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It's a shame most games don't have demos for you to try these days.

Indeed. But what I've seen in videos looks great. Almost all of you praise this game gameplay and story. Even Conan O'Brian in his Clueless Gamer segment enjoyed it.

Indeed. But what I've seen in videos looks great. Almost all of you praise this game gameplay and story. Even Conan O'Brian in his Clueless Gamer segment enjoyed it.

I got to check that out.

I wanted to finally check it out today but could not. Going to try and check it out tomorrow night or Tuesday night.

Finished the game to 100%.

AWESOME GAME. Highly recommended :)

Check out the video review here: http://www.abc.net.au/tv/goodgame/video/default.htm?src=/tv/goodgame/video/xml/20130305_2030.xml&item=05

I Redbox'd the game and played through once on Normal, finished with 72% overall, probably 12-15 hours of play with some extra exploration. Fantastic game. I was happily shocked, found myself actually reacting to the death animations, narrative, liking and disliking certain characters. The puzzles are fun, from what I've played. Think it was one of the stronger solo campaigns I've played in a while. Multi-player seemed alright, the 3 rounds I played. Overall 9/10 for #s people. Opinion: RENT IT

Finally playing it, just took a little break, only 40 minutes in if that, definitely like the whole presentation and vibe. I was already prepared for the fact I would be facing a lot of QTE's initially, so can see once I get past them how the game will really open up.

Any pointers on which skills seem best to unlock? I already spent my 1st point on her vision or whatever it is called, figured it was best to be able to see more items.

Really, REALLY am enjoying it so far, and I am only maybe 90 minutes in

I just got the rock climbing axe and came across the first Tomb

I am well aware of the irony when saying the game is a lot like Uncharted, since once could argue Uncharted got its inspiration from this series, but let's face it, even if Uncharted was inspired by this series, when it came out Uncharted was the evolution of what Tomb Raider should have been, and as such, it was the better game. Well it looks as if the series has finally caught up with Uncharted, but in fact kept some things that make it uniquely Tomb Raider. When you play the game, you can just tell a whole lot of love and thought was put behind everything.

So yeah, considering Uncharted has been one of if not my favorite series of this current (almost past) generation, saying it is like Uncharted but its own is about as high as a compliment that I can pay towards the game itself.

I am currently renting it from Gamefly, and I am seriously considering the Keep It Now option to purchase it, just so I can take my time with it and really explore everything it has to offer.

Tomb Raider is officially back.

  • Like 2

Finally playing it, just took a little break, only 40 minutes in if that, definitely like the whole presentation and vibe. I was already prepared for the fact I would be facing a lot of QTE's initially, so can see once I get past them how the game will really open up.

Any pointers on which skills seem best to unlock? I already spent my 1st point on her vision or whatever it is called, figured it was best to be able to see more items.

The best way to unlock stuff is to do all the tombs and collect all the collectables. Getting one of each done unlocks another skill point. What I did to get to 100% was follow the guides on youtube under 'powerpyx' - awesome videos showing exactly where you need to go and what you need to do :)

Love it.

Only problem I had, was when I was using keyboard and mouse and some of the QTE scenes where it would ask you to press blah din't actually tell you what to press... ie

when Lara is hiding from the Russians and the dude finds her and Lara struggles to get out

- the diaglogue telling you to perss blah was showing a ? instead... but when I flicked to joypad, it now shows Y :)

Love it.

Only problem I had, was when I was using keyboard and mouse and some of the QTE scenes where it would ask you to press blah din't actually tell you what to press... ie

when Lara is hiding from the Russians and the dude finds her and Lara struggles to get out

- the diaglogue telling you to perss blah was showing a ? instead... but when I flicked to joypad, it now shows Y :)

yeah, i dies three times before i figured out what the hell i am supposed to do.

however, i think overall the game is very straight forward... i never ever what really frustrated and wanted to quit the game... like it happens with most games. here, even the challegning parts were still common sence.. no need for guessing, you can work everything out.

i am considering replay on highest difficulty, but still not sure, if it will be fun... i should have played on the hardest if i known how good the game is. some games are just really impossible on hard.

Love it.

Only problem I had, was when I was using keyboard and mouse and some of the QTE scenes where it would ask you to press blah din't actually tell you what to press... ie

when Lara is hiding from the Russians and the dude finds her and Lara struggles to get out

- the diaglogue telling you to perss blah was showing a ? instead... but when I flicked to joypad, it now shows Y :)

Even though the PS3 said exactly what button to press and I was pressing it, it took me like 15 times to get through that part successfully. It was annoying as all hell. It was the only issue I had so far, so I think that may just be a buggy ass sequence.

Even though the PS3 said exactly what button to press and I was pressing it, it took me like 15 times to get through that part successfully. It was annoying as all hell. It was the only issue I had so far, so I think that may just be a buggy ass sequence.

pretty sure they're just timed weirdly and they don't tell you that...you have to press it AFTER the circle is within the other circle. Which (considering how early they tell you to press the button) seemed pretty dumb.

Even though the PS3 said exactly what button to press and I was pressing it, it took me like 15 times to get through that part successfully. It was annoying as all hell. It was the only issue I had so far, so I think that may just be a buggy ass sequence.

I think i got stuck on the same part, i kept dying and then my girlfriend, who's never played a game in her life, was like 'my god, just hold the button..'

so if it is the right part not sure if you are away when the button appears you press and hold until the circle has moved all the way in.

great game though.

pretty sure they're just timed weirdly and they don't tell you that...you have to press it AFTER the circle is within the other circle. Which (considering how early they tell you to press the button) seemed pretty dumb.

I think i got stuck on the same part, i kept dying and then my girlfriend, who's never played a game in her life, was like 'my god, just hold the button..'

so if it is the right part not sure if you are away when the button appears you press and hold until the circle has moved all the way in.

great game though.

Yeah. they did an awful, awful job of communicating this to the player. No wonder I am dying multile times at every one of these, and once I finally do pass it I am not sure how or why. There was a very similar part

, she was walking over a bridge and a guy jumps out from behind a truck and tries to push her off the bridge

I had to do that part like 15-20 times as well. So thanks for clearing it up, should make those parts playable now. (Y)

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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • A bit premature... 100% Marketing. Bizarre.
    • A $300 price hike is insane! No one is going to want to pay that much!
    • Since the 1st one flopped, there is really no reason to make another one. It's just losing money left and right.
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