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I tried using the home streaming in Steam with this game, and their vieo protocol seems to have some issued with crushing the blacks. The game was nearly completely black, even using the video calibration I couldn't get the logo thing visible. and then you got horrible color fields on everything.

 

it also tended to jerk a bit here and there. So I guess I'll leave the home streaming alone for now and just play it on the computer

I tried using the home streaming in Steam with this game, and their vieo protocol seems to have some issued with crushing the blacks. The game was nearly completely black, even using the video calibration I couldn't get the logo thing visible. and then you got horrible color fields on everything.

 

it also tended to jerk a bit here and there. So I guess I'll leave the home streaming alone for now and just play it on the computer

 

There is a reason why Chicago in game isn't Chicago 1:1 of course: money

 

http://www.joystiq.com/2014/05/28/why-you-cant-visit-soldier-field-in-watch-dogs/

  • Like 2

I bought Watch_Dogs for the PS4 (mostly because of the dual Steam/uPlay requirement on PC).

Before it came out my thoughts on it could be summed up by "So it's GTA with hacking."

I've only played it for about 2 hours so far but I like what I see so far.  I actually like the first two hours better than the first two hours of GTA 5.  This is mainly because I get these "open world" games to play around in and I'm no so concerned with the stories.  GTA in the first 2 hours wanted to push me through a bunch of story events while Watch_Dogs lets me do what I want much more quickly.  The graphics look great to me, especially for what is essentially a PS4 launch title (just delayed) and something that's also available on the previous gen consoles (PS3 & XB360).

 

Again I've only played about two hours but based on the number of different types of icons on the map it looks like there is a good variety of tasks you can perform.  I assume the crime prevention jobs where you profile somebody then prevent a crime are random and thus there are an unlimited number of them.  If that's the case that's great because my one big complaint about infamous: Second Son was that once you cleared the map of icons there wasn't much to do.  This map also looks bigger to me then infamous but again I'm only 2 hours in.  What missions I've done though I have enjoyed.

 

I didn't have uPlay issues because I cancelled at the uPlay login - which still lets you play the game.  I have no intention of creating a uPlay account for this or any other game (not HAVING to again was one of my reasons for getting the PS4 version over PC)

 

At first I thought people's complaint about it not REALLY being Chicago was silly but then I remembered how disappointed I was when Fallout 3 came out and living near D.C. the D.C. Metro has a very distinct architecture in the stations/tunnels.  Fallout 3 did NOT have that which is especially bad since the developer Bethesda is located in Bethesda Maryland right down the street, I'm sure many of them have used the D.C. metro a large number of times.  So to those from Chicago who are disappointed let me just say... I know the feeling.

 

I'd say my only disappointments so far are that the cops are insanely aggressive.  I mean the first time I got caught doing something wrong I just let them get me (lowest alert level) thinking they would just arrest me and take some money and/or items but no they gun you down.  The freaking military isn't as trigger happy as Chicago P.D. apparently.  The other VERY MILD disappointment for me what that you can't really tweak what you wear.  They have a few preset complete outfits you can switch between but you can't mix and match articles of clothing (wear this hat, that jacket, those pants, etc.)  Not a HUGE deal by any means but it would have been nice to outfit yourself differently and ideally also have people react differently based on what you are wearing.

 

Anyway overall I'm liking the game and I'm super happy with the PS4 version.

 

Edit:  Oh, I forgot to mention it does have what I would consider a disappointingly long initial load time every time you start the game.  The first time I played it I thought it wasn't done installing or something but it takes that long EVERY TIME.  Not sure what the deal is or if it's PS4 specific but once you're actually in the game it works great.

I bought Watch_Dogs for the PS4 (mostly because of the dual Steam/uPlay requirement on PC).

Before it came out my thoughts on it could be summed up by "So it's GTA with hacking."

I've only played it for about 2 hours so far but I like what I see so far.  I actually like the first two hours better than the first two hours of GTA 5.  This is mainly because I get these "open world" games to play around in and I'm no so concerned with the stories.  GTA in the first 2 hours wanted to push me through a bunch of story events while Watch_Dogs lets me do what I want much more quickly.  The graphics look great to me, especially for what is essentially a PS4 launch title (just delayed) and something that's also available on the previous gen consoles (PS3 & XB360).

 

Again I've only played about two hours but based on the number of different types of icons on the map it looks like there is a good variety of tasks you can perform.  I assume the crime prevention jobs where you profile somebody then prevent a crime are random and thus there are an unlimited number of them.  If that's the case that's great because my one big complaint about infamous: Second Son was that once you cleared the map of icons there wasn't much to do.  This map also looks bigger to me then infamous but again I'm only 2 hours in.  What missions I've done though I have enjoyed.

 

I didn't have uPlay issues because I cancelled at the uPlay login - which still lets you play the game.  I have no intention of creating a uPlay account for this or any other game (not HAVING to again was one of my reasons for getting the PS4 version over PC)

 

At first I thought people's complaint about it not REALLY being Chicago was silly but then I remembered how disappointed I was when Fallout 3 came out and living near D.C. the D.C. Metro has a very distinct architecture in the stations/tunnels.  Fallout 3 did NOT have that which is especially bad since the developer Bethesda is located in Bethesda Maryland right down the street, I'm sure many of them have used the D.C. metro a large number of times.  So to those from Chicago who are disappointed let me just say... I know the feeling.

 

I'd say my only disappointments so far are that the cops are insanely aggressive.  I mean the first time I got caught doing something wrong I just let them get me (lowest alert level) thinking they would just arrest me and take some money and/or items but no they gun you down.  The freaking military isn't as trigger happy as Chicago P.D. apparently.  The other VERY MILD disappointment for me what that you can't really tweak what you wear.  They have a few preset complete outfits you can switch between but you can't mix and match articles of clothing (wear this hat, that jacket, those pants, etc.)  Not a HUGE deal by any means but it would have been nice to outfit yourself differently and ideally also have people react differently based on what you are wearing.

 

Anyway overall I'm liking the game and I'm super happy with the PS4 version.

 

It's like if GTA 4 and Splinter Cell had a baby that got dropped on its head a little bit. It's mostly there, with a few odd quirks, but you love it anyway

 

 original?v=mpbl-1&px=-1

  • Like 2

I wish I had the game on a next gen console, and i wish i had a Xbox one as well, but there you go :)

This game while it's a good game, suffers from all that things you hate about PC games. Performance is hard to get right, you should be able to have better graphics than the game allows you to since, it's also very CPU bound and don't seem to handle multiple cores very well.

I have a 6 core AMD and the game usually uses at least 40% power a lot of times up to 50, so it obviously does multithread. However when it gets to 50% and as far beyond that as it can get(52-53%) you get audio problems, typical dcp latency problems where the sounds either get varbly or more usually you get that cutoff poff as the sound lags and drops.

Games so often have audio problems on PC, very often it's these dcp latency like poffs and drops.

This map is stupid.  Its barely Chicago.  I was hoping it'd be like True Crime LA where I could go explore attractions, NOPE!

 

And wtfffffff happened to the bean!  Has it not been buffed in a while?

 

Finally someone who gets it! Thank you. This is not Chicago at all, they also mention the DMV...that would be the Seccy, or Sec of State. Very few people say DMV in Illinois. But that's overly picky - the big issues are that this doesn't really feel like Chicago at all, and i don't believe Ubi when they say it's money. OK so you couldn't license protected names (more like didn't want to pay for them). But you can use neighborhoods properly, and put some of those wacky infinite street reflections on Cloudgate, as Kalint mentioned. And make sure there are no craggy hills anywhere. I suspect nobody from Ubi Montreal even bothered, they need to learn from Remedy, who camped out in Wash State for like a year before even beginning Alan Wake development.

 

I wish I had the game on a next gen console, and i wish i had a Xbox one as well, but there you go :)

This game while it's a good game, suffers from all that things you hate about PC games. Performance is hard to get right, you should be able to have better graphics than the game allows you to since, it's also very CPU bound and don't seem to handle multiple cores very well.

I have a 6 core AMD and the game usually uses at least 40% power a lot of times up to 50, so it obviously does multithread. However when it gets to 50% and as far beyond that as it can get(52-53%) you get audio problems, typical dcp latency problems where the sounds either get varbly or more usually you get that cutoff poff as the sound lags and drops.

Games so often have audio problems on PC, very often it's these dcp latency like poffs and drops.

 

You will get your consoles when you feel like it and can, and besides, you have the PC version, and when that's fully stabilized it'll be the best version - so don't complain :laugh:

 

 

At first I thought people's complaint about it not REALLY being Chicago was silly but then I remembered how disappointed I was when Fallout 3 came out and living near D.C. the D.C. Metro has a very distinct architecture in the stations/tunnels.  Fallout 3 did NOT have that which is especially bad since the developer Bethesda is located in Bethesda Maryland right down the street, I'm sure many of them have used the D.C. metro a large number of times.  So to those from Chicago who are disappointed let me just say... I know the feeling.

 

 

 

 

Thanks, Fallout 3 was indeed worse since it's BETHESDA, like as in the place...they live there, they ought to know. I realize technically it's hard to capture the feel and look 100%, but at least the names...and some of the feel. Watch Dogs Chicago may as well be any other city, i really don't know why they picked Chicago, but i don't mind so much. I am still going for a 100% pacifist run, if that is possible. There is no way i am shooting cops in this game.  

 

 

It's like if GTA 4 and Splinter Cell had a baby that got dropped on its head a little bit. It's mostly there, with a few odd quirks, but you love it anyway

 

 

 

 

GTA for sure but i don't get the Splinter Cell comparisons...this game is GTA, True Crime/Sleeping Dogs, and Hitman. Plus the obvious towers from AC and the recent FC titles...

GTA for sure but i don't get the Splinter Cell comparisons...this game is GTA, True Crime/Sleeping Dogs, and Hitman. Plus the obvious towers from AC and the recent FC titles...

 

All the Gadgets you have access to gave off a Splinter Cell vibe to me. Especially causing a blackout, creeping around with a silenced pistol in the dark, learning guards patrol routes before you run in, guards coming to investigate bodies etc. 

 

I tackle most missions how I tackled levels in Splinter Cell, recon the area with cameras, learn the routes the guards take to patrol, move in and knock them all out unseen, or use the silenced pistol if I cant get close enough to knock them out, and the heavy reliance on gadgetry. But thats just me.

This would be completely irrelevant to the motherboard anyway ;)

And yet you just mentioned DPC latency, which can vary wildly from mobo to mobo and is a prime suspect in audio glitching issues.

http://www.anandtech.com/show/6989/intel-z87-motherboard-review-with-haswell-gigabyte-msi-asrock-and-asus-at-200/19

Z77 and Z87 motherboards with the max DPC latency going anywhere from 60 to 314

All the Gadgets you have access to gave off a Splinter Cell vibe to me. Especially causing a blackout, creeping around with a silenced pistol in the dark, learning guards patrol routes before you run in, guards coming to investigate bodies etc. 

 

I tackle most missions how I tackled levels in Splinter Cell, recon the area with cameras, learn the routes the guards take to patrol, move in and knock them all out unseen, or use the silenced pistol if I cant get close enough to knock them out, and the heavy reliance on gadgetry. But thats just me.

 

Interesting, given your style of play i can definitely understand the comparison!

So I got my activation key issues sorted out, and have been playing for good couple of hrs now. It's way too much fun messing wth the guards, by remote hacking things. I probably shouldn't be laughing everytime I remote hack explosives and blow up said guards.

 

All and all this game is amusing and fun all at the same time.

 

Also having this weird issue where after a little while of playing the ground and player character become transpearent.

  • Like 1

So I got my activation key issues sorted out, and have been playing for good couple of hrs now. It's way too much fun messing wth the guards, by remote hacking things. I probably shouldn't be laughing everytime I remote hack explosives and blow up said guards.

 

All and all this game is amusing and fun all at the same time.

 

Also having this weird issue where after a little while of playing the ground and player character become transpearent.

 

Glad you got it taken care of...did they give you a new copy?

 

But stop detonating Chicagoans! You're supposed to resist the temptation, the whole point is to teach you responsible power! :wacko:

Glad you got it taken care of...did they give you a new copy?

 

But stop detonating Chicagoans! You're supposed to resist the temptation, the whole point is to teach you responsible power! :wacko:

Pffff they give you a sandbox and expect to TEACH you things?  Ha.

  • Like 1

Finally someone who gets it! Thank you. This is not Chicago at all, they also mention the DMV...that would be the Seccy, or Sec of State. Very few people say DMV in Illinois. But that's overly picky - the big issues are that this doesn't really feel like Chicago at all, and i don't believe Ubi when they say it's money. OK so you couldn't license protected names (more like didn't want to pay for them). But you can use neighborhoods properly, and put some of those wacky infinite street reflections on Cloudgate, as Kalint mentioned. And make sure there are no craggy hills anywhere. I suspect nobody from Ubi Montreal even bothered, they need to learn from Remedy, who camped out in Wash State for like a year before even beginning Alan Wake development.

 

 

You will get your consoles when you feel like it and can, and besides, you have the PC version, and when that's fully stabilized it'll be the best version - so don't complain :laugh:

This is what happened, let me drop some knowledge on you.

 

First: Ubisoft never went to Chicago, they opened Google Maps.  Then they did Streetview so they can say they were "there" many times.  This is why there's no CTA underground or Grant Park Parking, they never came across the entrances.  They assumed almost 1 million people move a day on the L train.  The other reason is because the floor of the entire map is water, I know because I fell through the map.

 

Then they found it.  They looked, they saw, the spouting... WILLIS TOWER!   Thats right, they called it the Willis Tower.  For the remainder of development they will continually mispronounce the tower's true name.

 

Now onto the real issue, the map.  They looked at just the loop and noticed that downtown Chicago is REALLY big.  "Screw that!"  yelled one dev, "If we made just the loop, we'd have to program each intersection with Aiden's l33t hold down to hack ability".  Finally, they looked at each other and, "aha... HAHAHAHAHAHAHAHA!"  "Hell No!"

 

So then they started looking at ways to tear up the city.  They scrolled up and saw Lincoln Park.  They noticed all the sidewalks in the park and mistaken it for a mountain range.  "Wow I never knew Chicago was so hilly!"  Then they saw Navy Pier and were like, "Navy... Pier?  Hm... I'm sure nothing happens there!  Lets just make it really bland.  Navy Pier... nobody would go there except the navy anyways!"

 

Finally, they scrolled down some more and looked at soldier field.  "Like we have time to model all these columns!  PS4 and Xbone couldn't handle this amount of detail anyways, even with the cloud!  And we're just gonna make a ###### port to PC so lets cut that annnnnd put a bridge that goes to a random suburbs.  Infact lets surround the loop... heeheehee we're so Chicagoian right now!  I just said Loop!  And Willis Tower!  Aha.. ha... anyways lets surround the loop *smirks* with the suburbs, um... cut out the John Hancock because why the hell not...  Let's completely ignore Wrigleyville and Wrigley Field and make our own field and have them winning keekekekeekee.  Okay off to work!"

  • Like 2

Glad you got it taken care of...did they give you a new copy?

 

But stop detonating Chicagoans! You're supposed to resist the temptation, the whole point is to teach you responsible power! :wacko:

Yea they just gave me a new one, after asking what was wrong with the one I had.

 

As far as the guards, it's me or them. I'm sure you can guess who I always pick :p Though I did go through one mission almost completely violence free. I say almost because I accidently made a crane drop its load on a guy. Also spoilers.

  • Like 1

This is what happened, let me drop some knowledge on you.

 

First: Ubisoft never went to Chicago, they opened Google Maps.  Then they did Streetview so they can say they were "there" many times.  This is why there's no CTA underground or Grant Park Parking, they never came across the entrances.  They assumed almost 1 million people move a day on the L train.  The other reason is because the floor of the entire map is water, I know because I fell through the map.

 

Then they found it.  They looked, they saw, the spouting... WILLIS TOWER!   Thats right, they called it the Willis Tower.  For the remainder of development they will continually mispronounce the tower's true name.

 

Now onto the real issue, the map.  They looked at just the loop and noticed that downtown Chicago is REALLY big.  "Screw that!"  yelled one dev, "If we made just the loop, we'd have to program each intersection with Aiden's l33t hold down to hack ability".  Finally, they looked at each other and, "aha... HAHAHAHAHAHAHAHA!"  "Hell No!"

 

So then they started looking at ways to tear up the city.  They scrolled up and saw Lincoln Park.  They noticed all the sidewalks in the park and mistaken it for a mountain range.  "Wow I never knew Chicago was so hilly!"  Then they saw Navy Pier and were like, "Navy... Pier?  Hm... I'm sure nothing happens there!  Lets just make it really bland.  Navy Pier... nobody would go there except the navy anyways!"

 

Finally, they scrolled down some more and looked at soldier field.  "Like we have time to model all these columns!  PS4 and Xbone couldn't handle this amount of detail anyways, even with the cloud!  And we're just gonna make a ###### port to PC so lets cut that annnnnd put a bridge that goes to a random suburbs.  Infact lets surround the loop... heeheehee we're so Chicagoian right now!  I just said Loop!  And Willis Tower!  Aha.. ha... anyways lets surround the loop *smirks* with the suburbs, um... cut out the John Hancock because why the hell not...  Let's completely ignore Wrigleyville and Wrigley Field and make our own field and have them winning keekekekeekee.  Okay off to work!"

 

Epic post my man, love it. Basically that was the development process. Willis Tower - what blasphemy. And where the heck is Pawnee? Kansas? Or is that supposed to be Kankakee? And you're right, the Hancock isn't there, the Amoco isn't there, and the transit isn't even called CTA i think. I really don't know what they were thinking, if they called it The City, or Parker City or something it would have been better. But Google Streetview LOL good one!

I am only a small way into the game. I'm in the basement of the stadium and just met my side kick who I left to clean up two bodies. The game tells me to get out of the basement. The only corridor I could find is guarded by 2 cops. I snuck around and picked up a health kit, some cash, and something else. There is a batting machine that is glowing so as spoon as a guard turns away I go to use it and it appears to do something but then nothing changes. My gun is empty and if I try to sneak up behind the cop, I just get discovered and the mission fails. This happened about 6 time before I gave up and watched TV lol. What am I missing at thus early point in the game?

Glad you got it taken care of...did they give you a new copy?

But stop detonating Chicagoans! You're supposed to resist the temptation, the whole point is to teach you responsible power! :wacko:

I may not have shot cops yet(to hard to get away from) but guards get a shot in the head.

Besides you can't play as a pacifist, all the cars handle at all speeds like they're driving 150kmh or faster, even at 30, you're going to kill pedestrians. And roadblocks you pretty much have to.

Besides that, I back everyone, I don't care if they're poor and have leukemia and children with heart disease. Their money is mine.

  • Like 3

I am only a small way into the game. I'm in the basement of the stadium and just met my side kick who I left to clean up two bodies. The game tells me to get out of the basement. The only corridor I could find is guarded by 2 cops. I snuck around and picked up a health kit, some cash, and something else. There is a batting machine that is glowing so as spoon as a guard turns away I go to use it and it appears to do something but then nothing changes. My gun is empty and if I try to sneak up behind the cop, I just get discovered and the mission fails. This happened about 6 time before I gave up and watched TV lol. What am I missing at thus early point in the game?

 

You're supposed to just distract them or get behind them...i was totally drunk while playing this part and it was easy, just don't get close to anyone.

 

I may not have shot cops yet(to hard to get away from) but guards get a shot in the head.

Besides you can't play as a pacifist, all the cars handle at all speeds like they're driving 150kmh or faster, even at 30, you're going to kill pedestrians. And roadblocks you pretty much have to.

Besides that, I back everyone, I don't care if they're poor and have leukemia and children with heart disease. Their money is mine.

 

What a monster you've become! Games have ruined your morality. All that aside, i refuse to hurt anyone if i can help it. Figured driving will be the problem, always end up running pedestrians over in open world games...but will do my best! Keep in mind i've only clocked an hour...and that was the intro mission and the first tower near Niko's first apartment, i mean Aiden's first hideout. Except i can't change channels on the TV with RB/LB for some odd reason. Rockstar getting lazy. Oh sorry!

Have yet to even play the game yet as I was waiting to beat Wolfenstein, which I did yesterday.

Now however I will have Mario Kart 8 when I get home, which totally trumps everything else.

I am just glad that after these 3 releases it is very slow as far as other releases, so plan on checking this out very soon. With that said I have no feeling of "I have to check out Watch Dogs," it is just there right now as an option. So perhaps I will be pleasantly surprised with it as I am not expecting anything at all one way or the other.

This topic is now closed to further replies.
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When running the portable edition from a USB flash drive, especially one that is formatted in FAT16/FAT32, you may experience some lag when initially loading a new transfer. This is because initializing and allocating large files on flash-based media consumes a greater amount of time and resources compared to a conventional hard-drive. Tixati has the following features: detailed views of all aspects of the swarm, including peers, pieces, files, and trackers support for magnet links, so no need to download .torrent files if a simple magnet-link is available super-efficient peer choking/unchoking algorithms ensure the fastest downloads peer connection encryption for added security full DHT (Distributed Hash Table) implementation for trackerless torrents, including detailed message traffic graphs and customizable event logging advanced bandwidth charting of overall traffic and per-transfer traffic, with separate classification of protocol and file bytes, and with separate classification of outbound traffic for trading and seeding highly flexible bandwidth throttling, including trading/seeding proportion adjustment and adjustable priority for individual transfers and peers bitfield graphs that show the completeness of all downloaded files, what pieces other peers have available, and the health of the overall swarm customizable event logging for each download, and individual event logs for all peers within the swarm expert local file management functions which allow you to move files to a different partition even while downloading is still in progress 100% compatible with the BitTorrent protocol Windows and Linux-GTK native versions available Tixati 3.43 changelog: Several major DHT improvements Added several screening heuristics to filter malicious DHT nodes, prevent Sybil floods Rewrote DHT search algorithms to add support for multi-path lookups Improved DHT logging, more details in several error messages Extended timeout lengths for outgoing queries over I2P Added incoming query / response per second to DHT table status display Updated Regex engine to PCRE2 Faster Search function, scans channel user profiles in much less time Fixed problems with file name parsing and date handling in RSS Faster and more accurate RSS filtering and episode number detection Several optimizations to global text processing functions, such as UTF-8 cleaning, line splitting, and token parsing Complete update of port-mapping UPNP/NAT-PMP engine, added PCP support, mapping over VPN support, and more Several refinements to default gateway detection on Windows / Android, which is used for port-mapping Support for IPv6 interface-scoped addresses, which is sometimes needed for IPv6 gateway detection and port mapping Full support for PCP port remapping, added backup zero-port query in case requested port is rejected New UPNP/NAT-PMP Monitor in Help > Diagnostics New reflected local port/location tracker that analyzes DHT replies to detect true port/location and NAT mapping type New TCP/UDP Ports monitor in Help > Diagnostics, with several statistic and information tabs, and a detailed event log Calculated/reflected local port is now used for port parameter in tracker queries and peer handshake Fixed several problems with Linux Wayland compatibility Completely replaced tray icon functions in Linux, new SNI implementation is now the default with GSI backup Implemented full DBus-Menu server to be used by new SNI tray icon implementation Replaced Linux tray balloon notification DBus client Rewrote auto-shutdown DBus interface for Linux Rewrote sleep inhibit DBus interface for Linux Dropped deprecated Linux dbus-glib dependencies Completely new Windows asynchronous file handling, now using IOCP model with several block-alignment optimizations Better handling of system network resets and interface down/up cycles Added option to fully clear configuration in Settings > Import/Export Remember last option checkboxes when using Import/Export Fixed minor I2P incoming connection routing problems Much faster I2P vanity host name finder Much faster channel user vanity key finder Raised length limit for torrent tracker remote failure messages to 120 from 64 Fixed problems setting download location on a torrent before the meta info is resolved Added location/MOC paths to category pane tooltips Several minor Web Interface fixes Refinements to static and scrolling ellipsizing layout routines Several fixes and improvements to single and multi-line text edit controls Many other minor fixes throughout the user interface A major overhaul of the Android framework has also been done: API target raised to 35, page alignment set to 16K Rewrote all inset processing routines Full rewrite of foreground service, application, and main activity objects New permission request routines Added multi-cast lock request before UPNP/LPDP discovery operations Fixed file permission and locking problems when loading .torrent from web browsers Fixed problems with Z-ordering of modal / non-modal and popup windows Fixed handling of back gesture on newer OS Added status bar icon adjustment based on status bar background color Added option in Settings > UI > Behavior to continue running in tray when task removed from recents App can be closed by swiping away notification Rewrote IME interface, fixed several problems with auto-correct, on-screen keyboard visibility, and cursor positioning Added full support for Android hardware mouse and keyboard function Added full tooltip implementation for Android hovering via mouse or other cursor device Full rewrite of popup menu widgets to better support hardware pointers and keyboard Added mouse cursor updating framework for Android hovering Added Settings > Import/Export to Android builds Added language file support to Android builds Download: Tixati 64-bit | Tixati 32-bit ~20.0 MB (Freeware) Download: Portable Tixati 3.43 | 114.0 MB Download: Tixati 3.43 for Linux | Android View: Tixati Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Firefox 152.0.1 by Razvan Serea Firefox is a fast, full-featured Web browser. It offers great security, privacy, and protection against viruses, spyware, malware, and it can also easily block pop-up windows. The key features that have made Firefox so popular are the simple and effective UI, browser speed and strong security capabilities. Firefox has complete features for browsing the Internet. It is very reliable and flexible due to its implemented security features, along with customization options. Firefox includes pop-up blocking, tab-browsing, integrated Google search, simplified privacy controls, a streamlined browser window that shows you more of the page than any other browser and a number of additional features that work with you to help you get the most out of your time online. Firefox key features Enhanced Tracking Protection (ETP) – Blocks trackers, cookies, cryptominers, and fingerprinters by default. Private Browsing Mode – Deletes history, cookies, and temporary files when closed. Lightweight & Fast Performance – Optimized memory usage with efficient page loading. Cross-Platform Sync – Sync bookmarks, passwords, history, and open tabs across devices. Customizable Interface – Toolbars, themes, and extensions can be tailored to user needs. Strong Privacy Controls – Options to manage cookies, permissions, and site data easily. Reader Mode – Strips away clutter for distraction-free reading. Pocket Integration – Save and read articles offline with Pocket built into Firefox. Picture-in-Picture (PiP) – Watch videos in a floating window while multitasking. Extensions & Add-ons – Vast library for productivity, security, and personalization. Built-in PDF Viewer – No need for external software to view PDFs. Firefox Monitor – Alerts users if their email is part of a known data breach. Multi-Account Containers – Isolate browsing sessions (e.g., work, personal, shopping). Performance & Resource Efficiency – Uses fewer system resources than some competitors. Open Source & Community-Driven – Transparent development with global contributions. Firefox 152.0.1 fixes: Fixed frequent crashes affecting users with Intel Raptor Lake processors. (Bug 2039575) Fixed an issue on macOS where choosing a PDF option, such as "Save as PDF", from the system print dialog would send the job to your printer instead of saving a file. (Bug 2047850) Download: Firefox 64-bit | Firefox 32-bit | ARM64 | ~70.0 MB (Freeware) Download: Firefox for MacOS | 146.0 MB View: Firefox Home Page | Release Notes Get alerted to all of our Software updates on Twitter at @NeowinSoftware
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