucinate, so it can't transfer that copyright to the employer/manager/human who asked for the output. This was all legally reaffirmed last year. So, no, while there are AI tools, AI slopware generation is NOT a "tool" in the legal definition of that word.
    • As long as i get to play GTA 6 before it ends 😂😂
    • Google is opening the world's first AI museum in Los Angeles by Ivan Jenic Image via: Google Ever since AI image generators went mainstream, the debate over whether AI-generated art is real art hasn't let up. Those who don’t consider AI to be art say that if a machine does the creating and anyone can prompt it, there’s no skill involved, and therefore no art is produced. The counter-argument is equally persistent, as defenders of AI-generated artworks often claim that AI is just a tool, and that every major technological breakthrough, like the camera or the computer, was met with the same skepticism before eventually being accepted as a legitimate creative medium. Google’s position in this debate is clear. Which is no surprise, as the company is investing billions in AI infrastructure. And now, in efforts to encourage people to use its AI even more, Google is opening Dataland on June 20, which it's calling the world's first AI arts museum. Located inside The Grand LA, a Frank Gehry-designed building in Los Angeles, the museum spans 25,000 square feet. The museum is built around a collaboration with media artist Refik Anadol, who has worked with Google since 2016. The inaugural exhibition is called Machine Dreams: Rainforest, and is powered by an AI model trained on “an extensive dataset of the natural world.” It generates 1.2 billion pixels of visuals in real time and reacts to visitors dynamically. The space also generates soundscapes, real-time emotion sensing, and algorithmically produced scents. Image via: Refik Anadol Studio / Google Google says that the museum is powered by its Gemini models, which run on Google Cloud. So, everything is generated inside one of Google’s AI data centers and is streamed to the museum. Alongside the museum opening, Google Arts & Culture is funding an AI Artist Residency, giving four artists $25,000 grants each, along with mentorship from Refik Anadol Studio and access to Google's machine learning tools. Their work will be shown at Dataland and on the Google Arts & Culture website later this year. Google’s AI museum will undoubtedly initiate a fired-up debate on social media, and we can’t wait to see the first reactions. Via: Smithsonian Magazine
    • Calling GTA 6 overhyped crap doesn’t make you edgy, it just makes you sound like someone who hasn’t enjoyed anything since the PS2 era.
    • I’m not arguing whether Rockstar likes money. Obviously, they do, they’re a business. I’m saying this isn’t new. They’ve always launched console first. This is just how Rockstar operates.
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      571
    2. 2
      +Edouard
      178
    3. 3
      PsYcHoKiLLa
      74
    4. 4
      Michael Scrip
      68
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!